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Yunfei Liu

Publications and source records attributed to Yunfei Liu.

At least 19 recordsLinked to original sources

TransRetrieval: Scaling Up Transformer-Based Retrieval for Industrial Recommendation

Applying scaling laws to recommendation retrieval is hindered by feature heterogeneity: naively stacking Transformer layers yields diminishing returns because heterogeneous fields produce severe token-norm divergence. We present TransRetrieval, a Transformer-based retrieval framework that scales with both computational budget and cross-domain data. The key enabler is (1) weighted average aggregation, which restores the homogeneous-token assumption Transformers rely on. Building on this, we introduce (2) target token compression that cuts per-candidate FLOPs by 85% while preserving cross-attention expressiveness, and (3) position-style domain embeddings that unify multiple domains at negligible additional cost, turning cross-domain data into a scaling asset. On a 40-billion-interaction industrial dataset and the public KuaiRand benchmark, scaling compute from 0.1 to 2 MFLOPs per target yields +19.3/+22.2 pt Recall@2000, confirming robust log-linear scaling. In online A/B tests, TransRetrieval lifts platform revenue by 2.53% under the same end-to-end latency constraint as the production baseline.

cs.IR

Towards Semantic Internet of Everything in the Age of Agentic AI

Semantic communication improves task effectiveness by transmitting task-relevant information. However, most existing schemes remain organized as task-specific, end-to-end pipelines, which are difficult to reuse across models, applications, and deployment environments. Against this background, we propose the Semantic Internet of Everything (SIoE), a composable service architecture that represents heterogeneous communication and artificial intelligence (AI) functions as capability-profiled services and coordinates them according to application objectives. SIoE comprises three planes: a task and service plane, an agentic orchestration plane, and a semantic capability plane. In this framework, task requirements are captured via a semantic service-level agreement (SLA), while an agentic planner discovers and composes candidate capabilities under deterministic compatibility, resource, privacy, and policy validation. Feedback from the communication, semantic, and task levels enables continuous adaptation and replanning. A lightweight vehicle-to-everything case study illustrates profile-grounded capability planning under explicit service constraints. The results demonstrate the feasibility of decoupling service objectives from fixed communication implementations and also highlight key open challenges, including semantic SLA design, capability interoperability, scalable planning, and trustworthy execution.

eess.SP

GRAPE: Graduated Routing for Articulated Portrait mesh Estimation

Articulated portrait mesh estimation is fundamental to 3D understanding, avatar generation, and immersive interaction. Existing approaches primarily rely on 3D Morphable Models (3DMMs). However, face-centric models suffer from the "floating head" assumption, conflating head pose with global rotation due to the lack of neck kinematics. Conversely, body-centric models lack high-fidelity facial expression capabilities. Furthermore, current methods struggle to disentangle jaw articulation from expression blendshapes, often over-relying on expressions for mouth opening. These limitations make monocular portrait recovery difficult across representation, supervision, and anatomical parameter estimation. To address these limitations, we introduce GRAPE(Graduated Routing for Articulated Portrait mesh Estimation). We build a Portrait Parametric Model (PPM) with an explicit torso-to-head kinematic chain and a canonical injection step to merge FLAME and the SMPL-X torso. We propose a Progressive Anatomical Alignment (PAA) network, which is composed of a pretrained portrait encoder, a Graduated-Mask Router, and coarse-to-fine experts that follow the portrait anatomical prior. We then train this network with multi-source supervision that combines sparse anatomical keypoints, feature distillation, foreground mask constraints, and relative geometry constraints. Experiments show that GRAPE improves portrait mesh recovery quality, pose alignment, and jaw--expression disentanglement over prior methods. We also demonstrate that our method can benefit the downstream tasks of audio-driven talking-head generation and 3D portrait generation.

cs.CV

Full-field prediction for engineering-scale three-dimensional aircraft with multigrid-hierarchical learning

High-fidelity computational fluid dynamics is essential for aerospace design, but engineering-scale simulations of practical three-dimensional aircraft remain computationally expensive. Learning-based flow-field initialization can improve efficiency by reducing the numerical distance between the initial and converged solutions, yet existing deep learning approaches remain difficult to scale to large three-dimensional aircraft flows with multiscale regional heterogeneity. Most prior studies therefore focus on two-dimensional problems, surface quantities, integral aerodynamic coefficients, or simplified three-dimensional cases with limited grid resolution.Here we propose MHLF, a multigrid-hierarchical learning framework for accelerating engineering-scale aircraft flow simulations while preserving high-fidelity numerical accuracy. MHLF combines a topologically consistent geometric multigrid representation with a hierarchical strategy that captures regional flow heterogeneity during both prediction and subsequent CFD correction. Across three engineering-scale aircraft cases spanning Mach 0.15 to 6.0 and covering subsonic, transonic and supersonic regimes, MHLF accelerates convergence without sacrificing flow-field accuracy, achieving a 3 to 8 times efficiency improvement over conventional initialization. These results demonstrate practical full-flow-field prediction for large three-dimensional aircraft within the CFD domain and provide a foundation for data-driven acceleration of high-fidelity aircraft flow simulation.

