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Yumeng Li

Publications and source records attributed to Yumeng Li.

At least 19 recordsLinked to original sources

LLM-Powered Predictive Decision-Making for Sustainable Data Center Operations

The growing demand for AI-driven workloads, particularly from Large Language Models (LLMs), has raised concerns about the significant energy and resource consumption in data centers. This work introduces a novel LLM-based predictive scheduling system designed to enhance operational efficiency while reducing the environmental impact of data centers. Our system utilizes an LLM to predict key metrics such as execution time and energy consumption from source code, and it has the potential to extend to other sustainability-focused metrics like water usage for cooling and carbon emissions, provided the data center can track such data. The predictive model is followed by a real-time scheduling algorithm that allocates GPU resources, aiming to improve sustainability by optimizing both energy consumption and queuing delays. With fast inference times, the ability to generalize across diverse task types, and minimal data requirements for training, our approach offers a practical solution for data center scheduling. This framework demonstrates strong potential for advancing sustainability objectives in AI-driven infrastructure. Through our collaboration with a data center, we achieved a 32% reduction in energy consumption and a 30% decrease in waiting time.

cs.LG

CanniUplift: A Holistic Framework for Mitigating Seller and Incentive Cannibalization in E-commerce Uplift Modeling

Personalized incentive allocation is vital for e-commerce, where uplift modeling is the standard for estimating Individual Treatment Effects (ITE). However, traditional models often fail in complex multi-seller environments with violations of the Stable Unit Treatment Value Assumption (SUTVA). We identify two critical challenges: Seller-level Cannibalization, where incentives shift expenditure between shops without growing the platform, and Incentive-level Cannibalization, where organic conversions or alternative rewards introduce significant noise into incrementality estimation. In this paper, we propose CanniUplift, a unified framework to mitigate these dual-source cannibalization effects. Specifically, we design Platform-level Global Alignment (PGA) to capture cross-shop substitution through global GMV consistency constraints. To tackle incentive-driven noise, we introduce Redemption-based Decomposition Denoising (RDD), which uses redemption behavior to decompose treated outcomes and reduce attribution noise within an entire-space framework. Furthermore, a Treat-Attention mechanism is designed to model intricate interactions between users' historical behaviors and current treatment options. Extensive experiments on both synthetic and large-scale industrial datasets demonstrate that CanniUplift significantly outperforms state-of-the-art baselines. Ablation studies confirm that the integration of PGA and RDD consistently improves wAUUC and wQINI. Successfully deployed online, our framework achieved a 4.08% relative increase in platform-wide incremental GMV (Delta GMV) over the production baseline and improved ROI in online A/B tests, proving effective in driving global platform growth.

cs.LG

Dive into the Scene: Breaking the Perceptual Bottleneck in Vision-Language Decision Making via Focus Plan Generation

In embodied vision-language decision making tasks such as robotic manipulation and navigation, Vision-Language and Vision-Language-Action Models (VLMs & VLAs) are powerful tools with different benefits: VLMs are better at long-term planning, while VLAs are better at reactive control. However, their performance is limited by the same perceptual bottleneck: visual hallucinations arise due to the models' inability to distinguish task-relevant objects from distractors. In principle, accurate identification and focus on critical objects while filtering out irrelevant ones is the key to break this limitation. A straightforward solution is one-step focus: directly attending to essential objects. However, this approach proves ineffective because effective focus inherently requires deep scene understanding. To this end, we propose SceneDiver, a coarse-to-fine focus plan generation method for VLMs leveraging their long-term planning abilities, that first constructs a holistic scene graph to establish initial comprehension, then progressively decomposes the task into simpler sub-problems through an iterative cycle of recognition, understanding, and analysis. To enable reactive control, we also design a lightweight adapter for distilling the deliberate focus ability into VLAs. Evaluations on standard embodied AI benchmarks confirm that our method substantially reduces visual hallucinations for both VLMs and VLAs, while preserving computational efficiency in tasks requiring fast execution. Our code and data are released at: https://future-item.github.io/SceneDiver.

