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Yun Fu

Publications and source records attributed to Yun Fu.

At least 55 records · Page 3Linked to original sources

MTS-DMAE: Dual-Masked Autoencoder for Unsupervised Multivariate Time Series Representation Learning

Unsupervised multivariate time series (MTS) representation learning aims to extract compact and informative representations from raw sequences without relying on labels, enabling efficient transfer to diverse downstream tasks. In this paper, we propose Dual-Masked Autoencoder (DMAE), a novel masked time-series modeling framework for unsupervised MTS representation learning. DMAE formulates two complementary pretext tasks: (1) reconstructing masked values based on visible attributes, and (2) estimating latent representations of masked features, guided by a teacher encoder. To further improve representation quality, we introduce a feature-level alignment constraint that encourages the predicted latent representations to align with the teacher's outputs. By jointly optimizing these objectives, DMAE learns temporally coherent and semantically rich representations. Comprehensive evaluations across classification, regression, and forecasting tasks demonstrate that our approach achieves consistent and superior performance over competitive baselines.

cs.LG↗

AdaSports-Traj: Role- and Domain-Aware Adaptation for Multi-Agent Trajectory Modeling in Sports

Trajectory prediction in multi-agent sports scenarios is inherently challenging due to the structural heterogeneity across agent roles (e.g., players vs. ball) and dynamic distribution gaps across different sports domains. Existing unified frameworks often fail to capture these structured distributional shifts, resulting in suboptimal generalization across roles and domains. We propose AdaSports-Traj, an adaptive trajectory modeling framework that explicitly addresses both intra-domain and inter-domain distribution discrepancies in sports. At its core, AdaSports-Traj incorporates a Role- and Domain-Aware Adapter to conditionally adjust latent representations based on agent identity and domain context. Additionally, we introduce a Hierarchical Contrastive Learning objective, which separately supervises role-sensitive and domain-aware representations to encourage disentangled latent structures without introducing optimization conflict. Experiments on three diverse sports datasets, Basketball-U, Football-U, and Soccer-U, demonstrate the effectiveness of our adaptive design, achieving strong performance in both unified and cross-domain trajectory prediction settings.

cs.CV↗

Dense Video Understanding with Gated Residual Tokenization

High temporal resolution is essential for capturing fine-grained details in video understanding. However, current video large language models (VLLMs) and benchmarks mostly rely on low-frame-rate sampling, such as uniform sampling or keyframe selection, discarding dense temporal information. This compromise avoids the high cost of tokenizing every frame, which otherwise leads to redundant computation and linear token growth as video length increases. While this trade-off works for slowly changing content, it fails for tasks like lecture comprehension, where information appears in nearly every frame and requires precise temporal alignment. To address this gap, we introduce Dense Video Understanding (DVU), which enables high-FPS video comprehension by reducing both tokenization time and token overhead. Existing benchmarks are also limited, as their QA pairs focus on coarse content changes. We therefore propose DIVE (Dense Information Video Evaluation), the first benchmark designed for dense temporal reasoning. To make DVU practical, we present Gated Residual Tokenization (GRT), a two-stage framework: (1) Motion-Compensated Inter-Gated Tokenization uses pixel-level motion estimation to skip static regions during tokenization, achieving sub-linear growth in token count and compute. (2) Semantic-Scene Intra-Tokenization Merging fuses tokens across static regions within a scene, further reducing redundancy while preserving dynamic semantics. Experiments on DIVE show that GRT outperforms larger VLLM baselines and scales positively with FPS. These results highlight the importance of dense temporal information and demonstrate that GRT enables efficient, scalable high-FPS video understanding.

cs.CV↗

Through the Theory of Mind's Eye: Reading Minds with Multimodal Video Large Language Models

Can large multimodal models have a human-like ability for emotional and social reasoning, and if so, how does it work? Recent research has discovered emergent theory-of-mind (ToM) reasoning capabilities in large language models (LLMs). LLMs can reason about people's mental states by solving various text-based ToM tasks that ask questions about the actors' ToM (e.g., human belief, desire, intention). However, human reasoning in the wild is often grounded in dynamic scenes across time. Thus, we consider videos a new medium for examining spatio-temporal ToM reasoning ability. Specifically, we ask explicit probing questions about videos with abundant social and emotional reasoning content. We develop a pipeline for multimodal LLM for ToM reasoning using video and text. We also enable explicit ToM reasoning by retrieving key frames for answering a ToM question, which reveals how multimodal LLMs reason about ToM.