physics.flu-dyn

FREE-Edit: Using Editing-aware Injection in Rectified Flow Models for Zero-shot Image-Driven Video Editing

Image-driven video editing aims to propagate edit contents from the modified first frame to the remaining frames. Existing methods usually invert the source video to noise using a pre-trained image-to-video (I2V) model and then guide the sampling process using the edited first frame. Generally, a popular choice for maintaining motion and layout from the source video is intervening in the denoising process by injecting attention during reconstruction. However, such injection often leads to unsatisfactory results, where excessive injection leads to conflicting semantics with the source video while insufficient injection brings limited source representation. Recognizing this, we propose an Editing-awaRE (REE) injection method to modulate the injection intensity of each token. Specifically, we first compute the pixel difference between the source and edited first frame to form a corresponding editing mask. Next, we track the editing area throughout the entire video by using optical flow to warp the first-frame mask. Then, editing-aware feature injection intensity for each token is generated accordingly, where injection is not conducted in editing areas. Building upon REE injection, we further propose a zero-shot image-driven video editing framework with recent-emerging rectified-Flow models, dubbed FREE-Edit. Without fine-tuning or training, our FREE-Edit demonstrates effectiveness in various image-driven video editing scenarios, showing its capability to produce higher-quality outputs compared with existing techniques. Project page: https://free-edit.github.io/page/.

cs.CV

PEAR: Pixel-aligned Expressive humAn mesh Recovery

Reconstructing detailed 3D human meshes from a single in-the-wild image remains a fundamental challenge in computer vision. Existing SMPLX-based methods often suffer from slow inference, produce only coarse body poses, and exhibit misalignments or unnatural artifacts in fine-grained regions such as the face and hands. These issues make current approaches difficult to apply to downstream tasks. To address these challenges, we propose PEAR-a fast and robust framework for pixel-aligned expressive human mesh recovery. PEAR explicitly tackles three major limitations of existing methods: slow inference, inaccurate localization of fine-grained human pose details, and insufficient facial expression capture. Specifically, to enable real-time SMPLX parameter inference, we depart from prior designs that rely on high resolution inputs or multi-branch architectures. Instead, we adopt a clean and unified ViT-based model capable of recovering coarse 3D human geometry. To compensate for the loss of fine-grained details caused by this simplified architecture, we introduce pixel-level supervision to optimize the geometry, significantly improving the reconstruction accuracy of fine-grained human details. To make this approach practical, we further propose a modular data annotation strategy that enriches the training data and enhances the robustness of the model. Overall, PEAR is a preprocessing-free framework that can simultaneously infer EHM-s (SMPLX and scaled-FLAME) parameters at over 100 FPS. Extensive experiments on multiple benchmark datasets demonstrate that our method achieves substantial improvements in pose estimation accuracy compared to previous SMPLX-based approaches. Project page: https://wujh2001.github.io/PEAR

cs.CV

LLM4Fluid: Large Language Models as Generalizable Neural Solvers for Fluid Dynamics

Deep learning has emerged as a promising paradigm for spatio-temporal modeling of fluid dynamics. However, existing approaches often suffer from limited generalization to unseen flow conditions and typically require retraining when applied to new scenarios. In this paper, we present LLM4Fluid, a spatio-temporal prediction framework that leverages Large Language Models (LLMs) as generalizable neural solvers for fluid dynamics. The framework first compresses high-dimensional flow fields into a compact latent space via reduced-order modeling enhanced with a physics-informed disentanglement mechanism, effectively mitigating spatial feature entanglement while preserving essential flow structures. A pretrained LLM then serves as a temporal processor, autoregressively predicting the dynamics of physical sequences with time series prompts. To bridge the modality gap between prompts and physical sequences, which can otherwise degrade prediction accuracy, we propose a dedicated modality alignment strategy that resolves representational mismatch and stabilizes long-term prediction. Extensive experiments across diverse flow scenarios demonstrate that LLM4Fluid functions as a robust and generalizable neural solver without retraining, achieving state-of-the-art accuracy while exhibiting powerful zero-shot and in-context learning capabilities. Code and datasets are publicly available at https://github.com/qisongxiao/LLM4Fluid.

