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Yunpeng Bai

Publications and source records attributed to Yunpeng Bai.

At least 37 records · Page 2Linked to original sources

Chartist: Task-driven Eye Movement Control for Chart Reading

To design data visualizations that are easy to comprehend, we need to understand how people with different interests read them. Computational models of predicting scanpaths on charts could complement empirical studies by offering estimates of user performance inexpensively; however, previous models have been limited to gaze patterns and overlooked the effects of tasks. Here, we contribute Chartist, a computational model that simulates how users move their eyes to extract information from the chart in order to perform analysis tasks, including value retrieval, filtering, and finding extremes. The novel contribution lies in a two-level hierarchical control architecture. At the high level, the model uses LLMs to comprehend the information gained so far and applies this representation to select a goal for the lower-level controllers, which, in turn, move the eyes in accordance with a sampling policy learned via reinforcement learning. The model is capable of predicting human-like task-driven scanpaths across various tasks. It can be applied in fields such as explainable AI, visualization design evaluation, and optimization. While it displays limitations in terms of generalizability and accuracy, it takes modeling in a promising direction, toward understanding human behaviors in interacting with charts.

cs.HC↗

DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions

3D editing has shown remarkable capability in editing scenes based on various instructions. However, existing methods struggle with achieving intuitive, localized editing, such as selectively making flowers blossom. Drag-style editing has shown exceptional capability to edit images with direct manipulation instead of ambiguous text commands. Nevertheless, extending drag-based editing to 3D scenes presents substantial challenges due to multi-view inconsistency. To this end, we introduce DragScene, a framework that integrates drag-style editing with diverse 3D representations. First, latent optimization is performed on a reference view to generate 2D edits based on user instructions. Subsequently, coarse 3D clues are reconstructed from the reference view using a point-based representation to capture the geometric details of the edits. The latent representation of the edited view is then mapped to these 3D clues, guiding the latent optimization of other views. This process ensures that edits are propagated seamlessly across multiple views, maintaining multi-view consistency. Finally, the target 3D scene is reconstructed from the edited multi-view images. Extensive experiments demonstrate that DragScene facilitates precise and flexible drag-style editing of 3D scenes, supporting broad applicability across diverse 3D representations.

cs.CV↗

MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformation

3D Gaussian Splatting demonstrates excellent quality and speed in novel view synthesis. Nevertheless, the huge file size of the 3D Gaussians presents challenges for transmission and storage. Current works design compact models to replace the substantial volume and attributes of 3D Gaussians, along with intensive training to distill information. These endeavors demand considerable training time, presenting formidable hurdles for practical deployment. To this end, we propose MesonGS, a codec for post-training compression of 3D Gaussians. Initially, we introduce a measurement criterion that considers both view-dependent and view-independent factors to assess the impact of each Gaussian point on the rendering output, enabling the removal of insignificant points. Subsequently, we decrease the entropy of attributes through two transformations that complement subsequent entropy coding techniques to enhance the file compression rate. More specifically, we first replace rotation quaternions with Euler angles; then, we apply region adaptive hierarchical transform to key attributes to reduce entropy. Lastly, we adopt finer-grained quantization to avoid excessive information loss. Moreover, a well-crafted finetune scheme is devised to restore quality. Extensive experiments demonstrate that MesonGS significantly reduces the size of 3D Gaussians while preserving competitive quality.

cs.CV↗

Tuning-Free Visual Customization via View Iterative Self-Attention Control

Fine-Tuning Diffusion Models enable a wide range of personalized generation and editing applications on diverse visual modalities. While Low-Rank Adaptation (LoRA) accelerates the fine-tuning process, it still requires multiple reference images and time-consuming training, which constrains its scalability for large-scale and real-time applications. In this paper, we propose \textit{View Iterative Self-Attention Control (VisCtrl)} to tackle this challenge. Specifically, VisCtrl is a training-free method that injects the appearance and structure of a user-specified subject into another subject in the target image, unlike previous approaches that require fine-tuning the model. Initially, we obtain the initial noise for both the reference and target images through DDIM inversion. Then, during the denoising phase, features from the reference image are injected into the target image via the self-attention mechanism. Notably, by iteratively performing this feature injection process, we ensure that the reference image features are gradually integrated into the target image. This approach results in consistent and harmonious editing with only one reference image in a few denoising steps. Moreover, benefiting from our plug-and-play architecture design and the proposed Feature Gradual Sampling strategy for multi-view editing, our method can be easily extended to edit in complex visual domains. Extensive experiments show the efficacy of VisCtrl across a spectrum of tasks, including personalized editing of images, videos, and 3D scenes.