cs.CV↗

RealTalk: Realistic Emotion-Aware Lifelike Talking-Head Synthesis

Emotion is a critical component of artificial social intelligence. However, while current methods excel in lip synchronization and image quality, they often fail to generate accurate and controllable emotional expressions while preserving the subject's identity. To address this challenge, we introduce RealTalk, a novel framework for synthesizing emotional talking heads with high emotion accuracy, enhanced emotion controllability, and robust identity preservation. RealTalk employs a variational autoencoder (VAE) to generate 3D facial landmarks from driving audio, which are concatenated with emotion-label embeddings using a ResNet-based landmark deformation model (LDM) to produce emotional landmarks. These landmarks and facial blendshape coefficients jointly condition a novel tri-plane attention Neural Radiance Field (NeRF) to synthesize highly realistic emotional talking heads. Extensive experiments demonstrate that RealTalk outperforms existing methods in emotion accuracy, controllability, and identity preservation, advancing the development of socially intelligent AI systems.

cs.CV↗

Unveiling the Unseen: A Comprehensive Survey on Explainable Anomaly Detection in Images and Videos

Anomaly detection and localization in visual data, including images and videos, are crucial in machine learning and real-world applications. Despite rapid advancements in visual anomaly detection (VAD), interpreting these often black-box models and explaining why specific instances are flagged as anomalous remains challenging. This paper provides the first comprehensive survey focused specifically on explainable 2D visual anomaly detection (X-VAD), covering methods for both images (IAD) and videos (VAD). We first introduce the background of IAD and VAD. Then, as the core contribution, we present a thorough literature review of explainable methods, categorized by their underlying techniques (e.g., attention-based, generative model-based, reasoning-based, foundation model-based). We analyze the commonalities and differences in applying these methods across image and video modalities, highlighting modality-specific challenges and opportunities for explainability. Additionally, we summarize relevant datasets and evaluation metrics, discussing both standard performance metrics and emerging approaches for assessing explanation quality (e.g., faithfulness, stability). Finally, we discuss promising future directions and open problems, including quantifying explanation quality, explaining diverse AD paradigms (SSL, zero-shot), enhancing context-awareness, leveraging foundation models responsibly, and addressing real-world constraints like efficiency and robustness. A curated collection of related resources is available at https://github.com/wyzjack/Awesome-XAD.

cs.LG↗

Cautious Next Token Prediction

Next token prediction paradigm has been prevailing for autoregressive models in the era of LLMs. The current default sampling choice for popular LLMs is temperature scaling together with nucleus sampling to balance diversity and coherence. Nevertheless, such approach leads to inferior performance in various NLP tasks when the model is not certain about testing questions. To this end, we propose a brand new training-free decoding strategy, dubbed as Cautious Next Token Prediction (CNTP). In the decoding process, if the model has comparatively high prediction entropy at a certain step, we sample multiple trials starting from the step independently and stop when encountering any punctuation. Then we select the trial with the lowest perplexity score viewed as the most probable and reliable trial path given the model's capacity. The trial number is negatively correlated with the prediction confidence, i.e., the less confident the model is, the more trials it should sample. This is consistent with human beings' behaviour: when feeling uncertain or unconfident, one tends to think more creatively, exploring multiple thinking paths, to cautiously select the path one feels most confident about. Extensive experiments on both LLMs and MLLMs show that our proposed CNTP approach outperforms existing standard decoding strategies consistently by a clear margin. Moreover, the integration of CNTP with self consistency can further improve over vanilla self consistency. We believe our proposed CNTP has the potential to become one of the default choices for LLM decoding. Code is available at https://github.com/wyzjack/CNTP.

cs.CL↗

ExpertGen: Training-Free Expert Guidance for Controllable Text-to-Face Generation

