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Yunpeng Li

Publications and source records attributed to Yunpeng Li.

At least 73 records · Page 4Linked to original sources

Imitation Learning with Sinkhorn Distances

Imitation learning algorithms have been interpreted as variants of divergence minimization problems. The ability to compare occupancy measures between experts and learners is crucial in their effectiveness in learning from demonstrations. In this paper, we present tractable solutions by formulating imitation learning as minimization of the Sinkhorn distance between occupancy measures. The formulation combines the valuable properties of optimal transport metrics in comparing non-overlapping distributions with a cosine distance cost defined in an adversarially learned feature space. This leads to a highly discriminative critic network and optimal transport plan that subsequently guide imitation learning. We evaluate the proposed approach using both the reward metric and the Sinkhorn distance metric on a number of MuJoCo experiments. For the implementation and reproducing results please refer to the following repository https://github.com/gpapagiannis/sinkhorn-imitation.

cs.LG↗

Batch-Ensemble Stochastic Neural Networks for Out-of-Distribution Detection

Out-of-distribution (OOD) detection has recently received much attention from the machine learning community due to its importance in deploying machine learning models in real-world applications. In this paper we propose an uncertainty quantification approach by modelling the distribution of features. We further incorporate an efficient ensemble mechanism, namely batch-ensemble, to construct the batch-ensemble stochastic neural networks (BE-SNNs) and overcome the feature collapse problem. We compare the performance of the proposed BE-SNNs with the other state-of-the-art approaches and show that BE-SNNs yield superior performance on several OOD benchmarks, such as the Two-Moons dataset, the FashionMNIST vs MNIST dataset, FashionMNIST vs NotMNIST dataset, and the CIFAR10 vs SVHN dataset.

cs.LG↗

Learning to Denoise Historical Music

We propose an audio-to-audio neural network model that learns to denoise old music recordings. Our model internally converts its input into a time-frequency representation by means of a short-time Fourier transform (STFT), and processes the resulting complex spectrogram using a convolutional neural network. The network is trained with both reconstruction and adversarial objectives on a synthetic noisy music dataset, which is created by mixing clean music with real noise samples extracted from quiet segments of old recordings. We evaluate our method quantitatively on held-out test examples of the synthetic dataset, and qualitatively by human rating on samples of actual historical recordings. Our results show that the proposed method is effective in removing noise, while preserving the quality and details of the original music.

eess.AS↗

Boosting Independent Component Analysis

Independent component analysis is intended to recover the mutually independent components from their linear mixtures. This technique has been widely used in many fields, such as data analysis, signal processing, and machine learning. To alleviate the dependency on prior knowledge concerning unknown sources, many nonparametric methods have been proposed. In this paper, we present a novel boosting-based algorithm for independent component analysis. Our algorithm consists of maximizing likelihood estimation via boosting and seeking unmixing matrix by the fixed-point method. A variety of experiments validate its performance compared with many of the presently known algorithms.

stat.ML↗

Augmented Sliced Wasserstein Distances

While theoretically appealing, the application of the Wasserstein distance to large-scale machine learning problems has been hampered by its prohibitive computational cost. The sliced Wasserstein distance and its variants improve the computational efficiency through the random projection, yet they suffer from low accuracy if the number of projections is not sufficiently large, because the majority of projections result in trivially small values. In this work, we propose a new family of distance metrics, called augmented sliced Wasserstein distances (ASWDs), constructed by first mapping samples to higher-dimensional hypersurfaces parameterized by neural networks. It is derived from a key observation that (random) linear projections of samples residing on these hypersurfaces would translate to much more flexible nonlinear projections in the original sample space, so they can capture complex structures of the data distribution. We show that the hypersurfaces can be optimized by gradient ascent efficiently. We provide the condition under which the ASWD is a valid metric and show that this can be obtained by an injective neural network architecture. Numerical results demonstrate that the ASWD significantly outperforms other Wasserstein variants for both synthetic and real-world problems.

cs.LG↗

Conditional Measurement Density Estimation in Sequential Monte Carlo via Normalizing Flow

