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Yuner Zhang

Publications and source records attributed to Yuner Zhang.

9 recordsLinked to original sources

Automated Multi-Agent Organization Design: From Architecture Search to Organizational Learning

Agentic system design is increasingly shifting from hand-crafted prompts and workflows toward automated search over agentic programs and interaction structures, with multi-agent systems receiving growing attention. Yet a central question remains unresolved: when does an automatically generated multi-agent structure exhibit a functionally meaningful division of responsibility? We argue that automated multi-agent design should move beyond searching for effective architectures toward identifying which responsibilities are functionally necessary, how they should be allocated, and when they should change. To explore this, we propose Automated Multi-Agent Organization Design (AMOD), which treats organization itself as a first-class design object, explicitly modeling how agent teams are composed, what functional responsibilities the agents assume, how they coordinate, and how collective decisions are made. We formulate AMOD as an execution-driven design loop. For each task, an automated designer instantiates an organization by assigning functional responsibilities and coordination rules to a set of agents. After execution, task outcomes, intermediate artifacts, and interaction traces are examined to identify which responsibilities may be missing, duplicated, or ineffective, and the organization is revised accordingly. We also propose testing discovered responsibilities by removing them, replacing them with generic roles, or changing their assignment under matched resource budgets, with complementary evaluations. AMOD provides a principled foundation for evidence-based and adaptive multi-agent organization design.

cs.AI↗

UniMetric: Universal Metric Scale Recovery for Visual Geometry Foundation Models

Recent advances in multimodal foundation models, exemplified by GPT-6 Astra, raise the prospect of general-purpose embodied reasoning and planning. Using Internet videos for embodied pretraining calls for reliable physical-scale annotations. Yet visual geometry foundation models often recover scene structure and camera motion without reliable metric scale. We show that uncertain size priors of familiar objects can jointly constrain a reconstruction's shared scale. Building on this insight, we present UniMetric, a universal and training-free metric scale recovery framework for geometry foundation models, without additional sensors or task-specific metric supervision. Specifically, Metric Prior Acquisition elicits object height intervals from a vision-language model. Semantic-Geometric Alignment measures reconstructed object heights along the estimated support-surface normal in each frame and converts the priors into scale intervals. Global Scale Recovery reconciles these intervals through a convex objective, yielding a jointly feasible scale when they overlap and a unique compromise otherwise. The estimated sequence-level scale is applied uniformly to reconstructed points and camera translations. Controlled experiments with real VLM priors show that combining observations improves scale accuracy with exact relative object heights. To evaluate metric accuracy on GFM reconstructions without ground-truth scale alignment, we introduce MetricBench, covering twelve embodied, driving, and roadside subsets with sensor-derived ground truth. Across nine geometry foundation models, UniMetric reduces mean depth Abs Rel, reconstruction Chamfer distance, and trajectory error by 54.2%, 83.8%, and 65.6%, respectively, improving every model on all three tasks at the suite level. We release the UniMetric code and MetricBench data.

cs.CV↗

Geometric Similarity in VLM Low-Level Vision Representations

Vision-language models (VLMs) have emerged as powerful candidates for universal vision backbones, with representative architectures including autoregressive (AR) models and diffusion transformers (DiTs). Yet, adapting them efficiently for all-in-one low-level image restoration remains a challenge. Crucially, the field lacks an understanding of how VLMs organize hidden-layer representations and whether these structurally distinct paradigms share a common geometric organization for pixel-level perception. Such shared organization is a prerequisite for building highly transferable, unified restoration VLMs and adapters. In this paper, we systematically investigate representational similarity across 24 low-level tasks spanning 5 categories. We propose GeoSim, a unified four-level framework that analyzes task-conditioned representations from global similarity, local geometry, sparse feature decomposition, and topological verification perspectives. Our formulation applies to the analysis of hidden states in AR models and feature maps in DiTs across same- and cross-task/model settings. Our results reveal the organizing principles of low-level visual representations while exposing their limits in cross-task and cross-model agreement. Ultimately, GeoSim provides an interpretability lens for probing latent transferability in low-level vision and diagnosing model limitations in task- or model-specific scenarios.

cs.CV↗

ARSTAG: An Agentic Real2Sim2Real System for Task-Specific Robot Data Generation

Adapting visuomotor policies to new manipulation tasks often requires substantial manual engineering or teleoperated data collection. Simulation can provide task-specific data at scale, but constructing the scene, designing expert behavior, and configuring data generation still require significant per-task effort. We present ARSTAG, an agentic Real2Sim2Real system that turns a single RGB image and a natural-language instruction directly into robot policy-learning data. A hierarchy of language agents constructs a task-scoped simulation scene, generates robot-feasible demonstrations, and expands the training distribution through task-consistent randomization, while a coordinator agent manages cross-stage feedback and recovery. Across seven manipulation tasks spanning grasping, placement, and stacking, the ARSTAG-generated demonstrations enable sim-to-real transfer of three visuomotor policy architectures to a dual-arm robot, with pi0.5 achieving an average real-world success rate of 74.6%. Ablations show that task-consistent randomization substantially improves robustness, and policy performance increases with generated dataset size. Project webpage: https://boweili666.github.io/ARSTAG/.