Recent advances in diffusion models have significantly improved text-to-face generation, but achieving fine-grained control over facial features remains a challenge. Existing methods often require training additional modules to handle specific controls such as identity, attributes, or age, making them inflexible and resource-intensive. We propose ExpertGen, a training-free framework that leverages pre-trained expert models such as face recognition, facial attribute recognition, and age estimation networks to guide generation with fine control. Our approach uses a latent consistency model to ensure realistic and in-distribution predictions at each diffusion step, enabling accurate guidance signals to effectively steer the diffusion process. We show qualitatively and quantitatively that expert models can guide the generation process with high precision, and multiple experts can collaborate to enable simultaneous control over diverse facial aspects. By allowing direct integration of off-the-shelf expert models, our method transforms any such model into a plug-and-play component for controllable face generation.

cs.CV↗

EmoGene: Audio-Driven Emotional 3D Talking-Head Generation

Audio-driven talking-head generation is a crucial and useful technology for virtual human interaction and film-making. While recent advances have focused on improving image fidelity and lip synchronization, generating accurate emotional expressions remains underexplored. In this paper, we introduce EmoGene, a novel framework for synthesizing high-fidelity, audio-driven video portraits with accurate emotional expressions. Our approach employs a variational autoencoder (VAE)-based audio-to-motion module to generate facial landmarks, which are concatenated with emotional embedding in a motion-to-emotion module to produce emotional landmarks. These landmarks drive a Neural Radiance Fields (NeRF)-based emotion-to-video module to render realistic emotional talking-head videos. Additionally, we propose a pose sampling method to generate natural idle-state (non-speaking) videos for silent audio inputs. Extensive experiments demonstrate that EmoGene outperforms previous methods in generating high-fidelity emotional talking-head videos.

cs.CV↗

Token-Shuffle: Towards High-Resolution Image Generation with Autoregressive Models

Autoregressive (AR) models, long dominant in language generation, are increasingly applied to image synthesis but are often considered less competitive than Diffusion-based models. A primary limitation is the substantial number of image tokens required for AR models, which constrains both training and inference efficiency, as well as image resolution. To address this, we present Token-Shuffle, a novel yet simple method that reduces the number of image tokens in Transformer. Our key insight is the dimensional redundancy of visual vocabularies in Multimodal Large Language Models (MLLMs), where low-dimensional visual codes from visual encoder are directly mapped to high-dimensional language vocabularies. Leveraging this, we consider two key operations: token-shuffle, which merges spatially local tokens along channel dimension to decrease the input token number, and token-unshuffle, which untangles the inferred tokens after Transformer blocks to restore the spatial arrangement for output. Jointly training with textual prompts, our strategy requires no additional pretrained text-encoder and enables MLLMs to support extremely high-resolution image synthesis in a unified next-token prediction way while maintaining efficient training and inference. For the first time, we push the boundary of AR text-to-image generation to a resolution of 2048x2048 with gratifying generation performance. In GenAI-benchmark, our 2.7B model achieves 0.77 overall score on hard prompts, outperforming AR models LlamaGen by 0.18 and diffusion models LDM by 0.15. Exhaustive large-scale human evaluations also demonstrate our prominent image generation ability in terms of text-alignment, visual flaw, and visual appearance. We hope that Token-Shuffle can serve as a foundational design for efficient high-resolution image generation within MLLMs.

cs.CV↗

REGEN: Learning Compact Video Embedding with (Re-)Generative Decoder

We present a novel perspective on learning video embedders for generative modeling: rather than requiring an exact reproduction of an input video, an effective embedder should focus on synthesizing visually plausible reconstructions. This relaxed criterion enables substantial improvements in compression ratios without compromising the quality of downstream generative models. Specifically, we propose replacing the conventional encoder-decoder video embedder with an encoder-generator framework that employs a diffusion transformer (DiT) to synthesize missing details from a compact latent space. Therein, we develop a dedicated latent conditioning module to condition the DiT decoder on the encoded video latent embedding. Our experiments demonstrate that our approach enables superior encoding-decoding performance compared to state-of-the-art methods, particularly as the compression ratio increases. To demonstrate the efficacy of our approach, we report results from our video embedders achieving a temporal compression ratio of up to 32x (8x higher than leading video embedders) and validate the robustness of this ultra-compact latent space for text-to-video generation, providing a significant efficiency boost in latent diffusion model training and inference.