Tuning of measurement models is challenging in real-world applications of sequential Monte Carlo methods. Recent advances in differentiable particle filters have led to various efforts to learn measurement models through neural networks. But existing approaches in the differentiable particle filter framework do not admit valid probability densities in constructing measurement models, leading to incorrect quantification of the measurement uncertainty given state information. We propose to learn expressive and valid probability densities in measurement models through conditional normalizing flows, to capture the complex likelihood of measurements given states. We show that the proposed approach leads to improved estimation performance and faster training convergence in a visual tracking experiment.

cs.AI↗

CLSEG: Contrastive Learning of Story Ending Generation

Story Ending Generation (SEG) is a challenging task in natural language generation. Recently, methods based on Pre-trained Language Models (PLM) have achieved great prosperity, which can produce fluent and coherent story endings. However, the pre-training objective of PLM-based methods is unable to model the consistency between story context and ending. The goal of this paper is to adopt contrastive learning to generate endings more consistent with story context, while there are two main challenges in contrastive learning of SEG. First is the negative sampling of wrong endings inconsistent with story contexts. The second challenge is the adaptation of contrastive learning for SEG. To address these two issues, we propose a novel Contrastive Learning framework for Story Ending Generation (CLSEG), which has two steps: multi-aspect sampling and story-specific contrastive learning. Particularly, for the first issue, we utilize novel multi-aspect sampling mechanisms to obtain wrong endings considering the consistency of order, causality, and sentiment. To solve the second issue, we well-design a story-specific contrastive training strategy that is adapted for SEG. Experiments show that CLSEG outperforms baselines and can produce story endings with stronger consistency and rationality.

cs.CL↗

Differentiable Particle Filters through Conditional Normalizing Flow

Differentiable particle filters provide a flexible mechanism to adaptively train dynamic and measurement models by learning from observed data. However, most existing differentiable particle filters are within the bootstrap particle filtering framework and fail to incorporate the information from latest observations to construct better proposals. In this paper, we utilize conditional normalizing flows to construct proposal distributions for differentiable particle filters, enriching the distribution families that the proposal distributions can represent. In addition, normalizing flows are incorporated in the construction of the dynamic model, resulting in a more expressive dynamic model. We demonstrate the performance of the proposed conditional normalizing flow-based differentiable particle filters in a visual tracking task.

cs.AI↗

HumBugDB: A Large-scale Acoustic Mosquito Dataset

This paper presents the first large-scale multi-species dataset of acoustic recordings of mosquitoes tracked continuously in free flight. We present 20 hours of audio recordings that we have expertly labelled and tagged precisely in time. Significantly, 18 hours of recordings contain annotations from 36 different species. Mosquitoes are well-known carriers of diseases such as malaria, dengue and yellow fever. Collecting this dataset is motivated by the need to assist applications which utilise mosquito acoustics to conduct surveys to help predict outbreaks and inform intervention policy. The task of detecting mosquitoes from the sound of their wingbeats is challenging due to the difficulty in collecting recordings from realistic scenarios. To address this, as part of the HumBug project, we conducted global experiments to record mosquitoes ranging from those bred in culture cages to mosquitoes captured in the wild. Consequently, the audio recordings vary in signal-to-noise ratio and contain a broad range of indoor and outdoor background environments from Tanzania, Thailand, Kenya, the USA and the UK. In this paper we describe in detail how we collected, labelled and curated the data. The data is provided from a PostgreSQL database, which contains important metadata such as the capture method, age, feeding status and gender of the mosquitoes. Additionally, we provide code to extract features and train Bayesian convolutional neural networks for two key tasks: the identification of mosquitoes from their corresponding background environments, and the classification of detected mosquitoes into species. Our extensive dataset is both challenging to machine learning researchers focusing on acoustic identification, and critical to entomologists, geo-spatial modellers and other domain experts to understand mosquito behaviour, model their distribution, and manage the threat they pose to humans.

