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Yunhong Wang

Publications and source records attributed to Yunhong Wang.

At least 19 recordsLinked to original sources

PersonaPath: Towards Knowledge-Centric Personalized Learning Path Planning

Adaptive learning systems commonly formulate learning path planning as Exercise-Centric (EC) recommendation, where the next step is inferred from item-level interaction logs. Evaluating goal-oriented guidance additionally requires explicit learner goals and curriculum-scale prerequisites: learners with similar exercise records may need different paths toward their targets. We therefore study Knowledge-Centric (KC) personalized learning path planning, where a planner must reason over learner profiles, mastery states, and prerequisite knowledge structures to decide which textbook, unit, and concept should be studied next. To support this setting, we introduce PersonaPath, a benchmark that pairs 2,000 fine-grained learner personas with a hierarchical knowledge graph of 347 textbooks, 1,751 units, and 4,092 concepts across 77 subjects. We evaluate representative LLMs on PersonaPath. Results show that even the strongest LLM reaches only a 29.5% final pass rate in Basic Education, and that the main bottleneck lies in adaptivity, where no model exceeds 44.7% in tailoring paths to individual learners.

cs.CL

JarvisGUI: Towards Cross-Device GUI Agents with Dynamic Task Composition

Real-world GUI usage frequently involves workflows that span multiple devices and platforms, requiring the transfer of intermediate results, maintenance of shared state, and coordination across heterogeneous environments. However, existing GUI benchmarks overwhelmingly evaluate agents on single-device, statically defined tasks, thus leaving such cross-device capabilities largely unexamined, resulting in an overly optimistic assessment of agents' readiness for real-world usage. We introduce JarvisGUI, a dynamic benchmark that evaluates GUI agents on cross-device workflows requiring coordinated interaction across heterogeneous platforms, including Android, Windows, and Ubuntu. Specifically, JarvisGUI formulates GUI tasks as input-output transformations under a lightweight type system, which allows us to automatically compose multi-step, cross-device workflows and dynamically evaluate agent performance within a unified framework. By evaluating agents in virtual environments spanning multiple operating systems, JarvisGUI reveals that state-of-the-art open-source GUI agents struggle with the state-transfer awareness, cross-platform contextual reasoning, and long-horizon dependency management required for real-world workflows, exposing a critical capability gap invisible to existing benchmarks.

cs.AI

Behavior2Trip: Towards Personalized Travel Planning via User Behavior Trajectory

Travel planning agents assist users in generating personalized travel plans by modeling their individual preferences. Existing agents either rely on explicit user instructions or engage in multi-turn clarification to elicit user preferences. However, both approaches overlook the rich behavioral signals latent in users' past behaviors, which implicitly encode their preferences. This over-reliance on active user input increases interaction burden and limits plan personalization. To bridge this gap, we introduce a new task, Behavior-Aware Travel Planning, which infers user preferences directly from past behaviors and generates personalized travel plans. To facilitate research on this task, we introduce Behavior2Trip, a benchmark constructed from one of the largest Chinese online travel platforms, comprising 11,400 instances. Each instance represents an average of 39.8 past user behaviors spanning 14 attributes across 5 preference dimensions. We further propose B2T-Agent, a reinforcement learning-based agent that leverages user behavior trajectories, interacts with external tools for preference-aligned retrieval, and maintains an internal memory module. Experiments on Behavior2Trip show that GPT-4.1 achieves a full-constraint pass rate of only 0.5\% on the hardest tasks, while B2T-Agent built upon Qwen3-8B outperforms all baselines, highlighting the substantial challenge of this task. Moreover, Qwen3-8B trained with B2T-Agent also outperforms GPT-4.1 on the TravelPlanner benchmark, demonstrating strong generalization. Code and data are available at https://github.com/BUAA-IRIP-LLM/Behavior2Trip

cs.CL

Generalizable AI-Generated Image Detection Based on Fractal Self-Similarity in the Spectrum

