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Yunhao Li

Publications and source records attributed to Yunhao Li.

At least 19 recordsLinked to original sources

PCQA-R1: Advancing Generalized 3D Point Cloud Quality Assessment with Reinforcement Learning

No-reference point cloud quality assessment (PCQA) has been an active topic in recent years and is used to measure and optimize the visual experience of point clouds. However, large multimodal models (LMMs) have rarely been explored in this area. Previous LMM-based methods mainly rely on supervised fine-tuning to directly predict numerical quality scores, lacking the ability to generalize across datasets with heterogeneous MOS scales and limited annotations. A key difficulty is that absolute MOS regression can be brittle across datasets with different score scales and distortion distributions, whereas relative quality ranking is more stable under such shifts. In this paper, we present PCQA-R1, the first reinforcement learning LMM for 3D point cloud quality assessment to simultaneously model quality understanding and scoring. Built upon the group relative policy optimization (GRPO) strategy, PCQA-R1 first constructs a chain-of-thought dataset, PCQA-CoT, which serves as cold-start training data through a reverse reasoning strategy that teaches the LMM to generate its reasoning process. We further introduce a Gaussian proximity reward that prevents calibration drift by anchoring score predictions to the source MOS range. Experimental results demonstrate that PCQA-R1 achieves state-of-the-art cross-dataset generalization across five benchmarks and competitive in-domain accuracy. Ablation studies support the role of ranking, Gaussian reward, and cold-start traces.

cs.CV

CamWorldQA: Perceptual Quality Assessment of Camera-Controlled World Video Generation

Recent advances in generative video models have enabled camera-controlled world video generation, allowing models to synthesize videos under user-defined camera trajectories. However, existing video quality assessment (VQA) methods are mainly developed for natural videos and fail to capture the unique perceptual characteristics of camera-controlled generation, such as viewpoint consistency, motion coherence, and content preservation. In this work, we introduce CamWorldQA, the first benchmark for perceptual quality assessment of camera-controlled world video generation. CamWorldQA contains 720 generated videos produced by 6 representative generation methods from 20 diverse source videos under 6 camera trajectories, where each video is annotated with a human-rated perceptual quality score through subjective experiments. Furthermore, we propose CWQA, a no-reference quality assessment network with three complementary branches that extract spatial features, temporal motion features and optical flow features to jointly predict quality scores. Extensive experiments demonstrate that CWQA achieves superior performance over existing quality assessment methods on the CamWorldQA dataset.

cs.CV

FMReward: Aligning and Evaluating Audio-Driven 3D Facial Animation with Human Preferences

Audio-driven 3D facial animation is essential for advancing immersion and interactivity in virtual experiences. Although recent advances have shown promising capabilities, the training and evaluation of existing methods typically rely on ground-truth-based errors, which fall short of aligning with human preferences. To address this, we present a comprehensive framework that learns an automatic perceptual model from human preference data and leverages it to improve and evaluate the perceptual quality of audio-driven 3D facial animation. To begin with, we construct FMPair (Facial Motion Pairwise preference), the first human preference dataset for audio-driven 3D facial animation, which is built through a systematic annotation pipeline and comprises 65,574 annotated 3D facial motion pairs from 8,834 distinct in-the-wild audio clips. Based on the pairwise comparison dataset, we propose a Facial Motion Reward model, termed FMReward, which takes audio and 3D facial motion as inputs and predicts a perceptual quality score aligned with human preferences. Building upon FMReward, we further introduce Facial Motion reward Feedback Learning (FMFL), a direct fine-tuning algorithm that leverages a pretrained reward model to optimize diffusion-based audio-driven 3D facial animation models for better alignment with human preferences. Extensive experiments demonstrate the superiority of FMReward over other metrics in aligning with human preferences and the effectiveness of FMFL in improving the perceptual quality of audio-driven 3D facial animation.

cs.CV

Multi-Dimensional Quality Assessment for AI-Generated Human-Centric Videos: Dataset and Model