cs.SD↗

End-To-End Semi-supervised Learning for Differentiable Particle Filters

Recent advances in incorporating neural networks into particle filters provide the desired flexibility to apply particle filters in large-scale real-world applications. The dynamic and measurement models in this framework are learnable through the differentiable implementation of particle filters. Past efforts in optimising such models often require the knowledge of true states which can be expensive to obtain or even unavailable in practice. In this paper, in order to reduce the demand for annotated data, we present an end-to-end learning objective based upon the maximisation of a pseudo-likelihood function which can improve the estimation of states when large portion of true states are unknown. We assess performance of the proposed method in state estimation tasks in robotics with simulated and real-world datasets.

cs.LG↗

Real-time Speech Frequency Bandwidth Extension

In this paper we propose a lightweight model for frequency bandwidth extension of speech signals, increasing the sampling frequency from 8kHz to 16kHz while restoring the high frequency content to a level almost indistinguishable from the 16kHz ground truth. The model architecture is based on SEANet (Sound EnhAncement Network), a wave-to-wave fully convolutional model, which uses a combination of feature losses and adversarial losses to reconstruct an enhanced version of the input speech. In addition, we propose a variant of SEANet that can be deployed on-device in streaming mode, achieving an architectural latency of 16ms. When profiled on a single core of a mobile CPU, processing one 16ms frame takes only 1.5ms. The low latency makes it viable for bi-directional voice communication systems.

eess.AS↗

MicAugment: One-shot Microphone Style Transfer

A crucial aspect for the successful deployment of audio-based models "in-the-wild" is the robustness to the transformations introduced by heterogeneous acquisition conditions. In this work, we propose a method to perform one-shot microphone style transfer. Given only a few seconds of audio recorded by a target device, MicAugment identifies the transformations associated to the input acquisition pipeline and uses the learned transformations to synthesize audio as if it were recorded under the same conditions as the target audio. We show that our method can successfully apply the style transfer to real audio and that it significantly increases model robustness when used as data augmentation in the downstream tasks.

cs.SD↗

SEANet: A Multi-modal Speech Enhancement Network

We explore the possibility of leveraging accelerometer data to perform speech enhancement in very noisy conditions. Although it is possible to only partially reconstruct user's speech from the accelerometer, the latter provides a strong conditioning signal that is not influenced from noise sources in the environment. Based on this observation, we feed a multi-modal input to SEANet (Sound EnhAncement Network), a wave-to-wave fully convolutional model, which adopts a combination of feature losses and adversarial losses to reconstruct an enhanced version of user's speech. We trained our model with data collected by sensors mounted on an earbud and synthetically corrupted by adding different kinds of noise sources to the audio signal. Our experimental results demonstrate that it is possible to achieve very high quality results, even in the case of interfering speech at the same level of loudness. A sample of the output produced by our model is available at https://google-research.github.io/seanet/multimodal/speech.

eess.AS↗

Optimal pricing for peer-to-peer sharing with network externalities

In this paper, we analyse how a peer-to-peer sharing platform should price its service (when imagined as an excludable public good) to maximize profit, when each user's participation adds value to the platform service by creating a positive externality to other participants. To characterize network externalities as a function of the number of participants, we consider different bounded and unbounded user utility models. The bounded utility model fits many infrastructure sharing applications with bounded network value, in which complete coverage has a finite user valuation (e.g., WiFi or hotspot). The unbounded utility model fits the large scale data sharing and explosion in social media, where it is expected that the network value follows Metcalfe's or Zipf's law. For both models, we analyze the optimal pricing schemes to select heterogeneous users in the platform under complete and incomplete information of users' service valuations. We propose the concept of price of information (PoI) to characterize the profit loss due to lack of information, and present provable PoI bounds for different utility models. We show that the PoI=2 for the bounded utility model, meaning that just half of profit is lost, whereas the PoI>=2 for the unbounded utility model and increases as for a less concave utility function. We also show that the complicated differentiated pricing scheme which is optimal under incomplete user information, can be replaced by a single uniform price scheme that is asymptotic optimal. Finally, we extend our pricing schemes to a two-sided market by including a new group of `pure' service users contributing no externalities, and show that the platform may charge zero price to the original group of users in order to attract the pure user group.

