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Yunhai Han

Publications and source records attributed to Yunhai Han.

17 recordsLinked to original sources

OmniTacTune: Policy-Agnostic Real-World RL for Tactile Residual Adaptation of Visual Policies

Visual policies learned from human videos, teleoperation, and robot demonstrations offer scalable motion priors, but often fail in contact-rich manipulation, where success significantly depends on local force and contact geometry. Tactile sensing provides these complementary signals, yet tactile data remain costly to collect and hard to generalize across sensors, robots, and tasks. We introduce OmniTacTune, a policy-agnostic real-world RL pipeline that adapts tactile feedback to pretrained visual policies through residual correction. OmniTacTune uses a two-stage design: it first bootstraps tactile-aware learning from autonomous base-policy rollouts, then learns a lightweight tactile residual policy through online interaction. Extensive experiments show that OmniTacTune generalizes across diverse contact-rich tasks, visual base policies, and tactile representations. Across four real-world contact-rich tasks, it improves visual base policies from 5-40% success to 85-100% within 40-80 minutes, demonstrating an efficient path for adapting tactile feedback to scalable visual robot policies. Project page: https://colinyu1.github.io/omnitactune-site/

cs.RO

Video2Sim2Real: Full-Stack Autonomous Dexterous Skill Acquisition from a Single Human Video

Human manipulation videos are a convenient and intuitive source for robot learning. However, directly transferring human dexterity to robots remains challenging due to perception errors and embodiment gap. To address this, we introduce Video2Sim2Real, a full-stack framework for autonomous skill acquisition from a single human manipulation video. Our framework first uses off-the-shelf foundation models to reconstruct a simulator-ready digital twin and extract robot and object motion priors. Rather than treating the extracted robot motion as a reliable reference throughout execution, our key idea is to recover and leverage the most fundamental sources of supervision from the demonstrated skill: We identify object-centric keyframes to optimize the corresponding robot configurations using object information from the simulator, and use these configurations as anchors that refine the robot motion such that it ultimately has the desired impact on the environment. To bridge the remaining sim-to-real gap, we introduce a sim-to-real strategy that decouples robustness to noisy and incomplete perception from variations in hand-object interaction dynamics. Specifically, we learn to recalibrate robot configurations from noisy real-world point clouds via IL, and leverage residual RL to perform local finger-level adaptations to ensure for robust and effective interactions. Finally, a collision-aware motion planning module enables spatial generalization to novel object configurations. Across several everyday manipulation tasks, Video2Sim2Real improves simulated task success, safety, and trajectory coherence over numerous baselines, and achieves better sim-to-real transfer than existing techniques. These results demonstrate a promising path toward autonomous dexterous skill acquisition from human videos.

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Going with the Flow: Koopman Behavioral Models as Pseudo Planners for Visuo-Motor Dexterity

Contemporary visuo-motor dexterity models often rely on expressive policy classes with diffusion and transformer backbones to achieve strong performance. However, these architectures require significant data and computational resources, and remain far from reliable, particularly for multi-fingered dexterity. Importantly, they model skills as reactive mappings and rely on fixed-horizon action chunking, creating a rigid trade-off between temporal coherence and reactivity. To address these issues, we first introduce Unified Behavioral Models (UBMs), a framework to represent dexterous skills as coupled dynamical systems that capture how visual features of the environment (visual flow) and proprioceptive states of the robot (action flow) co-evolve. As such, UBMs ensure temporal coherence by construction rather than heuristic averaging. Unlike world models that attempt to predict the impact of arbitrary robot actions on the environment, UBMs target behavioral dynamics that encode how demonstrated robot behavior is related to desired impacts on the environment. A UBM can be viewed as a pseudo planner: given an initial condition, it computes the desired robot behavior over the entire skill horizon, while simultaneously ``imagining" the resulting flow of visual features. To operationalize UBMs, we propose Koopman-UBM, a first instantiation of UBMs as a structured latent linear system. K-UBM is computationally efficient, enabling reactivity and adaptation via an online replanning strategy: the model acts as its own runtime monitor, automatically triggering replanning when predicted and observed visual flow diverge beyond a threshold. Across seven simulated tasks and four real-world tasks, our approach matches or exceeds the performance of state-of-the-art baselines, while offering considerably faster inference, smooth execution, robustness to occlusions, and flexible replanning.

