SearcharxivSearch

arXiv subjects

Yulin Li

Publications and source records attributed to Yulin Li.

At least 19 recordsLinked to original sources

Scaling Multi-Reference Image Generation with Dynamic Reward Optimization

While personalized image generation has achieved remarkable progress, multi-reference image generation (MRIG) remains a challenging task. Most existing benchmarks fail to adequately evaluate complex MRIG scenarios, hindering further progress in this area. To better assess model performance on complex MRIG tasks, we introduce OmniRef-Bench, a benchmark that covers complex combinations of reference image types and a large number of reference images. Evaluations on OmniRef-Bench show that mainstream open-source models struggle in complex MRIG scenarios, and their performance deteriorates significantly as the number of mixed-type reference images increases. To address this issue, we propose DyRef, a two-stage training framework. In the first stage, supervised fine-tuning equips the model with the basic capability to handle complex MRIG tasks. In the second stage, we introduce Difficulty-aware Advantage Reweighting (DAR) and Discriminative Reward Scaling (DRS). DAR dynamically adjusts the optimization objective to improve performance when handling a large number of mixed-type reference images. DRS enlarges intra-group reward differences for more effective policy optimization. Experiments demonstrate that DyRef significantly improves the performance of open-source models on OmniRef-Bench and single-image editing benchmarks, demonstrating the effectiveness and generalization capability of our approach.

cs.CV

Enabling Robust Cloth Manipulation via Inference-Time Simulator-in-the-Loop Refinement

Simulator-in-the-loop optimization offers a promising inference-time mechanism for robot manipulation. It uses a physical simulator as a backend rollout engine to evaluate candidate trajectories in parallel and refine nominal actions online, a paradigm proven effective in rigid-body manipulation where state and contact are relatively tractable. We bring this paradigm to real-world cloth manipulation from a single RGB input through three pillars. (i) We design a scalable synthetic-data generation and inference-time rollout pipeline built on FLASH, a deformable-object simulator that provides a practical balance among physical fidelity, numerical stability, and rollout efficiency. (ii) We develop a real-to-sim module, trained purely on synthetic data, that maps a single RGB observation to simulation-compatible cloth state by fusing pretrained visual features with learnable canonical tokens. (iii) We perform online planning by coupling a sparse-mesh rollout backend with prior-guided MPPI, anchored at an offline-distilled policy trajectory, preserving manipulation-relevant deformation and contact while enabling sufficient parallel rollout batches. Real-robot experiments show higher success rates and stronger robustness than baseline methods.

cs.RO

GenHOI: Contact-Aware Humanoid-Object Interaction by Imitating Generated Videos without Task-Specific Training

Humanoid-Object Interaction (HOI) is a fundamental capability for humanoid robots, yet it remains challenging due to the tight coupling between dynamic balance and stable interaction with diverse objects. Existing methods often require time-consuming task-specific policy training or rely on rigid trajectory replay, which limits their ability to accommodate novel interaction scenarios. In this work, we present \textit{GenHOI}, a simple yet effective framework that enables humanoid robots to perform diverse object-interaction tasks in a zero-shot manner by directly imitating a single generated video, without task-specific training or physical demonstration data. GenHOI first reconstructs the robot-object scene in simulation and renders a first-frame image, which, together with the language command, conditions the synthesis of a task-oriented interaction video. The generated video is then analyzed to identify interaction-relevant contact events and estimate hand-object contact regions, which are encoded as object-centric geometric constraints that convert visual interaction cues into physically grounded optimization priors. Guided by these priors, the reference motion recovered from the video is refined and smoothed to resolve the scale ambiguity inherent in 2D video generation, while adapting a single reference trajectory to unseen robot-object relative poses. The optimized trajectory is finally executed by a closed-loop tracking controller. We validate the proposed framework in extensive simulation and real-world experiments across diverse object-interaction tasks, including box grasping, asymmetric bimanual chair carrying, table lifting from below, and cylindrical-object enveloping.