With the rapid development of image synthesis techniques, AI-generated images have become increasingly realistic, which heightens the potential risk associated with their misuse and creates a growing need for reliable detection. However, the growing diversity of generative models makes it increasingly difficult for detectors to generalize to images produced by unseen generators. Most existing methods rely on artifacts associated with specific generators, which limits their generalization to images produced by unseen models. To address this problem, we investigate structural characteristics arising from the image generation process itself. Image generation fundamentally involves constructing spatially rich content from more compact representations, while preserving the semantic identity of structures across different spatial locations. We formalize these properties through dimension-increasing shift-equivariant transformations and show that such transformations induce a self-similar structure in the Fourier spectrum. Across successive generation stages, this structure can propagate recursively and form a hierarchical fractal self-similar pattern. Consequently, different spectral sub-regions exhibit consistent structural correspondences inherited from the generation process, providing a generator-agnostic cue for detection. Based on this observation, we propose Fractal-CNN, which captures spectral self-similarity rather than generator-specific spectral values. Extensive experiments across diverse GAN- and diffusion-based generators demonstrate that Fractal-CNN achieves strong cross-generator generalization, with an average detection accuracy of 93.93% across 16 test generators.

cs.CV

Models as Tools: An Agentic Coordination Framework for Unified Multimodal Visual Tracking

Most current visual trackers adopt a matching-based architecture trained exclusively on tracking datasets, whose performance gains depend heavily on the length of the input context, and have now reached a bottleneck. While high-performance tracking increasingly relies on foundation models, existing methods use them monolithically, adapting a foundation model into a tracker or modify a segmentation foundation model into a tracking pipeline, which fails to exploit complementary strengths. Matching-based trackers excel at instance-level correspondence but lack semantic discrimination and fine-grained foreground perception, whereas segmentation foundation models produce precise masks yet struggle with instance discrimination and multimodal extension. Both paradigms also lack error-correction capabilities for long-term tracking. To address these issues, we propose ACTrack, an agentic coordination framework that treats heterogeneous models as invocable tools under an event-triggered mechanism. ACTrack coordinates a Tracker-based Instance Matching Tool for target discrimination, a SAM3 Motion Tool for mask-derived motion priors, a SAM3 Perception Tool for detecting distractors and instance-conflict cues, and a VLM Reprompt Tool activated only under persistent conflict to mitigate error accumulation. We design a complete tool-invocation trigger mechanism and an inter-tool coordination mechanism, enabling the complementary strengths of different model tools to be fully integrated. Experiments show that ACTrack substantially surpasses the strongest and the largest trackers on eight RGB benchmarks. Furthermore, a parameter-efficient adaptation strategy enables parameter sharing and reuse across tools, achieving unified multimodal tracking with only 30\% trainable parameters while substantially outperforming prior methods on multimodal benchmarks such as LasHeR, VisEvent, TNL2K, and DepthTrack.

cs.CV

Xiaomi-Robotics-1: Scaling Vision-Language-Action Models with over 100K Hours of Real-World Trajectories

We present Xiaomi-Robotics-1, a foundational vision-language-action (VLA) model capable of (1) following diverse language instructions to perform a wide range of mobile manipulation tasks in unseen environments out-of-the-box, and (2) efficiently adapting to novel downstream tasks with minimal fine-tuning data. We propose a two-stage training recipe consisting of pre-training and post-training. During pre-training, we imbue the model with broad and generalizable action-generation capabilities by training on over 100k hours of real-world manipulation trajectories collected via UMI devices. Crucially, we develop a scalable auto-labeling pipeline that annotates trajectory clips with natural languages describing scene state transitions, providing rich and precise conditioning for action learning. During post-training, we aim to align these capabilities with robot embodiments and imperative instructions that humans naturally use to prompt robots. Extensive experiments demonstrate strong scaling behavior. Xiaomi-Robotics-1 consistently improves with increased data scales and model sizes during pre-training. This scaling behavior directly transfers to post-training, where a stronger pre-training model yields better out-of-the-box real-robot performance in unseen environments. Furthermore, Xiaomi-Robotics-1 serves as a strong robot foundation policy that can be efficiently fine-tuned on complex, dexterous tasks with high data efficiency. Across multiple simulation benchmarks, Xiaomi-Robotics-1 outperforms state-of-the-art methods. Notably, it establishes a new state-of-the-art with a 57.4% success rate on RoboCasa365, surpassing the previous best of 46.6%. Furthermore, it achieves an average score of 20.07 on RoboDojo, significantly outperforming the prior state-of-the-art (13.07). Code and model checkpoints will be released. Project page: https://robotics.xiaomi.com/xiaomi-robotics-1.html

