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Yuming Li

Publications and source records attributed to Yuming Li.

At least 37 records · Page 2Linked to original sources

EchoMimicV2: Towards Striking, Simplified, and Semi-Body Human Animation

Recent work on human animation usually involves audio, pose, or movement maps conditions, thereby achieves vivid animation quality. However, these methods often face practical challenges due to extra control conditions, cumbersome condition injection modules, or limitation to head region driving. Hence, we ask if it is possible to achieve striking half-body human animation while simplifying unnecessary conditions. To this end, we propose a half-body human animation method, dubbed EchoMimicV2, that leverages a novel Audio-Pose Dynamic Harmonization strategy, including Pose Sampling and Audio Diffusion, to enhance half-body details, facial and gestural expressiveness, and meanwhile reduce conditions redundancy. To compensate for the scarcity of half-body data, we utilize Head Partial Attention to seamlessly accommodate headshot data into our training framework, which can be omitted during inference, providing a free lunch for animation. Furthermore, we design the Phase-specific Denoising Loss to guide motion, detail, and low-level quality for animation in specific phases, respectively. Besides, we also present a novel benchmark for evaluating the effectiveness of half-body human animation. Extensive experiments and analyses demonstrate that EchoMimicV2 surpasses existing methods in both quantitative and qualitative evaluations.

cs.GR↗

EchoMimicV3: 1.3B Parameters are All You Need for Unified Multi-Modal and Multi-Task Human Animation

Recent work on human animation usually incorporates large-scale video models, thereby achieving more vivid performance. However, the practical use of such methods is hindered by the slow inference speed and high computational demands. Moreover, traditional work typically employs separate models for each animation task, increasing costs in multi-task scenarios and worsening the dilemma. To address these limitations, we introduce EchoMimicV3, an efficient framework that unifies multi-task and multi-modal human animation. At the core of EchoMimicV3 lies a threefold design: a Soup-of-Tasks paradigm, a Soup-of-Modals paradigm, and a novel training and inference strategy. The Soup-of-Tasks leverages multi-task mask inputs and a counter-intuitive task allocation strategy to achieve multi-task gains without multi-model pains. Meanwhile, the Soup-of-Modals introduces a Coupled-Decoupled Multi-Modal Cross Attention module to inject multi-modal conditions, complemented by a Multi-Modal Timestep Phase-aware Dynamical Allocation mechanism to modulate multi-modal mixtures. Besides, we propose Negative Direct Preference Optimization, Phase-aware Negative Classifier-Free Guidance (CFG), and Long Video CFG, which ensure stable training and inference. Extensive experiments and analyses demonstrate that EchoMimicV3, with a minimal model size of 1.3 billion parameters, achieves competitive performance in both quantitative and qualitative evaluations.

cs.CV↗

AEGPO: Adaptive Entropy-Guided Policy Optimization for Diffusion Models

Reinforcement learning from human feedback (RLHF) shows promise for aligning diffusion and flow models, yet policy optimization methods such as GRPO suffer from inefficient and static sampling strategies. These methods treat all prompts and denoising steps uniformly, ignoring substantial variations in sample learning value as well as the dynamic nature of critical exploration moments. To address this issue, we conduct a detailed analysis of the internal attention dynamics during GRPO training and uncover a key insight: attention entropy can serve as a powerful dual-signal proxy. First, across different samples, the relative change in attention entropy (ΔEntropy), which reflects the divergence between the current policy and the base policy, acts as a robust indicator of sample learning value. Second, during the denoising process, the peaks of absolute attention entropy (Entropy(t)), which quantify attention dispersion, effectively identify critical timesteps where high-value exploration occurs. Building on this observation, we propose Adaptive Entropy-Guided Policy Optimization (AEGPO), a novel dual-signal, dual-level adaptive optimization strategy. At the global level, AEGPO uses ΔEntropy to dynamically allocate rollout budgets, prioritizing prompts with higher learning value. At the local level, it exploits the peaks of Entropy(t) to guide exploration selectively at critical high-dispersion timesteps rather than uniformly across all denoising steps. By focusing computation on the most informative samples and the most critical moments, AEGPO enables more efficient and effective policy optimization. Experiments on text-to-image generation tasks demonstrate that AEGPO significantly accelerates convergence and achieves superior alignment performance compared to standard GRPO variants.

