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Yun He

Publications and source records attributed to Yun He.

At least 19 recordsLinked to original sources

SceneOrchestra: Efficient Agentic 3D Scene Synthesis via Full Tool-Call Trajectory Generation

Recent agentic frameworks for 3D scene synthesis have advanced realism and diversity by integrating heterogeneous generation and editing tools. These tools are organized into workflows orchestrated by an off-the-shelf LLM. Current approaches typically adopt an execute-review-reflect loop: at each step, the orchestrator executes a tool, renders intermediate results for review, and then decides on the tool and its parameters for the next step. However, this design has two key limitations. First, next-step tool selection and parameter configuration are driven by heuristic rules, which can lead to suboptimal execution flows, unnecessary tool invocations, degraded output quality, and increased runtime. Second, rendering and reviewing intermediate results after each step introduces additional latency. To address these issues, we propose SceneOrchestra, a trainable orchestration framework that optimizes the tool-call execution flow and eliminates the step-by-step review loop, improving both efficiency and output quality. SceneOrchestra consists of an orchestrator and a discriminator, which we fine-tune with a two-phase training strategy. In the first phase, the orchestrator learns context-aware tool selection and complete tool-call trajectory generation, while the discriminator is trained to assess the quality of full trajectories, enabling it to select the best trajectory from multiple candidates. In the second phase, we perform interleaved training, where the discriminator adapts to the orchestrator's evolving trajectory distribution and distills its discriminative capability back into the orchestrator. At inference, we only use the orchestrator to generate and execute full tool-call trajectories from instructions, without requiring the discriminator. Extensive experiments show that our method achieves state-of-the-art scene quality compared to previous work.

cs.CV

Feed m Birds with One Scone: Accelerating Multi-task Gradient Balancing via Bi-level Optimization

In machine learning, the goal of multi-task learning (MTL) is to optimize multiple objectives together. Recent works, for example, Multiple Gradient Descent Algorithm (MGDA) and its variants, show promising results with dynamically adjusted weights for different tasks to mitigate conflicts that may potentially degrade the performance on certain tasks. Despite the empirical success of MGDA-type methods, one major limitation of such methods is their computational inefficiency, as they require access to all task gradients. In this paper we introduce MARIGOLD, a unified algorithmic framework for efficiently solving MTL problems. Our method reveals that multi-task gradient balancing methods have a hierarchical structure, in which the model training and the gradient balancing are coupled during the whole optimization process and can be viewed as a bi-level optimization problem. Moreover, we showcase that the bi-level problem can be solved efficiently by leveraging zeroth-order method. Extensive experiments on both public datasets and industrial-scale datasets demonstrate the efficiency and superiority of our method.

cs.LG

Parallel-Probe: Towards Efficient Parallel Thinking via 2D Probing

Parallel thinking has emerged as a promising paradigm for reasoning, yet it imposes significant computational burdens. Existing efficiency methods primarily rely on local, per-trajectory signals and lack principled mechanisms to exploit global dynamics across parallel branches. We introduce 2D probing, an interface that exposes the width-depth dynamics of parallel thinking by periodically eliciting intermediate answers from all branches. Our analysis reveals three key insights: non-monotonic scaling across width-depth allocations, heterogeneous reasoning branch lengths, and early stabilization of global consensus. Guided by these insights, we introduce $\textbf{{Parallel-Probe}}$, a training-free controller designed to optimize online parallel thinking. Parallel-Probe employs consensus-based early stopping to regulate reasoning depth and deviation-based branch pruning to dynamically adjust width. Extensive experiments across three benchmarks and multiple models demonstrate that Parallel-Probe establishes a superior Pareto frontier for test-time scaling. Compared to standard majority voting, it reduces sequential tokens by up to $\textbf{35.8}$% and total token cost by over $\textbf{25.8}$% while maintaining competitive accuracy.

cs.CL

A Unified 3D Object Perception Framework for Real-Time Outside-In Multi-Camera Systems

