SearcharxivSearch

arXiv subjects

Yunlong Lu

Publications and source records attributed to Yunlong Lu.

16 recordsLinked to original sources

Safety-Aware Forward Detection in Networked ISAC for Low-Altitude UAV Flight

Networked integrated sensing and communication (ISAC) exploits cooperation among multiple ground base stations (GBSs) to support safe uncrewed aerial vehicle (UAV) flight in low-altitude wireless networks (LAWNs). Existing studies mainly focus on communication enhancement or target parameter estimation, while the detection reliability of non-cooperative targets in the UAV forward region remains insufficiently investigated. To address this issue, this paper proposes a safety-aware forward detection design in networked ISAC, where multiple GBSs jointly support UAV downlink communication, state estimation, and non-cooperative target detection within the forward region of interest (ROI). First, the forward ROI is determined by the UAV position, velocity, and safe braking distance, and is voxelized to characterize target-existence states. Then, the Cram\'er-Rao lower bound (CRLB) for UAV state estimation and the forward-ROI miss-detection probability are derived, and their scaling laws are characterized: In detail, the UAV state-estimation CRLB approximately decreases as $\ln^{-2}J$ with the number of cooperative GBSs $J$, while the forward-ROI miss-detection probability follows an exponential-form scaling law as $\lambda_{t}D_{f}\ln^{-2}J$. Furthermore, a safety-aware resource optimization problem is formulated to jointly configure the sensing pilot ratio, transmit power, and beam direction, balancing UAV state-estimation performance and forward detection reliability under the communication-rate constraint. Simulation results show that, compared with the baseline scheme without forward detection, the proposed design reduces the average miss-detection probability and the corresponding sensing-induced collision risk by $17.05\%$, while introducing only limited state-estimation performance degradation, reflected by a $14.82\%$ increase in the average CRLB.

cs.IT

Closed-Loop Integrated Sensing, Communication, and Control for Efficient Drone Flight

Low-altitude wireless networks (LAWN) require drones to follow specific trajectories controlled by ground base stations (GBSs). However, given complex low-altitude channel conditions and limited spectrum and power resources, sensing errors and wireless link unreliability cannot be ignored, leading to trajectory deviations that threaten flight safety. To address this issue, this paper proposes an integrated sensing-communication-control (ISCC) closed-loop trajectory tracking approach, aiming to reveal the coupling mechanisms among communication, sensing, and control during drone flight. In detail, we incorporate sensing errors in trajectory state estimation, packet losses in control command transmission, and finite blocklength transmission effects into the closed-loop dynamics. First, through theoretical analysis, we identify the dominant role of the time-frequency resources allocated to control in ensuring system stability and derive a lower bound on the resources required to guarantee stable operation. Second, to minimize tracking error, we formulate a time-frequency resource allocation optimization problem for the sensing, communication, and control components, subject to constraints on communication rate and closed-loop stability. Accordingly, a solution algorithm based on successive convex approximation is proposed. Third, simulation results indicate that once stability is ensured, system performance is primarily determined by sensing accuracy, with the trajectory tracking error exhibiting an approximately linear dependence on the position error bound. Finally, it is shown that the proposed ISCC scheme avoids trajectory divergence under FBL transmission compared with ISCC designs ignoring control packet loss, and could achieve decimeter-level average tracking accuracy, reducing the error to only 17.37% of that observed in the baseline global navigation satellite system scheme.

cs.PF

ShuttleEnv: An Interactive Data-Driven RL Environment for Badminton Strategy Modeling

We present ShuttleEnv, an interactive and data-driven simulation environment for badminton, designed to support reinforcement learning and strategic behavior analysis in fast-paced adversarial sports. The environment is grounded in elite-player match data and employs explicit probabilistic models to simulate rally-level dynamics, enabling realistic and interpretable agent-opponent interactions without relying on physics-based simulation. In this demonstration, we showcase multiple trained agents within ShuttleEnv and provide live, step-by-step visualization of badminton rallies, allowing attendees to explore different play styles, observe emergent strategies, and interactively analyze decision-making behaviors. ShuttleEnv serves as a reusable platform for research, visualization, and demonstration of intelligent agents in sports AI. Our ShuttleEnv demo video URL: https://drive.google.com/file/d/1hTR4P16U27H2O0-w316bR73pxE2ucczX/view

cs.AI

Pareto-guided Pipeline for Distilling Featherweight AI Agents in Mobile MOBA Games