cs.RO

DyCon: Dynamic Reasoning Control via Evolving Difficulty Modeling

Recent advances in Large Reasoning Models (LRMs) demonstrate remarkable performance improvements by iteratively reflecting, exploring, and executing complex tasks, yet suffer from inefficiencies due to redundant reasoning, known as "overthinking". Existing methods to mitigate this issue either rely on static difficulty estimates or require task-specific training, and thus fail to adapt to the dynamic complexity during reasoning. In this work, we empirically show that the problem difficulty evolves dynamically throughout the reasoning process and is linearly encoded in the LRM's step-level embeddings. Building on this insight, we propose DyCon, a training-free framework that leverages latent step-level representations to explicitly model the evolving task difficulty, enabling the dynamic control of reasoning depth to mitigate the overthinking issue. Extensive experiments conducted on four models ranging from 4B to 32B, and across twelve benchmarks in math reasoning, general question answering, and coding tasks demonstrate that DyCon significantly enhances reasoning efficiency by reducing redundant steps without sacrificing accuracy or generalization. Code is available at https://github.com/yu-lin-li/DyCon.

cs.AI

What If Prompt Injection Never Left? Rethinking Agent Security through Cross-Session Stored Prompt Injection

Modern agentic systems fundamentally reshape the security boundary of LLMs by introducing persistent system state including memories, filesystems, tools, and other long-lived contextual artifacts that survives across sessions. As external information crosses this boundary and becomes part of persistent agent state, malicious instructions are no longer confined to a single interaction, but can silently persist and influence future executions long after the original attacker interaction has ended. We introduce Cross-Session Stored Prompt Injection, a new threat vector inspired by stored cross-site scripting that redefines prompt injection for agentic systems by extending its threat model across both time, where attacks persist and activate across sessions, and space, where adversarial instructions propagate beyond the immediate prompt into persistent system state. To systematically characterize this emerging threat, we formalize the lifecycle of cross-session stored prompt injection, develop a taxonomy of persistence channels and incorporation mechanisms, and build a sandbox toolkit for evaluation. Our findings suggest that the fundamental challenge of agent security is not merely filtering untrusted inputs, but governing how external information acquires authority as it crosses persistent system boundaries. We hope this work motivates a broader shift from interaction-centric security toward state-centric security, making the secure management of persistent agent state a first-class security principle for the agentic era.

cs.CR

MechVQA: Benchmarking and Enhancing Multimodal LLMs on Comprehensive Mechanical Drawing Understanding

Multimodal Large Language Models (MLLMs) have demonstrated significant achievements in general visual question answering (VQA) tasks. However, they remain brittle on mechanical engineering drawings, where high annotation density and weak domain knowledge, compounded by unreliable spatial relation reasoning under strict projection rules and geometric constraints, make decisive cues easy to miss and frequently lead to wrong answers. To bridge this gap, we introduce the first comprehensive mechanical drawing understanding dataset, MechVQA, created through a semi-automated construction and quality-control pipeline. MechVQA contains 3.3k high-density pictures with 21K question-answer pairs, spanning 10 different fine-grained tasks across three capability levels: Recognition, Reasoning, and Judging, providing a testbed to evaluate and improve MLLM understanding on real-world mechanical drawings. On top of MechVQA, we then develop the MechVL model through a multi-stage training paradigm, building a strong domain-specialized baseline. Extensive experimental results demonstrate that MechVL outperforms the strongest closed-source baseline by 7.57 percentage points on the MechVQA total score, significantly enhancing mechanical drawing understanding ability and providing a reusable foundation for deploying MLLMs in mechanical design and inspection scenarios.

cs.CV

Dynamic-dLLM: Dynamic Cache-Budget and Adaptive Parallel Decoding for Training-Free Acceleration of Diffusion LLM

