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Yunpeng Chen

Publications and source records attributed to Yunpeng Chen.

At least 19 recordsLinked to original sources

GenFirst: Generation Before Reconstruction for Stable End-to-End Latent Generative Modeling

Latent generative models typically follow a two-stage pipeline, training a variational autoencoder for reconstruction and then a generative model on the frozen latent space. Since reconstruction-optimized latents are not necessarily generation-friendly, jointly training both models is an appealing alternative. However, direct end-to-end training remains challenging, as it is prone to latent collapse and faces a generation-reconstruction conflict. We revisit this problem by analyzing how different objectives shape the latent space and identify two key insights. First, the entropy term in the Kullback-Leibler divergence objective is essential for preventing collapse: reconstruction and prior fitting tend to shrink the posterior, while entropy preserves non-degenerate latent uncertainty. Second, reconstruction and generation exhibit asymmetric learning dynamics: reconstruction is fast and strongly supervised, whereas generation is slower and harder to optimize. Based on these insights, we achieve the first direct end-to-end training without latent collapse and propose GenFirst, a simple generation-before-reconstruction strategy. The generative objective first shapes the latent space under weak reconstruction pressure, after which reconstruction is progressively strengthened to recover visual details. We validate GenFirst with continuous autoregressive priors with exact likelihoods and SiT priors with implicit likelihoods. With our end-to-end objective and GenFirst, SiT achieves a gFID of 0.97 with CFG and 1.45 without CFG on ImageNet-256, while MMDiT reaches a GenEval score of 0.90 on text-to-image generation. Beyond image generation, we extend the framework to shared visual latents for generation and representation learning, and to continuous unified text-image generation. These results demonstrate the generality of stable end-to-end latent learning across generative priors and modalities.

cs.CV

ARM: An AutoRegressive Large Multimodal Model with Unified Discrete Representations

This paper introduces ARM, a discrete representation-based AutoRegressive Model that unifies image understanding, generation, and editing within a next-token prediction framework. ARM is built on three efforts: first, we train a discrete semantic visual tokenizer that maps images into compact token sequences. Our tokenizer is supervised with multiple objectives that jointly promote semantic discriminability, language alignment and faithful reconstruction, thereby supporting diverse tasks in a shared latent space. With this, we train a 7B autoregressive model over large-scale text and image token sequences, seamlessly developing vision-language perception and generation capabilities. Finally, to further improve preference-aligned behavior for text-to-image generation and instruction-guided editing, ARM applies reinforcement learning (RL) to optimize task-level objectives such as visual quality, instruction adherence, and edit consistency. Surprisingly, the results show that RL not only substantially improves performance on the target tasks (e.g., raising WISE overall from 0.50 to 0.56, GEdit-Bench-EN G_O from 5.75 to 6.68), but also induces cross-task synergy between text-to-image generation and editing. Collectively, these findings highlight autoregressive modeling, when paired with strong representations and preference optimization, as a scalable foundation for multimodal intelligence. Code: https://github.com/wdrink/ARM.

cs.CV

Enhancing Spatial Understanding in Image Generation via Reward Modeling

Recent progress in text-to-image generation has greatly advanced visual fidelity and creativity, but it has also imposed higher demands on prompt complexity-particularly in encoding intricate spatial relationships. In such cases, achieving satisfactory results often requires multiple sampling attempts. To address this challenge, we introduce a novel method that strengthens the spatial understanding of current image generation models. We first construct the SpatialReward-Dataset with over 80k preference pairs. Building on this dataset, we build SpatialScore, a reward model designed to evaluate the accuracy of spatial relationships in text-to-image generation, achieving performance that even surpasses leading proprietary models on spatial evaluation. We further demonstrate that this reward model effectively enables online reinforcement learning for the complex spatial generation. Extensive experiments across multiple benchmarks show that our specialized reward model yields significant and consistent gains in spatial understanding for image generation.