cs.LG↗

QVLA: Not All Channels Are Equal in Vision-Language-Action Model's Quantization

The advent of Vision-Language-Action (VLA) models represents a significant leap for embodied intelligence, yet their immense computational demands critically hinder deployment on resource-constrained robotic platforms. Intuitively, low-bit quantization is a prevalent and preferred technique for large-scale model compression. However, we find that a systematic analysis of VLA model's quantization is fundamentally lacking. We argue that naively applying uniform-bit quantization from Large Language Models (LLMs) to robotics is flawed, as these methods prioritize passive data fidelity while ignoring how minor action deviations compound into catastrophic task failures. To bridge this gap, we introduce QVLA, the first action-centric quantization framework specifically designed for embodied control. In a sharp departure from the rigid, uniform-bit quantization of LLM-based methods, QVLA introduces a highly granular, channel-wise bit allocation strategy. Its core mechanism is to directly measure the final action-space sensitivity when quantizing each individual channel to various bit-widths. This process yields a precise, per-channel importance metric that guides a global optimization, which elegantly unifies quantization and pruning (0-bit) into a single, cohesive framework. Extensive evaluations on different baselines demonstrate the superiority of our approach. In the LIBERO, the quantization version of OpenVLA-OFT with our method requires only 29.2% of the original model's VRAM while maintaining 98.9% of its original performance and achieving a 1.49x speedup. This translates to a 22.6% performance improvement over the LLM-derived method SmoothQuant. Our work establishes a new, principled foundation for compressing VLA models in robotics, paving the way for deploying powerful, large-scale models on real-world hardware. Code will be released.

cs.CV↗

Token Caching for Diffusion Transformer Acceleration

Diffusion transformers have gained substantial interest in diffusion generative modeling due to their outstanding performance. However, their computational demands, particularly the quadratic complexity of attention mechanisms and multi-step inference processes, present substantial bottlenecks that limit their practical applications. To address these challenges, we propose TokenCache, a novel acceleration method that leverages the token-based multi-block architecture of transformers to reduce redundant computations. TokenCache tackles three critical questions: (1) Which tokens should be pruned and reused by the caching mechanism to eliminate redundancy? (2) Which blocks should be targeted for efficient caching? (3) At which time steps should caching be applied to balance speed and quality? In response to these challenges, TokenCache introduces a Cache Predictor that hierarchically addresses these issues by (1) Token pruning: assigning importance scores to each token to determine which tokens to prune and reuse; (2) Block selection: allocating pruning ratio to each block to adaptively select blocks for caching; (3) Temporal Scheduling: deciding at which time steps to apply caching strategies. Experimental results across various models demonstrate that TokenCache achieves an effective trade-off between generation quality and inference speed for diffusion transformers.

cs.LG↗

ManipDreamer3D : Synthesizing Plausible Robotic Manipulation Video with Occupancy-aware 3D Trajectory

Data scarcity continues to be a major challenge in the field of robotic manipulation. Although diffusion models provide a promising solution for generating robotic manipulation videos, existing methods largely depend on 2D trajectories, which inherently face issues with 3D spatial ambiguity. In this work, we present a novel framework named ManipDreamer3D for generating plausible 3D-aware robotic manipulation videos from the input image and the text instruction. Our method combines 3D trajectory planning with a reconstructed 3D occupancy map created from a third-person perspective, along with a novel trajectory-to-video diffusion model. Specifically, ManipDreamer3D first reconstructs the 3D occupancy representation from the input image and then computes an optimized 3D end-effector trajectory, minimizing path length while avoiding collisions. Next, we employ a latent editing technique to create video sequences from the initial image latent and the optimized 3D trajectory. This process conditions our specially trained trajectory-to-video diffusion model to produce robotic pick-and-place videos. Our method generates robotic videos with autonomously planned plausible 3D trajectories, significantly reducing human intervention requirements. Experimental results demonstrate superior visual quality compared to existing methods.

cs.RO↗

WristWorld: Generating Wrist-Views via 4D World Models for Robotic Manipulation

Wrist-view observations are crucial for VLA models as they capture fine-grained hand-object interactions that directly enhance manipulation performance. Yet large-scale datasets rarely include such recordings, resulting in a substantial gap between abundant anchor views and scarce wrist views. Existing world models cannot bridge this gap, as they require a wrist-view first frame and thus fail to generate wrist-view videos from anchor views alone. Amid this gap, recent visual geometry models such as VGGT emerge with geometric and cross-view priors that make it possible to address extreme viewpoint shifts. Inspired by these insights, we propose WristWorld, the first 4D world model that generates wrist-view videos solely from anchor views. WristWorld operates in two stages: (i) Reconstruction, which extends VGGT and incorporates our Spatial Projection Consistency (SPC) Loss to estimate geometrically consistent wrist-view poses and 4D point clouds; (ii) Generation, which employs our video generation model to synthesize temporally coherent wrist-view videos from the reconstructed perspective. Experiments on Droid, Calvin, and Franka Panda demonstrate state-of-the-art video generation with superior spatial consistency, while also improving VLA performance, raising the average task completion length on Calvin by 3.81% and closing 42.4% of the anchor-wrist view gap.