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ImMimic: Cross-Domain Imitation from Human Videos via Mapping and Interpolation

Learning robot manipulation from abundant human videos offers a scalable alternative to costly robot-specific data collection. However, domain gaps across visual, morphological, and physical aspects hinder direct imitation. To effectively bridge the domain gap, we propose ImMimic, an embodiment-agnostic co-training framework that leverages both human videos and a small amount of teleoperated robot demonstrations. ImMimic uses Dynamic Time Warping (DTW) with either action- or visual-based mapping to map retargeted human hand poses to robot joints, followed by MixUp interpolation between paired human and robot trajectories. Our key insights are (1) retargeted human hand trajectories provide informative action labels, and (2) interpolation over the mapped data creates intermediate domains that facilitate smooth domain adaptation during co-training. Evaluations on four real-world manipulation tasks (Pick and Place, Push, Hammer, Flip) across four robotic embodiments (Robotiq, Fin Ray, Allegro, Ability) show that ImMimic improves task success rates and execution smoothness, highlighting its efficacy to bridge the domain gap for robust robot manipulation. The project website can be found at https://sites.google.com/view/immimic.

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On the Surprising Effectiveness of Spectral Clipping in Learning Stable Linear and Latent-Linear Dynamical Systems

When learning stable linear dynamical systems from data, three important properties are desirable: i) predictive accuracy, ii) verifiable stability, and iii) computational efficiency. Unconstrained minimization of prediction errors leads to high accuracy and efficiency but cannot guarantee stability. Existing methods to enforce stability often preserve accuracy, but do so only at the cost of increased computation. In this work, we investigate if a seemingly-naive procedure can simultaneously offer all three desiderata. Specifically, we consider a post-hoc procedure in which we surgically manipulate the spectrum of the linear system after it was learned using unconstrained least squares. We call this approach spectral clipping (SC) as it involves eigen decomposition and subsequent reconstruction of the system matrix after any eigenvalues whose magnitude exceeds one have been clipped to one (without altering the eigenvectors). We also show that SC can be readily combined with Koopman operators to learn nonlinear dynamical systems that can generate stable predictions of nonlinear phenomena, such as those underlying complex dexterous manipulation skills involving multi-fingered robotic hands. Through comprehensive experiments involving two different applications and publicly available benchmark datasets, we show that this simple technique can efficiently learn highly-accurate predictive dynamics that are provably-stable. Notably, we find that SC can match or outperform strong baselines while being orders-of-magnitude faster. Finally, we find that SC can learn stable robot policies even when the training data includes unsuccessful or truncated demonstrations. Our code and datasets can be found at https://github.com/GT-STAR-Lab/spec_clip.

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AsymDex: Asymmetry and Relative Coordinates for RL-based Bimanual Dexterity

We present Asymmetric Dexterity (AsymDex), a novel and simple reinforcement learning (RL) framework that can efficiently learn a large class of bimanual skills in multi-fingered hands without relying on demonstrations. Two crucial insights enable AsymDex to reduce the observation and action space dimensions and improve sample efficiency. First, true ambidexterity is rare in humans and most of us exhibit strong "handedness". Inspired by this observation, we assign complementary roles to each hand: the facilitating hand repositions and reorients one object, while the dominant hand performs complex manipulations to achieve the desired result (e.g., opening a bottle cap, or pouring liquids). Second, controlling the relative motion between the hands is crucial for coordination and synchronization of the two hands. As such, we design relative observation and action spaces and leverage a relative-pose tracking controller. Further, we propose a two-phase decomposition in which AsymDex can be readily integrated with recent advances in grasp learning to facilitate both the acquisition and manipulation of objects using two hands. Unlike existing RL-based methods for bimanual dexterity with multi-fingered hands, which are either sample inefficient or tailored to a specific task, AsymDex can efficiently learn a wide variety of bimanual skills that exhibit asymmetry. Detailed experiments on seven asymmetric bimanual dexterous manipulation tasks (four simulated and three real-world) reveal that AsymDex consistently outperforms strong baselines that challenge our design choices. The project website is at https://sites.google.com/view/asymdex-2025/.