Diffusion Large Language Models (dLLMs) offer a promising alternative to autoregressive models, excelling in text generation tasks due to their bidirectional attention mechanisms. However, their computational complexity scales on the order of L cubed with the sequence length L. This poses significant challenges for long-sequence and real-time applications, primarily due to the lack of compatibility with key-value caching and the non-autoregressive nature of denoising steps. Existing acceleration methods rely on static caching or parallel decoding strategies, which fail to account for the dynamic behavior of token properties across layers and decoding steps. We propose Dynamic-dLLM, a training-free framework that enhances dLLM inference efficiency through two components: Dynamic Cache Updating (DCU), which adaptively allocates cache-update budgets based on layer-wise token dynamics, and Adaptive Parallel Decoding (APD), which dynamically calibrates decoding thresholds to balance generation quality and efficiency. Extensive experiments on models like LLaDA-8B-Instruct, LLaDA-1.5, and Dream-v0-7B-Instruct across benchmarks such as MMLU, GSM8K, and HumanEval demonstrate that Dynamic-dLLM significantly improves inference speed. It attains an average speedup exceeding 3 times while maintaining performance. Dynamic-dLLM outperforms state-of-the-art acceleration methods and provides a plug-and-play solution for efficient dLLM deployment without compromising performance. The code is available at https://github.com/TianyiWu233/DYNAMIC-DLLM.

cs.CL

Benchmarking and Evolving Reason-Reflect-Rectify for Reflective Visual Generation

Text-to-Image (T2I) models and Unified Multimodal Models (UMMs) have achieved remarkable progress in visual generation. However, their reliance on a single-pass generation paradigm limits their ability to handle complex prompts requiring iterative refinement. To enable multi-round Reflective Visual Generation (RVG), we formalize the Reason-Reflect-Rectify (R^3) loop as a core framework and introduce R^3-Bench, a benchmark of over 600 expert-annotated instances that quantifies iterative reasoning and rectification capabilities. Evaluation on R^3-Bench reveals a critical gap: while state-of-the-art models can identify generation errors, they fail to generate actionable rectification instructions. To bridge this gap, we propose R^3-Refiner, a dual-stage framework leveraging Group Relative Policy Optimization (GRPO) and a Hierarchical Reward Mechanism (HRM) to better align rectification with reflective reasoning. Experiments show that R^3-Refiner achieves significant improvements on R^3-Bench (+12.0% in Reflective Verdict Score, +9.0% in Rectification Score), and can be seamlessly integrated with various MLLMs to enhance the generation quality of different T2I models on GenEval++ and T2I-CompBench. Code is available at https://github.com/xiaomoguhz/R3-Bench.

cs.CV

DC-Leap: Training-Free Acceleration of dLLMs via Draft-Guided Contiguous Leaping Decoding

While parallel decoding is central to the efficiency of Diffusion Large Language Models (dLLMs), current strategies are often hindered by overly conservative confidence thresholds. These thresholds, necessitated by the Joint Probability Dependence Error (JPDE), result in redundant denoising iterations and suboptimal inference speeds. To overcome this, we propose DC-Leap, a training-free framework that enables reliable acceleration of dLLMs in the moderate-confidence regime. DC-Leap introduces a Dynamic Contiguous Verification strategy that integrates strictly-ordered causal constraints into the parallel decoding process. By progressively validating token dependencies, this mechanism effectively neutralizes the JPDE, enabling reliable acceleration with comparable performance. Furthermore, DC-Leap incorporates the draft-guided decoding mechanism, where the draft helps extend the context by leaping forward across multiple tokens, providing look-ahead context and retaining the structural benefits of bidirectional attention during inference. Extensive experiments on standard benchmarks demonstrate that DC-Leap achieves substantial speedups, up to 53.19x on MBPP for long-sequence generation, and up to 105.02x when combined with KV-Cache with comparable generation quality. Code is available at https://github.com/ffh-wyls/DC-Leap .

cs.AI

AgentSteerTTS: A Multi-Agent Closed-Loop Framework for Composite-Instruction Text-to-Speech

