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Yulong Bian

Publications and source records attributed to Yulong Bian.

7 recordsLinked to original sources

Child-Oriented AIGC Video Risk Reviewing: A Benchmark and Knowledge-Supported Iterative Reasoning Framework

The rapid growth of Artificial Intelligence-generated content (AIGC) is reshaping video production and circulation, exposing children to an increasing volume of AIGC videos. Unlike traditionally produced videos, AIGC videos often exhibit greater uncertainty in visual details, narrative coherence, and content expression, which may introduce developmentally inappropriate risks for children. However, existing video safety research is largely designed for general violation detection from an adult perspective and remains insufficient for identifying the fine-grained, implicit, and context-dependent risks that children may encounter when viewing AIGC videos. To address this gap, we study child-oriented AIGC video reviewing, making three contributions. First, we construct CAVSR, a benchmark of 605 real-world videos collected from multiple platforms, and develop a hierarchical risk taxonomy comprising 6 top-level categories and 26 fine-grained labels to support systematic evaluation of children's viewing risks. Second, we propose QVRS-E, a knowledge- and experience-augmented video reviewing framework that combines multi-agent collaboration with expert and experiential knowledge to support targeted evidence acquisition and fact-grounded reviewing decisions. Third, extensive experiments demonstrate that our method significantly enhances the reviewing of child-related risks integrated with vision-language models, and yields more robust review reports.

cs.CV

Exploring a Gamified Personality Assessment Method through Interaction with LLM Agents Embodying Different Personalities

The low-intrusion and automated personality assessment is receiving increasing attention in psychology and human-computer interaction fields. This study explores an interactive approach for personality assessment, focusing on the multiplicity of personality representation. We propose a framework of Gamified Personality Assessment through Multi-Personality Representations (Multi-PR GPA). The framework leverages Large Language Models to empower virtual agents with different personalities. These agents elicit multifaceted human personality representations through engaging in interactive games. Drawing upon the multi-type textual data generated throughout the interaction, it achieves personality assessments with interpretable insights. Grounded in the classic Big Five personality theory, we developed a prototype system and conducted a user study to evaluate the efficacy of Multi-PR GPA. The results affirm the effectiveness of our approach in personality assessment and demonstrate its superior performance when considering the multiplicity of personality representation. Error structure analysis further revealed systematic assessment biases in LLMs, which multi-context aggregation partially mitigated.

cs.HC

Does Motion Intensity Impair Cognition in HCI? The Critical Role of Physical Motion-Visual Target Directional Congruency

Human-computer interaction (HCI) increasingly occurs in motion-rich environments. The ability to accurately and rapidly respond to directional visual cues is critical in these contexts. How whole-body motion and individual differences affect human perception and reaction to these directional cues is therefore a key, yet an underexplored question for HCI. This study used a 6-DOF motion platform to measure task performance on a visual direction judgment task. We analyzed performance by decomposing the complex motion into two distinct components: a task-irrelevant lateral interference component and a task-aligned directional congruency component. Results indicate that increased motion intensity lengthened reaction times. This effect was primarily driven by the lateral interference component, and this detrimental impact was disproportionately amplified for individuals with high motion sickness susceptibility. Conversely, directional congruency, where motion direction matched the visual cue, improved performance for all participants. These findings suggest that motion's impact on cognition is not monolithic, and that system design for mobile HCI can be informed by strategies that actively shape motion, such as minimizing lateral interference while maximizing directional congruency.

cs.HC

Bridging the Gap: Enhancing Gaze-Performance Link in Children with ASD through Dual-Level Visual Guidance in MR-DMT

Autism Spectrum Disorder (ASD) is marked by action imitation deficits stemming from visuomotor integration impairments, posing challenges to imitation-based learning, such as dance movement therapy in mixed reality (MR-DMT). Previous gaze-guiding interventions in ASD have mainly focused on optimizing gaze in isolation, neglecting the crucial "gaze-performance link". This study investigates enhancing this link in MR-DMT for children with ASD. Initially, we experimentally confirmed the weak link: longer gaze durations didn't translate to better performance. Then, we proposed and validated a novel dual-level visual guidance system that operates on both perceptual and transformational levels: not only directing attention to task-relevant areas but also explicitly scaffolding the translation from gaze perception to performance execution. Our results demonstrate its effectiveness in boosting the gaze-performance link, laying key foundations for more precisely tailored and effective MR-DMT interventions for ASD.