cs.CV

Seedream 4.0: Toward Next-generation Multimodal Image Generation

We introduce Seedream 4.0, an efficient and high-performance multimodal image generation system that unifies text-to-image (T2I) synthesis, image editing, and multi-image composition within a single framework. We develop a highly efficient diffusion transformer with a powerful VAE which also can reduce the number of image tokens considerably. This allows for efficient training of our model, and enables it to fast generate native high-resolution images (e.g., 1K-4K). Seedream 4.0 is pretrained on billions of text-image pairs spanning diverse taxonomies and knowledge-centric concepts. Comprehensive data collection across hundreds of vertical scenarios, coupled with optimized strategies, ensures stable and large-scale training, with strong generalization. By incorporating a carefully fine-tuned VLM model, we perform multi-modal post-training for training both T2I and image editing tasks jointly. For inference acceleration, we integrate adversarial distillation, distribution matching, and quantization, as well as speculative decoding. It achieves an inference time of up to 1.8 seconds for generating a 2K image (without a LLM/VLM as PE model). Comprehensive evaluations reveal that Seedream 4.0 can achieve state-of-the-art results on both T2I and multimodal image editing. In particular, it demonstrates exceptional multimodal capabilities in complex tasks, including precise image editing and in-context reasoning, and also allows for multi-image reference, and can generate multiple output images. This extends traditional T2I systems into an more interactive and multidimensional creative tool, pushing the boundary of generative AI for both creativity and professional applications. We further scale our model and data as Seedream 4.5. Seedream 4.0 and Seedream 4.5 are accessible on Volcano Engine https://www.volcengine.com/experience/ark?launch=seedream.

cs.CV

CharaConsist: Fine-Grained Consistent Character Generation

In text-to-image generation, producing a series of consistent contents that preserve the same identity is highly valuable for real-world applications. Although a few works have explored training-free methods to enhance the consistency of generated subjects, we observe that they suffer from the following problems. First, they fail to maintain consistent background details, which limits their applicability. Furthermore, when the foreground character undergoes large motion variations, inconsistencies in identity and clothing details become evident. To address these problems, we propose CharaConsist, which employs point-tracking attention and adaptive token merge along with decoupled control of the foreground and background. CharaConsist enables fine-grained consistency for both foreground and background, supporting the generation of one character in continuous shots within a fixed scene or in discrete shots across different scenes. Moreover, CharaConsist is the first consistent generation method tailored for text-to-image DiT model. Its ability to maintain fine-grained consistency, combined with the larger capacity of latest base model, enables it to produce high-quality visual outputs, broadening its applicability to a wider range of real-world scenarios. The source code has been released at https://github.com/Murray-Wang/CharaConsist

cs.CV

Mix-of-Show: Decentralized Low-Rank Adaptation for Multi-Concept Customization of Diffusion Models

Public large-scale text-to-image diffusion models, such as Stable Diffusion, have gained significant attention from the community. These models can be easily customized for new concepts using low-rank adaptations (LoRAs). However, the utilization of multiple concept LoRAs to jointly support multiple customized concepts presents a challenge. We refer to this scenario as decentralized multi-concept customization, which involves single-client concept tuning and center-node concept fusion. In this paper, we propose a new framework called Mix-of-Show that addresses the challenges of decentralized multi-concept customization, including concept conflicts resulting from existing single-client LoRA tuning and identity loss during model fusion. Mix-of-Show adopts an embedding-decomposed LoRA (ED-LoRA) for single-client tuning and gradient fusion for the center node to preserve the in-domain essence of single concepts and support theoretically limitless concept fusion. Additionally, we introduce regionally controllable sampling, which extends spatially controllable sampling (e.g., ControlNet and T2I-Adaptor) to address attribute binding and missing object problems in multi-concept sampling. Extensive experiments demonstrate that Mix-of-Show is capable of composing multiple customized concepts with high fidelity, including characters, objects, and scenes.

cs.CV

SODAR: Segmenting Objects by DynamicallyAggregating Neighboring Mask Representations

Recent state-of-the-art one-stage instance segmentation model SOLO divides the input image into a grid and directly predicts per grid cell object masks with fully-convolutional networks, yielding comparably good performance as traditional two-stage Mask R-CNN yet enjoying much simpler architecture and higher efficiency. We observe SOLO generates similar masks for an object at nearby grid cells, and these neighboring predictions can complement each other as some may better segment certain object part, most of which are however directly discarded by non-maximum-suppression. Motivated by the observed gap, we develop a novel learning-based aggregation method that improves upon SOLO by leveraging the rich neighboring information while maintaining the architectural efficiency. The resulting model is named SODAR. Unlike the original per grid cell object masks, SODAR is implicitly supervised to learn mask representations that encode geometric structure of nearby objects and complement adjacent representations with context. The aggregation method further includes two novel designs: 1) a mask interpolation mechanism that enables the model to generate much fewer mask representations by sharing neighboring representations among nearby grid cells, and thus saves computation and memory; 2) a deformable neighbour sampling mechanism that allows the model to adaptively adjust neighbor sampling locations thus gathering mask representations with more relevant context and achieving higher performance. SODAR significantly improves the instance segmentation performance, e.g., it outperforms a SOLO model with ResNet-101 backbone by 2.2 AP on COCO \texttt{test} set, with only about 3\% additional computation. We further show consistent performance gain with the SOLOv2 model.