cs.CV↗

BranchGRPO: Stable and Efficient GRPO with Structured Branching in Diffusion Models

Recent progress in aligning image and video generative models with Group Relative Policy Optimization (GRPO) has improved human preference alignment, but existing variants remain inefficient due to sequential rollouts and large numbers of sampling steps, unreliable credit assignment: sparse terminal rewards are uniformly propagated across timesteps, failing to capture the varying criticality of decisions during denoising. In this paper, we present BranchGRPO, a method that restructures the rollout process into a branching tree, where shared prefixes amortize computation and pruning removes low-value paths and redundant depths. BranchGRPO introduces three contributions: (1) a branching scheme that amortizes rollout cost through shared prefixes while preserving exploration diversity; (2) a reward fusion and depth-wise advantage estimator that transforms sparse terminal rewards into dense step-level signals; and (3) pruning strategies that cut gradient computation but leave forward rollouts and exploration unaffected. On HPDv2.1 image alignment, BranchGRPO improves alignment scores by up to \textbf{16\%} over DanceGRPO, while reducing per-iteration training time by nearly \textbf{55\%}. A hybrid variant, BranchGRPO-Mix, further accelerates training to 4.7x faster than DanceGRPO without degrading alignment. On WanX video generation, it further achieves higher Video-Align scores with sharper and temporally consistent frames compared to DanceGRPO. Codes are available at \href{https://fredreic1849.github.io/BranchGRPO-Webpage/}{BranchGRPO}.

cs.CV↗

Visual-Instructed Degradation Diffusion for All-in-One Image Restoration

Image restoration tasks like deblurring, denoising, and dehazing usually need distinct models for each degradation type, restricting their generalization in real-world scenarios with mixed or unknown degradations. In this work, we propose \textbf{Defusion}, a novel all-in-one image restoration framework that utilizes visual instruction-guided degradation diffusion. Unlike existing methods that rely on task-specific models or ambiguous text-based priors, Defusion constructs explicit \textbf{visual instructions} that align with the visual degradation patterns. These instructions are grounded by applying degradations to standardized visual elements, capturing intrinsic degradation features while agnostic to image semantics. Defusion then uses these visual instructions to guide a diffusion-based model that operates directly in the degradation space, where it reconstructs high-quality images by denoising the degradation effects with enhanced stability and generalizability. Comprehensive experiments demonstrate that Defusion outperforms state-of-the-art methods across diverse image restoration tasks, including complex and real-world degradations.

cs.CV↗

FastInit: Fast Noise Initialization for Temporally Consistent Video Generation

Video generation has made significant strides with the development of diffusion models; however, achieving high temporal consistency remains a challenging task. Recently, FreeInit identified a training-inference gap and introduced a method to iteratively refine the initial noise during inference. However, iterative refinement significantly increases the computational cost associated with video generation. In this paper, we introduce FastInit, a fast noise initialization method that eliminates the need for iterative refinement. FastInit learns a Video Noise Prediction Network (VNPNet) that takes random noise and a text prompt as input, generating refined noise in a single forward pass. Therefore, FastInit greatly enhances the efficiency of video generation while achieving high temporal consistency across frames. To train the VNPNet, we create a large-scale dataset consisting of pairs of text prompts, random noise, and refined noise. Extensive experiments with various text-to-video models show that our method consistently improves the quality and temporal consistency of the generated videos. FastInit not only provides a substantial improvement in video generation but also offers a practical solution that can be applied directly during inference. The code and dataset will be released.

cs.CV↗

Learning to utilize image second-order derivative information for crisp edge detection

Edge detection is a fundamental task in computer vision. It has made great progress under the development of deep convolutional neural networks (DCNNs), some of which have achieved a beyond human-level performance. However, recent top-performing edge detection methods tend to generate thick and noisy edge lines. In this work, we solve this problem from two aspects: (1) the lack of prior knowledge regarding image edges, and (2) the issue of imbalanced pixel distribution. We propose a second-order derivative-based multi-scale contextual enhancement module (SDMCM) to help the model locate true edge pixels accurately by introducing the edge prior knowledge. We also construct a hybrid focal loss function (HFL) to alleviate the imbalanced distribution issue. In addition, we employ the conditionally parameterized convolution (CondConv) to develop a novel boundary refinement module (BRM), which can further refine the final output edge maps. In the end, we propose a U-shape network named LUS-Net which is based on the SDMCM and BRM for crisp edge detection. We perform extensive experiments on three standard benchmarks, and the experiment results illustrate that our method can predict crisp and clean edge maps and achieves state-of-the-art performance on the BSDS500 dataset (ODS=0.829), NYUD-V2 dataset (ODS=0.768), and BIPED dataset (ODS=0.903).

