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Yuning Peng

Publications and source records attributed to Yuning Peng.

4 recordsLinked to original sources

LifePlanner: Evaluating LLM Agents for Geo-spatial Planning with Social Media Data

Geo-spatial planning, like trip design, is a realistic testbed for LLM agents because it requires grounded tool use, noisy evidence retrieval, and multi-constraint reasoning. Most benchmarks, however, only provide clean geospatial data and tools, missing the open-ended social signals that people use in daily planning. We introduce LifePlanner, a benchmark that enriches map data with large-scale local social media posts and provides access through an MCP toolset. LifePlanner provides an evaluation suite spanning four task categories and three difficulty levels. Experiments show frontier LLMs perform well on simple retrieval but degrade sharply on complex planning, with the Pass Rate dropping to 40.2%. Results show that failures mainly stem from incomplete evidence acquisition from such a large multimodal database, imprecise tool use, and weak constraint integration rather than model size or reasoning length, suggesting that future progress requires effective grounded planning instead of scaling alone.

cs.AI

LEGO: Leveled Language Gaussian Splatting

We introduce LEGO for advanced open-vocabulary scene understanding. Beyond basic concept recognition, its core innovation lies in capturing the intrinsic semantic hierarchies within the scene, such as the "flowerpot -> bouquet -> bud -> petal" lineage. While foundation models like SAM can identify multi-granular structures in 2D, their partitions are strictly perspective-bound and lack cross-view consensus. LEGO self-adaptively re-grades volatile multi-view SAM granularities into a unified, 3D-consistent hierarchy. This provides precise supervision for the structurally coherent, multi-level segmentation of 3D scenes. By grounding these segments with CLIP embeddings, LEGO recovers open-vocabulary semantic logic across hierarchical levels. Furthermore, by incorporating spatial relationships, we elevate these segments into level-wise language scene graphs, effectively empowering Large Language Models to perform complex, context-aware spatial reasoning and precise visual grounding. Experimental results demonstrate that LEGO establishes new state-of-the-art performance across both promptable and open-vocabulary 3D segmentation benchmarks, exhibiting advanced hierarchical scene decomposition and context-aware spatial reasoning.

cs.CV

SupScene: Scene-Structured Overlap Supervision for Image Retrieval in Unconstrained SfM

Image retrieval is a critical step for reducing the quadratic cost of image matching in unconstrained Structure-from-Motion (SfM). Unlike generic image retrieval, however, the relevant goal of SfM is to identify geometrically matchable image pairs rather than merely semantically similar images. Prevailing methods are largely trained under anchor-centric tuple guidance, which organizes the training around isolated tuples and under-utilizes the dense, graded overlap structure naturally established within a SfM scene. In this work, we present SupScene, a scene-structured training framework that samples connected local subgraphs from SfM overlap graphs and jointly supervises all valid within-subgraph pairwise relations. To explicitly align the trained descriptor with geometric co-visibility, we further introduce an overlap-ordered objective that combines multi-similarity optimization with a continuous relative-overlap ranking term. In addition, the proposed framework is instantiated with a lightweight Structural Context Probe Pooling (SCPP) head that aggregates complementary structural responses into a compact global descriptor. Extensive experimental results on multiple benchmarks demonstrate that our method can significantly improve overall retrieval performance and enhance the completeness of downstream SfM reconstructions. Code and models are available at https://github.com/Suxilan/SupScene.

cs.CV

GAGS: Granularity-Aware Feature Distillation for Language Gaussian Splatting

3D open-vocabulary scene understanding, which accurately perceives complex semantic properties of objects in space, has gained significant attention in recent years. In this paper, we propose GAGS, a framework that distills 2D CLIP features into 3D Gaussian splatting, enabling open-vocabulary queries for renderings on arbitrary viewpoints. The main challenge of distilling 2D features for 3D fields lies in the multiview inconsistency of extracted 2D features, which provides unstable supervision for the 3D feature field. GAGS addresses this challenge with two novel strategies. First, GAGS associates the prompt point density of SAM with the camera distances, which significantly improves the multiview consistency of segmentation results. Second, GAGS further decodes a granularity factor to guide the distillation process and this granularity factor can be learned in a unsupervised manner to only select the multiview consistent 2D features in the distillation process. Experimental results on two datasets demonstrate significant performance and stability improvements of GAGS in visual grounding and semantic segmentation, with an inference speed 2$\times$ faster than baseline methods. The code and additional results are available at https://pz0826.github.io/GAGS-Webpage/ .

cs.CV