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Yunlong Che

Publications and source records attributed to Yunlong Che.

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To Blend In, First Decouple: Rethinking Camouflage Image Generation via Context-Decoupled Representations

Camouflage image generation (CIG) focuses on generating visually concealed objects that seamlessly blend into their backgrounds. Existing methods typically follow either background-guided paradigms that adapt object appearance via style transfer, or foreground-guided strategies that outpaint surrounding regions conditioned on object features. However, they still suffer from appearance discrepancy and background artifacts. We attribute these limitations to cross-context representation leakage, where object and background cues are entangled in a coupled conditional space, resulting in ambiguous control and degraded camouflage fidelity. To tackle this, we propose a new context-decoupled generative paradigm, termed CamoDreamer, which aims to isolate contextual conditional guidance and explicitly decouple latent camouflage features into coordinated object and background control streams. First, a Contrast-aware Contextual Bridge is designed to model cross-context discrepancies and construct contrast-aware dual conditional guidance. Second, Context-Decoupled Assimilation Streams are employed to separate generative interactions conditioned on the dual guidance, while facilitating background rendering with target-aware cues in the latent space. Finally, a Frequency-Adaptive Contextual Blend module integrates complementary high-frequency textures and low-frequency structures from decoupled features to improve holistic coherence. Extensive experiments demonstrate that CamoDreamer consistently outperforms existing methods with a substantial margin, while maintaining a relatively lightweight design.

cs.CV

UrbanGS: Semantic-Guided Gaussian Splatting for Urban Scene Reconstruction

Reconstructing urban scenes is challenging due to their complex geometries and the presence of potentially dynamic objects. 3D Gaussian Splatting (3DGS)-based methods have shown strong performance, but existing approaches often incorporate manual 3D annotations to improve dynamic object modeling, which is impractical due to high labeling costs. Some methods leverage 4D Gaussian Splatting (4DGS) to represent the entire scene, but they treat static and dynamic objects uniformly, leading to unnecessary updates for static elements and ultimately degrading reconstruction quality. To address these issues, we propose UrbanGS, which leverages 2D semantic maps and an existing dynamic Gaussian approach to distinguish static objects from the scene, enabling separate processing of definite static and potentially dynamic elements. Specifically, for definite static regions, we enforce global consistency to prevent unintended changes in dynamic Gaussian and introduce a K-nearest neighbor (KNN)-based regularization to improve local coherence on low-textured ground surfaces. Notably, for potentially dynamic objects, we aggregate temporal information using learnable time embeddings, allowing each Gaussian to model deformations over time. Extensive experiments on real-world datasets demonstrate that our approach outperforms state-of-the-art methods in reconstruction quality and efficiency, accurately preserving static content while capturing dynamic elements.

cs.CV