cs.CV↗

BAFFLE: Hiding Backdoors in Offline Reinforcement Learning Datasets

Reinforcement learning (RL) makes an agent learn from trial-and-error experiences gathered during the interaction with the environment. Recently, offline RL has become a popular RL paradigm because it saves the interactions with environments. In offline RL, data providers share large pre-collected datasets, and others can train high-quality agents without interacting with the environments. This paradigm has demonstrated effectiveness in critical tasks like robot control, autonomous driving, etc. However, less attention is paid to investigating the security threats to the offline RL system. This paper focuses on backdoor attacks, where some perturbations are added to the data (observations) such that given normal observations, the agent takes high-rewards actions, and low-reward actions on observations injected with triggers. In this paper, we propose Baffle (Backdoor Attack for Offline Reinforcement Learning), an approach that automatically implants backdoors to RL agents by poisoning the offline RL dataset, and evaluate how different offline RL algorithms react to this attack. Our experiments conducted on four tasks and four offline RL algorithms expose a disquieting fact: none of the existing offline RL algorithms is immune to such a backdoor attack. More specifically, Baffle modifies 10\% of the datasets for four tasks (3 robotic controls and 1 autonomous driving). Agents trained on the poisoned datasets perform well in normal settings. However, when triggers are presented, the agents' performance decreases drastically by 63.2\%, 53.9\%, 64.7\%, and 47.4\% in the four tasks on average. The backdoor still persists after fine-tuning poisoned agents on clean datasets. We further show that the inserted backdoor is also hard to be detected by a popular defensive method. This paper calls attention to developing more effective protection for the open-source offline RL dataset.

cs.LG↗

Towards Arbitrary Text-driven Image Manipulation via Space Alignment

The recent GAN inversion methods have been able to successfully invert the real image input to the corresponding editable latent code in StyleGAN. By combining with the language-vision model (CLIP), some text-driven image manipulation methods are proposed. However, these methods require extra costs to perform optimization for a certain image or a new attribute editing mode. To achieve a more efficient editing method, we propose a new Text-driven image Manipulation framework via Space Alignment (TMSA). The Space Alignment module aims to align the same semantic regions in CLIP and StyleGAN spaces. Then, the text input can be directly accessed into the StyleGAN space and be used to find the semantic shift according to the text description. The framework can support arbitrary image editing mode without additional cost. Our work provides the user with an interface to control the attributes of a given image according to text input and get the result in real time. Ex tensive experiments demonstrate our superior performance over prior works.

cs.CV↗

SEAM: Searching Transferable Mixed-Precision Quantization Policy through Large Margin Regularization

Mixed-precision quantization (MPQ) suffers from the time-consuming process of searching the optimal bit-width allocation i.e., the policy) for each layer, especially when using large-scale datasets such as ISLVRC-2012. This limits the practicality of MPQ in real-world deployment scenarios. To address this issue, this paper proposes a novel method for efficiently searching for effective MPQ policies using a small proxy dataset instead of the large-scale dataset used for training the model. Deviating from the established norm of employing a consistent dataset for both model training and MPQ policy search stages, our approach, therefore, yields a substantial enhancement in the efficiency of MPQ exploration. Nonetheless, using discrepant datasets poses challenges in searching for a transferable MPQ policy. Driven by the observation that quantization noise of sub-optimal policy exerts a detrimental influence on the discriminability of feature representations -- manifesting as diminished class margins and ambiguous decision boundaries -- our method aims to identify policies that uphold the discriminative nature of feature representations, i.e., intra-class compactness and inter-class separation. This general and dataset-independent property makes us search for the MPQ policy over a rather small-scale proxy dataset and then the policy can be directly used to quantize the model trained on a large-scale dataset. Our method offers several advantages, including high proxy data utilization, no excessive hyper-parameter tuning, and high searching efficiency. We search high-quality MPQ policies with the proxy dataset that has only 4% of the data scale compared to the large-scale target dataset, achieving the same accuracy as searching directly on the latter, improving MPQ searching efficiency by up to 300 times.

cs.CV↗

NOFA: NeRF-based One-shot Facial Avatar Reconstruction

3D facial avatar reconstruction has been a significant research topic in computer graphics and computer vision, where photo-realistic rendering and flexible controls over poses and expressions are necessary for many related applications. Recently, its performance has been greatly improved with the development of neural radiance fields (NeRF). However, most existing NeRF-based facial avatars focus on subject-specific reconstruction and reenactment, requiring multi-shot images containing different views of the specific subject for training, and the learned model cannot generalize to new identities, limiting its further applications. In this work, we propose a one-shot 3D facial avatar reconstruction framework that only requires a single source image to reconstruct a high-fidelity 3D facial avatar. For the challenges of lacking generalization ability and missing multi-view information, we leverage the generative prior of 3D GAN and develop an efficient encoder-decoder network to reconstruct the canonical neural volume of the source image, and further propose a compensation network to complement facial details. To enable fine-grained control over facial dynamics, we propose a deformation field to warp the canonical volume into driven expressions. Through extensive experimental comparisons, we achieve superior synthesis results compared to several state-of-the-art methods.