cs.GT↗

From Here to There: Video Inbetweening Using Direct 3D Convolutions

We consider the problem of generating plausible and diverse video sequences, when we are only given a start and an end frame. This task is also known as inbetweening, and it belongs to the broader area of stochastic video generation, which is generally approached by means of recurrent neural networks (RNN). In this paper, we propose instead a fully convolutional model to generate video sequences directly in the pixel domain. We first obtain a latent video representation using a stochastic fusion mechanism that learns how to incorporate information from the start and end frames. Our model learns to produce such latent representation by progressively increasing the temporal resolution, and then decode in the spatiotemporal domain using 3D convolutions. The model is trained end-to-end by minimizing an adversarial loss. Experiments on several widely-used benchmark datasets show that it is able to generate meaningful and diverse in-between video sequences, according to both quantitative and qualitative evaluations.

cs.CV↗

Invertible Particle Flow-based Sequential MCMC with extension to Gaussian Mixture noise models

Sequential state estimation in non-linear and non-Gaussian state spaces has a wide range of applications in statistics and signal processing. One of the most effective non-linear filtering approaches, particle filtering, suffers from weight degeneracy in high-dimensional filtering scenarios. Several avenues have been pursued to address high-dimensionality. Among these, particle flow particle filters construct effective proposal distributions by using invertible flow to migrate particles continuously from the prior distribution to the posterior, and sequential Markov chain Monte Carlo (SMCMC) methods use a Metropolis-Hastings (MH) accept-reject approach to improve filtering performance. In this paper, we propose to combine the strengths of invertible particle flow and SMCMC by constructing a composite Metropolis-Hastings (MH) kernel within the SMCMC framework using invertible particle flow. In addition, we propose a Gaussian mixture model (GMM)-based particle flow algorithm to construct effective MH kernels for multi-modal distributions. Simulation results show that for high-dimensional state estimation example problems the proposed kernels significantly increase the acceptance rate with minimal additional computational overhead and improve estimation accuracy compared with state-of-the-art filtering algorithms.

stat.ME↗

An Empirical Study of Generative Models with Encoders

Generative adversarial networks (GANs) are capable of producing high quality image samples. However, unlike variational autoencoders (VAEs), GANs lack encoders that provide the inverse mapping for the generators, i.e., encode images back to the latent space. In this work, we consider adversarially learned generative models that also have encoders. We evaluate models based on their ability to produce high quality samples and reconstructions of real images. Our main contributions are twofold: First, we find that the baseline Bidirectional GAN (BiGAN) can be improved upon with the addition of an autoencoder loss, at the expense of an extra hyper-parameter to tune. Second, we show that comparable performance to BiGAN can be obtained by simply training an encoder to invert the generator of a normal GAN.

stat.ML↗

Recommending Paths: Follow or Not Follow?

Mobile social network applications constitute an important platform for traffic information sharing, helping users collect and share sensor information about the driving conditions they experience on the traveled path in real time. In this paper we analyse the simple but fundamental model of a platform choosing between two paths: one with known deterministic travel cost and the other that alternates over time between a low and a high random cost states, where the low and the high cost states are only partially observable and perform respectively better and worse on average than the fixed cost path. The more users are routed over the stochastic path, the better the platform can infer its actual state and use it efficiently. At the Nash equilibrium, if asked to take the riskier path, in many cases selfish users will myopically disregard the optimal path suggestions of the platform, leading to a suboptimal system without enough exploration on the stochastic path. We prove the interesting result that if the past collected information is hidden from users, the system becomes incentive compatible and even `sophisticated' users (in the sense that they have full capability to reverse-engineer the platform's recommendation and derive the path state distribution conditional on the recommendation) prefer to follow the platform's recommendations. In a more practical setting where the platform implements a model-free Q-learning algorithm to minimise the social travel cost, our analysis suggests that increasing the accuracy of the learning algorithm increases the range of system parameters for which sophisticated users follow ! the recommendations of the platform, becoming in the limit fully incentive compatible. Finally, we extend the two-path model to include more stochastic paths, and show that incentive compatibility holds under our information restriction mechanism.

cs.GT↗