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Yuncheng Lu

Publications and source records attributed to Yuncheng Lu.

6 recordsLinked to original sources

ByteX: A Unified AI Search Engine at ByteDance

Since 2016, ByteX has been the foundation of ByteDance's search infrastructure, scaling to more than 7,000 clusters and 300 PB of indexed data. Driven by the demands of AI workloads, ByteX has evolved from a text search engine into a unified AI search system supporting vector retrieval, lexical matching, and predicate filtering. Its largest deployment indexes nearly one trillion high-dimensional vectors. This scale exposes two central bottlenecks in AI-era retrieval: memory-intensive graph-index construction under sustained ingestion, and the prohibitive cost of keeping vector indexes entirely in memory. ByteX addresses these bottlenecks with two techniques. First, it introduces a quantization-aware vector kernel based on SymRaBitQ, a new symmetric quantization scheme with tight theoretical guarantees that allows index construction to run directly in the quantized space accurately and efficiently without retaining a copy of full-precision vectors. Second, it provides a hybrid storage engine that supports memory-resident, hybrid, and SSD-resident deployments, with fine-grained record-level caching to trade memory for latency under operational control. On large-scale benchmarks, ByteX improves throughput by up to 3x, reduces indexing memory by 80%, and lowers operating cost by 86% compared with prior systems, while supporting trillion-vector scale, write-heavy or latency-sensitive workloads in production.

cs.DB

Coset Ensemble Decoder for Quantum Error Correction with Algorithm-Hardware Co-Design

Reliable large-scale quantum computation relies on fault-tolerant architectures, where quantum error correction (QEC) continuously extracts and decodes error syndromes in real time. A critical component in QEC is the decoder, a classical subsystem that must simultaneously deliver high logical accuracy and ultra-low latency. This paper presents a novel algorithm-hardware co-design that improves the accuracy-latency trade-off over existing approaches such as vanilla Minimum-Weight Perfect Matching (MWPM) and Union-Find (UF) decoders. At the algorithmic level, we introduce coset ensemble decoding, which improves UF decoding by explicitly exploiting logically equivalent cosets. Our method performs ensemble forest exploration to generate multiple coset-consistent candidates and aggregates them to approximate coset-level maximum-likelihood decoding. We further reduce computational and memory complexity via reverse-order elimination and lossless graph compression, without sacrificing accuracy. At the hardware level, we design a domain-specific architecture that temporally reuses resources, avoiding the code-distance-proportional resource growth in prior spatial architectures. Several optimizations, such as multi-bank memory hashing and hierarchical ID mapping, are proposed to mitigate pipeline stalls and memory conflicts under highly concurrent access patterns. Under a circuit-level depolarizing noise model, our co-design approach achieves a better accuracy-latency trade-off than prior MWPM- and UF-based decoders, while reducing FPGA LUT consumption by up to 8.2 times compared with reported UF-based decoder resources. The tunable candidate number further exposes a flexible design knob, enabling users to tailor decoding performance to the requirements of different fault-tolerant workloads. Our implementation is publicly available at https://github.com/IMSeonL/coset-ensemble-decoder.

cs.AR

Optimizing SSD-Resident Graph Indexing for High-Throughput Vector Search

Graph-based approximate nearest neighbor search (ANNS) methods (e.g., HNSW) have become the de facto state of the art for their high precision and low latency. To scale beyond main memory, recent out-of-memory ANNS systems leverage SSDs to store large vector indexes. However, they still suffer from severe CPU underutilization and read amplification (i.e., storage stalls) caused by limited access locality during graph traversal. We present VeloANN, which mitigates storage stalls through a locality-aware data layout and a coroutine-based asynchronous runtime. VeloANN utilizes hierarchical compression and affinity-based data placement scheme to co-locate related vectors within the same page, effectively reducing fragmentation and over-fetching. We further design a record-level buffer pool, where each record groups the neighbors of a vector; by persistently retaining hot records in memory, it eliminates excessive page swapping under constrained memory budgets. To minimize CPU scheduling overheads during disk I/O interruptions, VeloANN employs a coroutine-based asynchronous runtime for lightweight task scheduling. On top of this, it incorporates asynchronous prefetching and a beam-aware search strategy to prioritize cached data, ultimately improving overall search efficiency. Extensive experiments show that VeloANN outperforms state-of-the-art disk-based ANN systems by up to 5.8x in throughput and 3.25x in latency reduction, while achieving 0.92x the throughput of in-memory systems using only 10% of their memory footprint.

