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Yunhao Li

Publications and source records attributed to Yunhao Li.

48 records · Page 3Linked to original sources

DerainNeRF: 3D Scene Estimation with Adhesive Waterdrop Removal

When capturing images through the glass during rainy or snowy weather conditions, the resulting images often contain waterdrops adhered on the glass surface, and these waterdrops significantly degrade the image quality and performance of many computer vision algorithms. To tackle these limitations, we propose a method to reconstruct the clear 3D scene implicitly from multi-view images degraded by waterdrops. Our method exploits an attention network to predict the location of waterdrops and then train a Neural Radiance Fields to recover the 3D scene implicitly. By leveraging the strong scene representation capabilities of NeRF, our method can render high-quality novel-view images with waterdrops removed. Extensive experimental results on both synthetic and real datasets show that our method is able to generate clear 3D scenes and outperforms existing state-of-the-art (SOTA) image adhesive waterdrop removal methods.

cs.CV↗

SCINeRF: Neural Radiance Fields from a Snapshot Compressive Image

In this paper, we explore the potential of Snapshot Compressive Imaging (SCI) technique for recovering the underlying 3D scene representation from a single temporal compressed image. SCI is a cost-effective method that enables the recording of high-dimensional data, such as hyperspectral or temporal information, into a single image using low-cost 2D imaging sensors. To achieve this, a series of specially designed 2D masks are usually employed, which not only reduces storage requirements but also offers potential privacy protection. Inspired by this, to take one step further, our approach builds upon the powerful 3D scene representation capabilities of neural radiance fields (NeRF). Specifically, we formulate the physical imaging process of SCI as part of the training of NeRF, allowing us to exploit its impressive performance in capturing complex scene structures. To assess the effectiveness of our method, we conduct extensive evaluations using both synthetic data and real data captured by our SCI system. Extensive experimental results demonstrate that our proposed approach surpasses the state-of-the-art methods in terms of image reconstruction and novel view image synthesis. Moreover, our method also exhibits the ability to restore high frame-rate multi-view consistent images by leveraging SCI and the rendering capabilities of NeRF. The code is available at https://github.com/WU-CVGL/SCINeRF.

eess.IV↗

Layout and Task Aware Instruction Prompt for Zero-shot Document Image Question Answering

Layout-aware pre-trained models has achieved significant progress on document image question answering. They introduce extra learnable modules into existing language models to capture layout information within document images from text bounding box coordinates obtained by OCR tools. However, extra modules necessitate pre-training on extensive document images. This prevents these methods from directly utilizing off-the-shelf instruction-tuning language foundation models, which have recently shown promising potential in zero-shot learning. Instead, in this paper, we find that instruction-tuning language models like Claude and ChatGPT can understand layout by spaces and line breaks. Based on this observation, we propose the LAyout and Task aware Instruction Prompt (LATIN-Prompt), which consists of layout-aware document content and task-aware instruction. Specifically, the former uses appropriate spaces and line breaks to recover the layout information among text segments obtained by OCR tools, and the latter ensures that generated answers adhere to formatting requirements. Moreover, we propose the LAyout and Task aware Instruction Tuning (LATIN-Tuning) to improve the performance of small instruction-tuning models like Alpaca. Experimental results show that LATIN-Prompt enables zero-shot performance of Claude and ChatGPT to be comparable to the fine-tuning performance of SOTAs on document image question answering, and LATIN-Tuning enhances the zero-shot performance of Alpaca significantly. For example, LATIN-Prompt improves the performance of Claude and ChatGPT on DocVQA by 263% and 20% respectively. LATIN-Tuning improves the performance of Alpaca on DocVQA by 87.7%. Quantitative and qualitative analyses demonstrate the effectiveness of LATIN-Prompt and LATIN-Tuning. We provide the code in supplementary and will release it to facilitate future research.

cs.CL↗

AttMOT: Improving Multiple-Object Tracking by Introducing Auxiliary Pedestrian Attributes