Recent advances in game AI have demonstrated the feasibility of training agents that surpass top-tier human professionals in complex environments such as Honor of Kings (HoK), a leading mobile multiplayer online battle arena (MOBA) game. However, deploying such powerful agents on mobile devices remains a major challenge. On one hand, the intricate multi-modal state representation and hierarchical action space of HoK demand large, sophisticated policy networks that are inherently difficult to compress into lightweight forms. On the other hand, production deployment requires high-frequency inference under strict energy and latency constraints on mobile platform. To the best of our knowledge, bridging large-scale game AI and practical on-device deployment has not been systematically studied. In this work, we propose a Pareto optimality guided pipeline and design a high-efficiency student architecture search space tailored for mobile execution, enabling systematic exploration of the trade-off between performance and efficiency. Experimental results demonstrate that the distilled model achieves remarkable efficiency, including an $12.4\times$ faster inference speed (under 0.5ms per frame) and a $15.6\times$ improvement in energy efficiency (under 0.5mAh per game), while retaining a 40.32% win rate against the original teacher model.

cs.LG

BotzoneBench: Scalable LLM Evaluation via Graded AI Anchors

Large Language Models (LLMs) are increasingly deployed in interactive environments requiring strategic decision-making, yet systematic evaluation of these capabilities remains challenging. Existing benchmarks for LLMs primarily assess static reasoning through isolated tasks and fail to capture dynamic strategic abilities. Recent game-based evaluations employ LLM-vs-LLM tournaments that produce relative rankings dependent on transient model pools, incurring quadratic computational costs and lacking stable performance anchors for longitudinal tracking. The central challenge is establishing a scalable evaluation framework that measures LLM strategic reasoning against consistent, interpretable standards rather than volatile peer models. Here we show that anchoring LLM evaluation to fixed hierarchies of skill-calibrated game Artificial Intelligence (AI) enables linear-time absolute skill measurement with stable cross-temporal interpretability. Built on the Botzone platform's established competitive infrastructure, our BotzoneBench evaluates LLMs across eight diverse games spanning deterministic perfect-information board games to stochastic imperfect-information card games. Through systematic assessment of 177,047 state-action pairs from five flagship models, we reveal significant performance disparities and identify distinct strategic behaviors, with top-performing models achieving proficiency comparable to mid-to-high-tier specialized game AI in multiple domains. This anchored evaluation paradigm generalizes beyond games to any domain with well-defined skill hierarchies, establishing a scalable and reusable framework for assessing interactive AI capabilities.

cs.AI

Adapting Rules of Official International Mahjong for Online Players

As one of the worldwide spread traditional game, Official International Mahjong can be played and promoted online through remote devices instead of requiring face-to-face interaction. However, online players have fragmented playtime and unfixed combination of opponents in contrary to offline players who have fixed opponents for multiple rounds of play. Therefore, the rules designed for offline players need to be modified to ensure the fairness of online single-round play. Specifically, We employ a world champion AI to engage in self-play competitions and conduct statistical data analysis. Our study reveals the first-mover advantage and issues in the subgoal scoring settings. Based on our findings, we propose rule adaptations to make the game more suitable for the online environment, such as introducing compensatory points for the first-mover advantage and refining the scores of subgoals for different tile patterns. Compared with the traditional method of rotating positions over multiple rounds to balance first-mover advantage, our compensatory points mechanism in each round is more convenient for online players. Furthermore, we implement the revised Mahjong game online, which is open for online players. This work is an initial attempt to use data from AI systems to evaluate Official Internatinoal Mahjong's game balance and develop a revised version of the traditional game better adapted for online players.

