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Yunlu Chen

Publications and source records attributed to Yunlu Chen.

15 recordsLinked to original sources

GramLoop: Training-Free Gram-Gated Replay for Robust Dense Prediction

We aim to improve frozen DINOv3 dense-prediction models under distribution shift by adding inference computation inside the visual backbone, without changing model weights, task adapters, or prediction heads. The challenge is that repeated transformer-block computation must refine dense features without disrupting the pairwise patch relations that DINOv3 uses to preserve spatial structure. We introduce GramLoop, a training-free framework that replays a short transformer window and controls each replay through final-layer cosine-Gram consistency. Each proposal is propagated through the frozen suffix, measured against the standard DINOv3 trajectory, and accepted through a patchwise gate at the replay-window endpoint. Across object detection and semantic segmentation under corruptions, perturbations, and natural shifts, GramLoop improves all five shifted benchmarks over the paired DINOv3 baseline. On COCO-O, it improves mAP by +0.252 and Effective Robustness by +0.250, while preserving clean ADE20K performance. Code will be released at https://github.com/cheyan9/GramLoop.

cs.CV

Training-Free Hidden-State Refinement for Flow-Matching Image Generators

We aim to improve frozen flow-matching image generators by adding inference computation inside the denoiser, without changing model weights or the outer sampler. Existing generators usually spend extra test-time computation by increasing the number of sampling steps, which repeatedly evaluates the entire denoiser and couples quality gains to sampler cost. A key challenge is how to use extra computation inside a frozen transformer denoiser: the method must decide which tokens, layers, and sampling times receive repeated updates while preserving the original generation pipeline. We introduce a training-free looping framework that repeatedly applies selected transformer layers inside each denoising call. Dense and Sparse Token Loop vary the token scope; Sampling-Progress Gating and the loop layer range specify when and where looping is active; loop count and strength control the repeated updates; and Loop Guidance combines ordinary and looped vector-field predictions. Across two Scale-RAE model scales, loop variants improve primary and auxiliary quality metrics with competitive quality--efficiency trade-offs. Loop Guidance further improves both primary metrics across all three tested models; on Scale-RAE DiT2.4B, it raises GenEval from 0.4471 to 0.5691 and DPG-Bench from 0.7656 to 0.8053. Code will be released.

cs.CV

From State to Action: OODA-Tool for Reliable Multi-Turn Tool Use

Reliable multi-turn tool use requires an agent to preserve an evolving task state and ensure that each action remains consistent with it. However, direct function-calling and ReAct-style policies learn state tracking and action generation within the same autoregressive trajectory. This coupling creates state-action competition: the pressure to produce the next call can overwrite or ignore information accumulated earlier in the interaction. Inspired by Boyd's Observe-Orient-Decide-Act cycle, we introduce OODA-Tool, a typed closed-loop policy designed to mitigate this competition by separating state preservation from action realization. Rather than generating an action directly from the interaction history, OODA-Tool routes each decision through controller-checked intermediate states, ensuring that the final output remains grounded in the current task state. Specifically, Observe reconstructs the task state, Orient determines whether execution is warranted, Decide forms an admissible action structure, and Act realizes the external output. We evaluate OODA-Tool against direct function-calling and ReAct policies using Qwen3 models ranging from 0.6B to 14B across multi-turn, multi-tool, and incomplete-information settings. OODA-Tool consistently improves task success across model sizes, with larger gains on smaller models and on tasks whose actions depend strongly on information accumulated across turns and prior tool results. Controlled variants, stage-level ablations, and transfer evaluations further demonstrate the robustness of these improvements.

cs.AI

Geometric Neural Process Fields

This paper addresses the challenge of Neural Field (NeF) generalization, where models must efficiently adapt to new signals given only a few observations. To tackle this, we propose Geometric Neural Process Fields (G-NPF), a probabilistic framework for neural radiance fields that explicitly captures uncertainty. We formulate NeF generalization as a probabilistic problem, enabling direct inference of NeF function distributions from limited context observations. To incorporate structural inductive biases, we introduce a set of geometric bases that encode spatial structure and facilitate the inference of NeF function distributions. Building on these bases, we design a hierarchical latent variable model, allowing G-NPF to integrate structural information across multiple spatial levels and effectively parameterize INR functions. This hierarchical approach improves generalization to novel scenes and unseen signals. Experiments on novel-view synthesis for 3D scenes, as well as 2D image and 1D signal regression, demonstrate the effectiveness of our method in capturing uncertainty and leveraging structural information for improved generalization.