Multi-object tracking (MOT) is a fundamental problem in computer vision with numerous applications, such as intelligent surveillance and automated driving. Despite the significant progress made in MOT, pedestrian attributes, such as gender, hairstyle, body shape, and clothing features, which contain rich and high-level information, have been less explored. To address this gap, we propose a simple, effective, and generic method to predict pedestrian attributes to support general Re-ID embedding. We first introduce AttMOT, a large, highly enriched synthetic dataset for pedestrian tracking, containing over 80k frames and 6 million pedestrian IDs with different time, weather conditions, and scenarios. To the best of our knowledge, AttMOT is the first MOT dataset with semantic attributes. Subsequently, we explore different approaches to fuse Re-ID embedding and pedestrian attributes, including attention mechanisms, which we hope will stimulate the development of attribute-assisted MOT. The proposed method AAM demonstrates its effectiveness and generality on several representative pedestrian multi-object tracking benchmarks, including MOT17 and MOT20, through experiments on the AttMOT dataset. When applied to state-of-the-art trackers, AAM achieves consistent improvements in MOTA, HOTA, AssA, IDs, and IDF1 scores. For instance, on MOT17, the proposed method yields a +1.1 MOTA, +1.7 HOTA, and +1.8 IDF1 improvement when used with FairMOT. To encourage further research on attribute-assisted MOT, we will release the AttMOT dataset.

cs.CV↗

GANHead: Towards Generative Animatable Neural Head Avatars

To bring digital avatars into people's lives, it is highly demanded to efficiently generate complete, realistic, and animatable head avatars. This task is challenging, and it is difficult for existing methods to satisfy all the requirements at once. To achieve these goals, we propose GANHead (Generative Animatable Neural Head Avatar), a novel generative head model that takes advantages of both the fine-grained control over the explicit expression parameters and the realistic rendering results of implicit representations. Specifically, GANHead represents coarse geometry, fine-gained details and texture via three networks in canonical space to obtain the ability to generate complete and realistic head avatars. To achieve flexible animation, we define the deformation filed by standard linear blend skinning (LBS), with the learned continuous pose and expression bases and LBS weights. This allows the avatars to be directly animated by FLAME parameters and generalize well to unseen poses and expressions. Compared to state-of-the-art (SOTA) methods, GANHead achieves superior performance on head avatar generation and raw scan fitting.

cs.CV↗

Quantifying proximity-induced superconductivity from first-principles calculations

Proximity induced superconductivity with a clean interface has attracted much attention in recent years. We discuss how the commonly-employed electron tunneling approximation can be hybridized with first-principles calculation to achieve a quantitative characterization starting from the microscopic atomic structure. By using the graphene-Zn heterostructure as an example, we compare this approximated treatment to the full \textit{ab inito} anisotropic Eliashberg formalism. Based on the calculation results, we discuss how superconductivity is affected by the interfacial environment.

cond-mat.supr-con↗

Creating a Dynamic Quadrupedal Robotic Goalkeeper with Reinforcement Learning

We present a reinforcement learning (RL) framework that enables quadrupedal robots to perform soccer goalkeeping tasks in the real world. Soccer goalkeeping using quadrupeds is a challenging problem, that combines highly dynamic locomotion with precise and fast non-prehensile object (ball) manipulation. The robot needs to react to and intercept a potentially flying ball using dynamic locomotion maneuvers in a very short amount of time, usually less than one second. In this paper, we propose to address this problem using a hierarchical model-free RL framework. The first component of the framework contains multiple control policies for distinct locomotion skills, which can be used to cover different regions of the goal. Each control policy enables the robot to track random parametric end-effector trajectories while performing one specific locomotion skill, such as jump, dive, and sidestep. These skills are then utilized by the second part of the framework which is a high-level planner to determine a desired skill and end-effector trajectory in order to intercept a ball flying to different regions of the goal. We deploy the proposed framework on a Mini Cheetah quadrupedal robot and demonstrate the effectiveness of our framework for various agile interceptions of a fast-moving ball in the real world.

cs.RO↗

Skeleton2Humanoid: Animating Simulated Characters for Physically-plausible Motion In-betweening

Human motion synthesis is a long-standing problem with various applications in digital twins and the Metaverse. However, modern deep learning based motion synthesis approaches barely consider the physical plausibility of synthesized motions and consequently they usually produce unrealistic human motions. In order to solve this problem, we propose a system ``Skeleton2Humanoid'' which performs physics-oriented motion correction at test time by regularizing synthesized skeleton motions in a physics simulator. Concretely, our system consists of three sequential stages: (I) test time motion synthesis network adaptation, (II) skeleton to humanoid matching and (III) motion imitation based on reinforcement learning (RL). Stage I introduces a test time adaptation strategy, which improves the physical plausibility of synthesized human skeleton motions by optimizing skeleton joint locations. Stage II performs an analytical inverse kinematics strategy, which converts the optimized human skeleton motions to humanoid robot motions in a physics simulator, then the converted humanoid robot motions can be served as reference motions for the RL policy to imitate. Stage III introduces a curriculum residual force control policy, which drives the humanoid robot to mimic complex converted reference motions in accordance with the physical law. We verify our system on a typical human motion synthesis task, motion-in-betweening. Experiments on the challenging LaFAN1 dataset show our system can outperform prior methods significantly in terms of both physical plausibility and accuracy. Code will be released for research purposes at: https://github.com/michaelliyunhao/Skeleton2Humanoid

