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Yukuan Lu

Publications and source records attributed to Yukuan Lu.

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Improving Weak World Models Behind Strong Agents in Atari Pong

Strong world-model agents frequently contain weak world models. We study this agent-world-model gap by reproducing five visual world-model agents in Atari Pong: DreamerV3, DIAMOND, TWISTER, Simulus, and STORM, with performance comparable to the reported results, and independently evaluating their frozen world models. First, closed-loop rollout diagnosis qualitatively inspects visual trajectories generated by each frozen model under an independently trained policy. All five models exhibit clear visual or dynamical failures, including ball disappearance, incorrect motion, and invalid ball-paddle interactions. Second, under native zero-shot model-based reinforcement learning (MBRL), a new policy is trained entirely within the frozen model from scratch using the agent's native RL procedure, without real-environment training. When evaluated in the real environment, these policies substantially underperform the reproduced agents: DreamerV3 (-5.5 to -20.9), DIAMOND (19.7 to -9.6), TWISTER (17.7 to -13.3), Simulus (20.8 to -11.6), and STORM (18.7 to -21.0), where -21 is the minimum Pong return. This gap also extends broadly across Atari100K. Motivated by the ball-related rollout failures in Pong, we propose Concept-Guided Spatial Regularization (CGSReg), an auxiliary reconstruction loss on task-critical concept regions. We evaluate it under a more challenging pixel-space zero-shot MBRL setting, where policies learn directly from images generated by the frozen world model. Ball-region CGSReg improves pixel-space zero-shot MBRL in DreamerV3, DIAMOND, TWISTER, and Simulus, and also improves closed-loop rollouts in the first three; STORM shows no clear improvement.

cs.AI

Cloning Deterministic Worlds: The Critical Role of Latent Geometry in Long-Horizon World Models

A world model is an internal model that simulates how the world evolves. Given past observations and actions, it predicts the future physical state of both the embodied agent and its environment. Accurate world models are essential for enabling agents to think, plan, and reason effectively in complex, dynamic settings. However, existing world models often focus on random generation of open worlds, but neglect the need for high-fidelity modeling of deterministic scenarios (such as fixed-map mazes and static space robot navigation). In this work, we take a step toward building a truly accurate world model by addressing a fundamental yet open problem: constructing a model that can fully clone a deterministic 3D world. 1) Through diagnostic experiment, we quantitatively demonstrate that high-fidelity cloning is feasible and the primary bottleneck for long-horizon fidelity is the geometric structure of the latent representation, not the dynamics model itself. 2) Building on this insight, we show that applying temporal contrastive learning principle as a geometric regularization can effectively curate a latent space that better reflects the underlying physical state manifold, demonstrating that contrastive constraints can serve as a powerful inductive bias for stable world modeling; we call this approach Geometrically-Regularized World Models (GRWM). At its core is a lightweight geometric regularization module that can be seamlessly integrated into standard autoencoders, reshaping their latent space to provide a stable foundation for effective dynamics modeling. By focusing on representation quality, GRWM offers a simple yet powerful pipeline for improving world model fidelity.

cs.LG