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Yunde Jia

Publications and source records attributed to Yunde Jia.

At least 19 recordsLinked to original sources

Beyond the Capability Boundary: Zeroth-Order Optimization for Self-Evolving LLM Agents

Self-evolving methods improve the capabilities of LLM agents by sampling trajectories from the underlying LLMs and learning from these trajectories. However, these methods struggle to learn beyond the inherent capability boundary of the agents, since the agents cannot sample correct trajectories on difficult examples for further improvements. In this paper, we propose a zeroth-order self-evolution framework that enables agents to learn beyond their capability boundary by perturbing LLM parameters to adapt to difficult examples without any trajectory annotations. Specifically, we perturb LoRA parameters of LLMs, run the agent, compute the losses under the perturbed and original parameters, and use the loss difference to estimate gradients and further update the LoRA parameters. We sample trajectories using the updated LLMs for supervised fine-tuning to break through the capability boundary of the agents, forming a closed self-evolution loop. We introduce a parallel perturbation inference mechanism and an adaptive lookup mechanism to reduce time consumption in zeroth-order optimization, with an answer perplexity loss that provides smooth and stable zeroth-order loss values. Experiments on multiple deep research benchmarks show that our method obtains substantially more successful trajectories and consistently outperforms strong baselines, especially on difficult examples. The code and released artifacts are available at https://github.com/hidk1911/ZOForLLMAgents.

cs.LG

Reliability-Prioritized Fine-Grained Generation in Multimodal Large

Multimodal large language models (MLLMs) are increasingly expected to generate fine-grained descriptions of visual content. However, we observe and theoretically show that generating fine-grained responses poses a reliability challenge, \textit{i.e.}, fine-grained generation is more error-prone than coarse-grained generation. This phenomenon suggests that models should generate the finest description that remains reliable rather than simply produce more specific outputs. To investigate this problem, we develop \textsc{GranFact}, a granularity-aware benchmark consisting of expert-verified multi-object images with coarse-to-fine category annotations. Then, we design a hierarchy-aware evaluation algorithm, which assesses both whether model predictions are visually correct and how specific the correct predictions are. We also propose a reliability-prioritized preference optimization method based on Direct Preference Optimization, which penalizes unreliable fine-grained claims while rewarding reliable specificity. Experiments on \textsc{GranFact} show that our method improves fine-grained generation while preserving reliability. Code and data are available \href{https://github.com/WeiWu2025/GranFact}{here}.

cs.CV

Game-Theoretic Modeling of Heterogeneous Investor Interactions for Stock Price Forecasting

Accurate stock price forecasting has consistently remained a pivotal yet challenging FinTech task that underpins quantitative trading and investment decision making. Recent efforts have been dedicated to modeling various complex relationships among stocks in the stock market toward more reliable stock price forecasting.These methods depend heavily on strong static prior assumptions by modeling either temporal dependencies within individual stocks or spatial dependencies across different stocks based on predefined structures, while the complex market dynamics that drive stock price movements remain unexplored. To alleviate this issue, we propose a novel game-theoretic modeling method that captures heterogeneous investor interactions for stock price forecasting. The core idea is to embed game-theoretic mechanisms into the heterogeneous graph structure to finely model the dynamic strategic interactions among heterogeneous investors with respect to target stocks. Additionally, temporal positional encoding is adopted to reflect the differentiated influences of each game event at different time steps within the time window on future stock price movements. Leveraging heterogeneous graph networks, we proxy the intricate dynamics of the stock market through investor games and enable real-time information propagation and node updates among all nodes. Extensive experiments conducted on two real-world benchmark dataset demonstrate that our method effectively outperforms state-of-the-art stock price forecasting methods.

q-fin.TR

Fine-Grained 3D Facial Reconstruction for Micro-Expressions

Recent advances in 3D facial expression reconstruction have demonstrated remarkable performance in capturing macro-expressions, yet the reconstruction of micro-expressions remains unexplored. This novel task is particularly challenging due to the subtle, transient, and low-intensity nature of micro-expressions, which complicate the extraction of stable and discriminative features essential for accurate reconstruction. In this paper, we propose a fine-grained micro-expression reconstruction method that integrates a global dynamic feature capturing stable facial motion patterns with a locally-enriched feature incorporating multiple informative cues from 2D motions, facial priors and 3D facial geometry. Specifically, we devise a plug-and-play dynamic-encoded module to extract micro-expression feature for global facial action, allowing it to leverage prior knowledge from abundant macro-expression data to mitigate the scarcity of micro-expression data. Subsequently, a dynamic-guided mesh deformation module is designed for extracting aggregated local features from dense optical flow, sparse landmark cues and facial mesh geometry, which adaptively refines fine-grained facial micro-expression without compromising global 3D geometry. Extensive experiments on micro-expression datasets demonstrate that our method consistently outperforms state-of-the-art methods in both geometric accuracy and perceptual detail.