cs.CV

MorphMLP: An Efficient MLP-Like Backbone for Spatial-Temporal Representation Learning

Recently, MLP-Like networks have been revived for image recognition. However, whether it is possible to build a generic MLP-Like architecture on video domain has not been explored, due to complex spatial-temporal modeling with large computation burden. To fill this gap, we present an efficient self-attention free backbone, namely MorphMLP, which flexibly leverages the concise Fully-Connected (FC) layer for video representation learning. Specifically, a MorphMLP block consists of two key layers in sequence, i.e., MorphFC_s and MorphFC_t, for spatial and temporal modeling respectively. MorphFC_s can effectively capture core semantics in each frame, by progressive token interaction along both height and width dimensions. Alternatively, MorphFC_t can adaptively learn long-term dependency over frames, by temporal token aggregation on each spatial location. With such multi-dimension and multi-scale factorization, our MorphMLP block can achieve a great accuracy-computation balance. Finally, we evaluate our MorphMLP on a number of popular video benchmarks. Compared with the recent state-of-the-art models, MorphMLP significantly reduces computation but with better accuracy, e.g., MorphMLP-S only uses 50% GFLOPs of VideoSwin-T but achieves 0.9% top-1 improvement on Kinetics400, under ImageNet1K pretraining. MorphMLP-B only uses 43% GFLOPs of MViT-B but achieves 2.4% top-1 improvement on SSV2, even though MorphMLP-B is pretrained on ImageNet1K while MViT-B is pretrained on Kinetics400. Moreover, our method adapted to the image domain outperforms previous SOTA MLP-Like architectures. Code is available at https://github.com/MTLab/MorphMLP.

cs.CV

Distribution-Aware Single-Stage Models for Multi-Person 3D Pose Estimation

In this paper, we present a novel Distribution-Aware Single-stage (DAS) model for tackling the challenging multi-person 3D pose estimation problem. Different from existing top-down and bottom-up methods, the proposed DAS model simultaneously localizes person positions and their corresponding body joints in the 3D camera space in a one-pass manner. This leads to a simplified pipeline with enhanced efficiency. In addition, DAS learns the true distribution of body joints for the regression of their positions, rather than making a simple Laplacian or Gaussian assumption as previous works. This provides valuable priors for model prediction and thus boosts the regression-based scheme to achieve competitive performance with volumetric-base ones. Moreover, DAS exploits a recursive update strategy for progressively approaching to regression target, alleviating the optimization difficulty and further lifting the regression performance. DAS is implemented with a fully Convolutional Neural Network and end-to-end learnable. Comprehensive experiments on benchmarks CMU Panoptic and MuPoTS-3D demonstrate the superior efficiency of the proposed DAS model, specifically 1.5x speedup over previous best model, and its stat-of-the-art accuracy for multi-person 3D pose estimation.

cs.CV

Continual Learning via Bit-Level Information Preserving

Continual learning tackles the setting of learning different tasks sequentially. Despite the lots of previous solutions, most of them still suffer significant forgetting or expensive memory cost. In this work, targeted at these problems, we first study the continual learning process through the lens of information theory and observe that forgetting of a model stems from the loss of \emph{information gain} on its parameters from the previous tasks when learning a new task. From this viewpoint, we then propose a novel continual learning approach called Bit-Level Information Preserving (BLIP) that preserves the information gain on model parameters through updating the parameters at the bit level, which can be conveniently implemented with parameter quantization. More specifically, BLIP first trains a neural network with weight quantization on the new incoming task and then estimates information gain on each parameter provided by the task data to determine the bits to be frozen to prevent forgetting. We conduct extensive experiments ranging from classification tasks to reinforcement learning tasks, and the results show that our method produces better or on par results comparing to previous state-of-the-arts. Indeed, BLIP achieves close to zero forgetting while only requiring constant memory overheads throughout continual learning.

cs.LG

PnP-DETR: Towards Efficient Visual Analysis with Transformers

Recently, DETR pioneered the solution of vision tasks with transformers, it directly translates the image feature map into the object detection result. Though effective, translating the full feature map can be costly due to redundant computation on some area like the background. In this work, we encapsulate the idea of reducing spatial redundancy into a novel poll and pool (PnP) sampling module, with which we build an end-to-end PnP-DETR architecture that adaptively allocates its computation spatially to be more efficient. Concretely, the PnP module abstracts the image feature map into fine foreground object feature vectors and a small number of coarse background contextual feature vectors. The transformer models information interaction within the fine-coarse feature space and translates the features into the detection result. Moreover, the PnP-augmented model can instantly achieve various desired trade-offs between performance and computation with a single model by varying the sampled feature length, without requiring to train multiple models as existing methods. Thus it offers greater flexibility for deployment in diverse scenarios with varying computation constraint. We further validate the generalizability of the PnP module on panoptic segmentation and the recent transformer-based image recognition model ViT and show consistent efficiency gain. We believe our method makes a step for efficient visual analysis with transformers, wherein spatial redundancy is commonly observed. Code will be available at \url{https://github.com/twangnh/pnp-detr}.