AI-generated human-centric videos play a crucial role in a wide range of modern applications. However, they often suffer from quality issues and semantic mismatches, underscoring the importance of effective quality assessment for such videos. To this end, we extend our previous dataset HVEval with pairwise preference annotations, resulting in HVEval+, the largest holistic quality assessment dataset for AI-generated human-centric videos, which comprises 1k prompts based on a comprehensive taxonomy, 20k videos generated by 24 text-to-video (T2V) models, and extensive human annotations, including 60k mean opinion scores (MOSs) and 60k preference pairs across 3 dimensions (i.e., spatial quality, temporal quality, and text-video correspondence), as well as 20k category-specific question-answer (Q&A) pairs. Along with the HVEval+ dataset, we further propose MoE-Rater, a Mixture-of-Experts (MoE)-inspired and multimodal large language model (MLLM)-based all-in-one method that supports multi-dimensional quality rating, multi-dimensional pairwise comparison, and category-specific question answering within a single model. Specifically, we introduce Mixture of Projector Experts (MoPE) and Mixture of LoRA Experts (MoLE), together with a three-stage training strategy consisting of task-aware pre-training, task-specific adaptation, and adaptive routing optimization, to effectively unify multiple tasks, resulting in superior performance on both HVEval+ and Human-AGVQA datasets. Extensive experiments and comprehensive analysis demonstrate the significant potential of the HVEval+ dataset and the MoE-Rater method in advancing AI-generated video quality assessment and further facilitating the evaluation and optimization of T2V models.

cs.CV

TouchWorld: A Predictive and Reactive Tactile Foundation Model for Dexterous Manipulation

Dexterous manipulation in everyday environments requires both anticipation and reaction: a robot must predict how contact should evolve while rapidly correcting local errors caused by slip, misalignment, unstable grasping, or force mismatch. Vision and language provide semantic and geometric guidance, but they cannot reliably reveal hidden contact states such as force, slip, and contact stability. Although tactile sensing exposes these physical cues, most existing policies treat touch as a low-frequency observation stream within a monolithic action model, coupling slow task reasoning, action generation, and fast contact feedback in a single loop. We introduce TouchWorld, a predictive-and-reactive tactile foundation model for dexterous manipulation. TouchWorld uses a hierarchical policy that separates vision-language subtask planning, tactile world-model prediction, visuo-tactile goal-conditioned action generation, and high-frequency tactile residual refinement. A High-Level Planning Layer produces executable subtasks and predicts tactile subgoals; a Visuo-Tactile Goal-Conditioned Policy generates nominal action chunks; and a Tactile-Conditioned Refinement Policy performs online residual correction using recent tactile and proprioceptive feedback. By using touch as both a predictive contact reference and a fast feedback signal, TouchWorld preserves the semantic generalization of vision-language-action policies while improving local contact adaptation. Across six long-horizon and contact-rich dexterous manipulation tasks, TouchWorld achieves 65.0% success in the clean setting and 53.7% success under human perturbations, outperforming the strongest baseline by 15.7 and 18.5 percentage points, respectively.

cs.RO

LoViF 2026 The First Challenge on Holistic Quality Assessment for 4D World Model (PhyScore)

This paper reports on the LoViF 2026 PhyScore challenge, a competition on holistic quality assessment of world-model-generated videos across both 2D and 4D generation settings. The challenge is motivated by a central gap in current evaluation practice: perceptual quality alone is insufficient to judge whether generated dynamics are physically plausible, temporally coherent, and consistent with input conditions. Participants are required to build a metric that jointly predicts four dimensions, i.e., Video Quality, Physical Realism, Condition-Video Alignment, and Temporal Consistency. Depart from that, participants also need to localize physical anomaly timestamps for fine-grained diagnosis. The benchmark dataset contains 1,554 videos generated by seven representative world generative models, organized into three tracks (text-2D, image-to-4D, and video-to-4D) and spanning 26 categories. These categories explicitly cover physics-relevant scenarios, including dynamics, optics, and thermodynamics, together with diverse real-world and creative content. To ensure label reliability, scores and anomaly timestamps are produced through trained human annotation with an additional automated quality-control pass. Evaluation is based on both score prediction and anomaly localization, with a composite protocol that combines TimeStamp_IOU and SRCC/PLCC. This report summarizes the challenge design and provides method-level insights from submitted solutions.