cs.CV

EchoAvatar: Real-time Generative Avatar Animation from Audio Streams

Real-time synthesis of high-fidelity 3D character motion from audio is a pivotal component for next-generation interactive avatars and virtual assistants. However, most existing approaches are limited to offline processing of complete audio sequences or are constrained to specific domains, rarely handling both speech and music effectively. In this paper, we introduce a novel framework designed to generate continuous, coherent full-body motion from streaming speech and music with low latency. Central to our approach is a unified streaming architecture capable of synthesizing continuous motion from incremental audio inputs. We employ a robust training strategy that enforces strong audio dependency, allowing the model to seamlessly generalize across conversational speech and rhythmic music without requiring explicit domain labels or mode switching. Additionally, we explored Reinforcement Learning to refine the quality of online generation. Furthermore, we bridge reactive animation with intent-driven behavior via a tool-call interface that allows upstream Large Language Models to inject explicit semantic control. By combining this controllability with stream audio-driven synthesis, our framework serves as a plug-and-play solution for transforming voice agents into interactive humanoid avatars. Extensive experiments demonstrate that our method outperforms state-of-the-art realtime baselines in motion quality and synchronization while maintaining the flexibility required for live deployment. Our code, pre-trained models, and videos are available at https://robinwitch.github.io/EchoAvatar-Page.

cs.CV

Spin State versus Potential of Zero Charge as Predictors of Density-Dependent Oxygen Reduction in M-N-C Electrocatalysts

Metal-site density strongly influences oxygen reduction activity and selectivity in M-N-C electrocatalysts, but the descriptors that predict these trends remain under debate. Here, we compare spin state and the potential of zero charge as predictors of density-dependent oxygen reduction behavior in Fe-N-C and Co-N-C catalysts. Using constrained-magnetization calculations combined with Landau analysis, we find that the ground-state magnetic moments vary only weakly across a broad range of metal-site densities, suggesting that magnetic descriptors alone cannot account for the pronounced performance changes. In contrast, explicit-solvent simulations reveal systematic density-dependent shifts in PZC, which alter the interfacial electric field and thereby modulate field-sensitive adsorption energetics of ORR intermediates. Incorporating these PZC shifts into a pH-field-coupled microkinetic model captures the density-dependent activity trends and reproduces the experimentally observed increase in two-electron selectivity at lower site densities under acidic conditions. Experimental PZC measurements further support the predicted trend. Together, these results show that PZC is a more effective predictor than spin state for density-dependent oxygen reduction activity and selectivity in M-N-C electrocatalysts.

cond-mat.mtrl-sci

MosaicMem: Hybrid Spatial Memory for Controllable Video World Models

Video diffusion models are moving beyond short, plausible clips toward world simulators that must remain consistent under camera motion, revisits, and intervention. Yet spatial memory remains a key bottleneck: explicit 3D structures can improve reprojection-based consistency but struggle to depict moving objects, while implicit memory often produces inaccurate camera motion even with correct poses. We propose Mosaic Memory (MosaicMem), a hybrid spatial memory that lifts patches into 3D for reliable localization and targeted retrieval, while exploiting the model's native conditioning to preserve prompt-following generation. MosaicMem composes spatially aligned patches in the queried view via a patch-and-compose interface, preserving what should persist while allowing the model to inpaint what should evolve. With PRoPE camera conditioning and two new memory alignment methods, experiments show improved pose adherence compared to implicit memory and stronger dynamic modeling than explicit baselines. MosaicMem further enables minute-level navigation, memory-based scene editing, and autoregressive rollout.

cs.CV

Multimodal OCR: Parse Anything from Documents

We present Multimodal OCR (MOCR), a document parsing paradigm that jointly parses text and graphics into unified textual representations. Unlike conventional OCR systems that focus on text recognition and leave graphical regions as cropped pixels, our method, termed dots.mocr, treats visual elements such as charts, diagrams, tables, and icons as first-class parsing targets, enabling systems to parse documents while preserving semantic relationships across elements. It offers several advantages: (1) it reconstructs both text and graphics as structured outputs, enabling more faithful document reconstruction; (2) it supports end-to-end training over heterogeneous document elements, allowing models to exploit semantic relations between textual and visual components; and (3) it converts previously discarded graphics into reusable code-level supervision, unlocking multimodal supervision embedded in existing documents. To make this paradigm practical at scale, we build a comprehensive data engine from PDFs, rendered webpages, and native SVG assets, and train a compact 3B-parameter model through staged pretraining and supervised fine-tuning. We evaluate dots.mocr from two perspectives: document parsing and structured graphics parsing. On document parsing benchmarks, it ranks second only to Gemini 3 Pro on our OCR Arena Elo leaderboard, surpasses existing open-source document parsing systems, and sets a new state of the art of 83.9 on olmOCR Bench. On structured graphics parsing, our model achieves higher reconstruction quality than Gemini 3 Pro across image-to-SVG benchmarks, demonstrating strong performance on charts, UI layouts, scientific figures, and chemical diagrams. These results show a scalable path toward building large-scale image-to-code corpora for multimodal pretraining. Code and models are publicly available at https://github.com/rednote-hilab/dots.mocr.