While existing text-to-speech (TTS) models exhibit high expressiveness, fine-grained control over composite instructions remains challenging due to the structural mismatch between discrete textual intents and continuous acoustic realizations. Inspired by human cognitive decoupling, we introduce AgentSteerTTS, a multi-agent closed-loop framework designed for intent-faithful expressive control of composite instructions. First, in our framework, an adversarial disentanglement agent mitigates speaker-emotion leakage by learning separable identity and emotion-prosody subspaces with leakage-suppressing regularization. Next, a Dual-Stream Anchoring Controller grounds abstract intents using a large-scale acoustic prototype library: a Retrieval Agent selects expressive anchors, while a Synthesis Agent fuses them into continuous control vectors via gated attention. Finally, a Fast-Slow Feedback Agent refines output intensity through latent gradient correction and resolves semantic-acoustic mismatches using high-level perceptual critique. Experiments on a composite-instruction benchmark and public test sets show that AgentSteerTTS yields consistent and significant improvements to the baselines, demonstrating the effectiveness of the proposed method.

cs.CV

Data-driven body-centered cubic phase prediction in cobalt free high-entropy alloys

High-entropy alloys (HEAs) are known for superb combination of performance attributes, making them ideal for advanced applications, e.g., nuclear engineering. The concept of cobalt-free HEAs aims to mitigate concerns about cobalt's radioactivity, however, predicting their phase formation remains challenging due to their complex compositions. In this work, we integrate six semiempirical parameters, i.e., mixing entropy ({\Delta}Smix), mixing enthalpy ({\Delta}Hmix), atomic size difference ({\delta}), valence electron concentration (VEC), d-orbital energy level (Md), and the {\Omega} parameter, along with machine learning (ML) to predict the body-centered cubic phase stability in Co free HEAs. To address the limitations of experimental data, generative adversarial networks were used to augment the dataset, thus improving the accuracy of the Gaussian process classification model used for phase prediction. After dimensionality reduction to five principal components, the model achieved an accuracy of 84%, with {\Delta}Hmix and {\delta} identified as the key descriptors influencing phase formation. This approach highlights the synergy of ML and data augmentation in accelerating the design of HEAs for advanced applications.

cond-mat.mtrl-sci

Safe Navigation in Unknown and Cluttered Environments via Direction-Aware Convex Free-Region Generation

Convex free regions provide a structured and optimization-friendly representation of collision-free space for robot navigation in unknown and cluttered environments. However, existing methods typically enlarge local collision-free regions mainly according to surrounding obstacle geometry. In cluttered environments, such strategies may fail to generate regions that both accommodate robot geometry and preserve traversable extension along candidate motion directions, thereby limiting downstream traversal, especially in narrow passages. Even when such a region is available, safe motion generation remains challenging, because safety checking at discretized trajectory samples does not guarantee continuously collision-free motion when robot geometry is modeled explicitly. To address these issues, we propose a navigation framework that jointly incorporates candidate motion directions and robot geometry into convex free-region generation, and achieves continuously collision-free motion through continuous-safe trajectory generation. Within each region, the framework performs geometry-aware target pose selection and trajectory generation, together with Lipschitz-based continuous safety certification and local refinement. The resulting free regions and candidate motions are maintained in a region-based graph to support incremental planning. Quantitative results in cluttered 2D navigation scenarios show that the proposed method generates free regions better aligned with downstream traversal and enables reliable collision-free navigation, while additional 3D and real-world experiments on a quadrupedal robot and a UAV demonstrate the extensibility and practical applicability of the framework. The open-source project can be found at https://github.com/ZhichengSong6/FRGraph.