cs.CV

ShipTraj-R1: Reinforcing Ship Trajectory Prediction in Large Language Models via Group Relative Policy Optimization

Recent advancements in reinforcement fine-tuning have significantly improved the reasoning ability of large language models (LLMs). In particular, methods such as group relative policy optimization (GRPO) have demonstrated strong capabilities across various fields. However, applying LLMs to ship trajectory prediction remains largely unexplored. In this paper, we propose ShipTraj-R1, a novel LLM-based framework that reformulates ship trajectory prediction as a text-to-text generation problem. (1) We design a dynamic prompt containing trajectory information about conflicting ships to guide the model to achieve adaptive chain-of-thought (CoT) reasoning. (2) We introduce a comprehensive rule-based reward mechanism to incentivize the reasoning format and prediction accuracy of the model. (3) Our ShipTraj-R1 is reinforced through the GRPO mechanism guided by domain-specific prompts and rewards, and utilizes the Qwen3 as the model backbone. Extensive experimental results on two complex and real-world maritime datasets show that the proposed ShipTraj-R1 achieves the least error compared with state-of-the-art deep learning and LLM-based baselines.

cs.AI

Surveillance Facial Image Quality Assessment: A Multi-dimensional Dataset and Lightweight Model

Surveillance facial images are often captured under unconstrained conditions, resulting in severe quality degradation due to factors such as low resolution, motion blur, occlusion, and poor lighting. Although recent face restoration techniques applied to surveillance cameras can significantly enhance visual quality, they often compromise fidelity (i.e., identity-preserving features), which directly conflicts with the primary objective of surveillance images -- reliable identity verification. Existing facial image quality assessment (FIQA) predominantly focus on either visual quality or recognition-oriented evaluation, thereby failing to jointly address visual quality and fidelity, which are critical for surveillance applications. To bridge this gap, we propose the first comprehensive study on surveillance facial image quality assessment (SFIQA), targeting the unique challenges inherent to surveillance scenarios. Specifically, we first construct SFIQA-Bench, a multi-dimensional quality assessment benchmark for surveillance facial images, which consists of 5,004 surveillance facial images captured by three widely deployed surveillance cameras in real-world scenarios. A subjective experiment is conducted to collect six dimensional quality ratings, including noise, sharpness, colorfulness, contrast, fidelity and overall quality, covering the key aspects of SFIQA. Furthermore, we propose SFIQA-Assessor, a lightweight multi-task FIQA model that jointly exploits complementary facial views through cross-view feature interaction, and employs learnable task tokens to guide the unified regression of multiple quality dimensions. The experiment results on the proposed dataset show that our method achieves the best performance compared with the state-of-the-art general image quality assessment (IQA) and FIQA methods, validating its effectiveness for real-world surveillance applications.

eess.IV

VideoAesBench: Benchmarking the Video Aesthetics Perception Capabilities of Large Multimodal Models

Large multimodal models (LMMs) have demonstrated outstanding capabilities in various visual perception tasks, which has in turn made the evaluation of LMMs significant. However, the capability of video aesthetic quality assessment, which is a fundamental ability for human, remains underexplored for LMMs. To address this, we introduce VideoAesBench, a comprehensive benchmark for evaluating LMMs' understanding of video aesthetic quality. VideoAesBench has several significant characteristics: (1) Diverse content including 1,804 videos from multiple video sources including user-generated (UGC), AI-generated (AIGC), compressed, robotic-generated (RGC), and game videos. (2) Multiple question formats containing traditional single-choice questions, multi-choice questions, True or False questions, and a novel open-ended questions for video aesthetics description. (3) Holistic video aesthetics dimensions including visual form related questions from 5 aspects, visual style related questions from 4 aspects, and visual affectiveness questions from 3 aspects. Based on VideoAesBench, we benchmark 23 open-source and commercial large multimodal models. Our findings show that current LMMs only contain basic video aesthetics perception ability, their performance remains incomplete and imprecise. We hope our VideoAesBench can be served as a strong testbed and offer insights for explainable video aesthetics assessment. The data will be released on https://github.com/michaelliyunhao/VideoAesBench

cs.CV

SFQA: A Comprehensive Perceptual Quality Assessment Dataset for Singing Face Generation