cs.AI

Delay-Doppler Domain Channel Measurements and Modeling in High-Speed Railways

As next-generation wireless communication systems need to be able to operate in high-frequency bands and high-mobility scenarios, delay-Doppler (DD) domain multicarrier (DDMC) modulation schemes, such as orthogonal time frequency space (OTFS), demonstrate superior reliability over orthogonal frequency division multiplexing (OFDM). Accurate DD domain channel modeling is essential for DDMC system design. However, since traditional channel modeling approaches are mainly confined to time, frequency, and space domains, the principles of DD domain channel modeling remain poorly studied. To address this issue, we propose a systematic DD domain channel measurement and modeling methodology in high-speed railway (HSR) scenarios. First, we design a DD domain channel measurement method based on the long-term evolution for railway (LTE-R) system. Second, for DD domain channel modeling, we investigate quasi-stationary interval, statistical power modeling of multipath components, and particularly, the quasi-invariant intervals of DD domain channel fading coefficients. Third, via LTE-R measurements at 371 km/h, taking the quasi-stationary interval as the decision criterion, we establish DD domain channel models under different channel time-varying conditions in HSR scenarios. Fourth, the accuracy of proposed DD domain channel models is validated via bit error rate comparison of OTFS transmission. In addition, simulation verifies that in HSR scenario, the quasi-invariant interval of DD domain channel fading coefficient is on millisecond (ms) order of magnitude, which is much smaller than the quasi-stationary interval length on 100 ms order of magnitude. This study could provide theoretical guidance for DD domain modeling in high-mobility environments, supporting future DDMC and integrated sensing and communication designs for 6G and beyond.

eess.SP

Delay-Doppler Domain Signal Processing Aided OFDM (DD-a-OFDM) for 6G and Beyond

High-mobility scenarios will be a critical part of 6G systems. Since the widely deployed orthogonal frequency division multiplexing (OFDM) waveform suffers from subcarrier orthogonality loss under severe Doppler spread, delay-Doppler domain multi-carrier (DDMC) modulation systems, such as orthogonal time frequency space (OTFS), have been extensively studied. While OTFS can exploit time-frequency (TF) domain channel diversity, it faces challenges including high receiver complexity and inflexible TF resource allocation, making OFDM still the most promising waveform for 6G. In this article, we propose a DD domain signal processing-aided OFDM (DD-a-OFDM) scheme to enhance OFDM performance based on DDMC research insights. First, we design a DD-a-OFDM system structure, retaining the classical OFDM transceiver while incorporating DD domain channel estimation and TF domain equalization. Second, we detail DD domain channel estimation using discrete TF pilots and prove that TF domain inter-carrier interference (ICI) could be transformed into DD domain Gaussian interference. Third, we derive closed-form Cram\'{e}r-Rao lower bounds (CRLBs) for DD domain channel estimation. Fourth, we develop maximum likelihood (ML) and peak detection-based channel estimators, along with a corresponding TF domain equalizer. Numerical results verify the proposed design, showing that DD-a-OFDM reduces the bit-error rate (BER) compared to classical OFDM and outperforms OTFS in channel estimation accuracy with lower pilot overhead.

eess.SP

Policy Improvement with Style-Specific Demonstrations

Proficient game agents with diverse play styles enrich the gaming experience and enhance the replay value of games. However, recent advancements in game AI based on reinforcement learning have predominantly focused on improving proficiency, whereas methods based on evolution algorithms generate agents with diverse play styles but exhibit subpar performance compared to RL methods. To address this gap, this paper proposes Mixed Proximal Policy Optimization (MPPO), a method designed to improve the proficiency of existing suboptimal agents while retaining their distinct styles. MPPO unifies loss objectives for both online and offline samples and introduces an implicit constraint to approximate demonstrator policies by adjusting the empirical distribution of samples. Empirical results across environments of varying scales demonstrate that MPPO achieves proficiency levels comparable to, or even superior to, pure online algorithms while preserving demonstrators' play styles. This work presents an effective approach for generating highly proficient and diverse game agents, ultimately contributing to more engaging gameplay experiences.