cs.CV

Ray-Distance Volume Rendering for Neural Scene Reconstruction

Existing methods in neural scene reconstruction utilize the Signed Distance Function (SDF) to model the density function. However, in indoor scenes, the density computed from the SDF for a sampled point may not consistently reflect its real importance in volume rendering, often due to the influence of neighboring objects. To tackle this issue, our work proposes a novel approach for indoor scene reconstruction, which instead parameterizes the density function with the Signed Ray Distance Function (SRDF). Firstly, the SRDF is predicted by the network and transformed to a ray-conditioned density function for volume rendering. We argue that the ray-specific SRDF only considers the surface along the camera ray, from which the derived density function is more consistent to the real occupancy than that from the SDF. Secondly, although SRDF and SDF represent different aspects of scene geometries, their values should share the same sign indicating the underlying spatial occupancy. Therefore, this work introduces a SRDF-SDF consistency loss to constrain the signs of the SRDF and SDF outputs. Thirdly, this work proposes a self-supervised visibility task, introducing the physical visibility geometry to the reconstruction task. The visibility task combines prior from predicted SRDF and SDF as pseudo labels, and contributes to generating more accurate 3D geometry. Our method implemented with different representations has been validated on indoor datasets, achieving improved performance in both reconstruction and view synthesis.

cs.CV

Graph Neural Networks for Learning Equivariant Representations of Neural Networks

Neural networks that process the parameters of other neural networks find applications in domains as diverse as classifying implicit neural representations, generating neural network weights, and predicting generalization errors. However, existing approaches either overlook the inherent permutation symmetry in the neural network or rely on intricate weight-sharing patterns to achieve equivariance, while ignoring the impact of the network architecture itself. In this work, we propose to represent neural networks as computational graphs of parameters, which allows us to harness powerful graph neural networks and transformers that preserve permutation symmetry. Consequently, our approach enables a single model to encode neural computational graphs with diverse architectures. We showcase the effectiveness of our method on a wide range of tasks, including classification and editing of implicit neural representations, predicting generalization performance, and learning to optimize, while consistently outperforming state-of-the-art methods. The source code is open-sourced at https://github.com/mkofinas/neural-graphs.

cs.LG

Guided Diffusion from Self-Supervised Diffusion Features

Guidance serves as a key concept in diffusion models, yet its effectiveness is often limited by the need for extra data annotation or classifier pretraining. That is why guidance was harnessed from self-supervised learning backbones, like DINO. However, recent studies have revealed that the feature representation derived from diffusion model itself is discriminative for numerous downstream tasks as well, which prompts us to propose a framework to extract guidance from, and specifically for, diffusion models. Our research has yielded several significant contributions. Firstly, the guidance signals from diffusion models are on par with those from class-conditioned diffusion models. Secondly, feature regularization, when based on the Sinkhorn-Knopp algorithm, can further enhance feature discriminability in comparison to unconditional diffusion models. Thirdly, we have constructed an online training approach that can concurrently derive guidance from diffusion models for diffusion models. Lastly, we have extended the application of diffusion models along the constant velocity path of ODE to achieve a more favorable balance between sampling steps and fidelity. The performance of our methods has been outstanding, outperforming related baseline comparisons in large-resolution datasets, such as ImageNet256, ImageNet256-100 and LSUN-Churches. Our code will be released.

cs.CV

Motion Flow Matching for Human Motion Synthesis and Editing

Human motion synthesis is a fundamental task in computer animation. Recent methods based on diffusion models or GPT structure demonstrate commendable performance but exhibit drawbacks in terms of slow sampling speeds and error accumulation. In this paper, we propose \emph{Motion Flow Matching}, a novel generative model designed for human motion generation featuring efficient sampling and effectiveness in motion editing applications. Our method reduces the sampling complexity from thousand steps in previous diffusion models to just ten steps, while achieving comparable performance in text-to-motion and action-to-motion generation benchmarks. Noticeably, our approach establishes a new state-of-the-art Fréchet Inception Distance on the KIT-ML dataset. What is more, we tailor a straightforward motion editing paradigm named \emph{sampling trajectory rewriting} leveraging the ODE-style generative models and apply it to various editing scenarios including motion prediction, motion in-between prediction, motion interpolation, and upper-body editing. Our code will be released.

cs.CV

A Theory of Feature Learning in Kernel Models

We study feature learning in a compositional variant of kernel ridge regression in which the predictor is applied to a learnable linear transformation of the input. When the response depends on the input only through a low-dimensional predictive subspace, we show that all global minimizers of the population objective for the linear transformation annihilate directions orthogonal to this subspace, and in certain regimes, exactly identify the subspace. Moreover, we show that global minimizers of the finite-sample objective inherit the exact same low-dimensional structure with high probability, even without any explicit penalization on the linear transformation.

math.ST

Density Regression with Conditional Support Points

Density regression characterizes the conditional density of the response variable given the covariates, and provides much more information than the commonly used conditional mean or quantile regression. However, it is often computationally prohibitive in applications with massive data sets, especially when there are multiple covariates. In this paper, we develop a new data reduction approach for the density regression problem using conditional support points. After obtaining the representative data, we exploit the penalized likelihood method as the downstream estimation strategy. Based on the connections among the continuous ranked probability score, the energy distance, the $L_2$ discrepancy and the symmetrized Kullback-Leibler distance, we investigate the distributional convergence of the representative points and establish the rate of convergence of the density regression estimator. The usefulness of the methodology is illustrated by modeling the conditional distribution of power output given multivariate environmental factors using a large scale wind turbine data set. Supplementary materials for this article are available online.