cs.CV↗

DreamDiffusion: Generating High-Quality Images from Brain EEG Signals

This paper introduces DreamDiffusion, a novel method for generating high-quality images directly from brain electroencephalogram (EEG) signals, without the need to translate thoughts into text. DreamDiffusion leverages pre-trained text-to-image models and employs temporal masked signal modeling to pre-train the EEG encoder for effective and robust EEG representations. Additionally, the method further leverages the CLIP image encoder to provide extra supervision to better align EEG, text, and image embeddings with limited EEG-image pairs. Overall, the proposed method overcomes the challenges of using EEG signals for image generation, such as noise, limited information, and individual differences, and achieves promising results. Quantitative and qualitative results demonstrate the effectiveness of the proposed method as a significant step towards portable and low-cost ``thoughts-to-image'', with potential applications in neuroscience and computer vision. The code is available here \url{https://github.com/bbaaii/DreamDiffusion}.

cs.CV↗

Temporal-spatial Correlation Attention Network for Clinical Data Analysis in Intensive Care Unit

In recent years, medical information technology has made it possible for electronic health record (EHR) to store fairly complete clinical data. This has brought health care into the era of "big data". However, medical data are often sparse and strongly correlated, which means that medical problems cannot be solved effectively. With the rapid development of deep learning in recent years, it has provided opportunities for the use of big data in healthcare. In this paper, we propose a temporal-saptial correlation attention network (TSCAN) to handle some clinical characteristic prediction problems, such as predicting death, predicting length of stay, detecting physiologic decline, and classifying phenotypes. Based on the design of the attention mechanism model, our approach can effectively remove irrelevant items in clinical data and irrelevant nodes in time according to different tasks, so as to obtain more accurate prediction results. Our method can also find key clinical indicators of important outcomes that can be used to improve treatment options. Our experiments use information from the Medical Information Mart for Intensive Care (MIMIC-IV) database, which is open to the public. Finally, we have achieved significant performance benefits of 2.0\% (metric) compared to other SOTA prediction methods. We achieved a staggering 90.7\% on mortality rate, 45.1\% on length of stay. The source code can be find: \url{https://github.com/yuyuheintju/TSCAN}.

cs.LG↗

Deep Reinforcement Learning Framework for Thoracic Diseases Classification via Prior Knowledge Guidance

The chest X-ray is often utilized for diagnosing common thoracic diseases. In recent years, many approaches have been proposed to handle the problem of automatic diagnosis based on chest X-rays. However, the scarcity of labeled data for related diseases still poses a huge challenge to an accurate diagnosis. In this paper, we focus on the thorax disease diagnostic problem and propose a novel deep reinforcement learning framework, which introduces prior knowledge to direct the learning of diagnostic agents and the model parameters can also be continuously updated as the data increases, like a person's learning process. Especially, 1) prior knowledge can be learned from the pre-trained model based on old data or other domains' similar data, which can effectively reduce the dependence on target domain data, and 2) the framework of reinforcement learning can make the diagnostic agent as exploratory as a human being and improve the accuracy of diagnosis through continuous exploration. The method can also effectively solve the model learning problem in the case of few-shot data and improve the generalization ability of the model. Finally, our approach's performance was demonstrated using the well-known NIH ChestX-ray 14 and CheXpert datasets, and we achieved competitive results. The source code can be found here: \url{https://github.com/NeaseZ/MARL}.

eess.IV↗

Instrumental Variable Learning for Chest X-ray Classification

The chest X-ray (CXR) is commonly employed to diagnose thoracic illnesses, but the challenge of achieving accurate automatic diagnosis through this method persists due to the complex relationship between pathology. In recent years, various deep learning-based approaches have been suggested to tackle this problem but confounding factors such as image resolution or noise problems often damage model performance. In this paper, we focus on the chest X-ray classification task and proposed an interpretable instrumental variable (IV) learning framework, to eliminate the spurious association and obtain accurate causal representation. Specifically, we first construct a structural causal model (SCM) for our task and learn the confounders and the preliminary representations of IV, we then leverage electronic health record (EHR) as auxiliary information and we fuse the above feature with our transformer-based semantic fusion module, so the IV has the medical semantic. Meanwhile, the reliability of IV is further guaranteed via the constraints of mutual information between related causal variables. Finally, our approach's performance is demonstrated using the MIMIC-CXR, NIH ChestX-ray 14, and CheXpert datasets, and we achieve competitive results.