cs.AI

From Multimodal Perception to Strategic Reasoning: A Survey on AI-Generated Game Commentary

The advent of artificial intelligence has propelled AI-Generated Game Commentary (AI-GGC) into a rapidly expanding research area, offering advantages such as scalable availability and personalized narration. However, existing studies remain fragmented, and a systematic survey that unifies prior efforts is still lacking. To bridge this gap, our survey introduces a unified framework that systematically organizes the AI-GGC landscape. We present a novel taxonomy focused on three core commentator capabilities: Live Observation, Strategic Analysis, and Historical Recall, and further categorize commentary into three corresponding types: Descriptive Commentary, Analytical Commentary, and Background Commentary. Building on this structure, we provide an in-depth review of methods, datasets, and evaluation metrics, analyzing their strengths and limitations. Finally, we highlight key challenges and point out promising directions for future research in AI-GGC.

cs.CL

Mxplainer: Explain and Learn Insights by Imitating Mahjong Agents

People need to internalize the skills of AI agents to improve their own capabilities. Our paper focuses on Mahjong, a multiplayer game involving imperfect information and requiring effective long-term decision-making amidst randomness and hidden information. Through the efforts of AI researchers, several impressive Mahjong AI agents have already achieved performance levels comparable to those of professional human players; however, these agents are often treated as black boxes from which few insights can be gleaned. This paper introduces Mxplainer, a parameterized search algorithm that can be converted into an equivalent neural network to learn the parameters of black-box agents. Experiments on both human and AI agents demonstrate that Mxplainer achieves a top-three action prediction accuracy of over 92% and 90%, respectively, while providing faithful and interpretable approximations that outperform decision-tree methods (34.8% top-three accuracy). This enables Mxplainer to deliver both strategy-level insights into agent characteristics and actionable, step-by-step explanations for individual decisions.

cs.AI

Sensing-Enhanced Handover Criterion for Low-Altitude Wireless Network (LAWNs)

With the rapid growth of the low-altitude economy, the demand for cellular-enabled low-altitude wireless networks (LAWN) is rising significantly. The three-dimensional mobility of drones will lead to frequent handovers (HOs) in cellular networks, while traditional reference signal received power (RSRP)-based criteria may fail to capture the dynamic environment, causing redundant HOs or HO failures. To address this issue and motivated by the underutilization of sensing information in conventional HO mechanisms, we propose a novel HO activation criterion for drone systems that integrates both sensing parameters provided by integrated sensing and communication (ISAC) signals and RSRP. First, we construct an ISAC signal model tailored for low-altitude scenarios and derive the Cram\'er--Rao lower bound for sensing distance estimation. Subsequently, we propose a novel joint HO criterion that extends the conventional RSRP-based method by integrating sensing information from ISAC signals, enabling more reliable HOs in dynamic drone environments. Simulation results show that the joint HO criterion outperforms the baseline RSRP-based criterion under different signal-to-noise ratio (SNR) and sensing pilot ratio conditions. Particularly, when the SNR exceeds 0dB and the sensing pilot ratio is 20%, the proposed joint HO criterion reduces the average HO region length by 75.20% and improves the activation probability by 76.31%.

cs.IT

6G-Enabled Smart Railways

Smart railways integrate advanced information technologies into railway operating systems to improve efficiency and reliability. Although the development of 5G has enhanced railway services, future smart railways require ultra-high speeds, ultra-low latency, ultra-high security, full coverage, and ultra-high positioning accuracy, which 5G cannot fully meet. Therefore, 6G is envisioned to provide green and efficient all-day operations, strong information security, fully automatic driving, and low-cost intelligent maintenance. To achieve these requirements, we propose an integrated network architecture leveraging communications, computing, edge intelligence, and caching in railway systems. We have conducted in-depth investigations on key enabling technologies for reliable transmissions and wireless coverage. For high-speed mobile scenarios, we propose an AI-enabled cross-domain channel modeling and orthogonal time-frequency space-time spread multiple access mechanism to alleviate the conflict between limited spectrum availability and massive user access. The roles of blockchain, edge intelligence, and privacy technologies in endogenously secure rail communications are also evaluated. We further explore the application of emerging paradigms such as integrated sensing and communications, AI-assisted Internet of Things, semantic communications, and digital twin networks for railway maintenance, monitoring, prediction, and accident warning. Finally, possible future research and development directions are discussed.