Accurate 3D object perception and multi-target multi-camera (MTMC) tracking are fundamental for the digital transformation of industrial infrastructure. However, transitioning "inside-out" autonomous driving models to "outside-in" static camera networks presents significant challenges due to heterogeneous camera placements and extreme occlusion. In this paper, we present an adapted Sparse4D framework specifically optimized for large-scale infrastructure environments. Our system leverages absolute world-coordinate geometric priors and introduces an occlusion-aware ReID embedding module to maintain identity stability across distributed sensor networks. To bridge the Sim2Real domain gap without manual labeling, we employ a generative data augmentation strategy using the NVIDIA COSMOS framework, creating diverse environmental styles that enhance the model's appearance-invariance. Evaluated on the AI City Challenge 2025 benchmark, our camera-only framework achieves a state-of-the-art HOTA of $45.22$. Furthermore, we address real-time deployment constraints by developing an optimized TensorRT plugin for Multi-Scale Deformable Aggregation (MSDA). Our hardware-accelerated implementation achieves a $2.15\times$ speedup on modern GPU architectures, enabling a single Blackwell-class GPU to support over 64 concurrent camera streams.

cs.CV

LangDriveCTRL: Natural Language Controllable Driving Scene Editing with Multi-modal Agents

LangDriveCTRL is a natural-language-controllable framework for editing real-world driving videos to synthesize diverse traffic scenarios. It represents each video as an explicit 3D scene graph, decomposing the scene into a static background and dynamic object nodes. To enable fine-grained editing and realism, it introduces a feedback-driven agentic pipeline. An Orchestrator converts user instructions into executable graphs that coordinate specialized multi-modal agents and tools. An Object Grounding Agent aligns free-form text with target object nodes in the scene graph; a Behavior Editing Agent generates multi-object trajectories from language instructions; and a Behavior Reviewer Agent iteratively reviews and refines the generated trajectories. The edited scene graph is rendered and harmonized using a video diffusion tool, and then further refined by a Video Reviewer Agent to ensure photorealism and appearance alignment. LangDriveCTRL supports both object node editing (removal, insertion, and replacement) and multi-object behavior editing from natural-language instructions. Quantitatively, it achieves nearly $2\times$ higher instruction alignment than the previous SoTA, with superior photorealism, structural preservation, and traffic realism. Project page is available at: https://yunhe24.github.io/langdrivectrl/.

cs.CV

AdvancedIF: Rubric-Based Benchmarking and Reinforcement Learning for Advancing LLM Instruction Following

Recent progress in large language models (LLMs) has led to impressive performance on a range of tasks, yet advanced instruction following (IF)-especially for complex, multi-turn, and system-prompted instructions-remains a significant challenge. Rigorous evaluation and effective training for such capabilities are hindered by the lack of high-quality, human-annotated benchmarks and reliable, interpretable reward signals. In this work, we introduce AdvancedIF (we will release this benchmark soon), a comprehensive benchmark featuring over 1,600 prompts and expert-curated rubrics that assess LLMs ability to follow complex, multi-turn, and system-level instructions. We further propose RIFL (Rubric-based Instruction-Following Learning), a novel post-training pipeline that leverages rubric generation, a finetuned rubric verifier, and reward shaping to enable effective reinforcement learning for instruction following. Extensive experiments demonstrate that RIFL substantially improves the instruction-following abilities of LLMs, achieving a 6.7% absolute gain on AdvancedIF and strong results on public benchmarks. Our ablation studies confirm the effectiveness of each component in RIFL. This work establishes rubrics as a powerful tool for both training and evaluating advanced IF in LLMs, paving the way for more capable and reliable AI systems.

cs.CL

Bradley-Terry Policy Optimization for Generative Preference Modeling

Reinforcement learning (RL) has recently proven effective at scaling chain-of-thought (CoT) reasoning in large language models for tasks with verifiable answers. However, extending RL-based thought training to more general non-verifiable tasks-where supervision is provided only through pairwise human preferences-remains challenging. Existing approaches typically apply RL objectives designed for verifiable rewards to preference-based settings in a heuristic manner. In this work, we show that introducing CoT reasoning into preference modeling fundamentally changes the structure of the Bradley-Terry (BT) likelihood, as the reasoning process must be treated as a latent variable. This results in a preference likelihood expressed as a ratio of expectations over stochastic generation trajectories, which cannot be optimized using Jensen-style bounds or standard RL objectives. To address this challenge, we derive a consistent Monte Carlo estimator for the gradient of the resulting likelihood, leading to Bradley-Terry Policy Optimization (BTPO). Empirically, BTPO enables stable and effective training of generative preference models with CoT reasoning, consistently outperforming prior heuristic approaches across multiple benchmarks and model scales.