The Talking Face Generation task has enormous potential for various applications in digital humans and agents, etc. Singing, as a common facial movement second only to talking, can be regarded as a universal language across ethnicities and cultures. However, it is often underestimated in the field due to lack of singing face datasets and the domain gap between singing and talking in rhythm and amplitude. More significantly, the quality of Singing Face Generation (SFG) often falls short and is uneven or limited by different applicable scenarios, which prompts us to propose timely and effective quality assessment methods to ensure user experience. To address existing gaps in this domain, this paper introduces a new SFG content quality assessment dataset SFQA, built using 12 representative generation methods. During the construction of the dataset, 100 photographs or portraits, as well as 36 music clips from 7 different styles, are utilized to generate 5,184 singing face videos that constitute the SFQA dataset. To further explore the quality of SFG methods, subjective quality assessment is conducted by evaluators, whose ratings reveal a significant variation in quality among different generation methods. Based on our proposed SFQA dataset, we comprehensively benchmark the current objective quality assessment algorithms.

cs.MM

Q-Bench-Portrait: Benchmarking Multimodal Large Language Models on Portrait Image Quality Perception

Recent advances in multimodal large language models (MLLMs) have demonstrated impressive performance on existing low-level vision benchmarks, which primarily focus on generic images. However, their capabilities to perceive and assess portrait images, a domain characterized by distinct structural and perceptual properties, remain largely underexplored. To this end, we introduce Q-Bench-Portrait, the first holistic benchmark specifically designed for portrait image quality perception, comprising 2,765 image-question-answer triplets and featuring (1) diverse portrait image sources, including natural, synthetic distortion, AI-generated, artistic, and computer graphics images; (2) comprehensive quality dimensions, covering technical distortions, AIGC-specific distortions, and aesthetics; and (3) a range of question formats, including single-choice, multiple-choice, true/false, and open-ended questions, at both global and local levels. Based on Q-Bench-Portrait, we evaluate 20 open-source and 5 closed-source MLLMs, revealing that although current models demonstrate some competence in portrait image perception, their performance remains limited and imprecise, with a clear gap relative to human judgments. We hope that the proposed benchmark will foster further research into enhancing the portrait image perception capabilities of both general-purpose and domain-specific MLLMs.

cs.CV

VTONQA: A Multi-Dimensional Quality Assessment Dataset for Virtual Try-on

With the rapid development of e-commerce and digital fashion, image-based virtual try-on (VTON) has attracted increasing attention. However, existing VTON models often suffer from artifacts such as garment distortion and body inconsistency, highlighting the need for reliable quality evaluation of VTON-generated images. To this end, we construct \textbf{VTONQA}, the first multi-dimensional quality assessment dataset specifically designed for VTON, which contains 8,132 images generated by 11 representative VTON models, along with 24,396 mean opinion scores (MOSs) across three evaluation dimensions (\textit{i.e.}, clothing fit, body compatibility, and overall quality). Based on VTONQA, we benchmark both VTON models and a diverse set of image quality assessment (IQA) metrics, revealing the limitations of existing methods and highlighting the value of the proposed dataset. We believe that the VTONQA dataset and corresponding benchmarks will provide a solid foundation for perceptually aligned evaluation, benefiting both the development of quality assessment methods and the advancement of VTON models. The dataset we proposed in this paper is publicly available at: https://huggingface.co/datasets/weixiny0408/vtonqa.