cs.LG

MANGO:Natural Multi-speaker 3D Talking Head Generation via 2D-Lifted Enhancement

Current audio-driven 3D head generation methods mainly focus on single-speaker scenarios, lacking natural, bidirectional listen-and-speak interaction. Achieving seamless conversational behavior, where speaking and listening states transition fluidly remains a key challenge. Existing 3D conversational avatar approaches rely on error-prone pseudo-3D labels that fail to capture fine-grained facial dynamics. To address these limitations, we introduce a novel two-stage framework MANGO, which leveraging pure image-level supervision by alternately training to mitigate the noise introduced by pseudo-3D labels, thereby achieving better alignment with real-world conversational behaviors. Specifically, in the first stage, a diffusion-based transformer with a dual-audio interaction module models natural 3D motion from multi-speaker audio. In the second stage, we use a fast 3D Gaussian Renderer to generate high-fidelity images and provide 2D-level photometric supervision for the 3D motions through alternate training. Additionally, we introduce MANGO-Dialog, a high-quality dataset with over 50 hours of aligned 2D-3D conversational data across 500+ identities. Extensive experiments demonstrate that our method achieves exceptional accuracy and realism in modeling two-person 3D dialogue motion, significantly advancing the fidelity and controllability of audio-driven talking heads.

cs.CV

LEMAS: Large A 150K-Hour Large-scale Extensible Multilingual Audio Suite with Generative Speech Models

We present the LEMAS-Dataset, which, to our knowledge, is currently the largest open-source multilingual speech corpus with word-level timestamps. Covering over 150,000 hours across 10 major languages, LEMAS-Dataset is constructed via a efficient data processing pipeline that ensures high-quality data and annotations. To validate the effectiveness of LEMAS-Dataset across diverse generative paradigms, we train two benchmark models with distinct architectures and task specializations on this dataset. LEMAS-TTS, built upon a non-autoregressive flow-matching framework, leverages the dataset's massive scale and linguistic diversity to achieve robust zero-shot multilingual synthesis. Our proposed accent-adversarial training and CTC loss mitigate cross-lingual accent issues, enhancing synthesis stability. Complementarily, LEMAS-Edit employs an autoregressive decoder-only architecture that formulates speech editing as a masked token infilling task. By exploiting precise word-level alignments to construct training masks and adopting adaptive decoding strategies, it achieves seamless, smooth-boundary speech editing with natural transitions. Experimental results demonstrate that models trained on LEMAS-Dataset deliver high-quality synthesis and editing performance, confirming the dataset's quality. We envision that this richly timestamp-annotated, fine-grained multilingual corpus will drive future advances in prompt-based speech generation systems.

cs.SD

MelTok: 2D Tokenization for Single-Codebook Audio Compression

Large Audio Language Models (LALMs) have emerged with strong performance across diverse audio understanding tasks and can be further enhanced by neural audio codecs. Transitioning from multi-layer residual vector quantizers to a single-layer quantizer has been shown to facilitate more efficient downstream language models decoding. However, the ability of a single codebook to capture fine-grained acoustic details remains limited, as the frequency-variant nature of 1D tokenizers leads to redundancy. To address this issue, we propose MelTok, a two-dimensional (2D) tokenizer that effectively compresses acoustic details of 44.1 KHz audio into a single codebook. The tokenizer encodes audio into a more compact representation than one-dimensional tokenizers. Furthermore, to recover audio from mel-spectrogram tokens, we propose a token-based vocoder. Both objective and subjective evaluations demonstrate that MelTok achieves quality comparable to multi-codebook codecs and outperforms existing state-of-the-art neural codecs with a single codebook on high-fidelity audio reconstruction. By preserving acoustic details, MelTok offers a strong representation for downstream understanding tasks.

