SearcharxivSearch

arXiv subjects

Yunpeng Yin

Publications and source records attributed to Yunpeng Yin.

5 recordsLinked to original sources

Global-Local Attention Decomposition for Terrain Encoding in Humanoid Perceptive Locomotion

Although reinforcement learning has significantly advanced humanoid locomotion, perceptive policies still struggle on sparse-foothold terrain and constrained environments. Success in these scenarios requires both broad terrain awareness and precise foothold selection, two perceptual roles that conventional encoders often entangle. To address this challenge, we propose Global-Local Attention Decomposition (GLAD) for terrain encoding in humanoid locomotion. Realized by a coarse-to-fine encoder over a robot-centric elevation map, GLAD explicitly separates these objectives: a global attention branch uses attention pooling to summarize the surrounding terrain context, while a local attention branch sparsifies the local features by terrain saliency and applies state-conditioned attention to encode precise foothold-relevant geometry. This explicit attention decomposition prevents the dilution of fine-grained spatial cues while reducing training overhead. Experiments demonstrate that GLAD enables reliable locomotion over challenging gaps, stepping stones, and stairs. Furthermore, the learned policy exhibits emergent terrain-responsive behaviors, autonomously following narrow paths and avoiding obstacles under forward-velocity commands alone, without explicit navigation planners. In real-world deployment on a Unitree G1 humanoid robot using onboard LiDAR, the proposed method achieves robust zero-shot sim-to-real transfer across diverse sparse-foothold and obstacle-rich domains.

cs.RO

MARINER: A 3E-Driven Benchmark for Fine-Grained Perception and Complex Reasoning in Open-Water Environments

Fine-grained visual understanding and high-level reasoning in real-world open-water environments remain under-explored due to the lack of dedicated benchmarks. We introduce MARINER, a comprehensive benchmark built under the novel Entity-Environment-Event (3E) paradigm. MARINER contains 16,629 multi-source maritime images with 63 fine-grained vessel categories, diverse adverse environments, and 5 typical dynamic maritime incidents, covering fine-grained classification, object detection, and visual question answering tasks. We conduct extensive evaluations on mainstream Multimodal Large language models (MLLMs) and establish baselines, revealing that even advanced models struggle with fine-grained discrimination and causal reasoning in complex marine scenes. As a dedicated maritime benchmark, MARINER fills the gap of realistic and cognitive-level evaluation for maritime multimodal understanding, and promotes future research on robust vision-language models for open-water applications. Appendix and supplementary materials are available at https://lxixim.github.io/MARINER.

cs.CV

Robust and Generalized Humanoid Motion Tracking

Learning a general humanoid whole-body controller is challenging because practical reference motions can exhibit noise and inconsistencies after being transferred to the robot domain, and local defects may be amplified by closed-loop execution, causing drift or failure in highly dynamic and contact-rich behaviors. We propose a dynamics-conditioned command aggregation framework that uses a causal temporal encoder to summarize recent proprioception and a multi-head cross-attention command encoder to selectively aggregate a context window based on the current dynamics. We further integrate a fall recovery curriculum with random unstable initialization and an annealed upward assistance force to improve robustness and disturbance rejection. The resulting policy requires only about 3.5 hours of motion data and supports single-stage end-to-end training without distillation. The proposed method is evaluated under diverse reference inputs and challenging motion regimes, demonstrating zero-shot transfer to unseen motions as well as robust sim-to-real transfer on a physical humanoid robot.

cs.RO

Force-Compliance MPC and Robot-User CBFs for Interactive Navigation and User-Robot Safety in Hexapod Guide Robots

Guiding the visually impaired in complex environments requires real-time two-way interaction and safety assurance. We propose a Force-Compliance Model Predictive Control (FC-MPC) and Robot-User Control Barrier Functions (CBFs) for force-compliant navigation and obstacle avoidance in Hexapod guide robots. FC-MPC enables two-way interaction by estimating user-applied forces and moments using the robot's dynamic model and the recursive least squares (RLS) method, and then adjusting the robot's movements accordingly, while Robot-User CBFs ensure the safety of both the user and the robot by handling static and dynamic obstacles, and employ weighted slack variables to overcome feasibility issues in complex dynamic environments. We also adopt an Eight-Way Connected DBSCAN method for obstacle clustering, reducing computational complexity from O(n2) to approximately O(n), enabling real-time local perception on resource-limited on-board robot computers. Obstacles are modeled using Minimum Bounding Ellipses (MBEs), and their trajectories are predicted through Kalman filtering. Implemented on the HexGuide robot, the system seamlessly integrates force compliance, autonomous navigation, and obstacle avoidance. Experimental results demonstrate the system's ability to adapt to user force commands while guaranteeing user and robot safety simultaneously during navigation in complex environments.

cs.RO

Comparison and Analysis of Cognitive Load under 2D/3D Visual Stimuli

With the increasing prevalence of 3D videos, investigating the differences of viewing experiences between 2D and 3D videos has become an important issue. In this study, we explored the cognitive load induced by 2D and 3D video stimuli under various cognitive tasks utilizing electroencephalogram (EEG) data. We also introduced the Cognitive Load Index (CLI), a metric which combines θ and α oscillations to evaluate the cognitive differences. Four video stimuli, each associated with typical cognitive tasks were adopted in our experiments. Subjects were exposed to both 2D and 3D video stimuli, and the corresponding EEG data were recorded. Then, we analyzed the power within the 0.5-45 Hz frequency of EEG data, and CLI was utilized to evaluate the brain activity of different subjects. According to our experiments and analysis, videos that involve simple observational tasks (P <0.05) consistently induced a higher cognitive load in subjects when they were viewing 3D videos. However, for videos that involve calculation tasks (P >0.05), the differences in cognitive load induced by 2D and 3D video were not obvious. Thus, we concluded that 3D videos could generally induce a higher cognitive load, but the extent of the differences also depended on the contents of the video stimuli and the viewing purpose.

q-bio.NC