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Safe Navigation of Bipedal Robots via Koopman Operator-Based Model Predictive Control

Nonlinearity in dynamics has long been a major challenge in robotics, often causing significant performance degradation in existing control algorithms. For example, the navigation of bipedal robots can exhibit nonlinear behaviors even under simple velocity commands, as their actual dynamics are governed by complex whole-body movements and discrete contacts. In this work, we propose a safe navigation framework inspired by Koopman operator theory. We first train a low-level locomotion policy using deep reinforcement learning, and then capture its low-frequency, base-level dynamics by learning linearized dynamics in a high-dimensional lifted space. Then, our model-predictive controller (MPC) efficiently optimizes control signals via a standard quadratic objective and the linear dynamics constraint in the lifted space. We demonstrate that the Koopman model more accurately predicts bipedal robot trajectories than baseline approaches. We also show that the proposed navigation framework achieves improved safety with better success rates in dense environments with narrow passages.

cs.RO

KOROL: Learning Visualizable Object Feature with Koopman Operator Rollout for Manipulation

Learning dexterous manipulation skills presents significant challenges due to complex nonlinear dynamics that underlie the interactions between objects and multi-fingered hands. Koopman operators have emerged as a robust method for modeling such nonlinear dynamics within a linear framework. However, current methods rely on runtime access to ground-truth (GT) object states, making them unsuitable for vision-based practical applications. Unlike image-to-action policies that implicitly learn visual features for control, we use a dynamics model, specifically the Koopman operator, to learn visually interpretable object features critical for robotic manipulation within a scene. We construct a Koopman operator using object features predicted by a feature extractor and utilize it to auto-regressively advance system states. We train the feature extractor to embed scene information into object features, thereby enabling the accurate propagation of robot trajectories. We evaluate our approach on simulated and real-world robot tasks, with results showing that it outperformed the model-based imitation learning NDP by 1.08$\times$ and the image-to-action Diffusion Policy by 1.16$\times$. The results suggest that our method maintains task success rates with learned features and extends applicability to real-world manipulation without GT object states. Project video and code are available at: \url{https://github.com/hychen-naza/KOROL}.

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Learning Prehensile Dexterity by Imitating and Emulating State-only Observations

When human acquire physical skills (e.g., tennis) from experts, we tend to first learn from merely observing the expert. But this is often insufficient. We then engage in practice, where we try to emulate the expert and ensure that our actions produce similar effects on our environment. Inspired by this observation, we introduce Combining IMitation and Emulation for Motion Refinement (CIMER) -- a two-stage framework to learn dexterous prehensile manipulation skills from state-only observations. CIMER's first stage involves imitation: simultaneously encode the complex interdependent motions of the robot hand and the object in a structured dynamical system. This results in a reactive motion generation policy that provides a reasonable motion prior, but lacks the ability to reason about contact effects due to the lack of action labels. The second stage involves emulation: learn a motion refinement policy via reinforcement that adjusts the robot hand's motion prior such that the desired object motion is reenacted. CIMER is both task-agnostic (no task-specific reward design or shaping) and intervention-free (no additional teleoperated or labeled demonstrations). Detailed experiments with prehensile dexterity reveal that i) imitation alone is insufficient, but adding emulation drastically improves performance, ii) CIMER outperforms existing methods in terms of sample efficiency and the ability to generate realistic and stable motions, iii) CIMER can either zero-shot generalize or learn to adapt to novel objects from the YCB dataset, even outperforming expert policies trained with action labels in most cases. Source code and videos are available at https://sites.google.com/view/cimer-2024/.