cs.RO

Conditioning Residuals for Diffusion Models via Representation Feedback

Diffusion models now serve as a common foundation for multimedia generation, and useful intermediate representations emerge during their generative training. Standard architectures, however, propagate these representations through the main feature stream, without explicitly reintroducing their encoded semantics to later denoising layers. Meanwhile, such backbones already provide a conditioning pathway for global modulation by predefined inputs. This work examines whether this native pathway can also route internally inferred semantics as evolving, sample-dependent cues. We propose Conditioning Residuals, a lightweight feedback mechanism that converts aggregated features into residuals added to condition embeddings. By feeding back compact feature summaries, it provides adaptive generative guidance and encourages a tighter semantic bottleneck, without external encoders, auxiliary objectives, or sampling-time changes. It supports feedback at one or multiple depths in UNet and DiT backbones, with negligible overhead. Across diffusion formulations, backbone configurations, and datasets, experiments show consistent gains in generative performance, along with stronger representations in downstream linear probing and segmentation. Mechanistic analyses reveal improved generative training dynamics and reshaped feature structure, suggesting a grounded, generalizable way to enhance diffusion backbones from within.

cs.CV

Xiaomi-Robotics-U0: Unified Embodied Synthesis with World Foundation Model

Recent foundation image and video generation models offer strong generalization and controllability, but their direct application to embodied scenarios is limited by requirements for multi-view consistency, geometric coherence, and robot embodiment constraints. Existing methods typically adapt foundation models with limited robot data, often sacrificing visual knowledge acquired during large-scale pre-training. We present Xiaomi-Robotics-U0, a 38-billion-parameter multimodal autoregressive model for unified embodied synthesis. It treats embodied generation as an extension of foundation image and video generation and jointly optimizes text-to-image generation, image editing, embodied scene generation, embodied transfer, and embodied video generation. This unified framework preserves the generalization of the pre-trained world foundation model while adapting it to embodied settings. Xiaomi-Robotics-U0 is the first model to support high-quality multi-view scene generation across multiple robot embodiments and to introduce structured, controllable embodied transfer for fine-grained editing while preserving multi-view consistency and interaction dynamics. It achieves state-of-the-art results on single-step and sequential generation tasks, outperforming GPT-Image-2.0 in human evaluations of embodied scene generation and transfer, ranking first on World Arena for embodied video generation, and improving the out-of-distribution success rate of pi_0.5 from 36.9% to 63.2% on challenging real-world manipulation tasks. These results show that foundation world models can serve both as embodied world models and scalable data engines for embodied intelligence. Code and checkpoints are available at https://robotics.xiaomi.com/xiaomi-robotics-u0.html.

cs.RO

LightOcc: Lightweight Spatial Embedding for Efficient Vision-based 3D Occupancy Prediction