cs.CV

UniAct: Unified Motion Generation and Action Streaming for Humanoid Robots

A long-standing objective in humanoid robotics is the realization of versatile agents capable of following diverse multimodal instructions with human-level flexibility. Despite advances in humanoid control, bridging high-level multimodal perception with whole-body execution remains a significant bottleneck. Existing methods often struggle to translate heterogeneous instructions -- such as language, music, and trajectories -- into stable, real-time actions. Here we show that UniAct, a two-stage framework integrating a fine-tuned MLLM with a causal streaming pipeline, enables humanoid robots to execute multimodal instructions with sub-500 ms latency. By unifying inputs through a shared discrete codebook via FSQ, UniAct ensures cross-modal alignment while constraining motions to a physically grounded manifold. This approach yields a 19% improvement in the success rate of zero-shot tracking of imperfect reference motions. We validate UniAct on UniMoCap, our 20-hour humanoid motion benchmark, demonstrating robust generalization across diverse real-world scenarios. Our results mark a critical step toward responsive, general-purpose humanoid assistants capable of seamless interaction through unified perception and control.

cs.CV

Dynamic Imaging of Periodic Structures using Extreme Ultraviolet Scatterometry

Dynamic scattering and imaging with coherent, ultrafast, extreme ultraviolet (EUV) light sources can resolve charge, phonon and spin processes on their intrinsic length and time scales. However, full field coherent diffraction imaging requires scanning of the sample combined with computational phase retrieval, making it challenging to quickly acquire a large series of dynamic frames. In this work, we demonstrate a technique for extracting dynamic 1D images of the average unit cell in a periodic sample from traditional EUV scatterometry data by analyzing the changing intensities of the far field diffracted orders. Starting from a system of equations relating small changes in far field diffraction to phase and amplitude perturbations at the sample plane, it is shown that under certain conditions, changes to the $n$th diffracted order map exclusively onto the $n$th Fourier component of the perturbation via a closed-form relation. We show through rigorous coupled-wave analysis simulations that our method can provide a good approximation even outside the scalar diffraction theory framework in which it is derived. Finally, we experimentally demonstrate this reconstruction method by exiting 1D nickel nanowires on a diamond substrate using an infrared laser pump pulse, and measuring their relaxation using a time-delayed EUV probe pulse, to visualize nanoscale phonon dynamics.

physics.optics

ODI-Bench: Can MLLMs Understand Immersive Omnidirectional Environments?

Omnidirectional images (ODIs) provide full 360x180 view which are widely adopted in VR, AR and embodied intelligence applications. While multi-modal large language models (MLLMs) have demonstrated remarkable performance on conventional 2D image and video understanding benchmarks, their ability to comprehend the immersive environments captured by ODIs remains largely unexplored. To address this gap, we first present ODI-Bench, a novel comprehensive benchmark specifically designed for omnidirectional image understanding. ODI-Bench contains 2,000 high-quality omnidirectional images and over 4,000 manually annotated question-answering (QA) pairs across 10 fine-grained tasks, covering both general-level and spatial-level ODI understanding. Extensive experiments are conducted to benchmark 20 representative MLLMs, including proprietary and open-source models, under both close-ended and open-ended settings. Experimental results reveal that current MLLMs still struggle to capture the immersive context provided by ODIs. To this end, we further introduce Omni-CoT, a training-free method which significantly enhances MLLMs' comprehension ability in the omnidirectional environment through chain-of-thought reasoning across both textual information and visual cues. Both the benchmark and the code will be released at https://github.com/ylylyl-sjtu/ODI-Bench.

cs.CV

TCMA: Text-Conditioned Multi-granularity Alignment for Drone Cross-Modal Text-Video Retrieval