cs.RO

Detecting RAG Extraction Attack via Dual-Path Runtime Integrity Game

Retrieval-Augmented Generation (RAG) systems augment large language models with external knowledge, yet introduce a critical security vulnerability: RAG Knowledge Base Leakage, wherein adversarial prompts can induce the model to divulge retrieved proprietary content. Recent studies reveal that such leakage can be executed through adaptive and iterative attack strategies (named RAG extraction attack), while effective countermeasures remain notably lacking. To bridge this gap, we propose CanaryRAG, a runtime defense mechanism inspired by stack canaries in software security. CanaryRAG embeds carefully designed canary tokens into retrieved chunks and reformulates RAG extraction defense as a dual-path runtime integrity game. Leakage is detected in real time whenever either the target or oracle path violates its expected canary behavior, including under adaptive suppression and obfuscation. Extensive evaluations against existing attacks demonstrate that CanaryRAG provides robust defense, achieving substantially lower chunk recovery rates than state-of-the-art baselines while imposing negligible impact on task performance and inference latency. Moreover, as a plug-and-play solution, CanaryRAG can be seamlessly integrated into arbitrary RAG pipelines without requiring retraining or structural modifications, offering a practical and scalable safeguard for proprietary data.

cs.CR

Fast and Reliable Gradients for Deformables Across Frictional Contact Regimes

Differentiable simulation establishes the mathematical foundation for solving challenging inverse problems in computer graphics and robotics, such as physical system identification and inverse dynamics control. However, rigor in frictional contact remains the "elephant in the room." Current frameworks often avoid contact singularities via non-Markovian position approximations or heuristic gradients. This lack of mathematical consistency distorts gradients, causing optimization stagnation or failure in complex frictional contact and large-deformation scenarios. We introduce our unified fully GPU-accelerated differentiable simulator, which establishes a rigorous theoretical paradigm through: Long-Horizon Consistency: enforcing strict Markovian dynamics on a coupled position-velocity manifold to prevent gradient collapse; Unified Contact Stability: employing a mass-aligned preconditioner and soft Fischer--Burmeister operator for smooth frictional optimization; Robust Material Identification: resolving FEM singularities via a derived "Within-block Commutation" condition. Our experiments demonstrate our solver efficacy in bridging the Sim-to-Real gap, delivering precise, low-noise gradients in contact-rich tasks like dexterous manipulation and cloth folding. By mitigating the gradient instability issues common in conventional approaches, our framework significantly enhances the fidelity of physical system identification and control.

cs.GR

Efficient Reasoning with Balanced Thinking

Large Reasoning Models (LRMs) have shown remarkable reasoning capabilities, yet they often suffer from overthinking, expending redundant computational steps on simple problems, or underthinking, failing to explore sufficient reasoning paths despite inherent capabilities. These issues lead to inefficiencies and potential inaccuracies, limiting practical deployment in resource-constrained settings. Existing methods to mitigate overthinking, such as suppressing reflective keywords or adjusting reasoning length, may inadvertently induce underthinking, compromising accuracy. Therefore, we propose ReBalance, a training-free framework that achieves efficient reasoning with balanced thinking. ReBalance leverages confidence as a continuous indicator of reasoning dynamics, identifying overthinking through high confidence variance and underthinking via consistent overconfidence. By aggregating hidden states from a small-scale dataset into reasoning mode prototypes, we compute a steering vector to guide LRMs' reasoning trajectories. A dynamic control function modulates this vector's strength and direction based on real-time confidence, pruning redundancy during overthinking, and promoting exploration during underthinking. Extensive experiments conducted on four models ranging from 0.5B to 32B, and across nine benchmarks in math reasoning, general question answering, and coding tasks demonstrate that ReBalance effectively reduces output redundancy while improving accuracy, offering a general, training-free, and plug-and-play strategy for efficient and robust LRM deployment. Project page and code are available at https://rebalance-ai.github.io .

cs.AI

FlashVID: Efficient Video Large Language Models via Training-free Tree-based Spatiotemporal Token Merging