cs.RO

MimicTouch: Leveraging Multi-modal Human Tactile Demonstrations for Contact-rich Manipulation

Tactile sensing is critical to fine-grained, contact-rich manipulation tasks, such as insertion and assembly. Prior research has shown the possibility of learning tactile-guided policy from teleoperated demonstration data. However, to provide the demonstration, human users often rely on visual feedback to control the robot. This creates a gap between the sensing modality used for controlling the robot (visual) and the modality of interest (tactile). To bridge this gap, we introduce "MimicTouch", a novel framework for learning policies directly from demonstrations provided by human users with their hands. The key innovations are i) a human tactile data collection system which collects multi-modal tactile dataset for learning human's tactile-guided control strategy, ii) an imitation learning-based framework for learning human's tactile-guided control strategy through such data, and iii) an online residual RL framework to bridge the embodiment gap between the human hand and the robot gripper. Through comprehensive experiments, we highlight the efficacy of utilizing human's tactile-guided control strategy to resolve contact-rich manipulation tasks. The project website is at https://sites.google.com/view/MimicTouch.

cs.RO

On the Utility of Koopman Operator Theory in Learning Dexterous Manipulation Skills

Despite impressive dexterous manipulation capabilities enabled by learning-based approaches, we are yet to witness widespread adoption beyond well-resourced laboratories. This is likely due to practical limitations, such as significant computational burden, inscrutable learned behaviors, sensitivity to initialization, and the considerable technical expertise required for implementation. In this work, we investigate the utility of Koopman operator theory in alleviating these limitations. Koopman operators are simple yet powerful control-theoretic structures to represent complex nonlinear dynamics as linear systems in higher dimensions. Motivated by the fact that complex nonlinear dynamics underlie dexterous manipulation, we develop a Koopman operator-based imitation learning framework to learn the desired motions of both the robotic hand and the object simultaneously. We show that Koopman operators are surprisingly effective for dexterous manipulation and offer a number of unique benefits. Notably, policies can be learned analytically, drastically reducing computation burden and eliminating sensitivity to initialization and the need for painstaking hyperparameter optimization. Our experiments reveal that a Koopman operator-based approach can perform comparably to state-of-the-art imitation learning algorithms in terms of success rate and sample efficiency, while being an order of magnitude faster. Policy videos can be viewed at https://sites.google.com/view/kodex-corl.

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Learning Generalizable Vision-Tactile Robotic Grasping Strategy for Deformable Objects via Transformer

Reliable robotic grasping, especially with deformable objects such as fruits, remains a challenging task due to underactuated contact interactions with a gripper, unknown object dynamics and geometries. In this study, we propose a Transformer-based robotic grasping framework for rigid grippers that leverage tactile and visual information for safe object grasping. Specifically, the Transformer models learn physical feature embeddings with sensor feedback through performing two pre-defined explorative actions (pinching and sliding) and predict a grasping outcome through a multilayer perceptron (MLP) with a given grasping strength. Using these predictions, the gripper predicts a safe grasping strength via inference. Compared with convolutional recurrent networks, the Transformer models can capture the long-term dependencies across the image sequences and process spatial-temporal features simultaneously. We first benchmark the Transformer models on a public dataset for slip detection. Following that, we show that the Transformer models outperform a CNN+LSTM model in terms of grasping accuracy and computational efficiency. We also collect a new fruit grasping dataset and conduct online grasping experiments using the proposed framework for both seen and unseen fruits. {In addition, we extend our model to objects with different shapes and demonstrate the effectiveness of our pre-trained model trained on our large-scale fruit dataset. Our codes and dataset are public on GitHub.