Occupancy prediction has garnered increasing attention in recent years for its comprehensive fine-grained environmental representation and strong generalization to open-set objects. Nevertheless, mainstream occupancy prediction methods employ cumbersome voxel features as the scene representation, incurring substantial overheads in both memory and computation. When comparing the occupancy distribution in each spatial dimension, we find that the information entropy of the height dimension is much lower than the other two dimensions that constitute the Bird's Eye View (BEV) plane, which indicates that the height distribution of occupancy is easier to learn and predict. Accordingly, we propose Lightweight Spatial Embedding that can represent complete height information in a more compact way than voxel features, thus significantly enhancing its deployability. First, Single-Channel Occupancy is sampled from the multi-view depth distributions, which is then processed by Spatial-to-Channel mechanism to extract Lightweight Spatial Embeddings of different views by 2D convolution. These embeddings will interact with each other through the Lightweight Cross-View Interaction module to obtain the Unified Embedding, which can directly supplement BEV features with height information. Furthermore, we extract Edge-aware Spatial Embedding and apply Geometric Supervision on Spatial Embeddings, aiming to enhance their capability to represent spatial information. We also propose BEV-CutMix, a feature-level data augmentation strategy, to increase the diversity of the driving scenes. We integrate these innovative components into a pure 2D convolutional model, namely LightOcc. Sufficient experimental results show that LightOcc achieves state-of-the-art performance on multiple benchmarks while demonstrating significant efficiency advantages.

cs.CV

From Digital to Physical: Digital Agents as Autonomous Coaches for Physical Intelligence

The field of Embodied AI is witnessing a rapid evolution toward general-purpose robotic systems, fueled by high-fidelity simulation and large-scale data collection. However, this scaling capability remains severely bottlenecked by a reliance on labor-intensive manual oversight from intricate reward shaping to hyperparameter tuning across heterogeneous backends. Inspired by LLMs' success in software automation and science discovery, we introduce \textsc{EmboCoach-Bench}, a benchmark evaluating the capacity of LLM agents to autonomously engineer embodied policies. Spanning 32 expert-curated RL and IL tasks, our framework posits executable code as the universal interface. We move beyond static generation to assess a dynamic closed-loop workflow, where agents leverage environment feedback to iteratively draft, debug, and optimize solutions, spanning improvements from physics-informed reward design to policy architectures such as diffusion policies. Extensive evaluations yield three critical insights: (1) autonomous agents can qualitatively surpass human-engineered baselines by 26.5\% in average success rate; (2) agentic workflow with environment feedback effectively strengthens policy development and substantially narrows the performance gap between open-source and proprietary models; and (3) agents exhibit self-correction capabilities for pathological engineering cases, successfully resurrecting task performance from near-total failures through iterative simulation-in-the-loop debugging. Ultimately, this work establishes a foundation for self-evolving embodied intelligence, accelerating the paradigm shift from labor-intensive manual tuning to scalable, autonomous engineering in embodied AI field.

cs.AI

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling

This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off between speed and memory that limits current methods. WorldPlay draws power from three key ingredients. 1) We use a Dual Action Representation to enable robust action control in response to the user's keyboard and mouse inputs. 2) To enforce long-term consistency, our Reconstituted Context Memory dynamically rebuilds context from past frames and uses temporal reframing to keep geometrically important but long-past frames accessible, effectively alleviating memory attenuation. 3) We also propose Context Forcing, a novel distillation method designed for memory-aware model. Aligning memory context between the teacher and student preserves the student's capacity to use long-range information, enabling real-time speeds while preventing error drift. Taken together, WorldPlay generates long-horizon streaming 720p video at 24 FPS with superior consistency, comparing favorably with existing techniques and showing strong generalization across diverse scenes. Project page and online demo can be found: https://3d-models.hunyuan.tencent.com/world/ and https://3d.hunyuan.tencent.com/sceneTo3D.

cs.CV

Semantic-Aware Motion Encoding for Topology-Agnostic Character Animation

Generalizing motion representation across diverse characters remains challenging due to significant topological variations in skeletal structures across datasets and species, which hinder the development of scalable generative models. To bridge this gap, we propose a Semantic-Aware Topology-Agnostic framework that learns a unified latent manifold shared by disparate species. Unlike methods relying on fixed hierarchies or rigid padding strategies, our approach leverages a semantic modulation mechanism to align functional joint correspondences, thereby decoupling motion from topology. This design enables the construction of a continuous, generative-friendly motion space from large-scale, unaligned raw BVH data. Experiments on human and animal datasets demonstrate that our framework achieves high-fidelity reconstruction and supports downstream text-to-motion tasks. Notably, the model enables zero-shot cross-species retargeting without paired data. Code and demos are available at: https://github.com/zzysteve/SATA