cs.CV

PLACID: Identity-Preserving Multi-Object Compositing via Video Diffusion with Synthetic Trajectories

Recent advances in generative AI have dramatically improved photorealistic image synthesis, yet they fall short for studio-level multi-object compositing. This task demands simultaneous (i) near-perfect preservation of each item's identity, (ii) precise background and color fidelity, (iii) layout and design elements control, and (iv) complete, appealing displays showcasing all objects. However, current state-of-the-art models often alter object details, omit or duplicate objects, and produce layouts with incorrect relative sizing or inconsistent item presentations. To bridge this gap, we introduce PLACID, a framework that transforms a collection of object images into an appealing multi-object composite. Our approach makes two main contributions. First, we leverage a pretrained image-to-video (I2V) diffusion model with text control to preserve objects consistency, identities, and background details by exploiting temporal priors from videos. Second, we propose a novel data curation strategy that generates synthetic sequences where randomly placed objects smoothly move to their target positions. This synthetic data aligns with the video model's temporal priors during training. At inference, objects initialized at random positions consistently converge into coherent layouts guided by text, with the final frame serving as the composite image. Extensive quantitative evaluations and user studies demonstrate that PLACID surpasses state-of-the-art methods in multi-object compositing, achieving superior identity, background, and color preservation, with less omitted objects and visually appealing results.

cs.CV

Realization of a Wigner-Mott insulator in 6R-TaS$_2$ superconductor

Wigner-Mott insulating states represent a paradigmatic manifestation of strong electronic correlations, in which long-range Coulomb interactions drive spontaneous charge ordering and enable Mott localization at fractional electronic fillings. Such states have been theoretically proposed to arise from the cooperative interplay between onsite and inter-site Coulomb interactions. However, experimental realizations of the simultaneous microscopic observation of interaction-driven charge order and genuine Mott localization, which are the defining hallmarks of a Wigner-Mott insulator, have remained elusive. Here we report the observation of a Wigner-Mott insulating state in 6R-TaS$_2$ using scanning tunneling microscopy. By locally injecting electrons into the depleted 1T layer, we induce distinct Star-of-David charge-ordered superstructures and realize a cascade of insulating phases. In particular, a $\sqrt{3}\times \sqrt{3}$ charge-ordered superstructure at one-third filling hosts a robust Mott gap despite fractional filling. The spontaneous relaxation from excited states back to the ground state demonstrates that this Wigner-Mott phase is stabilized by the cooperative effects of onsite and inter-site Coulomb interactions. Our results provide direct microscopic evidence for a Wigner-Mott mechanism and establish 6R-TaS$_2$ as a platform for the controlled realization and investigation of Wigner-Mott insulating states.

cond-mat.str-el

Trion ordering in the attractive three-color Hubbard model on a $\pi$-flux square lattice

Ultracold multicomponent fermions (atoms/molecules) loaded in optical lattices provide an ideal platform for simulating SU($N$) Hubbard models that host unconventional many-body quantum states beyond SU(2). A prime example is the attractive three-color Hubbard model, in which trion states emerge at strong coupling. Nevertheless, much of its trion ordering on two-dimensional lattices remains uncertain. Here, we employ the determinant quantum Monte Carlo (DQMC) method to simulate the attractive three-color Hubbard model on a $\pi$-flux square lattice at half filling. We show that color-dependent attractive interaction can induce coexisting charge density wave (CDW) and N\'eel ordered states in the three-color $\pi$-flux Hubbard model. In particular, enhanced charge fluctuations (cf. honeycomb lattice) cause much stronger N\'eel ordering on the $\pi$-flux square lattice. The coexisting charge and N\'eel orders survive up to a melting temperature, at which they vanish simultaneously. The Ginzburg-Landau (GL) analysis on the coexistence of CDW and N\'eel orders demonstrates how color-dependent Hubbard interactions stabilize coexisting orders from the perspective of GL free energy principle.

cond-mat.quant-gas

dots.ocr: Multilingual Document Layout Parsing in a Single Vision-Language Model

Document Layout Parsing serves as a critical gateway for Artificial Intelligence (AI) to access and interpret the world's vast stores of structured knowledge. This process,which encompasses layout detection, text recognition, and relational understanding, is particularly crucial for empowering next-generation Vision-Language Models. Current methods, however, rely on fragmented, multi-stage pipelines that suffer from error propagation and fail to leverage the synergies of joint training. In this paper, we introduce dots_ocr, a single Vision-Language Model that, for the first time, demonstrates the advantages of jointly learning three core tasks within a unified, end-to-end framework. This is made possible by a highly scalable data engine that synthesizes a vast multilingual corpus, empowering the model to deliver robust performance across a wide array of tasks, encompassing diverse languages, layouts, and domains. The efficacy of our unified paradigm is validated by state-of-the-art performance on the comprehensive OmniDocBench. Furthermore, to catalyze research in global document intelligence, we introduce XDocParse, a challenging new benchmark spanning 126 languages. On this benchmark, dots_ocr achieves state-of-the-art performance, delivering an approximately 10% relative improvement and demonstrating strong multilingual capability.