cs.CV

Adversarial Domain Adaptation with Prototype-Based Normalized Output Conditioner

In this work, we attempt to address unsupervised domain adaptation by devising simple and compact conditional domain adversarial training methods. We first revisit the simple concatenation conditioning strategy where features are concatenated with output predictions as the input of the discriminator. We find the concatenation strategy suffers from the weak conditioning strength. We further demonstrate that enlarging the norm of concatenated predictions can effectively energize the conditional domain alignment. Thus we improve concatenation conditioning by normalizing the output predictions to have the same norm of features, and term the derived method as Normalized OutpUt coNditioner~(NOUN). However, conditioning on raw output predictions for domain alignment, NOUN suffers from inaccurate predictions of the target domain. To this end, we propose to condition the cross-domain feature alignment in the prototype space rather than in the output space. Combining the novel prototype-based conditioning with NOUN, we term the enhanced method as PROtotype-based Normalized OutpUt coNditioner~(PRONOUN). Experiments on both object recognition and semantic segmentation show that NOUN can effectively align the multi-modal structures across domains and even outperform state-of-the-art domain adversarial training methods. Together with prototype-based conditioning, PRONOUN further improves the adaptation performance over NOUN on multiple object recognition benchmarks for UDA.

cs.CV

Tokens-to-Token ViT: Training Vision Transformers from Scratch on ImageNet

Transformers, which are popular for language modeling, have been explored for solving vision tasks recently, e.g., the Vision Transformer (ViT) for image classification. The ViT model splits each image into a sequence of tokens with fixed length and then applies multiple Transformer layers to model their global relation for classification. However, ViT achieves inferior performance to CNNs when trained from scratch on a midsize dataset like ImageNet. We find it is because: 1) the simple tokenization of input images fails to model the important local structure such as edges and lines among neighboring pixels, leading to low training sample efficiency; 2) the redundant attention backbone design of ViT leads to limited feature richness for fixed computation budgets and limited training samples. To overcome such limitations, we propose a new Tokens-To-Token Vision Transformer (T2T-ViT), which incorporates 1) a layer-wise Tokens-to-Token (T2T) transformation to progressively structurize the image to tokens by recursively aggregating neighboring Tokens into one Token (Tokens-to-Token), such that local structure represented by surrounding tokens can be modeled and tokens length can be reduced; 2) an efficient backbone with a deep-narrow structure for vision transformer motivated by CNN architecture design after empirical study. Notably, T2T-ViT reduces the parameter count and MACs of vanilla ViT by half, while achieving more than 3.0\% improvement when trained from scratch on ImageNet. It also outperforms ResNets and achieves comparable performance with MobileNets by directly training on ImageNet. For example, T2T-ViT with comparable size to ResNet50 (21.5M parameters) can achieve 83.3\% top1 accuracy in image resolution 384$\times$384 on ImageNet. (Code: https://github.com/yitu-opensource/T2T-ViT)

cs.CV

Improved Pillar with Fine-grained Feature for 3D Object Detection

3D object detection with LiDAR point clouds plays an important role in autonomous driving perception module that requires high speed, stability and accuracy. However, the existing point-based methods are challenging to reach the speed requirements because of too many raw points, and the voxel-based methods are unable to ensure stable speed because of the 3D sparse convolution. In contrast, the 2D grid-based methods, such as PointPillar, can easily achieve a stable and efficient speed based on simple 2D convolution, but it is hard to get the competitive accuracy limited by the coarse-grained point clouds representation. So we propose an improved pillar with fine-grained feature based on PointPillar that can significantly improve detection accuracy. It consists of two modules, including height-aware sub-pillar and sparsity-based tiny-pillar, which get fine-grained representation respectively in the vertical and horizontal direction of 3D space. For height-aware sub-pillar, we introduce a height position encoding to keep height information of each sub-pillar during projecting to a 2D pseudo image. For sparsity-based tiny-pillar, we introduce sparsity-based CNN backbone stacked by dense feature and sparse attention module to extract feature with larger receptive field efficiently. Experimental results show that our proposed method significantly outperforms previous state-of-the-art 3D detection methods on the Waymo Open Dataset. The related code will be released to facilitate the academic and industrial study.