cs.CV

Morphology-Independent Facial Expression Imitation for Human-Face Robots

Accurate facial expression imitation on human-face robots is crucial for achieving natural human-robot interaction. Most existing methods have achieved photorealistic expression imitation through mapping 2D facial landmarks to a robot's actuator commands. Their imitation of landmark trajectories is susceptible to interference from facial morphology, which would lead to a performance drop. In this paper, we propose a morphology-independent expression imitation method that decouples expressions from facial morphology to eliminate morphological influence and produce more realistic expressions for human-face robots. Specifically, we construct an expression decoupling module to learn expression semantics by disentangling the expression representation from the morphology representation in a self-supervised manner. We devise an expression transfer module to map the representations to the robot's actuator commands through a learning objective of perceiving expression errors, producing accurate facial expressions based on the learned expression semantics. To support experimental validation, a custom-designed and highly expressive human-face robot, namely Pengrui, is developed to serve as an experimental platform for realistic expression imitation. Extensive experiments demonstrate that our method enables the human-face robot to reproduce a wide range of human-like expressions effectively. All code and implementation details of the robot will be released.

cs.RO

Facial Expression Generation Aligned with Human Preference for Natural Dyadic Interaction

Achieving natural dyadic interaction requires generating facial expressions that are emotionally appropriate and socially aligned with human preference. Human feedback offers a compelling mechanism to guide such alignment, yet how to effectively incorporate this feedback into facial expression generation remains underexplored. In this paper, we propose a facial expression generation method aligned with human preference by leveraging human feedback to produce contextually and emotionally appropriate expressions for natural dyadic interaction. A key to our method is framing the generation of identity-independent facial expressions as an action learning process, allowing human feedback to assess their validity free from visual or identity bias. We establish a closed feedback loop in which listener expressions dynamically respond to evolving conversational cues of the speaker. Concretely, we train a vision-language-action model via supervised fine-tuning to map the speaker's multimodal signals into controllable low-dimensional expression representations of a 3D morphable model. We further introduce a human-feedback reinforcement learning strategy that integrates the imitation of high-quality expression response with critic-guided optimization. Experiments on two benchmarks demonstrate that our method effectively aligns facial expressions with human preference and achieves superior performance.

cs.CV

Bridging Modality Disconnect in Self-Reflection via Closed-Loop Visually Grounded Verification

In the era of Vision-Language Models (VLMs), enhancing multimodal reasoning capabilities remains a critical challenge, particularly in handling ambiguous or complex visual inputs, where initial inferences often lead to hallucinations or logic errors. Existing VLMs often produce plausible yet ungrounded answers, and even when prompted to "reflect", their corrections may remain detached from the image evidence. To address this, we propose the MIRROR framework for Multimodal Iterative Reasoning via Reflection On visual Regions. By embedding visual reflection as a core mechanism, MIRROR is formulated as a closed-loop process comprising draft, critique, region-based verification, and revision, which are repeated until the output is visually grounded. To facilitate training of this model, we construct **ReflectV**, a visual reflective dataset for multi-turn supervision that explicitly contains reflection triggers, region-based verification actions, and answer revision grounded in visual evidence. Experiments on both general vision-language benchmarks and representative vision-language reasoning benchmarks show that MIRROR improves correctness and reduces visual hallucinations, demonstrating the value of training reflection as an evidence-seeking, region-aware verification process rather than a purely textual revision step.

cs.CV

AdaptMMBench: Benchmarking Adaptive Multimodal Reasoning for Mode Selection and Reasoning Process