stat.ME

Optimal Subsampling for Large Sample Ridge Regression

Subsampling is a popular approach to alleviating the computational burden for analyzing massive datasets. Recent efforts have been devoted to various statistical models without explicit regularization. In this paper, we develop an efficient subsampling procedure for the large sample linear ridge regression. In contrast to the ordinary least square estimator, the introduction of the ridge penalty leads to a subtle trade-off between bias and variance. We first investigate the asymptotic properties of the subsampling estimator and then propose to minimize the asymptotic-mean-squared-error criterion for optimality. The resulting subsampling probability involves both ridge leverage score and L2 norm of the predictor. To further reduce the computational cost for calculating the ridge leverage scores, we propose the algorithm with efficient approximation. We show by synthetic and real datasets that the algorithm is both statistically accurate and computationally efficient compared with existing subsampling based methods.

stat.ME

3D Equivariant Graph Implicit Functions

In recent years, neural implicit representations have made remarkable progress in modeling of 3D shapes with arbitrary topology. In this work, we address two key limitations of such representations, in failing to capture local 3D geometric fine details, and to learn from and generalize to shapes with unseen 3D transformations. To this end, we introduce a novel family of graph implicit functions with equivariant layers that facilitates modeling fine local details and guaranteed robustness to various groups of geometric transformations, through local $k$-NN graph embeddings with sparse point set observations at multiple resolutions. Our method improves over the existing rotation-equivariant implicit function from 0.69 to 0.89 (IoU) on the ShapeNet reconstruction task. We also show that our equivariant implicit function can be extended to other types of similarity transformations and generalizes to unseen translations and scaling.

cs.CV

Unsharp Mask Guided Filtering

The goal of this paper is guided image filtering, which emphasizes the importance of structure transfer during filtering by means of an additional guidance image. Where classical guided filters transfer structures using hand-designed functions, recent guided filters have been considerably advanced through parametric learning of deep networks. The state-of-the-art leverages deep networks to estimate the two core coefficients of the guided filter. In this work, we posit that simultaneously estimating both coefficients is suboptimal, resulting in halo artifacts and structure inconsistencies. Inspired by unsharp masking, a classical technique for edge enhancement that requires only a single coefficient, we propose a new and simplified formulation of the guided filter. Our formulation enjoys a filtering prior from a low-pass filter and enables explicit structure transfer by estimating a single coefficient. Based on our proposed formulation, we introduce a successive guided filtering network, which provides multiple filtering results from a single network, allowing for a trade-off between accuracy and efficiency. Extensive ablations, comparisons and analysis show the effectiveness and efficiency of our formulation and network, resulting in state-of-the-art results across filtering tasks like upsampling, denoising, and cross-modality filtering. Code is available at \url{https://github.com/shizenglin/Unsharp-Mask-Guided-Filtering}.

cs.CV

PointMixup: Augmentation for Point Clouds

This paper introduces data augmentation for point clouds by interpolation between examples. Data augmentation by interpolation has shown to be a simple and effective approach in the image domain. Such a mixup is however not directly transferable to point clouds, as we do not have a one-to-one correspondence between the points of two different objects. In this paper, we define data augmentation between point clouds as a shortest path linear interpolation. To that end, we introduce PointMixup, an interpolation method that generates new examples through an optimal assignment of the path function between two point clouds. We prove that our PointMixup finds the shortest path between two point clouds and that the interpolation is assignment invariant and linear. With the definition of interpolation, PointMixup allows to introduce strong interpolation-based regularizers such as mixup and manifold mixup to the point cloud domain. Experimentally, we show the potential of PointMixup for point cloud classification, especially when examples are scarce, as well as increased robustness to noise and geometric transformations to points. The code for PointMixup and the experimental details are publicly available.

cs.CV

3D Neighborhood Convolution: Learning Depth-Aware Features for RGB-D and RGB Semantic Segmentation

A key challenge for RGB-D segmentation is how to effectively incorporate 3D geometric information from the depth channel into 2D appearance features. We propose to model the effective receptive field of 2D convolution based on the scale and locality from the 3D neighborhood. Standard convolutions are local in the image space ($u, v$), often with a fixed receptive field of 3x3 pixels. We propose to define convolutions local with respect to the corresponding point in the 3D real-world space ($x, y, z$), where the depth channel is used to adapt the receptive field of the convolution, which yields the resulting filters invariant to scale and focusing on the certain range of depth. We introduce 3D Neighborhood Convolution (3DN-Conv), a convolutional operator around 3D neighborhoods. Further, we can use estimated depth to use our RGB-D based semantic segmentation model from RGB input. Experimental results validate that our proposed 3DN-Conv operator improves semantic segmentation, using either ground-truth depth (RGB-D) or estimated depth (RGB).

cs.CV