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Leveraging Heterogeneous Capabilities in Multi-Agent Systems for Environmental Conflict Resolution

In this paper, we introduce a high-level controller synthesis framework that enables teams of heterogeneous agents to assist each other in resolving environmental conflicts that appear at runtime. This conflict resolution method is built upon temporal-logic-based reactive synthesis to guarantee safety and task completion under specific environment assumptions. In heterogeneous multi-agent systems, every agent is expected to complete its own tasks in service of a global team objective. However, at runtime, an agent may encounter un-modeled obstacles (e.g., doors or walls) that prevent it from achieving its own task. To address this problem, we employ the capabilities of other heterogeneous agents to resolve the obstacle. A controller framework is proposed to redirect agents with the capability of resolving the appropriate obstacles to the required target when such a situation is detected. Three case studies involving a bipedal robot Digit and a quadcopter are used to evaluate the controller performance in action. Additionally, we implement the proposed framework on a physical multi-agent robotic system to demonstrate its viability for real world applications.

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A Numerical Verification Framework for Differential Privacy in Estimation

This work proposes an algorithmic method to verify differential privacy for estimation mechanisms with performance guarantees. Differential privacy makes it hard to distinguish outputs of a mechanism produced by adjacent inputs. While obtaining theoretical conditions that guarantee differential privacy may be possible, evaluating these conditions in practice can be hard. This is especially true for estimation mechanisms that take values in continuous spaces, as this requires checking for an infinite set of inequalities. Instead, our verification approach consists of testing the differential privacy condition for a suitably chosen finite collection of events at the expense of some information loss. More precisely, our data-driven, test framework for continuous range mechanisms first finds a highly-likely, compact event set, as well as a partition of this event, and then evaluates differential privacy wrt this partition. This results into a type of differential privacy with high confidence, which we are able to quantify precisely. This approach is then used to evaluate the differential-privacy properties of the recently proposed $W_2$ Moving Horizon Estimator. We confirm its properties, while comparing its performance with alternative approaches in simulation.

eess.SY

Real-to-Sim Registration of Deformable Soft Tissue with Position-Based Dynamics for Surgical Robot Autonomy

Autonomy in robotic surgery is very challenging in unstructured environments, especially when interacting with deformable soft tissues. The main difficulty is to generate model-based control methods that account for deformation dynamics during tissue manipulation. Previous works in vision-based perception can capture the geometric changes within the scene, however, model-based controllers integrated with dynamic properties, a more accurate and safe approach, has not been studied before. Considering the mechanic coupling between the robot and the environment, it is crucial to develop a registered, simulated dynamical model. In this work, we propose an online, continuous, real-to-sim registration method to bridge 3D visual perception with position-based dynamics (PBD) modeling of tissues. The PBD method is employed to simulate soft tissue dynamics as well as rigid tool interactions for model-based control. Meanwhile, a vision-based strategy is used to generate 3D reconstructed point cloud surfaces based on real-world manipulation, so as to register and update the simulation. To verify this real-to-sim approach, tissue experiments have been conducted on the da Vinci Research Kit. Our real-to-sim approach successfully reduces registration error online, which is especially important for safety during autonomous control. Moreover, it achieves higher accuracy in occluded areas than fusion-based reconstruction.

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Auto-calibration Method Using Stop Signs for Urban Autonomous Driving Applications

Calibration of sensors is fundamental to robust performance for intelligent vehicles. In natural environments, disturbances can easily challenge calibration. One possibility is to use natural objects of known shape to recalibrate sensors. An approach based on recognition of traffic signs, such as stop signs, and use of them for recalibration of cameras is presented. The approach is based on detection, geometry estimation, calibration, and recursive updating. Results from natural environments are presented that clearly show convergence and improved performance.

cs.CV

A 2D Surgical Simulation Framework for Tool-Tissue Interaction

The control and task automation of robotic surgical system is very challenging, especially in soft tissue manipulation, due to the unpredictable deformations. Thus, an accurate simulator of soft tissues with the ability of interacting with robot manipulators is necessary. In this work, we propose a novel 2D simulation framework for tool-tissue interaction. This framework continuously tracks the motion of manipulator and simulates the tissue deformation in presence of collision detection. The deformation energy can be computed for the control and planning task.

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