cs.SD

EMind: A Foundation Model for Multi-task Electromagnetic Signals Understanding

Deep understanding of electromagnetic signals is fundamental to dynamic spectrum management, intelligent transportation, autonomous driving and unmanned vehicle perception. The field faces challenges because electromagnetic signals differ greatly from text and images, showing high heterogeneity, strong background noise and complex joint time frequency structure, which prevents existing general models from direct use. Electromagnetic communication and sensing tasks are diverse, current methods lack cross task generalization and transfer efficiency, and the scarcity of large high quality datasets blocks the creation of a truly general multitask learning framework. To overcome these issue, we introduce EMind, an electromagnetic signals foundation model that bridges large scale pretraining and the unique nature of this modality. We build the first unified and largest standardized electromagnetic signal dataset covering multiple signal types and tasks. By exploiting the physical properties of electromagnetic signals, we devise a length adaptive multi-signal packing method and a hardware-aware training strategy that enable efficient use and representation learning from heterogeneous multi-source signals. Experiments show that EMind achieves strong performance and broad generalization across many downstream tasks, moving decisively from task specific models to a unified framework for electromagnetic intelligence. The code is available at: https://github.com/GabrielleTse/EMind.

eess.SP

UI-Venus Technical Report: Building High-performance UI Agents with RFT

We present UI-Venus, a native UI agent that takes only screenshots as input based on a multimodal large language model. UI-Venus achieves SOTA performance on both UI grounding and navigation tasks using only several hundred thousand high-quality training samples through reinforcement finetune (RFT) based on Qwen2.5-VL. Specifically, the 7B and 72B variants of UI-Venus obtain 94.1% / 50.8% and 95.3% / 61.9% on the standard grounding benchmarks, i.e., Screenspot-V2 / Pro, surpassing the previous SOTA baselines including open-source GTA1 and closed-source UI-TARS-1.5. To show UI-Venus's summary and planing ability, we also evaluate it on the AndroidWorld, an online UI navigation arena, on which our 7B and 72B variants achieve 49.1% and 65.9% success rate, also beating existing models. To achieve this, we introduce carefully designed reward functions for both UI grounding and navigation tasks and corresponding efficient data cleaning strategies. To further boost navigation performance, we propose Self-Evolving Trajectory History Alignment & Sparse Action Enhancement that refine historical reasoning traces and balances the distribution of sparse but critical actions, leading to more coherent planning and better generalization in complex UI tasks. Our contributions include the publish of SOTA open-source UI agents, comprehensive data cleaning protocols and a novel self-evolving framework for improving navigation performance, which encourage further research and development in the community. Code is available at https://github.com/inclusionAI/UI-Venus.

cs.CV

Bidding-Aware Retrieval for Multi-Stage Consistency in Online Advertising

Online advertising systems typically use a cascaded architecture to manage massive requests and candidate volumes, where the ranking stages allocate traffic based on eCPM (predicted CTR $\times$ Bid). With the increasing popularity of auto-bidding strategies, the inconsistency between the computationally sensitive retrieval stage and the ranking stages becomes more pronounced, as the former cannot access precise, real-time bids for the vast ad corpus. This discrepancy leads to sub-optimal platform revenue and advertiser outcomes. To tackle this problem, we propose Bidding-Aware Retrieval (BAR), a model-based retrieval framework that addresses multi-stage inconsistency by incorporating ad bid value into the retrieval scoring function. The core innovation is Bidding-Aware Modeling, incorporating bid signals through monotonicity-constrained learning and multi-task distillation to ensure economically coherent representations, while Asynchronous Near-Line Inference enables real-time updates to the embedding for market responsiveness. Furthermore, the Task-Attentive Refinement module selectively enhances feature interactions to disentangle user interest and commercial value signals. Extensive offline experiments and full-scale deployment across Alibaba's display advertising platform validated BAR's efficacy: 4.32% platform revenue increase with 22.2% impression lift for positively-operated advertisements.

cs.LG

GUAVA: Generalizable Upper Body 3D Gaussian Avatar

Reconstructing a high-quality, animatable 3D human avatar with expressive facial and hand motions from a single image has gained significant attention due to its broad application potential. 3D human avatar reconstruction typically requires multi-view or monocular videos and training on individual IDs, which is both complex and time-consuming. Furthermore, limited by SMPLX's expressiveness, these methods often focus on body motion but struggle with facial expressions. To address these challenges, we first introduce an expressive human model (EHM) to enhance facial expression capabilities and develop an accurate tracking method. Based on this template model, we propose GUAVA, the first framework for fast animatable upper-body 3D Gaussian avatar reconstruction. We leverage inverse texture mapping and projection sampling techniques to infer Ubody (upper-body) Gaussians from a single image. The rendered images are refined through a neural refiner. Experimental results demonstrate that GUAVA significantly outperforms previous methods in rendering quality and offers significant speed improvements, with reconstruction times in the sub-second range (0.1s), and supports real-time animation and rendering.

cs.CV

RIS-MAE: A Self-Supervised Modulation Classification Method Based on Raw IQ Signals and Masked Autoencoder