Although Video Large Language Models (VLLMs) have shown remarkable capabilities in video understanding, they are required to process high volumes of visual tokens, causing significant computational inefficiency. Existing VLLMs acceleration frameworks usually compress spatial and temporal redundancy independently, which overlooks the spatiotemporal relationships, thereby leading to suboptimal spatiotemporal compression. The highly correlated visual features are likely to change in spatial position, scale, orientation, and other attributes over time due to the dynamic nature of video. Building on this insight, we introduce FlashVID, a training-free inference acceleration framework for VLLMs. Specifically, FlashVID utilizes Attention and Diversity-based Token Selection (ADTS) to select the most representative tokens for basic video representation, then applies Tree-based Spatiotemporal Token Merging (TSTM) for fine-grained spatiotemporal redundancy elimination. Extensive experiments conducted on three representative VLLMs across five video understanding benchmarks demonstrate the effectiveness and generalization of our method. Notably, by retaining only 10% of visual tokens, FlashVID preserves 99.1% of the performance of LLaVA-OneVision. Consequently, FlashVID can serve as a training-free and plug-and-play module for extending long video frames, which enables a 10x increase in video frame input to Qwen2.5-VL, resulting in a relative improvement of 8.6% within the same computational budget. Code is available at https://github.com/Fanziyang-v/FlashVID.

cs.CV

ALORE: Autonomous Large-Object Rearrangement with a Legged Manipulator

Endowing robots with the ability to rearrange various large and heavy objects, such as furniture, can substantially alleviate human workload. However, this task is extremely challenging due to the need to interact with diverse objects and efficiently rearrange multiple objects in complex environments while ensuring collision-free loco-manipulation. In this work, we present ALORE, an autonomous large-object rearrangement system for a legged manipulator that can rearrange various large objects across diverse scenarios. The proposed system is characterized by three main features: (i) a hierarchical reinforcement learning training pipeline for multi-object environment learning, where a high-level object velocity controller is trained on top of a low-level whole-body controller to achieve efficient and stable joint learning across multiple objects; (ii) two key modules, a unified interaction configuration representation and an object velocity estimator, that allow a single policy to regulate planar velocity of diverse objects accurately; and (iii) a task-and-motion planning framework that jointly optimizes object visitation order and object-to-target assignment, improving task efficiency while enabling online replanning. Comparisons against strong baselines show consistent superiority in policy generalization, object-velocity tracking accuracy, and multi-object rearrangement efficiency. Key modules are systematically evaluated, and extensive simulations and real-world experiments are conducted to validate the robustness and effectiveness of the entire system, which successfully completes 8 continuous loops to rearrange 32 chairs over nearly 40 minutes without a single failure, and executes long-distance autonomous rearrangement over an approximately 40 m route. The open-source packages are available at https://zhihaibi.github.io/Alore/.

cs.RO

Fast and Safe Trajectory Optimization for Mobile Manipulators With Neural Configuration Space Distance Field

Mobile manipulators promise agile, long-horizon behavior by coordinating base and arm motion, yet whole-body trajectory optimization in cluttered, confined spaces remains difficult due to high-dimensional nonconvexity and the need for fast, accurate collision reasoning. Configuration Space Distance Fields (CDF) enable fixed-base manipulators to model collisions directly in configuration space via smooth, implicit distances. This representation holds strong potential to bypass the nonlinear configuration-to-workspace mapping while preserving accurate whole-body geometry and providing optimization-friendly collision costs. Yet, extending this capability to mobile manipulators is hindered by unbounded workspaces and tighter base-arm coupling. We lift this promise to mobile manipulation with Generalized Configuration Space Distance Fields (GCDF), extending CDF to robots with both translational and rotational joints in unbounded workspaces with tighter base-arm coupling. We prove that GCDF preserves Euclidean-like local distance structure and accurately encodes whole-body geometry in configuration space, and develop a data generation and training pipeline that yields continuous neural GCDFs with accurate values and gradients, supporting efficient GPU-batched queries. Building on this representation, we develop a high-performance sequential convex optimization framework centered on GCDF-based collision reasoning. The solver scales to large numbers of implicit constraints through (i) online specification of neural constraints, (ii) sparsity-aware active-set detection with parallel batched evaluation across thousands of constraints, and (iii) incremental constraint management for rapid replanning under scene changes.

cs.RO