cs.CV↗

Retrieve & Memorize: Dialog Policy Learning with Multi-Action Memory

Dialogue policy learning, a subtask that determines the content of system response generation and then the degree of task completion, is essential for task-oriented dialogue systems. However, the unbalanced distribution of system actions in dialogue datasets often causes difficulty in learning to generate desired actions and responses. In this paper, we propose a retrieve-and-memorize framework to enhance the learning of system actions. Specially, we first design a neural context-aware retrieval module to retrieve multiple candidate system actions from the training set given a dialogue context. Then, we propose a memory-augmented multi-decoder network to generate the system actions conditioned on the candidate actions, which allows the network to adaptively select key information in the candidate actions and ignore noises. We conduct experiments on the large-scale multi-domain task-oriented dialogue dataset MultiWOZ 2.0 and MultiWOZ 2.1. Experimental results show that our method achieves competitive performance among several state-of-the-art models in the context-to-response generation task.

cs.CL↗

UBAR: Towards Fully End-to-End Task-Oriented Dialog Systems with GPT-2

This paper presents our task-oriented dialog system UBAR which models task-oriented dialogs on a dialog session level. Specifically, UBAR is acquired by fine-tuning the large pre-trained unidirectional language model GPT-2 on the sequence of the entire dialog session which is composed of user utterance, belief state, database result, system act, and system response of every dialog turn. Additionally, UBAR is evaluated in a more realistic setting, where its dialog context has access to user utterances and all content it generated such as belief states, system acts, and system responses. Experimental results on the MultiWOZ datasets show that UBAR achieves state-of-the-art performances in multiple settings, improving the combined score of response generation, policy optimization, and end-to-end modeling by 4.7, 3.5, and 9.4 points respectively. Thorough analyses demonstrate that the session-level training sequence formulation and the generated dialog context are essential for UBAR to operate as a fully end-to-end task-oriented dialog system in real life. We also examine the transfer ability of UBAR to new domains with limited data and provide visualization and a case study to illustrate the advantages of UBAR in modeling on a dialog session level.

cs.CL↗

SkinScan: Low-Cost 3D-Scanning for Dermatologic Diagnosis and Documentation

The utilization of computational photography becomes increasingly essential in the medical field. Today, imaging techniques for dermatology range from two-dimensional (2D) color imagery with a mobile device to professional clinical imaging systems measuring additional detailed three-dimensional (3D) data. The latter are commonly expensive and not accessible to a broad audience. In this work, we propose a novel system and software framework that relies only on low-cost (and even mobile) commodity devices present in every household to measure detailed 3D information of the human skin with a 3D-gradient-illumination-based method. We believe that our system has great potential for early-stage diagnosis and monitoring of skin diseases, especially in vastly populated or underdeveloped areas.

eess.IV↗

In-plane ordering of O vacancies in a high-Tc cuprate superconductor with compressed Cu-O octahedrons: a first-principles cluster expansion study

A recently discovered high-Tc cuprate superconductor Ba2CuO$_{4-δ}$ exhibits exceptional Jahn-Teller distortion, wherein the CuO6 octahedrons are compressed along the c axis. As a consequence, the O vacancies prefer to reside in the CuO2 plane, but the exact structure is not known. By combining first-principles total energy calculation with the automated structure inversion method, the effective cluster interactions of O vacancies are mapped out. Around $δ$=0.8, where the 73K superconductivity was observed experimentally, we predict that the ordered O vacancies slice the CuO2 plane into not only 1D chains and but also two-leg ladders. A Monte Carlo simulation is performed based on the effective cluster interaction model, showing that such an ordering pattern is stable up to ~900 K. Our results put forth a concrete structural basis to discuss the underlying superconducting mechanism.

cond-mat.supr-con↗