Adaptive multimodal reasoning has emerged as a promising frontier in Vision-Language Models (VLMs), aiming to dynamically modulate between tool-augmented visual reasoning and text reasoning to enhance both effectiveness and efficiency. However, existing evaluations rely on static difficulty labels and simplistic metrics, which fail to capture the dynamic nature of difficulty relative to varying model capacities. Consequently, they obscure the distinction between adaptive mode selection and general performance while neglecting fine-grained process analyses. In this paper, we propose AdaptMMBench, a comprehensive benchmark for adaptive multimodal reasoning across five domains: real-world, OCR, GUI, knowledge, and math, encompassing both direct perception and complex reasoning tasks. AdaptMMBench utilizes a Matthews Correlation Coefficient (MCC) metric to evaluate the selection rationality of different reasoning modes, isolating this meta-cognition ability by dynamically identifying task difficulties based on models' capability boundaries. Moreover, AdaptMMBench facilitates multi-dimensional process evaluation across key step coverage, tool effectiveness, and computational efficiency. Our evaluation reveals that while adaptive mode selection scales with model capacity, it notably decouples from final accuracy. Conversely, key step coverage aligns with performance, though tool effectiveness remains highly inconsistent across model architectures.

cs.CV

Rethinking the Encoding and Annotating of 3D Bounding Box: Corner-Aware 3D Object Detection from Point Clouds

Center-aligned regression remains dominant in LiDAR-based 3D object detection, yet it suffers from fundamental instability: object centers often fall in sparse or empty regions of the bird's-eye-view (BEV) due to the front-surface-biased nature of LiDAR point clouds, leading to noisy and inaccurate bounding box predictions. To circumvent this limitation, we revisit bounding box representation and propose corner-aligned regression, which shifts the prediction target from unstable centers to geometrically informative corners that reside in dense, observable regions. Leveraging the inherent geometric constraints among corners and image 2D boxes, partial parameters of 3D bounding boxes can be recovered from corner annotations, enabling a weakly supervised paradigm without requiring complete 3D labels. We design a simple yet effective corner-aware detection head that can be plugged into existing detectors. Experiments on KITTI show our method improves performance by 3.5% AP over center-based baseline, and achieves 83% of fully supervised accuracy using only BEV corner clicks, demonstrating the effectiveness of our corner-aware regression strategy.

cs.CV

Composition-Incremental Learning for Compositional Generalization

Compositional generalization has achieved substantial progress in computer vision on pre-collected training data. Nonetheless, real-world data continually emerges, with possible compositions being nearly infinite, long-tailed, and not entirely visible. Thus, an ideal model is supposed to gradually improve the capability of compositional generalization in an incremental manner. In this paper, we explore Composition-Incremental Learning for Compositional Generalization (CompIL) in the context of the compositional zero-shot learning (CZSL) task, where models need to continually learn new compositions, intending to improve their compositional generalization capability progressively. To quantitatively evaluate CompIL, we develop a benchmark construction pipeline leveraging existing datasets, yielding MIT-States-CompIL and C-GQA-CompIL. Furthermore, we propose a pseudo-replay framework utilizing a visual synthesizer to synthesize visual representations of learned compositions and a linguistic primitive distillation mechanism to maintain aligned primitive representations across the learning process. Extensive experiments demonstrate the effectiveness of the proposed framework.

cs.CV

Modality Alignment across Trees on Heterogeneous Hyperbolic Manifolds

Modality alignment is critical for vision-language models (VLMs) to effectively integrate information across modalities. However, existing methods extract hierarchical features from text while representing each image with a single feature, leading to asymmetric and suboptimal alignment. To address this, we propose Alignment across Trees, a method that constructs and aligns tree-like hierarchical features for both image and text modalities. Specifically, we introduce a semantic-aware visual feature extraction framework that applies a cross-attention mechanism to visual class tokens from intermediate Transformer layers, guided by textual cues to extract visual features with coarse-to-fine semantics. We then embed the feature trees of the two modalities into hyperbolic manifolds with distinct curvatures to effectively model their hierarchical structures. To align across the heterogeneous hyperbolic manifolds with different curvatures, we formulate a KL distance measure between distributions on heterogeneous manifolds, and learn an intermediate manifold for manifold alignment by minimizing the distance. We prove the existence and uniqueness of the optimal intermediate manifold. Experiments on taxonomic open-set classification tasks across multiple image datasets demonstrate that our method consistently outperforms strong baselines under few-shot and cross-domain settings.