eess.IV↗

Chest X-ray Image Classification: A Causal Perspective

The chest X-ray (CXR) is one of the most common and easy-to-get medical tests used to diagnose common diseases of the chest. Recently, many deep learning-based methods have been proposed that are capable of effectively classifying CXRs. Even though these techniques have worked quite well, it is difficult to establish whether what these algorithms actually learn is the cause-and-effect link between diseases and their causes or just how to map labels to photos.In this paper, we propose a causal approach to address the CXR classification problem, which constructs a structural causal model (SCM) and uses the backdoor adjustment to select effective visual information for CXR classification. Specially, we design different probability optimization functions to eliminate the influence of confounders on the learning of real causality. Experimental results demonstrate that our proposed method outperforms the open-source NIH ChestX-ray14 in terms of classification performance.

eess.IV↗

High-fidelity Facial Avatar Reconstruction from Monocular Video with Generative Priors

High-fidelity facial avatar reconstruction from a monocular video is a significant research problem in computer graphics and computer vision. Recently, Neural Radiance Field (NeRF) has shown impressive novel view rendering results and has been considered for facial avatar reconstruction. However, the complex facial dynamics and missing 3D information in monocular videos raise significant challenges for faithful facial reconstruction. In this work, we propose a new method for NeRF-based facial avatar reconstruction that utilizes 3D-aware generative prior. Different from existing works that depend on a conditional deformation field for dynamic modeling, we propose to learn a personalized generative prior, which is formulated as a local and low dimensional subspace in the latent space of 3D-GAN. We propose an efficient method to construct the personalized generative prior based on a small set of facial images of a given individual. After learning, it allows for photo-realistic rendering with novel views and the face reenactment can be realized by performing navigation in the latent space. Our proposed method is applicable for different driven signals, including RGB images, 3DMM coefficients, and audios. Compared with existing works, we obtain superior novel view synthesis results and faithfully face reenactment performance.

cs.CV↗

TextIR: A Simple Framework for Text-based Editable Image Restoration

Most existing image restoration methods use neural networks to learn strong image-level priors from huge data to estimate the lost information. However, these works still struggle in cases when images have severe information deficits. Introducing external priors or using reference images to provide information also have limitations in the application domain. In contrast, text input is more readily available and provides information with higher flexibility. In this work, we design an effective framework that allows the user to control the restoration process of degraded images with text descriptions. We use the text-image feature compatibility of the CLIP to alleviate the difficulty of fusing text and image features. Our framework can be used for various image restoration tasks, including image inpainting, image super-resolution, and image colorization. Extensive experiments demonstrate the effectiveness of our method.

cs.CV↗

ITstyler: Image-optimized Text-based Style Transfer

Text-based style transfer is a newly-emerging research topic that uses text information instead of style image to guide the transfer process, significantly extending the application scenario of style transfer. However, previous methods require extra time for optimization or text-image paired data, leading to limited effectiveness. In this work, we achieve a data-efficient text-based style transfer method that does not require optimization at the inference stage. Specifically, we convert text input to the style space of the pre-trained VGG network to realize a more effective style swap. We also leverage CLIP's multi-modal embedding space to learn the text-to-style mapping with the image dataset only. Our method can transfer arbitrary new styles of text input in real-time and synthesize high-quality artistic images.

cs.CV↗

HAVEN: Hierarchical Cooperative Multi-Agent Reinforcement Learning with Dual Coordination Mechanism

Recently, some challenging tasks in multi-agent systems have been solved by some hierarchical reinforcement learning methods. Inspired by the intra-level and inter-level coordination in the human nervous system, we propose a novel value decomposition framework HAVEN based on hierarchical reinforcement learning for fully cooperative multi-agent problems. To address the instability arising from the concurrent optimization of policies between various levels and agents, we introduce the dual coordination mechanism of inter-level and inter-agent strategies by designing reward functions in a two-level hierarchy. HAVEN does not require domain knowledge and pre-training, and can be applied to any value decomposition variant. Our method achieves desirable results on different decentralized partially observable Markov decision process domains and outperforms other popular multi-agent hierarchical reinforcement learning algorithms.

cs.MA↗

Mingling Foresight with Imagination: Model-Based Cooperative Multi-Agent Reinforcement Learning

Recently, model-based agents have achieved better performance than model-free ones using the same computational budget and training time in single-agent environments. However, due to the complexity of multi-agent systems, it is tough to learn the model of the environment. The significant compounding error may hinder the learning process when model-based methods are applied to multi-agent tasks. This paper proposes an implicit model-based multi-agent reinforcement learning method based on value decomposition methods. Under this method, agents can interact with the learned virtual environment and evaluate the current state value according to imagined future states in the latent space, making agents have the foresight. Our approach can be applied to any multi-agent value decomposition method. The experimental results show that our method improves the sample efficiency in different partially observable Markov decision process domains.

cs.MA↗