cs.DB

A 96pJ/Frame/Pixel and 61pJ/Event Anti-UAV System with Hybrid Object Tracking Modes

We present an energy-efficient anti-UAV system that integrates frame-based and event-driven object tracking to enable reliable detection of small and fast-moving drones. The system reconstructs binary event frames using run-length encoding, generates region proposals, and adaptively switches between frame mode and event mode based on object size and velocity. A Fast Object Tracking Unit improves robustness for high-speed targets through adaptive thresholding and trajectory-based classification. The neural processing unit supports both grayscale-patch and trajectory inference with a custom instruction set and a zero-skipping MAC architecture, reducing redundant neural computations by more than 97 percent. Implemented in 40 nm CMOS technology, the 2 mm^2 chip achieves 96 pJ per frame per pixel and 61 pJ per event at 0.8 V, and reaches 98.2 percent recognition accuracy on public UAV datasets across 50 to 400 m ranges and 5 to 80 pixels per second speeds. The results demonstrate state-of-the-art end-to-end energy efficiency for anti-UAV systems.

cs.CV

QUARK: Quantization-Enabled Circuit Sharing for Transformer Acceleration by Exploiting Common Patterns in Nonlinear Operations

Transformer-based models have revolutionized computer vision (CV) and natural language processing (NLP) by achieving state-of-the-art performance across a range of benchmarks. However, nonlinear operations in models significantly contribute to inference latency, presenting unique challenges for efficient hardware acceleration. To this end, we propose QUARK, a quantization-enabled FPGA acceleration framework that leverages common patterns in nonlinear operations to enable efficient circuit sharing, thereby reducing hardware resource requirements. QUARK targets all nonlinear operations within Transformer-based models, achieving high-performance approximation through a novel circuit-sharing design tailored to accelerate these operations. Our evaluation demonstrates that QUARK significantly reduces the computational overhead of nonlinear operators in mainstream Transformer architectures, achieving up to a 1.96 times end-to-end speedup over GPU implementations. Moreover, QUARK lowers the hardware overhead of nonlinear modules by more than 50% compared to prior approaches, all while maintaining high model accuracy -- and even substantially boosting accuracy under ultra-low-bit quantization.

cs.LG

Versatile Cross-platform Compilation Toolchain for Schrödinger-style Quantum Circuit Simulation

While existing quantum hardware resources have limited availability and reliability, there is a growing demand for exploring and verifying quantum algorithms. Efficient classical simulators for high-performance quantum simulation are critical to meeting this demand. However, due to the vastly varied characteristics of classical hardware, implementing hardware-specific optimizations for different hardware platforms is challenging. To address such needs, we propose CAST (Cross-platform Adaptive Schrödiner-style Simulation Toolchain), a novel compilation toolchain with cross-platform (CPU and Nvidia GPU) optimization and high-performance backend supports. CAST exploits a novel sparsity-aware gate fusion algorithm that automatically selects the best fusion strategy and backend configuration for targeted hardware platforms. CAST also aims to offer versatile and high-performance backend for different hardware platforms. To this end, CAST provides an LLVM IR-based vectorization optimization for various CPU architectures and instruction sets, as well as a PTX-based code generator for Nvidia GPU support. We benchmark CAST against IBM Qiskit, Google QSimCirq, Nvidia cuQuantum backend, and other high-performance simulators. On various 32-qubit CPU-based benchmarks, CAST is able to achieve up to 8.03x speedup than Qiskit. On various 30-qubit GPU-based benchmarks, CAST is able to achieve up to 39.3x speedup than Nvidia cuQuantum backend.

quant-ph