cs.CV↗

Sports-Traj: A Unified Trajectory Generation Model for Multi-Agent Movement in Sports

Understanding multi-agent movement is critical across various fields. The conventional approaches typically focus on separate tasks such as trajectory prediction, imputation, or spatial-temporal recovery. Considering the unique formulation and constraint of each task, most existing methods are tailored for only one, limiting the ability to handle multiple tasks simultaneously, which is a common requirement in real-world scenarios. Another limitation is that widely used public datasets mainly focus on pedestrian movements with casual, loosely connected patterns, where interactions between individuals are not always present, especially at a long distance, making them less representative of more structured environments. To overcome these limitations, we propose a Unified Trajectory Generation model, UniTraj, that processes arbitrary trajectories as masked inputs, adaptable to diverse scenarios in the domain of sports games. Specifically, we introduce a Ghost Spatial Masking (GSM) module, embedded within a Transformer encoder, for spatial feature extraction. We further extend recent State Space Models (SSMs), known as the Mamba model, into a Bidirectional Temporal Mamba (BTM) to better capture temporal dependencies. Additionally, we incorporate a Bidirectional Temporal Scaled (BTS) module to thoroughly scan trajectories while preserving temporal missing relationships. Furthermore, we curate and benchmark three practical sports datasets, Basketball-U, Football-U, and Soccer-U, for evaluation. Extensive experiments demonstrate the superior performance of our model. We hope that our work can advance the understanding of human movement in real-world applications, particularly in sports. Our datasets, code, and model weights are available here https://github.com/colorfulfuture/UniTraj-pytorch.

cs.CV↗

Scale-Free Graph-Language Models

Graph-language models (GLMs) have demonstrated great potential in graph-based semi-supervised learning. A typical GLM consists of two key stages: graph generation and text embedding, which are usually implemented by inferring a latent graph and finetuning a language model (LM), respectively. However, the former often relies on artificial assumptions about the underlying edge distribution, while the latter requires extensive data annotations. To tackle these challenges, this paper introduces a novel GLM that integrates graph generation and text embedding within a unified framework. Specifically, for graph generation, we leverage an inherent characteristic of real edge distribution--the scale-free property--as a structural prior. We unexpectedly find that this natural property can be effectively approximated by a simple k-nearest neighbor (KNN) graph. For text embedding, we develop a graph-based pseudo-labeler that utilizes scale-free graphs to provide complementary supervision for improved LM finetuning. Extensive experiments on representative datasets validate our findings on the scale-free structural approximation of KNN graphs and demonstrate the effectiveness of integrating graph generation and text embedding with a real structural prior. Our code is available at https://github.com/Jianglin954/SFGL.

cs.CL↗

Accessing Vision Foundation Models via ImageNet-1K

Vision foundation models are renowned for the generalization ability due to massive training data. Nevertheless, they demand tremendous training resources, and the training data is often inaccessible, e.g., CLIP, DINOv2, posing great challenges to developing derivatives that could facilitate the research. In this work, we offer a very simple and general solution, named \textit{Proteus}, to distill foundation models into smaller equivalents on ImageNet-1K without access to the original training data. Specifically, we remove the designs from conventional knowledge distillation settings that result in dataset bias and present three levels of training objectives, i.e., token, patch, and feature, to maximize the efficacy of knowledge transfer. In this manner, Proteus is trained at ImageNet-level costs with surprising ability, facilitating the accessibility of training foundation models for the broader research community. When leveraging DINOv2-g/14 as the teacher, Proteus-L/14 matches the performance of the Oracle method DINOv2-L/14 (142M training data) across 19 benchmarks and outperforms other vision foundation models including CLIP-L/14 (400M), OpenCLIP-L/14 (400M/2B) and SynCLR-L/14 (600M) with a significantly smaller training set of 1.2M images.