cs.CV

Autonomous Imagination: Closed-Loop Decomposition of Visual-to-Textual Conversion in Visual Reasoning for Multimodal Large Language Models

Under pure textual modality, Large Language Models (LLMs) have demonstrated remarkable success in complex reasoning tasks by decomposing them into simpler sub-problems. However, Multimodal Large Language Models (MLLMs) still struggle with some seemingly straightforward visual tasks, such as counting and solving jigsaw puzzles. We argue that these tasks challenge the ability of visual-to-textual conversion, where MLLMs convert visual information perceived from the input scene, to textual information for further reasoning and generating the answer. If the complexity of the visual input is beyond the perceptual capability of the MLLMs, without decomposing this conversion process, simply scaling inference-time reasoning cannot solve the task because it repeatedly encounters the same perceptual bottleneck. We propose an approach, autonomous imagination, to enable MLLMs to iteratively modify visual inputs (e.g. isolating objects, rearranging puzzle pieces) into intermediate visual states, decomposing visual-to-textual conversion into closed-loop visual modification steps. We show that, without any retraining, MLLMs can now solve tasks initially beyond their perceptual capability, highlighting that closed-loop visual modification can be an effective way of decomposing the visual reasoning task into solvable substeps. Our code and data are released at https://future-item.github.io/autoimagine-site/.

cs.CV

CoGrader: Transforming Instructors' Assessment of Project Reports through Collaborative LLM Integration

Grading project reports are increasingly significant in today's educational landscape, where they serve as key assessments of students' comprehensive problem-solving abilities. However, it remains challenging due to the multifaceted evaluation criteria involved, such as creativity and peer-comparative achievement. Meanwhile, instructors often struggle to maintain fairness throughout the time-consuming grading process. Recent advances in AI, particularly large language models, have demonstrated potential for automating simpler grading tasks, such as assessing quizzes or basic writing quality. However, these tools often fall short when it comes to complex metrics, like design innovation and the practical application of knowledge, that require an instructor's educational insights into the class situation. To address this challenge, we conducted a formative study with six instructors and developed CoGrader, which introduces a novel grading workflow combining human-LLM collaborative metrics design, benchmarking, and AI-assisted feedback. CoGrader was found effective in improving grading efficiency and consistency while providing reliable peer-comparative feedback to students. We also discuss design insights and ethical considerations for the development of human-AI collaborative grading systems.

cs.HC

PVChat: Personalized Video Chat with One-Shot Learning

Video large language models (ViLLMs) excel in general video understanding, e.g., recognizing activities like talking and eating, but struggle with identity-aware comprehension, such as "Wilson is receiving chemotherapy" or "Tom is discussing with Sarah", limiting their applicability in smart healthcare and smart home environments. To address this limitation, we propose a one-shot learning framework PVChat, the first personalized ViLLM that enables subject-aware question answering (QA) from a single video for each subject. Our approach optimizes a Mixture-of-Heads (MoH) enhanced ViLLM on a synthetically augmented video-QA dataset, leveraging a progressive image-to-video learning strategy. Specifically, we introduce an automated augmentation pipeline that synthesizes identity-preserving positive samples and retrieves hard negatives from existing video corpora, generating a diverse training dataset with four QA types: existence, appearance, action, and location inquiries. To enhance subject-specific learning, we propose a ReLU Routing MoH attention mechanism, alongside two novel objectives: (1) Smooth Proximity Regularization for progressive learning through exponential distance scaling and (2) Head Activation Enhancement for balanced attention routing. Finally, we adopt a two-stage training strategy, transitioning from image pre-training to video fine-tuning, enabling a gradual learning process from static attributes to dynamic representations. We evaluate PVChat on diverse datasets covering medical scenarios, TV series, anime, and real-world footage, demonstrating its superiority in personalized feature understanding after learning from a single video, compared to state-of-the-art ViLLMs.

cs.CV

Motion-example-controlled Co-speech Gesture Generation Leveraging Large Language Models