eess.SY

FAPR: Fast and Accurate Program Repair for Introductory Programming Courses

In introductory programming courses, it is challenging for instructors to provide debugging feedback on students' incorrect programs. Some recent tools automatically offer program repair feedback by identifying any differences between incorrect and correct programs, but suffer from issues related to scalability, accuracy, and cross-language portability. This paper presents FAPR -- our novel approach that suggests repairs based on program differences in a fast and accurate manner. FAPR is different from current tools in three aspects. First, it encodes syntactic information into token sequences to enable high-speed comparison between incorrect and correct programs. Second, to accurately extract program differences, FAPR adopts a novel matching algorithm that maximizes token-level matches and minimizes statement-level differences. Third, FAPR relies on testing instead of static/dynamic analysis to validate and refine candidate repairs, so it eliminates the language dependency or high runtime overhead incurred by complex program analysis. We implemented FAPR to suggest repairs for both C and C++ programs; our experience shows the great cross-language portability of FAPR. More importantly, we empirically compared FAPR with a state-of-the-art tool Clara. FAPR suggested repairs for over 95.5% of incorrect solutions. We sampled 250 repairs among FAPR's suggestions, and found 89.6% of the samples to be minimal and correct. FAPR outperformed Clara by suggesting repairs for more cases, creating smaller repairs, producing higher-quality fixes, and causing lower runtime overheads. Our results imply that FAPR can potentially help instructors or TAs to effectively locate bugs in incorrect code, and to provide debugging hints/guidelines based on those generated repairs.

cs.SE

Low-latency Federated Learning and Blockchain for Edge Association in Digital Twin empowered 6G Networks

Emerging technologies such as digital twins and 6th Generation mobile networks (6G) have accelerated the realization of edge intelligence in Industrial Internet of Things (IIoT). The integration of digital twin and 6G bridges the physical system with digital space and enables robust instant wireless connectivity. With increasing concerns on data privacy, federated learning has been regarded as a promising solution for deploying distributed data processing and learning in wireless networks. However, unreliable communication channels, limited resources, and lack of trust among users, hinder the effective application of federated learning in IIoT. In this paper, we introduce the Digital Twin Wireless Networks (DTWN) by incorporating digital twins into wireless networks, to migrate real-time data processing and computation to the edge plane. Then, we propose a blockchain empowered federated learning framework running in the DTWN for collaborative computing, which improves the reliability and security of the system, and enhances data privacy. Moreover, to balance the learning accuracy and time cost of the proposed scheme, we formulate an optimization problem for edge association by jointly considering digital twin association, training data batch size, and bandwidth allocation. We exploit multi-agent reinforcement learning to find an optimal solution to the problem. Numerical results on real-world dataset show that the proposed scheme yields improved efficiency and reduced cost compared to benchmark learning method.

cs.LG

Algorithms in Multi-Agent Systems: A Holistic Perspective from Reinforcement Learning and Game Theory

Deep reinforcement learning (RL) has achieved outstanding results in recent years, which has led a dramatic increase in the number of methods and applications. Recent works are exploring learning beyond single-agent scenarios and considering multi-agent scenarios. However, they are faced with lots of challenges and are seeking for help from traditional game-theoretic algorithms, which, in turn, show bright application promise combined with modern algorithms and boosting computing power. In this survey, we first introduce basic concepts and algorithms in single agent RL and multi-agent systems; then, we summarize the related algorithms from three aspects. Solution concepts from game theory give inspiration to algorithms which try to evaluate the agents or find better solutions in multi-agent systems. Fictitious self-play becomes popular and has a great impact on the algorithm of multi-agent reinforcement learning. Counterfactual regret minimization is an important tool to solve games with incomplete information, and has shown great strength when combined with deep learning.

cs.GT