cs.GR

Terminal-World: Scaling Terminal-Agent Environments via Agent Skills

Terminal agents extend Large Language Models with the ability to execute tasks directly in command-line environments, but their progress is bottlenecked by the scarcity of high-quality training data. Existing approaches bootstrap from partial sources such as human-defined seeds or GitHub repositories to instantiate one component and then complete the rest, producing tasks confined to narrow seed distributions, environments misaligned with task semantics, and inefficient trajectories from unguided exploration. To address these limitations, we introduce Terminal-World, a fully automated pipeline that uses agent skills as the central synthesis primitive, which jointly encode what to accomplish, when to apply (preconditions and environment state), and how to execute, enabling task instructions, environments, and teacher trajectories to be co-derived. To further broaden the synthesis space, Terminal-World composes skills into skill teams and skill graphs for multi-role and cross-domain task synthesis. Using this pipeline, we construct 5,723 training environments and train Terminal-World-8B/14B/32B, evaluated across 6 benchmarks where the Terminal-World series consistently outperforms terminal-agent baselines. Notably, using the same teacher model and only 1.2% of the training data, Terminal-World-32B surpasses Nemotron-Terminal-32B on Terminal-Bench 2.0 by +4.5 Pass@1 (31.5) and achieves 43.8 Pass@3.

cs.CL

DocOS: Towards Proactive Document-Guided Actions in GUI Agents

While Graphical User Interface (GUI) agents have shown promising performance in automated device interaction, they primarily depend on static parametric knowledge from pre-training or instruction tuning. This reliance fundamentally limits their ability to handle long-tailed tasks that require explicit procedural knowledge absent from model parameters, often forcing agents to resort to inefficient and brittle trial-and-error exploration. To mitigate this limitation, we introduce \textbf{Proactive Document-Guided Action} for GUI agents in dynamic, open-web environments, a novel paradigm that mirrors human problem-solving by enabling agents to autonomously search for relevant documentation to resolve long-tailed tasks. To evaluate agents' capability in this paradigm, we propose \textbf{DocOS}, a benchmark designed to assess document-guided problem solving in fully interactive environments. DocOS requires agents to autonomously navigate a web browser, locate relevant online documentation, comprehend procedural instructions, and faithfully ground them into executable GUI actions. Extensive experiments reveal that progress is strictly constrained by dual bottlenecks: agents struggle to reliably locate relevant information during proactive search and frequently fail to faithfully ground retrieved instructions into precise actions, pointing toward document-guided interaction as a crucial pathway for enabling self-evolving GUI agents in dynamic environments.

cs.AI

Mem$^2$Evolve: Towards Self-Evolving Agents via Co-Evolutionary Capability Expansion and Experience Distillation

While large language model--powered agents can self-evolve by accumulating experience or by dynamically creating new assets (i.e., tools or expert agents), existing frameworks typically treat these two evolutionary processes in isolation. This separation overlooks their intrinsic interdependence: the former is inherently bounded by a manually predefined static toolset, while the latter generates new assets from scratch without experiential guidance, leading to limited capability growth and unstable evolution. To address this limitation, we introduce a novel paradigm of co-evolutionary Capability Expansion and Experience Distillation. Guided by this paradigm, we propose the \textbf{Mem$^{\textbf{2}}$Evolve}, which integrates two core components: \textbf{Experience Memory} and \textbf{Asset Memory}. Specifically, Mem$^{2}$Evolve leverages accumulated experience to guide the dynamic creation of assets, thereby expanding the agent's capability space while simultaneously acquiring new experience to achieve co-evolution. Extensive experiments across 6 task categories and 8 benchmarks demonstrate that Mem$^{2}$Evolve achieves improvement of 18.53\% over standard LLMs, 11.80\% over agents evolving solely through experience, and 6.46\% over those evolving solely through asset creation, establishing it as a substantially more effective and stable self-evolving agent framework. Code is available at: https://buaa-irip-llm.github.io/Mem2Evolve.