Automatic modulation classification (AMC) is a basic technology in intelligent wireless communication systems. It is important for tasks such as spectrum monitoring, cognitive radio, and secure communications. In recent years, deep learning methods have made great progress in AMC. However, mainstream methods still face two key problems. First, they often use time-frequency images instead of raw signals. This causes loss of key modulation features and reduces adaptability to different communication conditions. Second, most methods rely on supervised learning. This needs a large amount of labeled data, which is hard to get in real-world environments. To solve these problems, we propose a self-supervised learning framework called RIS-MAE. RIS-MAE uses masked autoencoders to learn signal features from unlabeled data. It takes raw IQ sequences as input. By applying random masking and reconstruction, it captures important time-domain features such as amplitude, phase, etc. This helps the model learn useful and transferable representations. RIS-MAE is tested on four datasets. The results show that it performs better than existing methods in few-shot and cross-domain tasks. Notably, it achieves high classification accuracy on previously unseen datasets with only a small number of fine-tuning samples, confirming its generalization ability and potential for real-world deployment.

eess.SP

Qffusion: Controllable Portrait Video Editing via Quadrant-Grid Attention Learning

This paper presents Qffusion, a dual-frame-guided framework for portrait video editing. Specifically, we consider a design principle of ``animation for editing'', and train Qffusion as a general animation framework from two still reference images while we can use it for portrait video editing easily by applying modified start and end frames as references during inference. Leveraging the powerful generative power of Stable Diffusion, we propose a Quadrant-grid Arrangement (QGA) scheme for latent re-arrangement, which arranges the latent codes of two reference images and that of four facial conditions into a four-grid fashion, separately. Then, we fuse features of these two modalities and use self-attention for both appearance and temporal learning, where representations at different times are jointly modeled under QGA. Our Qffusion can achieve stable video editing without additional networks or complex training stages, where only the input format of Stable Diffusion is modified. Further, we propose a Quadrant-grid Propagation (QGP) inference strategy, which enjoys a unique advantage on stable arbitrary-length video generation by processing reference and condition frames recursively. Through extensive experiments, Qffusion consistently outperforms state-of-the-art techniques on portrait video editing. Project page: https://qffusion.github.io/page/.

cs.CV

CanonSwap: High-Fidelity and Consistent Video Face Swapping via Canonical Space Modulation

Video face swapping aims to address two primary challenges: effectively transferring the source identity to the target video and accurately preserving the dynamic attributes of the target face, such as head poses, facial expressions, lip-sync, \etc. Existing methods mainly focus on achieving high-quality identity transfer but often fall short in maintaining the dynamic attributes of the target face, leading to inconsistent results. We attribute this issue to the inherent coupling of facial appearance and motion in videos. To address this, we propose CanonSwap, a novel video face-swapping framework that decouples motion information from appearance information. Specifically, CanonSwap first eliminates motion-related information, enabling identity modification within a unified canonical space. Subsequently, the swapped feature is reintegrated into the original video space, ensuring the preservation of the target face's dynamic attributes. To further achieve precise identity transfer with minimal artifacts and enhanced realism, we design a Partial Identity Modulation module that adaptively integrates source identity features using a spatial mask to restrict modifications to facial regions. Additionally, we introduce several fine-grained synchronization metrics to comprehensively evaluate the performance of video face swapping methods. Extensive experiments demonstrate that our method significantly outperforms existing approaches in terms of visual quality, temporal consistency, and identity preservation. Our project page are publicly available at https://luoxyhappy.github.io/CanonSwap/.

cs.CV

Astra: Toward General-Purpose Mobile Robots via Hierarchical Multimodal Learning

Modern robot navigation systems encounter difficulties in diverse and complex indoor environments. Traditional approaches rely on multiple modules with small models or rule-based systems and thus lack adaptability to new environments. To address this, we developed Astra, a comprehensive dual-model architecture, Astra-Global and Astra-Local, for mobile robot navigation. Astra-Global, a multimodal LLM, processes vision and language inputs to perform self and goal localization using a hybrid topological-semantic graph as the global map, and outperforms traditional visual place recognition methods. Astra-Local, a multitask network, handles local path planning and odometry estimation. Its 4D spatial-temporal encoder, trained through self-supervised learning, generates robust 4D features for downstream tasks. The planning head utilizes flow matching and a novel masked ESDF loss to minimize collision risks for generating local trajectories, and the odometry head integrates multi-sensor inputs via a transformer encoder to predict the relative pose of the robot. Deployed on real in-house mobile robots, Astra achieves high end-to-end mission success rate across diverse indoor environments.

cs.RO