cs.CV

GUI Knowledge Bench: Revealing the Knowledge Gap of VLMs in GUI Tasks

Vision language models (VLMs) have advanced graphical user interface (GUI) task automation but still lag behind humans. We hypothesize this gap stems from missing core GUI knowledge, which existing training schemes (such as supervised fine tuning and reinforcement learning) alone cannot fully address. By analyzing common failure patterns in GUI task execution, we distill GUI knowledge into three dimensions: (1) interface knowledge about widget functions, layout semantics, and system states; (2) interaction knowledge about GUI interaction types and effects; and (3) procedure knowledge of task objectives and workflow sequences. We further introduce GUI Knowledge Bench, a benchmark with multiple-choice and yes/no questions across six platforms (Web, Android, MacOS, Windows, Linux, IOS) and 292 applications. Our evaluation indicates that current VLMs are generally aware of the functions of individual widgets, but lack the GUI-specific knowledge required to track system states, adhere to GUI interaction conventions, and assess task completion progress. Experiments on real-world GUI tasks further validate the close link between GUI knowledge and task success. By providing a structured framework for assessing GUI knowledge, our work supports the selection of VLMs with greater potential prior to downstream training and provides insights for building more capable GUI agents.

cs.AI

Multi-Step Reasoning for Embodied Question Answering via Tool Augmentation

Embodied Question Answering (EQA) requires agents to explore 3D environments to obtain observations and answer questions related to the scene. Existing methods leverage VLMs to directly explore the environment and answer questions without explicit thinking or planning, which limits their reasoning ability and results in excessive or inefficient exploration as well as ineffective responses. In this paper, we introduce ToolEQA, an agent that integrates external tools with multi-step reasoning, where external tools can provide more useful information for completing the task, helping the model derive better exploration directions in the next step of reasoning and thus obtaining additional effective information. This enables ToolEQA to generate more accurate responses with a shorter exploration distance. To enhance the model's ability for tool-usage and multi-step reasoning, we further design a novel EQA data generation pipeline that automatically constructs large-scale EQA tasks with reasoning trajectories and corresponding answers. Based on the pipeline, we collect the EQA-RT dataset that contains about 18K tasks, divided into a training set EQA-RT-Train, and two test sets EQA-RT-Seen (scenes overlapping with the training set) and EQA-RT-Unseen (novel scenes). Experiments on EQA-RT-Seen and EQA-RT-Unseen show that ToolEQA improves the success rate by 9.2~20.2% over state-of-the-art baselines, while outperforming the zero-shot ToolEQA by 10% in success rate. In addition, ToolEQA also achieves state-of-the-art performance on the HM-EQA, OpenEQA, and EXPRESS-Bench datasets, demonstrating its generality. Our homepage see https://tooleqa.github.io.

cs.AI

Beyond the Seen: Bounded Distribution Estimation for Open-Vocabulary Learning

Open-vocabulary learning requires modeling the data distribution in open environments, which consists of both seen-class and unseen-class data. Existing methods estimate the distribution in open environments using seen-class data, where the absence of unseen classes makes the estimation error inherently unidentifiable. Intuitively, learning beyond the seen classes is crucial for distribution estimation to bound the estimation error. We theoretically demonstrate that the distribution can be effectively estimated by generating unseen-class data, through which the estimation error is upper-bounded. Building on this theoretical insight, we propose a novel open-vocabulary learning method, which generates unseen-class data for estimating the distribution in open environments. The method consists of a class-domain-wise data generation pipeline and a distribution alignment algorithm. The data generation pipeline generates unseen-class data under the guidance of a hierarchical semantic tree and domain information inferred from the seen-class data, facilitating accurate distribution estimation. With the generated data, the distribution alignment algorithm estimates and maximizes the posterior probability to enhance generalization in open-vocabulary learning. Extensive experiments on $11$ datasets demonstrate that our method outperforms baseline approaches by up to $14\%$, highlighting its effectiveness and superiority.

cs.CV

Efficient Multi-turn RL for GUI Agents via Decoupled Training and Adaptive Data Curation