cs.CV↗

ThinkLess: A Training-Free Inference-Efficient Method for Reducing Reasoning Redundancy

While Chain-of-Thought (CoT) prompting improves reasoning in large language models (LLMs), the excessive length of reasoning tokens increases latency and KV cache memory usage, and may even truncate final answers under context limits. We propose ThinkLess, an inference-efficient framework that terminates reasoning generation early and maintains output quality without modifying the model. Atttention analysis reveals that answer tokens focus minimally on earlier reasoning steps and primarily attend to the reasoning terminator token, due to information migration under causal masking. Building on this insight, ThinkLess inserts the terminator token at earlier positions to skip redundant reasoning while preserving the underlying knowledge transfer. To prevent format discruption casued by early termination, ThinkLess employs a lightweight post-regulation mechanism, relying on the model's natural instruction-following ability to produce well-structured answers. Without fine-tuning or auxiliary data, ThinkLess achieves comparable accuracy to full-length CoT decoding while greatly reducing decoding time and memory consumption.

cs.CL↗

ManipDreamer: Boosting Robotic Manipulation World Model with Action Tree and Visual Guidance

While recent advancements in robotic manipulation video synthesis have shown promise, significant challenges persist in ensuring effective instruction-following and achieving high visual quality. Recent methods, like RoboDreamer, utilize linguistic decomposition to divide instructions into separate lower-level primitives, conditioning the world model on these primitives to achieve compositional instruction-following. However, these separate primitives do not consider the relationships that exist between them. Furthermore, recent methods neglect valuable visual guidance, including depth and semantic guidance, both crucial for enhancing visual quality. This paper introduces ManipDreamer, an advanced world model based on the action tree and visual guidance. To better learn the relationships between instruction primitives, we represent the instruction as the action tree and assign embeddings to tree nodes, each instruction can acquire its embeddings by navigating through the action tree. The instruction embeddings can be used to guide the world model. To enhance visual quality, we combine depth and semantic guidance by introducing a visual guidance adapter compatible with the world model. This visual adapter enhances both the temporal and physical consistency of video generation. Based on the action tree and visual guidance, ManipDreamer significantly boosts the instruction-following ability and visual quality. Comprehensive evaluations on robotic manipulation benchmarks reveal that ManipDreamer achieves large improvements in video quality metrics in both seen and unseen tasks, with PSNR improved from 19.55 to 21.05, SSIM improved from 0.7474 to 0.7982 and reduced Flow Error from 3.506 to 3.201 in unseen tasks, compared to the recent RoboDreamer model. Additionally, our method increases the success rate of robotic manipulation tasks by 2.5% in 6 RLbench tasks on average.

cs.RO↗

Be CIM or Be Memory: A Dual-mode-aware DNN Compiler for CIM Accelerators

Computing-in-memory (CIM) architectures demonstrate superior performance over traditional architectures. To unleash the potential of CIM accelerators, many compilation methods have been proposed, focusing on application scheduling optimization specific to CIM. However, existing compilation methods often overlook CIM's capability to switch dynamically between compute and memory modes, which is crucial for accommodating the diverse memory and computational needs of real-world deep neural network architectures, especially the emerging large language models. To fill this gap, we introduce CMSwitch, a novel compiler to optimize resource allocation for CIM accelerators with adaptive mode-switching capabilities, thereby enhancing the performance of DNN applications. Specifically, our approach integrates the compute-memory mode switch into the CIM compilation optimization space by introducing a new hardware abstraction attribute. Then, we propose a novel compilation optimization pass that identifies the optimal network segment and the corresponding mode resource allocations using dynamic programming and mixed-integer programming. CMSwitch uses the tailored meta-operator to express the compilation result in a generalized manner. Evaluation results demonstrate that CMSwitch achieves an average speedup of 1.31$\times$ compared to existing SOTA CIM compilation works, highlighting CMSwitch's effectiveness in fully exploiting the potential of CIM processors for a wide range of real-world DNN applications.

cs.AR↗

Enhancing Higher Education with Generative AI: A Multimodal Approach for Personalised Learning