cs.CV↗

Text-to-3D Gaussian Splatting with Physics-Grounded Motion Generation

Text-to-3D generation is a valuable technology in virtual reality and digital content creation. While recent works have pushed the boundaries of text-to-3D generation, producing high-fidelity 3D objects with inefficient prompts and simulating their physics-grounded motion accurately still remain unsolved challenges. To address these challenges, we present an innovative framework that utilizes the Large Language Model (LLM)-refined prompts and diffusion priors-guided Gaussian Splatting (GS) for generating 3D models with accurate appearances and geometric structures. We also incorporate a continuum mechanics-based deformation map and color regularization to synthesize vivid physics-grounded motion for the generated 3D Gaussians, adhering to the conservation of mass and momentum. By integrating text-to-3D generation with physics-grounded motion synthesis, our framework renders photo-realistic 3D objects that exhibit physics-aware motion, accurately reflecting the behaviors of the objects under various forces and constraints across different materials. Extensive experiments demonstrate that our approach achieves high-quality 3D generations with realistic physics-grounded motion.

cs.CV↗

Slicing Vision Transformer for Flexible Inference

Vision Transformers (ViT) is known for its scalability. In this work, we target to scale down a ViT to fit in an environment with dynamic-changing resource constraints. We observe that smaller ViTs are intrinsically the sub-networks of a larger ViT with different widths. Thus, we propose a general framework, named Scala, to enable a single network to represent multiple smaller ViTs with flexible inference capability, which aligns with the inherent design of ViT to vary from widths. Concretely, Scala activates several subnets during training, introduces Isolated Activation to disentangle the smallest sub-network from other subnets, and leverages Scale Coordination to ensure each sub-network receives simplified, steady, and accurate learning objectives. Comprehensive empirical validations on different tasks demonstrate that with only one-shot training, Scala learns slimmable representation without modifying the original ViT structure and matches the performance of Separate Training. Compared with the prior art, Scala achieves an average improvement of 1.6% on ImageNet-1K with fewer parameters.

cs.CV↗

Towards Zero-shot 3D Anomaly Localization

3D anomaly detection and localization is of great significance for industrial inspection. Prior 3D anomaly detection and localization methods focus on the setting that the testing data share the same category as the training data which is normal. However, in real-world applications, the normal training data for the target 3D objects can be unavailable due to issues like data privacy or export control regulation. To tackle these challenges, we identify a new task -- zero-shot 3D anomaly detection and localization, where the training and testing classes do not overlap. To this end, we design 3DzAL, a novel patch-level contrastive learning framework based on pseudo anomalies generated using the inductive bias from task-irrelevant 3D xyz data to learn more representative feature representations. Furthermore, we train a normalcy classifier network to classify the normal patches and pseudo anomalies and utilize the classification result jointly with feature distance to design anomaly scores. Instead of directly using the patch point clouds, we introduce adversarial perturbations to the input patch xyz data before feeding into the 3D normalcy classifier for the classification-based anomaly score. We show that 3DzAL outperforms the state-of-the-art anomaly detection and localization performance.

cs.CV↗

LightAvatar: Efficient Head Avatar as Dynamic Neural Light Field

Recent works have shown that neural radiance fields (NeRFs) on top of parametric models have reached SOTA quality to build photorealistic head avatars from a monocular video. However, one major limitation of the NeRF-based avatars is the slow rendering speed due to the dense point sampling of NeRF, preventing them from broader utility on resource-constrained devices. We introduce LightAvatar, the first head avatar model based on neural light fields (NeLFs). LightAvatar renders an image from 3DMM parameters and a camera pose via a single network forward pass, without using mesh or volume rendering. The proposed approach, while being conceptually appealing, poses a significant challenge towards real-time efficiency and training stability. To resolve them, we introduce dedicated network designs to obtain proper representations for the NeLF model and maintain a low FLOPs budget. Meanwhile, we tap into a distillation-based training strategy that uses a pretrained avatar model as teacher to synthesize abundant pseudo data for training. A warping field network is introduced to correct the fitting error in the real data so that the model can learn better. Extensive experiments suggest that our method can achieve new SOTA image quality quantitatively or qualitatively, while being significantly faster than the counterparts, reporting 174.1 FPS (512x512 resolution) on a consumer-grade GPU (RTX3090) with no customized optimization.

cs.CV↗