cs.HC

LLM-empowered Dynamic Prompt Routing for Vision-Language Models Tuning under Long-Tailed Distributions

Pre-trained vision-language models (VLMs), such as CLIP, have demonstrated impressive capability in visual tasks, but their fine-tuning often suffers from bias in class-imbalanced scene. Recent works have introduced large language models (LLMs) to enhance VLM fine-tuning with supplementing semantic information. However, they often overlook inherent class imbalance in VLMs' pre-training, which may lead to bias accumulation in downstream tasks. To address this problem, this paper proposes a Multi-dimensional Dynamic Prompt Routing (MDPR) framework. MDPR constructs a comprehensive knowledge base for classes, spanning five visual-semantic dimensions. During fine-tuning, the dynamic routing mechanism aligns global visual classes, retrieves optimal prompts, and balances fine-grained semantics, yielding stable predictions through logits fusion. Extensive experiments on long-tailed benchmarks, including CIFAR-LT, ImageNet-LT, and Places-LT, demonstrate that MDPR achieves comparable results with current SOTA methods. Ablation studies further confirm the effectiveness of our semantic library for tail classes, and show that our dynamic routing incurs minimal computational overhead, making MDPR a flexible and efficient enhancement for VLM fine-tuning under data imbalance.

cs.CV

MAGNeT: Multimodal Adaptive Gaussian Networks for Intent Inference in Moving Target Selection across Complex Scenarios

Moving target selection in multimedia interactive systems faces unprecedented challenges as users increasingly interact across diverse and dynamic contexts-from live streaming in moving vehicles to VR gaming in varying environments. Existing approaches rely on probabilistic models that relate endpoint distribution to target properties such as size and speed. However, these methods require substantial training data for each new context and lack transferability across scenarios, limiting their practical deployment in diverse multimedia environments where rich multimodal contextual information is readily available. This paper introduces MAGNeT (Multimodal Adaptive Gaussian Networks), which addresses these problems by combining classical statistical modeling with a context-aware multimodal method. MAGNeT dynamically fuses pre-fitted Ternary-Gaussian models from various scenarios based on real-time contextual cues, enabling effective adaptation with minimal training data while preserving model interpretability. We conduct experiments on self-constructed 2D and 3D moving target selection datasets under in-vehicle vibration conditions. Extensive experiments demonstrate that MAGNeT achieves lower error rates with few-shot samples by applying context-aware fusion of Gaussian experts from multi-factor conditions.

cs.MM

Are We in The Zone? Exploring The Features and Method of Detecting Simultaneous Flow Experiences Based on EEG Signals

When executing interdependent personal tasks for the team's purpose, simultaneous individual flow(simultaneous flow) is the antecedent condition of achieving shared team flow. Detecting simultaneous flow helps better understanding the status of team members, which is thus important for optimizing multi-user interaction systems. However, there is currently a lack exploration on objective features and methods for detecting simultaneous flow. Based on brain mechanism of flow in teamwork and previous studies on electroencephalogram (EEG)-based individual flow detection, this study aims to explore the significant EEG features related to simultaneous flow, as well as effective detection methods based on EEG signals. First, a two-player simultaneous flow task is designed, based on which we construct the first multi-EEG signals dataset of simultaneous flow. Then, we explore the potential EEG signal features that may be related to individual and simultaneous flow and validate their effectiveness in simultaneous flow detection with various machine learning models. The results show that 1) the inter-brain synchrony features are relevant to simultaneous flow due to enhancing the models' performance in detecting different types of simultaneous flow; 2) the features from the frontal lobe area seem to be given priority attention when detecting simultaneous flows; 3) Random Forests performed best in binary classification while Neural Network and Deep Neural Network3 performed best in ternary classification.

cs.HC