SearcharxivSearch

arXiv subjects

Yuning Wu

Publications and source records attributed to Yuning Wu.

26 records · Page 2Linked to original sources

Singing Voice Data Scaling-up: An Introduction to ACE-Opencpop and ACE-KiSing

In singing voice synthesis (SVS), generating singing voices from musical scores faces challenges due to limited data availability. This study proposes a unique strategy to address the data scarcity in SVS. We employ an existing singing voice synthesizer for data augmentation, complemented by detailed manual tuning, an approach not previously explored in data curation, to reduce instances of unnatural voice synthesis. This innovative method has led to the creation of two expansive singing voice datasets, ACE-Opencpop and ACE-KiSing, which are instrumental for large-scale, multi-singer voice synthesis. Through thorough experimentation, we establish that these datasets not only serve as new benchmarks for SVS but also enhance SVS performance on other singing voice datasets when used as supplementary resources. The corpora, pre-trained models, and their related training recipes are publicly available at ESPnet-Muskits (\url{https://github.com/espnet/espnet})

cs.SD

The Interspeech 2024 Challenge on Speech Processing Using Discrete Units

Representing speech and audio signals in discrete units has become a compelling alternative to traditional high-dimensional feature vectors. Numerous studies have highlighted the efficacy of discrete units in various applications such as speech compression and restoration, speech recognition, and speech generation. To foster exploration in this domain, we introduce the Interspeech 2024 Challenge, which focuses on new speech processing benchmarks using discrete units. It encompasses three pivotal tasks, namely multilingual automatic speech recognition, text-to-speech, and singing voice synthesis, and aims to assess the potential applicability of discrete units in these tasks. This paper outlines the challenge designs and baseline descriptions. We also collate baseline and selected submission systems, along with preliminary findings, offering valuable contributions to future research in this evolving field.

cs.SD

State Space Paradox of Computational Research in Creativity

This paper explores the paradoxical nature of computational creativity, focusing on the inherent limitations of closed digital systems in emulating the open-ended, dynamic process of human creativity. Through a comprehensive analysis, we delve into the concept of the State Space Paradox (SSP) in computational research on creativity, which arises from the attempt to model or replicate creative behaviors within the bounded state spaces of digital systems. Utilizing a combination of procedural and representational paradigms, we examine various computational models and their capabilities to assist or emulate the creative process. Our investigation encompasses rule-based systems, genetic algorithms, case-based reasoning, shape grammars, and data mining, among others, to understand how these methods contribute to or fall short of achieving genuine creativity. The discussion extends to the implications of SSP on the future of creativity-related computer systems, emphasizing the cultural and contextual fluidity of creativity itself and the challenges of producing truly creative outcomes within the constraints of pre-defined algorithmic structures. We argue that while digital systems can provoke sudden mental insights (SMIs) in human observers and potentially support the creative process, their capacity to autonomously break out of their pre-programmed state spaces and achieve originality akin to human creativity remains fundamentally constrained. The paper concludes with reflections on the future directions for research in computational creativity, suggesting that recognizing and embracing the limitations and potentials of digital systems could lead to more nuanced and effective tools for creative assistance.

cs.HC

A Systematic Exploration of Joint-training for Singing Voice Synthesis

There has been a growing interest in using end-to-end acoustic models for singing voice synthesis (SVS). Typically, these models require an additional vocoder to transform the generated acoustic features into the final waveform. However, since the acoustic model and the vocoder are not jointly optimized, a gap can exist between the two models, leading to suboptimal performance. Although a similar problem has been addressed in the TTS systems by joint-training or by replacing acoustic features with a latent representation, adopting corresponding approaches to SVS is not an easy task. How to improve the joint-training of SVS systems has not been well explored. In this paper, we conduct a systematic investigation of how to better perform a joint-training of an acoustic model and a vocoder for SVS. We carry out extensive experiments and demonstrate that our joint-training strategy outperforms baselines, achieving more stable performance across different datasets while also increasing the interpretability of the entire framework.

cs.SD

AudioGPT: Understanding and Generating Speech, Music, Sound, and Talking Head

Large language models (LLMs) have exhibited remarkable capabilities across a variety of domains and tasks, challenging our understanding of learning and cognition. Despite the recent success, current LLMs are not capable of processing complex audio information or conducting spoken conversations (like Siri or Alexa). In this work, we propose a multi-modal AI system named AudioGPT, which complements LLMs (i.e., ChatGPT) with 1) foundation models to process complex audio information and solve numerous understanding and generation tasks; and 2) the input/output interface (ASR, TTS) to support spoken dialogue. With an increasing demand to evaluate multi-modal LLMs of human intention understanding and cooperation with foundation models, we outline the principles and processes and test AudioGPT in terms of consistency, capability, and robustness. Experimental results demonstrate the capabilities of AudioGPT in solving AI tasks with speech, music, sound, and talking head understanding and generation in multi-round dialogues, which empower humans to create rich and diverse audio content with unprecedented ease. Our system is publicly available at \url{https://github.com/AIGC-Audio/AudioGPT}.

cs.CL

PHONEix: Acoustic Feature Processing Strategy for Enhanced Singing Pronunciation with Phoneme Distribution Predictor

Singing voice synthesis (SVS), as a specific task for generating the vocal singing voice from a music score, has drawn much attention in recent years. SVS faces the challenge that the singing has various pronunciation flexibility conditioned on the same music score. Most of the previous works of SVS can not well handle the misalignment between the music score and actual singing. In this paper, we propose an acoustic feature processing strategy, named PHONEix, with a phoneme distribution predictor, to alleviate the gap between the music score and the singing voice, which can be easily adopted in different SVS systems. Extensive experiments in various settings demonstrate the effectiveness of our PHONEix in both objective and subjective evaluations.

cs.SD

Muskits: an End-to-End Music Processing Toolkit for Singing Voice Synthesis

This paper introduces a new open-source platform named Muskits for end-to-end music processing, which mainly focuses on end-to-end singing voice synthesis (E2E-SVS). Muskits supports state-of-the-art SVS models, including RNN SVS, transformer SVS, and XiaoiceSing. The design of Muskits follows the style of widely-used speech processing toolkits, ESPnet and Kaldi, for data prepossessing, training, and recipe pipelines. To the best of our knowledge, this toolkit is the first platform that allows a fair and highly-reproducible comparison between several published works in SVS. In addition, we also demonstrate several advanced usages based on the toolkit functionalities, including multilingual training and transfer learning. This paper describes the major framework of Muskits, its functionalities, and experimental results in single-singer, multi-singer, multilingual, and transfer learning scenarios. The toolkit is publicly available at https://github.com/SJTMusicTeam/Muskits.

cs.SD

Learning Dense Reward with Temporal Variant Self-Supervision

Rewards play an essential role in reinforcement learning. In contrast to rule-based game environments with well-defined reward functions, complex real-world robotic applications, such as contact-rich manipulation, lack explicit and informative descriptions that can directly be used as a reward. Previous effort has shown that it is possible to algorithmically extract dense rewards directly from multimodal observations. In this paper, we aim to extend this effort by proposing a more efficient and robust way of sampling and learning. In particular, our sampling approach utilizes temporal variance to simulate the fluctuating state and action distribution of a manipulation task. We then proposed a network architecture for self-supervised learning to better incorporate temporal information in latent representations. We tested our approach in two experimental setups, namely joint-assembly and door-opening. Preliminary results show that our approach is effective and efficient in learning dense rewards, and the learned rewards lead to faster convergence than baselines.

cs.LG