cs.LG

From singular to regular: revisiting thermodynamics of Bardeen-AdS black holes

We explore the thermodynamic properties of the regular Bardeen-AdS black hole obtained by imposing an additional constraint on a singular "mother" black hole. This constraint eliminates the physical singularity but leads to the breakdown of the standard first law of black hole thermodynamics. The singular black hole exhibits a reentrant phase transition similar to that of the higher-dimensional Kerr-AdS black hole. The Bardeen-AdS black hole exhibits $P-V$ criticalities similar to that of the RN-AdS black hole, however has striking differences in its Gibbs free energy behavior. In particular, the characteristic "swallow-tail" structure associated with first-order phase transitions disappears. Instead, an "8-shaped" or "c-shaped" structure occurs, signifying a first-order phase transition or a zeroth-order phase transition between the small black hole and the large black hole phases, respectively. Our analysis suggests that constraint-induced modifications in the thermodynamic phase space may have deep consequences for the critical behaviors of black holes.

hep-th

Generalized Parallel Scaling with Interdependent Generations

Parallel LLM inference scaling involves sampling a set of $N>1$ responses for a single input prompt. However, these $N$ parallel responses tend to be generated independently from each other, partitioning compute resources and leaving potentially useful information in one generation untapped by others. This is in contrast to response length scaling where past computation is used in all future steps. For higher quality responses and response sets, we propose Bridge to generate interdependent responses in parallel by rethinking batched LLM hidden states as holistic tensors rather than independent slices. With only a small amount (2.8%-5.1%) of new parameters, Bridge improves the relative mean accuracy gains from reinforcement learning with verifiable rewards by up to 39% and boosts consistency of correct responses. Trained once, Bridge scales to any generation width, all with greater performance than independent generations, unlocking a more general mode of parallel scaling that effectively leverages information between sequences, compatible with any post-generation aggregation technique.

cs.AI

Boosting LLM Reasoning via Spontaneous Self-Correction

While large language models (LLMs) have demonstrated remarkable success on a broad range of tasks, math reasoning remains a challenging one. One of the approaches for improving math reasoning is self-correction, which designs self-improving loops to let the model correct its own mistakes. However, existing self-correction approaches treat corrections as standalone post-generation refinements, relying on extra prompt and system designs to elicit self-corrections, instead of performing real-time, spontaneous self-corrections in a single pass. To address this, we propose SPOC, a spontaneous self-correction approach that enables LLMs to generate interleaved solutions and verifications in a single inference pass, with generation dynamically terminated based on verification outcomes, thereby effectively scaling inference time compute. SPOC considers a multi-agent perspective by assigning dual roles -- solution proposer and verifier -- to the same model. We adopt a simple yet effective approach to generate synthetic data for fine-tuning, enabling the model to develop capabilities for self-verification and multi-agent collaboration. We further improve its solution proposal and verification accuracy through online reinforcement learning. Experiments on mathematical reasoning benchmarks show that SPOC significantly improves performance. Notably, SPOC boosts the accuracy of Llama-3.1-8B and 70B Instruct models, achieving gains of 8.8% and 11.6% on MATH500, 10.0% and 20.0% on AMC23, and 3.3% and 6.7% on AIME24, respectively.

cs.AI

TranSplat: Instant Object Relighting in Gaussian Splatting via Spherical Harmonic Radiance Transfer

We present TranSplat, a method for instant, accurate object relighting within the Gaussian Splatting (GS) framework. Rather than relying on costly inverse rendering routines, we propose a BRDF-free radiance transfer strategy that analytically modulates the spherical harmonic (SH) appearance coefficients of an object's 2D Gaussian surfels using per-normal irradiance ratios derived from source and target environment maps. To handle view-dependent and glossy appearances without explicit material estimation, we introduce a specularity-aware dual-path SH transfer strategy that adapts higher-order SH bands in the reflection domain. Additionally, we propose a lightweight SH-domain self-shadowing module to ensure physically realistic occlusion without explicit mesh raycasting. Operating as a post-processing step, TranSplat requires no additional GS retraining for a pair of source and target scenes. Evaluations on synthetic and real-world objects demonstrate state-of-the-art accuracy, outperforming recent inverse-rendering and diffusion-based GS relighting methods across most conditions, all while completing relighting operations in under one second. Although bounded by radially symmetric BRDF approximations and the low-pass nature of the SH basis, TranSplat produces perceptually realistic renderings even for glossy, complex materials, establishing a valuable, lightweight path forward for GS relighting.