This research explores the opportunities of Generative AI (GenAI) in the realm of higher education through the design and development of a multimodal chatbot for an undergraduate course. Leveraging the ChatGPT API for nuanced text-based interactions and Google Bard for advanced image analysis and diagram-to-code conversions, we showcase the potential of GenAI in addressing a broad spectrum of educational queries. Additionally, the chatbot presents a file-based analyser designed for educators, offering deep insights into student feedback via sentiment and emotion analysis, and summarising course evaluations with key metrics. These combinations highlight the crucial role of multimodal conversational AI in enhancing teaching and learning processes, promising significant advancements in educational adaptability, engagement, and feedback analysis. By demonstrating a practical web application, this research underlines the imperative for integrating GenAI technologies to foster more dynamic and responsive educational environments, ultimately contributing to improved educational outcomes and pedagogical strategies.

cs.HC↗

ASGDiffusion: Parallel High-Resolution Generation with Asynchronous Structure Guidance

Training-free high-resolution (HR) image generation has garnered significant attention due to the high costs of training large diffusion models. Most existing methods begin by reconstructing the overall structure and then proceed to refine the local details. Despite their advancements, they still face issues with repetitive patterns in HR image generation. Besides, HR generation with diffusion models incurs significant computational costs. Thus, parallel generation is essential for interactive applications. To solve the above limitations, we introduce a novel method named ASGDiffusion for parallel HR generation with Asynchronous Structure Guidance (ASG) using pre-trained diffusion models. To solve the pattern repetition problem of HR image generation, ASGDiffusion leverages the low-resolution (LR) noise weighted by the attention mask as the structure guidance for the denoising step to ensure semantic consistency. The proposed structure guidance can significantly alleviate the pattern repetition problem. To enable parallel generation, we further propose a parallelism strategy, which calculates the patch noises and structure guidance asynchronously. By leveraging multi-GPU parallel acceleration, we significantly accelerate generation speed and reduce memory usage per GPU. Extensive experiments demonstrate that our method effectively and efficiently addresses common issues like pattern repetition and achieves state-of-the-art HR generation.

cs.CV↗

Efficient Video Face Enhancement with Enhanced Spatial-Temporal Consistency

As a very common type of video, face videos often appear in movies, talk shows, live broadcasts, and other scenes. Real-world online videos are often plagued by degradations such as blurring and quantization noise, due to the high compression ratio caused by high communication costs and limited transmission bandwidth. These degradations have a particularly serious impact on face videos because the human visual system is highly sensitive to facial details. Despite the significant advancement in video face enhancement, current methods still suffer from $i)$ long processing time and $ii)$ inconsistent spatial-temporal visual effects (e.g., flickering). This study proposes a novel and efficient blind video face enhancement method to overcome the above two challenges, restoring high-quality videos from their compressed low-quality versions with an effective de-flickering mechanism. In particular, the proposed method develops upon a 3D-VQGAN backbone associated with spatial-temporal codebooks recording high-quality portrait features and residual-based temporal information. We develop a two-stage learning framework for the model. In Stage \Rmnum{1}, we learn the model with a regularizer mitigating the codebook collapse problem. In Stage \Rmnum{2}, we learn two transformers to lookup code from the codebooks and further update the encoder of low-quality videos. Experiments conducted on the VFHQ-Test dataset demonstrate that our method surpasses the current state-of-the-art blind face video restoration and de-flickering methods on both efficiency and effectiveness. Code is available at \url{https://github.com/Dixin-Lab/BFVR-STC}.

cs.CV↗

EchoMimic: Lifelike Audio-Driven Portrait Animations through Editable Landmark Conditions

The area of portrait image animation, propelled by audio input, has witnessed notable progress in the generation of lifelike and dynamic portraits. Conventional methods are limited to utilizing either audios or facial key points to drive images into videos, while they can yield satisfactory results, certain issues exist. For instance, methods driven solely by audios can be unstable at times due to the relatively weaker audio signal, while methods driven exclusively by facial key points, although more stable in driving, can result in unnatural outcomes due to the excessive control of key point information. In addressing the previously mentioned challenges, in this paper, we introduce a novel approach which we named EchoMimic. EchoMimic is concurrently trained using both audios and facial landmarks. Through the implementation of a novel training strategy, EchoMimic is capable of generating portrait videos not only by audios and facial landmarks individually, but also by a combination of both audios and selected facial landmarks. EchoMimic has been comprehensively compared with alternative algorithms across various public datasets and our collected dataset, showcasing superior performance in both quantitative and qualitative evaluations. Additional visualization and access to the source code can be located on the EchoMimic project page.

cs.CV↗