Vision-language model (VLM) based GUI agents show promise for automating complex desktop and mobile tasks, but face significant challenges in applying reinforcement learning (RL): (1) slow multi-turn interactions with GUI environments for policy rollout, and (2) insufficient high-quality agent-environment interactions for policy learning. To address these challenges, we propose DART, a Decoupled Agentic RL Training framework for GUI agents, which coordinates heterogeneous modules in a highly decoupled manner. DART separates the training system into four asynchronous modules: environment cluster, rollout service, data manager, and trainer. This design enables non-blocking communication, asynchronous training, rollout-wise trajectory sampling, and per-worker model synchronization, significantly improving the system efficiency: 1.6*GPU utilization for rollout, 1.9* training throughput, and 5.5* environment utilization. To facilitate effective learning from abundant samples, we introduce an adaptive data curation scheme: (1) pre-collecting successful trajectories for challenging tasks to supplement sparse success in online sampling; (2) dynamically adjusting rollout numbers and trajectory lengths based on task difficulty; (3) training selectively on high-entropy steps to prioritize critical decisions; (4) stabilizing learning via truncated importance sampling for policy mismatch between policy rollout and updating. On the OSWorld benchmark, DART-GUI-7B achieves a 42.13% task success rate, a 14.61% absolute gain over the base model, and 7.34% higher than open-source SOTA. We will fully open-source our training framework, data, and model checkpoints via computer-use-agents.github.io/dart-gui, which we believe is a timely contribution to the open-source community of agentic RL training.

cs.LG

Adaptive Model Ensemble for Continual Learning

Model ensemble is an effective strategy in continual learning, which alleviates catastrophic forgetting by interpolating model parameters, achieving knowledge fusion learned from different tasks. However, existing model ensemble methods usually encounter the knowledge conflict issue at task and layer levels, causing compromised learning performance in both old and new tasks. To solve this issue, we propose meta-weight-ensembler that adaptively fuses knowledge of different tasks for continual learning. Concretely, we employ a mixing coefficient generator trained via meta-learning to generate appropriate mixing coefficients for model ensemble to address the task-level knowledge conflict. The mixing coefficient is individually generated for each layer to address the layer-level knowledge conflict. In this way, we learn the prior knowledge about adaptively accumulating knowledge of different tasks in a fused model, achieving efficient learning in both old and new tasks. Meta-weight-ensembler can be flexibly combined with existing continual learning methods to boost their ability of alleviating catastrophic forgetting. Experiments on multiple continual learning datasets show that meta-weight-ensembler effectively alleviates catastrophic forgetting and achieves state-of-the-art performance.

cs.CV

Long-Horizon Visual Imitation Learning via Plan and Code Reflection

Learning from long-horizon demonstrations with complex action sequences presents significant challenges for visual imitation learning, particularly in understanding temporal relationships of actions and spatial relationships between objects. In this paper, we propose a new agent framework that incorporates two dedicated reflection modules to enhance both plan and code generation. The plan generation module produces an initial action sequence, which is then verified by the plan reflection module to ensure temporal coherence and spatial alignment with the demonstration video. The code generation module translates the plan into executable code, while the code reflection module verifies and refines the generated code to ensure correctness and consistency with the generated plan. These two reflection modules jointly enable the agent to detect and correct errors in both the plan generation and code generation, improving performance in tasks with intricate temporal and spatial dependencies. To support systematic evaluation, we introduce LongVILBench, a benchmark comprising 300 human demonstrations with action sequences of up to 18 steps. LongVILBench emphasizes temporal and spatial complexity across multiple task types. Experimental results demonstrate that existing methods perform poorly on this benchmark, whereas our new framework establishes a strong baseline for long-horizon visual imitation learning.

cs.RO

Curvature Learning for Generalization of Hyperbolic Neural Networks

Hyperbolic neural networks (HNNs) have demonstrated notable efficacy in representing real-world data with hierarchical structures via exploiting the geometric properties of hyperbolic spaces characterized by negative curvatures. Curvature plays a crucial role in optimizing HNNs. Inappropriate curvatures may cause HNNs to converge to suboptimal parameters, degrading overall performance. So far, the theoretical foundation of the effect of curvatures on HNNs has not been developed. In this paper, we derive a PAC-Bayesian generalization bound of HNNs, highlighting the role of curvatures in the generalization of HNNs via their effect on the smoothness of the loss landscape. Driven by the derived bound, we propose a sharpness-aware curvature learning method to smooth the loss landscape, thereby improving the generalization of HNNs. In our method, we design a scope sharpness measure for curvatures, which is minimized through a bi-level optimization process. Then, we introduce an implicit differentiation algorithm that efficiently solves the bi-level optimization by approximating gradients of curvatures. We present the approximation error and convergence analyses of the proposed method, showing that the approximation error is upper-bounded, and the proposed method can converge by bounding gradients of HNNs. Experiments on four settings: classification, learning from long-tailed data, learning from noisy data, and few-shot learning show that our method can improve the performance of HNNs.

cs.LG