cs.CV

Towards An Efficient LLM Training Paradigm for CTR Prediction

Large Language Models (LLMs) have demonstrated tremendous potential as the next-generation ranking-based recommendation system. Many recent works have shown that LLMs can significantly outperform conventional click-through-rate (CTR) prediction approaches. Despite such promising results, the computational inefficiency inherent in the current training paradigm makes it particularly challenging to train LLMs for ranking-based recommendation tasks on large datasets. To train LLMs for CTR prediction, most existing studies adopt the prevalent ''sliding-window'' paradigm. Given a sequence of $m$ user interactions, a unique training prompt is constructed for each interaction by designating it as the prediction target along with its preceding $n$ interactions serving as context. In turn, the sliding-window paradigm results in an overall complexity of $O(mn^2)$ that scales linearly with the length of user interactions. Consequently, a direct adoption to train LLMs with such strategy can result in prohibitively high training costs as the length of interactions grows. To alleviate the computational inefficiency, we propose a novel training paradigm, namely Dynamic Target Isolation (DTI), that structurally parallelizes the training of $k$ (where $k >> 1$) target interactions. Furthermore, we identify two major bottlenecks - hidden-state leakage and positional bias overfitting - that limit DTI to only scale up to a small value of $k$ (e.g., 5) then propose a computationally light solution to effectively tackle each. Through extensive experiments on three widely adopted public CTR datasets, we empirically show that DTI reduces training time by an average of $\textbf{92%}$ (e.g., from $70.5$ hrs to $5.31$ hrs), without compromising CTR prediction performance.

cs.IR

Think Smarter not Harder: Adaptive Reasoning with Inference Aware Optimization

Solving mathematics problems has been an intriguing capability of large language models, and many efforts have been made to improve reasoning by extending reasoning length, such as through self-correction and extensive long chain-of-thoughts. While promising in problem-solving, advanced long reasoning chain models exhibit an undesired single-modal behavior, where trivial questions require unnecessarily tedious long chains of thought. In this work, we propose a way to allow models to be aware of inference budgets by formulating it as utility maximization with respect to an inference budget constraint, hence naming our algorithm Inference Budget-Constrained Policy Optimization (IBPO). In a nutshell, models fine-tuned through IBPO learn to ``understand'' the difficulty of queries and allocate inference budgets to harder ones. With different inference budgets, our best models are able to have a $4.14$\% and $5.74$\% absolute improvement ($8.08$\% and $11.2$\% relative improvement) on MATH500 using $2.16$x and $4.32$x inference budgets respectively, relative to LLaMA3.1 8B Instruct. These improvements are approximately $2$x those of self-consistency under the same budgets.

cs.AI

Step-KTO: Optimizing Mathematical Reasoning through Stepwise Binary Feedback

Large language models (LLMs) have recently demonstrated remarkable success in mathematical reasoning. Despite progress in methods like chain-of-thought prompting and self-consistency sampling, these advances often focus on final correctness without ensuring that the underlying reasoning process is coherent and reliable. This paper introduces Step-KTO, a training framework that combines process-level and outcome-level binary feedback to guide LLMs toward more trustworthy reasoning trajectories. By providing binary evaluations for both the intermediate reasoning steps and the final answer, Step-KTO encourages the model to adhere to logical progressions rather than relying on superficial shortcuts. Our experiments on challenging mathematical benchmarks show that Step-KTO significantly improves both final answer accuracy and the quality of intermediate reasoning steps. For example, on the MATH-500 dataset, Step-KTO achieves a notable improvement in Pass@1 accuracy over strong baselines. These results highlight the promise of integrating stepwise process feedback into LLM training, paving the way toward more interpretable and dependable reasoning capabilities.

cs.LG

Unifying Generative and Dense Retrieval for Sequential Recommendation

Sequential dense retrieval models utilize advanced sequence learning techniques to compute item and user representations, which are then used to rank relevant items for a user through inner product computation between the user and all item representations. However, this approach requires storing a unique representation for each item, resulting in significant memory requirements as the number of items grow. In contrast, the recently proposed generative retrieval paradigm offers a promising alternative by directly predicting item indices using a generative model trained on semantic IDs that encapsulate items' semantic information. Despite its potential for large-scale applications, a comprehensive comparison between generative retrieval and sequential dense retrieval under fair conditions is still lacking, leaving open questions regarding performance, and computation trade-offs. To address this, we compare these two approaches under controlled conditions on academic benchmarks and propose LIGER (LeveragIng dense retrieval for GEnerative Retrieval), a hybrid model that combines the strengths of these two widely used methods. LIGER integrates sequential dense retrieval into generative retrieval, mitigating performance differences and enhancing cold-start item recommendation in the datasets evaluated. This hybrid approach provides insights into the trade-offs between these approaches and demonstrates improvements in efficiency and effectiveness for recommendation systems in small-scale benchmarks.

