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Yulong Zeng

Publications and source records attributed to Yulong Zeng.

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Deterministic implementation in single-item auctions

Deterministic auctions are attractive in practice due to their transparency, simplicity, and ease of implementation, motivating a sharper understanding of when they can attain the same outcomes as randomized mechanisms. We study deterministic implementation in single-item auctions under two notions of outcomes: (revenue, welfare) pairs and interim allocations. For (revenue, welfare) pairs, we show a separation in discrete settings: there exists a pair implementable by a deterministic Bayesian incentive-compatible (BIC) auction but not by any deterministic dominant-strategy incentive-compatible (DSIC) auction. For continuous atomless priors, we identify conditions under which deterministic DSIC auctions are equivalent to randomized BIC auctions in terms of achievable outcomes. For interim allocations, under a strict monotonicity condition, we establish a deterministic analogue of Border's theorem for two bidders, providing a necessary and sufficient condition for deterministic DSIC implementability. Using this characterization, we exhibit an interim allocation implementable by a randomized BIC auction but not by any deterministic DSIC auction.

cs.GT

Games in Public Announcement: How to Reduce System Losses in Optimistic Blockchain Mechanisms

Announcement games, where information is disseminated by announcers and challenged by validators, are prevalent in real-world scenarios. Validators take effort to verify the validity of the announcements, gaining rewards for successfully challenging invalid ones, while receiving nothing for valid ones. Optimistic Rollup, a Layer 2 blockchain scaling solution, exemplifies such games, offering significant improvements in transaction throughput and cost efficiency. We present a game-theoretic model of announcement games to analyze the potential behaviors of announcers and validators. We identify all Nash equilibria and study the corresponding system losses for different Nash equilibria. Additionally, we analyze the impact of various system parameters on system loss under the Nash equilibrium. Finally, we provide suggestions for mechanism optimization to reduce system losses.

cs.GT

PanGu-Bot: Efficient Generative Dialogue Pre-training from Pre-trained Language Model

In this paper, we introduce PanGu-Bot, a Chinese pre-trained open-domain dialogue generation model based on a large pre-trained language model (PLM) PANGU-alpha (Zeng et al.,2021). Different from other pre-trained dialogue models trained over a massive amount of dialogue data from scratch, we aim to build a powerful dialogue model with relatively fewer data and computation costs by inheriting valuable language capabilities and knowledge from PLMs. To this end, we train PanGu-Bot from the large PLM PANGU-alpha, which has been proven well-performed on a variety of Chinese natural language tasks. We investigate different aspects of responses generated by PanGu-Bot, including response quality, knowledge, and safety. We show that PanGu-Bot outperforms state-of-the-art Chinese dialogue systems (CDIALGPT (Wang et al., 2020), EVA (Zhou et al., 2021), EVA2.0 (Gu et al., 2022)) w.r.t. the above three aspects. We also demonstrate that PanGu-Bot can be easily deployed to generate emotional responses without further training. Throughout our empirical analysis, we also point out that the PanGu-Bot response quality, knowledge correctness, and safety are still far from perfect, and further explorations are indispensable to building reliable and smart dialogue systems. Our model and code will be available at https://github.com/huawei-noah/Pretrained-Language-Model/tree/master/PanGu-Bot soon.

cs.CL

Implement Liquid Democracy on Ethereum: A Fast Algorithm for Realtime Self-tally Voting System

We study the liquid democracy problem, where each voter can either directly vote to a candidate or delegate his voting power to a proxy. We consider the implementation of liquid democracy on the blockchain through Ethereum smart contract and to be compatible with the realtime self-tallying property, where the contract itself can record ballots and update voting status upon receiving each voting massage. A challenge comes due to the gas fee limitation of Ethereum mainnet, that the number of instruction for processing a voting massage can not exceed a certain amount, which restrict the application scenario with respect to algorithms whose time complexity is linear to the number of voters. We propose a fast algorithm to overcome the challenge, such that i) shifts the on-chain initialization to off-chain and ii) the on-chain complexity for processing each voting massage is O(\log n), where n is the number of voters.

cs.CR

The Matthew Effect in Computation Contests: High Difficulty May Lead to 51% Dominance

We study the computation contests where players compete for searching a solution to a given problem with a winner-take-all reward. The search processes are independent across the players and the search speeds of players are proportional to their computational powers. One concrete application of this abstract model is the mining process of proof-of-work type blockchain systems, such as Bitcoin. Although one's winning probability is believed to be proportional to his computational power in previous studies on Bitcoin, we show that it is not the case in the strict sense. Because of the gaps between the winning probabilities and the proportions of computational powers, the Matthew effect will emerge in the system, where the rich get richer and the poor get poorer. In addition, we show that allowing the players to pool with each other or reducing the number of solutions to the problem may aggravate the Matthew effect and vice versa.

cs.GT

Walrasian Pricing in Multi-unit Auctions

Multi-unit auctions are a paradigmatic model, where a seller brings multiple units of a good, while several buyers bring monetary endowments. It is well known that Walrasian equilibria do not always exist in this model, however compelling relaxations such as (Walrasian) envy-free pricing do. In this paper we design an optimal envy-free mechanism for multi-unit auctions with budgets. When the market is even mildly competitive, the approximation ratios of this mechanism are small constants for both the revenue and welfare objectives, and in fact for welfare the approximation converges to 1 as the market becomes fully competitive. We also give an impossibility theorem, showing that truthfulness requires discarding resources and, in particular, is incompatible with (Pareto) efficiency.

cs.GT

How to manipulate truthful prior-dependent mechanisms?

In the standard formulation of mechanism design, a key assumption is that the designer has reliable information and technology to determine a prior distribution on types of the agents. In the meanwhile, as pointed out by the Wilson's Principle, a mechanism should reply as little as possible on the accuracy of prior type distribution. In this paper, we put forward a model to formalize and quantify this statement. In our model, each agent has a type distribution. In addition, the agent can commit to a fake distribution and bids consistently and credibly with respect to the fake distribution (i.e., plays Bayes equilibrium under the fake distributions). We study the equilibria of the induced distribution-committing games in several well-known mechanisms. Our results can be summarized as follows: (1) the game induced by Myerson's auction under our model is strategically equivalent to the first price auction under the standard model. As a consequence, they are revenue-equivalent as well. (2) the second-price auction yields weakly better revenue than several reserve-based and virtual-value-based auctions, under our fake distribution model. These results echo the recent literature on prior-independent mechanism design.

cs.GT