The automatic generation of controllable co-speech gestures has recently gained growing attention. While existing systems typically achieve gesture control through predefined categorical labels or implicit pseudo-labels derived from motion examples, these approaches often compromise the rich details present in the original motion examples. We present MECo, a framework for motion-example-controlled co-speech gesture generation by leveraging large language models (LLMs). Our method capitalizes on LLMs' comprehension capabilities through fine-tuning to simultaneously interpret speech audio and motion examples, enabling the synthesis of gestures that preserve example-specific characteristics while maintaining speech congruence. Departing from conventional pseudo-labeling paradigms, we position motion examples as explicit query contexts within the prompt structure to guide gesture generation. Experimental results demonstrate state-of-the-art performance across three metrics: Fréchet Gesture Distance (FGD), motion diversity, and example-gesture similarity. Furthermore, our framework enables granular control of individual body parts and accommodates diverse input modalities including motion clips, static poses, human video sequences, and textual descriptions. Our code, pre-trained models, and videos are available at https://robinwitch.github.io/MECo-Page.

cs.CV

Harnessing the Power of Reinforcement Learning for Language-Model-Based Information Retriever via Query-Document Co-Augmentation

Recent studies have proposed leveraging Large Language Models (LLMs) as information retrievers through query rewriting. However, for challenging corpora, we argue that enhancing queries alone is insufficient for robust semantic matching; the LLM should also have sufficient understanding of the corpus by directly handling and augmenting the documents themselves. To this end, we present an LLM-based retriever empowered to augment both user queries and corpus documents, with its policy fully explored via reinforcement learning (RL) and minimal human inductive bias. Notably, we find that simply allowing the LLM to modify documents yields little benefit unless paired with our carefully designed bidirectional RL framework, which enables the LLM to simultaneously learn and collaborate on both query and document augmentation policies. A key technical challenge in realizing such a framework lies in jointly updating both policies during training, where the rewards for the two directions depend on each other, making their entangled reward intractable. Our approach addresses this by introducing a reward sampling strategy and a specifically designed RL algorithm that enables effective training with these sampled rewards. Experimental results demonstrate that our approach significantly enhances LLM-based retrieval performance in both sparse and dense settings, particularly in difficult retrieval domains, and achieves strong cross-benchmark generalization. Our code is released at https://github.com/liujm2001/CoAugRetriever.

cs.IR

VSTAR: Generative Temporal Nursing for Longer Dynamic Video Synthesis

Despite tremendous progress in the field of text-to-video (T2V) synthesis, open-sourced T2V diffusion models struggle to generate longer videos with dynamically varying and evolving content. They tend to synthesize quasi-static videos, ignoring the necessary visual change-over-time implied in the text prompt. At the same time, scaling these models to enable longer, more dynamic video synthesis often remains computationally intractable. To address this challenge, we introduce the concept of Generative Temporal Nursing (GTN), where we aim to alter the generative process on the fly during inference to improve control over the temporal dynamics and enable generation of longer videos. We propose a method for GTN, dubbed VSTAR, which consists of two key ingredients: 1) Video Synopsis Prompting (VSP) - automatic generation of a video synopsis based on the original single prompt leveraging LLMs, which gives accurate textual guidance to different visual states of longer videos, and 2) Temporal Attention Regularization (TAR) - a regularization technique to refine the temporal attention units of the pre-trained T2V diffusion models, which enables control over the video dynamics. We experimentally showcase the superiority of the proposed approach in generating longer, visually appealing videos over existing open-sourced T2V models. We additionally analyze the temporal attention maps realized with and without VSTAR, demonstrating the importance of applying our method to mitigate neglect of the desired visual change over time.

cs.CV

RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatars

We present Reduced Gaussian Blendshapes Avatar (RGBAvatar), a method for reconstructing photorealistic, animatable head avatars at speeds sufficient for on-the-fly reconstruction. Unlike prior approaches that utilize linear bases from 3D morphable models (3DMM) to model Gaussian blendshapes, our method maps tracked 3DMM parameters into reduced blendshape weights with an MLP, leading to a compact set of blendshape bases. The learned compact base composition effectively captures essential facial details for specific individuals, and does not rely on the fixed base composition weights of 3DMM, leading to enhanced reconstruction quality and higher efficiency. To further expedite the reconstruction process, we develop a novel color initialization estimation method and a batch-parallel Gaussian rasterization process, achieving state-of-the-art quality with training throughput of about 630 images per second. Moreover, we propose a local-global sampling strategy that enables direct on-the-fly reconstruction, immediately reconstructing the model as video streams in real time while achieving quality comparable to offline settings. Our source code is available at https://github.com/gapszju/RGBAvatar.

cs.CV