cs.IR

MultiBalance: Multi-Objective Gradient Balancing in Industrial-Scale Multi-Task Recommendation System

In industrial recommendation systems, multi-task learning (learning multiple tasks simultaneously on a single model) is a predominant approach to save training/serving resources and improve recommendation performance via knowledge transfer between the joint learning tasks. However, multi-task learning often suffers from negative transfer: one or several tasks are less optimized than training them separately. To carefully balance the optimization, we propose a gradient balancing approach called MultiBalance, which is suitable for industrial-scale multi-task recommendation systems. It balances the per-task gradients to alleviate the negative transfer, while saving the huge cost for grid search or manual explorations for appropriate task weights. Moreover, compared with prior work that normally balance the per-task gradients of shared parameters, MultiBalance is more efficient since only requiring to access per-task gradients with respect to the shared feature representations. We conduct experiments on Meta's large-scale ads and feeds multi-task recommendation system, and observe that MultiBalance achieves significant gains (e.g., 0.738% improvement for normalized entropy (NE)) with neutral training cost in Queries Per Second (QPS), which is significantly more efficient than prior methods that balance per-task gradients of shared parameters with 70~80% QPS degradation.

cs.IR

Multi-IF: Benchmarking LLMs on Multi-Turn and Multilingual Instructions Following

Large Language Models (LLMs) have demonstrated impressive capabilities in various tasks, including instruction following, which is crucial for aligning model outputs with user expectations. However, evaluating LLMs' ability to follow instructions remains challenging due to the complexity and subjectivity of human language. Current benchmarks primarily focus on single-turn, monolingual instructions, which do not adequately reflect the complexities of real-world applications that require handling multi-turn and multilingual interactions. To address this gap, we introduce Multi-IF, a new benchmark designed to assess LLMs' proficiency in following multi-turn and multilingual instructions. Multi-IF, which utilizes a hybrid framework combining LLM and human annotators, expands upon the IFEval by incorporating multi-turn sequences and translating the English prompts into another 7 languages, resulting in a dataset of 4,501 multilingual conversations, where each has three turns. Our evaluation of 14 state-of-the-art LLMs on Multi-IF reveals that it presents a significantly more challenging task than existing benchmarks. All the models tested showed a higher rate of failure in executing instructions correctly with each additional turn. For example, o1-preview drops from 0.877 at the first turn to 0.707 at the third turn in terms of average accuracy over all languages. Moreover, languages with non-Latin scripts (Hindi, Russian, and Chinese) generally exhibit higher error rates, suggesting potential limitations in the models' multilingual capabilities. We release Multi-IF prompts and the evaluation code base to encourage further research in this critical area.

cs.CL

The Perfect Blend: Redefining RLHF with Mixture of Judges

Reinforcement learning from human feedback (RLHF) has become the leading approach for fine-tuning large language models (LLM). However, RLHF has limitations in multi-task learning (MTL) due to challenges of reward hacking and extreme multi-objective optimization (i.e., trade-off of multiple and/or sometimes conflicting objectives). Applying RLHF for MTL currently requires careful tuning of the weights for reward model and data combinations. This is often done via human intuition and does not generalize. In this work, we introduce a novel post-training paradigm which we called Constrained Generative Policy Optimization (CGPO). The core of CGPO is Mixture of Judges (MoJ) with cost-efficient constrained policy optimization with stratification, which can identify the perfect blend in RLHF in a principled manner. It shows strong empirical results with theoretical guarantees, does not require extensive hyper-parameter tuning, and is plug-and-play in common post-training pipelines. Together, this can detect and mitigate reward hacking behaviors while reaching a pareto-optimal point across an extremely large number of objectives. Our empirical evaluations demonstrate that CGPO significantly outperforms standard RLHF algorithms like PPO and DPO across various tasks including general chat, STEM questions, instruction following, and coding. Specifically, CGPO shows improvements of 7.4% in AlpacaEval-2 (general chat), 12.5% in Arena-Hard (STEM & reasoning), and consistent gains in other domains like math and coding. Notably, PPO, while commonly used, is prone to severe reward hacking in popular coding benchmarks, which CGPO successfully addresses. This breakthrough in RLHF not only tackles reward hacking and extreme multi-objective optimization challenges but also advances the state-of-the-art in aligning general-purpose LLMs for diverse applications.

cs.LG