cs.CL

Memory-Efficient Transfer Learning with Fading Side Networks via Masked Dual Path Distillation

Memory-efficient transfer learning (METL) approaches have recently achieved promising performance in adapting pre-trained models to downstream tasks. They avoid applying gradient backpropagation in large backbones, thus significantly reducing the number of trainable parameters and high memory consumption during fine-tuning. However, since they typically employ a lightweight and learnable side network, these methods inevitably introduce additional memory and time overhead during inference, which contradicts the ultimate goal of efficient transfer learning. To address the above issue, we propose a novel approach dubbed Masked Dual Path Distillation (MDPD) to accelerate inference while retaining parameter and memory efficiency in fine-tuning with fading side networks. Specifically, MDPD develops a framework that enhances the performance by mutually distilling the frozen backbones and learnable side networks in fine-tuning, and discard the side network during inference without sacrificing accuracy. Moreover, we design a novel feature-based knowledge distillation method for the encoder structure with multiple layers. Extensive experiments on distinct backbones across vision/language-only and vision-and-language tasks demonstrate that our method not only accelerates inference by at least 25.2\% while keeping parameter and memory consumption comparable, but also remarkably promotes the accuracy compared to SOTA approaches. The source code is available at https://github.com/Zhang-VKk/MDPD.

cs.CV

Collaborative Multi-Mode Pruning for Vision-Language Models

Vision-Language Models (VLMs) have advanced rapidly within the unified Transformer architecture, yet their deployment on resource-constrained devices remains challenging due to high computational complexity. While pruning has emerged as an effective technique for compressing VLMs, existing approaches predominantly focus on a single mode by pruning either parameters or tokens, neglecting fully exploring the inherent redundancy in each mode, which leads to substantial performance degradation at high pruning ratios. To address the above limitations, we propose Collaborative Multi-Mode Pruning (CoMP), a novel framework tailored for VLMs by performing joint parameter and token pruning. Specifically, we first design a Collaborative Importance Metric (CIM) that investigates the mutual interference between the coupled parameters and tokens. It incorporates distinct significance of tokens into the computation of parameter importance scores, while simultaneously mitigating the affect of pruned parameters on token importance scores. Moreover, we develop a Multi-Mode Pruning Strategy (MPS) that decomposes the overall pruning process into a sequence of pruning stages, while in each stage we estimate the priory of different pruning modes based on their pruning cost and adaptively shift to the optimal one. Additionally, MPS integrates the historical cost and random exploration, in order to achieve a stable pruning process and avoid local optimum. Extensive experiments across various vision-language tasks and models demonstrate that our method effectively promotes the performance under high pruning ratios by comparing to the state-of-the-art approaches. The source code is available at https://github.com/Wuzimeng/CoMP.git.

cs.CV

Reasoning-Driven Anomaly Detection and Localization with Image-Level Supervision

Multimodal large language models (MLLMs) have recently demonstrated remarkable reasoning and perceptual abilities for anomaly detection. However, most approaches remain confined to image-level anomaly detection and textual reasoning, while pixel-level localization still relies on external vision modules and dense annotations. In this work, we activate the intrinsic reasoning potential of MLLMs to perform anomaly detection, pixel-level localization, and interpretable reasoning solely from image-level supervision, without any auxiliary components or pixel-wise labels. Specifically, we propose Reasoning-Driven Anomaly Localization (ReAL), which extracts anomaly-related tokens from the autoregressive reasoning process and aggregates their attention responses to produce pixel-level anomaly maps. We further introduce a Consistency-Guided Reasoning Optimization (CGRO) module that leverages reinforcement learning to align reasoning tokens with visual attentions, resulting in more coherent reasoning and accurate anomaly localization. Extensive experiments on four public benchmarks demonstrate that our method significantly improves anomaly detection, localization, and interpretability. Remarkably, despite relying solely on image-level supervision, our approach achieves performance competitive with MLLM-based methods trained under dense pixel-level supervision. Code is available at https://github.com/YizhouJin313/ReADL.

cs.CV