cs.CV

Dense Contrastive Visual-Linguistic Pretraining

Inspired by the success of BERT, several multimodal representation learning approaches have been proposed that jointly represent image and text. These approaches achieve superior performance by capturing high-level semantic information from large-scale multimodal pretraining. In particular, LXMERT and UNITER adopt visual region feature regression and label classification as pretext tasks. However, they tend to suffer from the problems of noisy labels and sparse semantic annotations, based on the visual features having been pretrained on a crowdsourced dataset with limited and inconsistent semantic labeling. To overcome these issues, we propose unbiased Dense Contrastive Visual-Linguistic Pretraining (DCVLP), which replaces the region regression and classification with cross-modality region contrastive learning that requires no annotations. Two data augmentation strategies (Mask Perturbation and Intra-/Inter-Adversarial Perturbation) are developed to improve the quality of negative samples used in contrastive learning. Overall, DCVLP allows cross-modality dense region contrastive learning in a self-supervised setting independent of any object annotations. We compare our method against prior visual-linguistic pretraining frameworks to validate the superiority of dense contrastive learning on multimodal representation learning.

cs.CV

ConvBERT: Improving BERT with Span-based Dynamic Convolution

Pre-trained language models like BERT and its variants have recently achieved impressive performance in various natural language understanding tasks. However, BERT heavily relies on the global self-attention block and thus suffers large memory footprint and computation cost. Although all its attention heads query on the whole input sequence for generating the attention map from a global perspective, we observe some heads only need to learn local dependencies, which means the existence of computation redundancy. We therefore propose a novel span-based dynamic convolution to replace these self-attention heads to directly model local dependencies. The novel convolution heads, together with the rest self-attention heads, form a new mixed attention block that is more efficient at both global and local context learning. We equip BERT with this mixed attention design and build a ConvBERT model. Experiments have shown that ConvBERT significantly outperforms BERT and its variants in various downstream tasks, with lower training cost and fewer model parameters. Remarkably, ConvBERTbase model achieves 86.4 GLUE score, 0.7 higher than ELECTRAbase, while using less than 1/4 training cost. Code and pre-trained models will be released.

cs.CL

Rethinking Bottleneck Structure for Efficient Mobile Network Design

The inverted residual block is dominating architecture design for mobile networks recently. It changes the classic residual bottleneck by introducing two design rules: learning inverted residuals and using linear bottlenecks. In this paper, we rethink the necessity of such design changes and find it may bring risks of information loss and gradient confusion. We thus propose to flip the structure and present a novel bottleneck design, called the sandglass block, that performs identity mapping and spatial transformation at higher dimensions and thus alleviates information loss and gradient confusion effectively. Extensive experiments demonstrate that, different from the common belief, such bottleneck structure is more beneficial than the inverted ones for mobile networks. In ImageNet classification, by simply replacing the inverted residual block with our sandglass block without increasing parameters and computation, the classification accuracy can be improved by more than 1.7% over MobileNetV2. On Pascal VOC 2007 test set, we observe that there is also 0.9% mAP improvement in object detection. We further verify the effectiveness of the sandglass block by adding it into the search space of neural architecture search method DARTS. With 25% parameter reduction, the classification accuracy is improved by 0.13% over previous DARTS models. Code can be found at: https://github.com/zhoudaquan/rethinking_bottleneck_design.

cs.CV

ProxylessKD: Direct Knowledge Distillation with Inherited Classifier for Face Recognition

Knowledge Distillation (KD) refers to transferring knowledge from a large model to a smaller one, which is widely used to enhance model performance in machine learning. It tries to align embedding spaces generated from the teacher and the student model (i.e. to make images corresponding to the same semantics share the same embedding across different models). In this work, we focus on its application in face recognition. We observe that existing knowledge distillation models optimize the proxy tasks that force the student to mimic the teacher's behavior, instead of directly optimizing the face recognition accuracy. Consequently, the obtained student models are not guaranteed to be optimal on the target task or able to benefit from advanced constraints, such as large margin constraints (e.g. margin-based softmax). We then propose a novel method named ProxylessKD that directly optimizes face recognition accuracy by inheriting the teacher's classifier as the student's classifier to guide the student to learn discriminative embeddings in the teacher's embedding space. The proposed ProxylessKD is very easy to implement and sufficiently generic to be extended to other tasks beyond face recognition. We conduct extensive experiments on standard face recognition benchmarks, and the results demonstrate that ProxylessKD achieves superior performance over existing knowledge distillation methods.

cs.CV