cs.RO↗

ChronoVision: Temporal Reasoning via Latent State Reconstruction

Multimodal large language models excel at passive perception but struggle with complex visual cognitive tasks requiring multi-step temporal reasoning. This degradation largely stems from the inherent ambiguity of language-based reasoning, which often fails to accurately articulate continuous visual transformations. To address this, we propose ChronoVision, a multimodal framework designed to align visual logic with latent imagery. During supervised fine-tuning, a Reconstructive Visual Head predicts the latent representation of the final transformed state, while an ROI Attention Locating module focuses the model on key visual evidence via semantic span queries. In post-training, we apply reinforcement learning with an implicit process grounding mechanism, guided by a composite reward function that evaluates outcome correctness, latent process alignment, and unsupervised visual focus. Furthermore, we introduce Vbvr-VQA, a novel dataset that evaluates temporal tracking by reformulating video reasoning into a strict image-ordering task. Experiments demonstrate that ChronoVision achieves state-of-the-art performance on Vbvr-VQA with 74.8% in-domain and 71.6% out-of-domain accuracy, alongside a strong 55.0% accuracy on IntPhys2, a highly challenging cross-domain benchmark.

cs.CV↗

Motion Planning with Model-Based Diffusion via Constraint Optimization and Adaptive Scheduling

Single-Robot Motion Planning (SRMP) in highly non-convex constrained environments, where robots must satisfy collision-free guarantees, dynamic feasibility, and task-related constraints, is challenging under complex constraints and computational limits. Recent Model-Based Diffusion (MBD) approaches recast the SRMP as trajectory optimization that samples from a posterior over trajectories, using known dynamics, and analytically estimates the score function from rollout samples to guide diffusion denoising toward a low-cost, clean trajectory without demonstration learning. While existing works further adapt MBD to constrained environments and showcase promising performance, they are still limited by (1) enforcing safety either via soft feasibility diffusion priors or hard projection operators, but lack a unified framework to integrate both, and (2) fixing safety enforcement to neglect the changing of diffusion scheduling. Therefore, we introduce Model-Based Diffusion via Constraint Optimization and Adaptive Scheduling (MD-COAS) for SRMP that unifies the inexact Augmented Lagrangian Method (iALM) soft diffusion prior with a Convex Feasible Set (CFS)-based hard projection operator, and adaptively schedules and co-optimizes safety enforcement, along with diffusion scheduling. Experiments demonstrate that our method achieves higher safety \& success rates, faster convergence, and lower final costs than baseline planners on randomly generated highly non-convex 2D benchmarks and a 7-DoF robot arm avoidance task.

cs.RO↗

Long-SCOPE: Fully Sparse Long-Range Cooperative 3D Perception

Cooperative 3D perception via Vehicle-to-Everything communication is a promising paradigm for enhancing autonomous driving, offering extended sensing horizons and occlusion resolution. However, the practical deployment of existing methods is hindered at long distances by two critical bottlenecks: the quadratic computational scaling of dense BEV representations and the fragility of feature association mechanisms under significant observation and alignment errors. To overcome these limitations, we introduce Long-SCOPE, a fully sparse framework designed for robust long-distance cooperative 3D perception. Our method features two novel components: a Geometry-guided Query Generation module to accurately detect small, distant objects, and a learnable Context-Aware Association module that robustly matches cooperative queries despite severe positional noise. Experiments on the V2X-Seq and Griffin datasets validate that Long-SCOPE achieves state-of-the-art performance, particularly in challenging 100-150 m long-range settings, while maintaining highly competitive computation and communication costs.

cs.CV↗

Griffin: Aerial-Ground Cooperative Detection and Tracking Dataset and Benchmark

While cooperative perception can overcome the limitations of single-vehicle systems, the practical implementation of vehicle-to-vehicle and vehicle-to-infrastructure systems is often impeded by significant economic barriers. Aerial-ground cooperation (AGC), which pairs ground vehicles with drones, presents a more economically viable and rapidly deployable alternative. However, this emerging field has been held back by a critical lack of high-quality public datasets and benchmarks. To bridge this gap, we present \textit{Griffin}, a comprehensive AGC 3D perception dataset, featuring over 250 dynamic scenes (37k+ frames). It incorporates varied drone altitudes (20-60m), diverse weather conditions, realistic drone dynamics via CARLA-AirSim co-simulation, and critical occlusion-aware 3D annotations. Accompanying the dataset is a unified benchmarking framework for cooperative detection and tracking, with protocols to evaluate communication efficiency, altitude adaptability, and robustness to communication latency, data loss and localization noise. By experiments through different cooperative paradigms, we demonstrate the effectiveness and limitations of current methods and provide crucial insights for future research. The dataset and codes are available at https://github.com/wang-jh18-SVM/Griffin.

cs.CV↗

SparseCoop: Cooperative Perception with Kinematic-Grounded Queries

Cooperative perception is critical for autonomous driving, overcoming the inherent limitations of a single vehicle, such as occlusions and constrained fields-of-view. However, current approaches sharing dense Bird's-Eye-View (BEV) features are constrained by quadratically-scaling communication costs and the lack of flexibility and interpretability for precise alignment across asynchronous or disparate viewpoints. While emerging sparse query-based methods offer an alternative, they often suffer from inadequate geometric representations, suboptimal fusion strategies, and training instability. In this paper, we propose SparseCoop, a fully sparse cooperative perception framework for 3D detection and tracking that completely discards intermediate BEV representations. Our framework features a trio of innovations: a kinematic-grounded instance query that uses an explicit state vector with 3D geometry and velocity for precise spatio-temporal alignment; a coarse-to-fine aggregation module for robust fusion; and a cooperative instance denoising task to accelerate and stabilize training. Experiments on V2X-Seq and Griffin datasets show SparseCoop achieves state-of-the-art performance. Notably, it delivers this with superior computational efficiency, low transmission cost, and strong robustness to communication latency. Code is available at https://github.com/wang-jh18-SVM/SparseCoop.

cs.CV↗