Unmanned aerial vehicles (UAVs) have become powerful platforms for real-time, high-resolution data collection, producing massive volumes of aerial videos. Efficient retrieval of relevant content from these videos is crucial for applications in urban management, emergency response, security, and disaster relief. While text-video retrieval has advanced in natural video domains, the UAV domain remains underexplored due to limitations in existing datasets, such as coarse and redundant captions. Thus, in this work, we construct the Drone Video-Text Match Dataset (DVTMD), which contains 2,864 videos and 14,320 fine-grained, semantically diverse captions. The annotations capture multiple complementary aspects, including human actions, objects, background settings, environmental conditions, and visual style, thereby enhancing text-video correspondence and reducing redundancy. Building on this dataset, we propose the Text-Conditioned Multi-granularity Alignment (TCMA) framework, which integrates global video-sentence alignment, sentence-guided frame aggregation, and word-guided patch alignment. To further refine local alignment, we design a Word and Patch Selection module that filters irrelevant content, as well as a Text-Adaptive Dynamic Temperature Mechanism that adapts attention sharpness to text type. Extensive experiments on DVTMD and CapERA establish the first complete benchmark for drone text-video retrieval. Our TCMA achieves state-of-the-art performance, including 45.5% R@1 in text-to-video and 42.8% R@1 in video-to-text retrieval, demonstrating the effectiveness of our dataset and method. The code and dataset will be released.

cs.CV

DHQA-4D: Perceptual Quality Assessment of Dynamic 4D Digital Human

With the rapid development of 3D scanning and reconstruction technologies, dynamic digital human avatars based on 4D meshes have become increasingly popular. A high-precision dynamic digital human avatar can be applied to various fields such as game production, animation generation, and remote immersive communication. However, these 4D human avatar meshes are prone to being degraded by various types of noise during the processes of collection, compression, and transmission, thereby affecting the viewing experience of users. In light of this fact, quality assessment of dynamic 4D digital humans becomes increasingly important. In this paper, we first propose a large-scale dynamic digital human quality assessment dataset, DHQA-4D, which contains 32 high-quality real-scanned 4D human mesh sequences, 1920 distorted textured 4D human meshes degraded by 11 textured distortions, as well as their corresponding textured and non-textured mean opinion scores (MOSs). Equipped with DHQA-4D dataset, we analyze the influence of different types of distortion on human perception for textured dynamic 4D meshes and non-textured dynamic 4D meshes. Additionally, we propose DynaMesh-Rater, a novel large multimodal model (LMM) based approach that is able to assess both textured 4D meshes and non-textured 4D meshes. Concretely, DynaMesh-Rater elaborately extracts multi-dimensional features, including visual features from a projected 2D video, motion features from cropped video clips, and geometry features from the 4D human mesh to provide comprehensive quality-related information. Then we utilize a LMM model to integrate the multi-dimensional features and conduct a LoRA-based instruction tuning technique to teach the LMM model to predict the quality scores. Extensive experimental results on the DHQA-4D dataset demonstrate the superiority of our DynaMesh-Rater method over previous quality assessment methods.

cs.CV

Exploring Instruction Data Quality for Explainable Image Quality Assessment

In recent years, with the rapid development of large multimodal models (LMMs), explainable image quality assessment (IQA) has attracted increasing attention, aiming to understand the perceptual quality problems of images. Existing studies typically construct large-scale instruction tuning datasets to enhance the quality perception capabilities of LMMs, following the data scaling law. However, as the fundamental capabilities of LMMs continue to improve, existing instruction tuning datasets may contain redundant and less challenging samples, resulting in substantial computational costs. In this paper, we investigate whether data quantity remains the dominant factor in LMM instruction tuning for explainable IQA. Based on a strong pre-trained LMM, we observe that randomly selecting a properly sized subset of training data can outperform full-data fine-tuning, indicating substantial redundancy in existing instruction tuning datasets. Motivated by this observation, we propose Q-Selector, a clustering-based data selection framework consisting of three stages: hierarchical LMM-based clustering feature extraction, cluster quota allocation through density and transferability, and SVD-based cluster sampling strategy. Specifically, Q-Selector extracts multi-layer features from the vision encoder, text encoder, and large language model components of LMMs as clustering features. It then determines the sampling quota for each cluster based on inter-cluster transferability and intra-cluster density. Finally, Q-Selector employs a Singular Value Decomposition (SVD)-based sampling strategy to select high-quality instruction data. Experimental results demonstrate that Q-Selector achieves 102.1% and 103.7% of the performance of full-data fine-tuning using only 10% of the training data on explainable IQA and image aesthetics assessment tasks, respectively.

cs.CV