SearcharxivSearch

arXiv subjects

Yunsung Lee

Publications and source records attributed to Yunsung Lee.

18 recordsLinked to original sources

vla-eval: A Unified Evaluation Harness for Vision-Language-Action Models

Vision-Language-Action (VLA) models are increasingly evaluated across multiple simulation benchmarks, yet adding each benchmark to an evaluation pipeline requires resolving incompatible dependencies, matching underspecified evaluation protocols, and reverse-engineering undocumented preprocessing. This burden scales with the number of models and benchmarks, making comprehensive evaluation impractical for most teams. We present vla-eval, an open-source evaluation harness that eliminates this per-benchmark cost by decoupling model inference from benchmark execution through a WebSocket+msgpack protocol with Docker-based environment isolation. Models integrate once by implementing a single predict() method; benchmarks integrate once via a four-method interface; the full cross-evaluation matrix works automatically. The framework supports 14 simulation benchmarks and six model servers. Parallel evaluation via episode sharding and batch inference achieves up to 47x wall-clock speedup, completing 2,000 LIBERO episodes in ~18 minutes. To validate the framework, we reproduce published scores across six VLA codebases and three benchmarks, documenting previously undocumented pitfalls. We additionally release a VLA leaderboard aggregating 657 published results across 17 benchmarks. Framework, evaluation configs, and all reproduction results are publicly available at https://github.com/allenai/vla-evaluation-harness and https://allenai.github.io/vla-evaluation-harness/leaderboard.

cs.AI

PonderPounce: A Pretrained MLLM as an Episode Context Engine for Robot Control

Multimodal large language models (MLLMs) can integrate long visual histories, reason under partial observability, and infer behavior from a few examples. Yet vision-language-action (VLA) models generally inherit pretrained representations without using this contextual capacity as episode memory. Memory-dependent policies address this gap through purpose-built history mechanisms. PonderPounce instead reuses an MLLM's native causal context as robot memory. Ponder, a System2 MLLM, accumulates episode observations, demonstrations, and prior cognition in its native causal context and can generate subgoal text and demonstration reasoning for internal use. Pounce, a System1 VLA, receives the current observation, instruction, and proprioception directly; through the Ponder--Pounce interface, it asynchronously receives only the newest continuous cognition token and its age. Both are jointly trained end to end without a purpose-built memory module or separate bridge pretraining. Optimized serving achieves p50 latencies of 78ms for cognition refresh and 25ms for action-model invocation, supporting 20Hz action playback. On RoboMME with base-scale training data, PonderPounce reaches 60.83% with 9B and 50.04% with 0.8B under the same Pounce architecture and interface, versus 44.51% for FrameSamp+Modul and 17.93% for the current-observation \pi_{0.5}. With 9x data, it reaches 75.54% versus 57.88% for FrameSamp+Modul. On RoboCasa-DC, the same interface learns from action supervision alone and reaches 12.5% versus 11.6% for the strongest published demonstration-conditioned baseline, falling to 8.6% when cognition is replaced by a learned null state.

cs.RO

CostNav: A Navigation Benchmark for Real-World Economic-Cost Evaluation of Physical AI Agents

Current navigation benchmarks focus on task success but do not capture the economic constraints essential for commercializing autonomous delivery systems. We introduce CostNav, an Economic Navigation Benchmark that evaluates physical AI agents on a cost-revenue and break-even analysis, pairing Isaac Sim's collision and cargo dynamics with industry-standard data such as Securities and Exchange Commission (SEC) filings and Abbreviated Injury Scale (AIS) injury reports. To our knowledge, CostNav is the first physics-grounded economic benchmark to use regulatory and financial data to quantify the gap between navigation metrics and commercial deployment, revealing that high task-success rates alone do not ensure economic viability. Evaluating seven baselines (two rule-based and five imitation-learning methods), we find no method economically viable: all yield negative contribution margins. CANVAS, using only an RGB camera and GPS, attains the highest task success and the least-negative margin among methods with non-zero Service-Level Agreement (SLA) compliance (-\$28.40/run), outperforming LiDAR-equipped Nav2 w/ GPS (-\$37.34/run). A sim-trained policy evaluated on a real delivery robot yields SLA compliance close to its simulation result, indicating that policy performance in CostNav's simulation transfers to real-world deployment. We challenge the community to achieve economic viability on CostNav, which scores methods by cost-revenue outcomes. All resources are available at https://github.com/worv-ai/CostNav.

cs.AI

Not All Prediction Targets Keep Training-Free Diffusion Guidance on the Manifold

Training-free guidance (TFG) steers a pretrained diffusion model toward a desired attribute at inference. To be effective, this guidance must be applied from the earliest, high-noise steps of sampling. Because its objective (a classifier or energy) is defined on clean images, $ε$- and $v$-prediction models must first estimate the clean image $\hat{x}$ from the noisy state at each step, and the accuracy of that estimate determines how easily guidance drifts off the data manifold. $x$-prediction, a recent alternative, outputs the clean image directly, removing this source of error even at high noise. This is our motivation. We provide a theoretical analysis of how each prediction target shapes this accuracy, and introduce guided-class FID (Child FID), a metric that exposes the manifold damage standard evaluation misses. Experiments on a new fine-grained bird benchmark and on style transfer confirm that $x$-prediction keeps guided samples on the manifold most reliably, making it the strongest foundation for training-free guidance. Code is available at https://github.com/ManLuML/on-manifold-tfg

cs.CV

WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation

Recent advances in video diffusion transformers have enabled interactive gaming world models that allow users to explore generated environments over extended horizons. However, existing approaches struggle with precise action control and long-horizon 3D consistency. Most prior works treat user actions as abstract conditioning signals, overlooking the fundamental geometric coupling between actions and the 3D world, whereby actions induce relative camera motions that accumulate into a global camera pose within a 3D world. In this paper, we establish camera pose as a unifying geometric representation to jointly ground immediate action control and long-term 3D consistency. First, we define a physics-based continuous action space and represent user inputs in the Lie algebra to derive precise 6-DoF camera poses, which are injected into the generative model via a camera embedder to ensure accurate action alignment. Second, we use global camera poses as spatial indices to retrieve relevant past observations, enabling geometrically consistent revisiting of locations during long-horizon navigation. To support this research, we introduce a large-scale dataset comprising 3,000 minutes of authentic human gameplay annotated with camera trajectories and textual descriptions. Extensive experiments show that our approach substantially outperforms state-of-the-art interactive gaming world models in action controllability, long-horizon visual quality, and 3D spatial consistency.

cs.CV

D2E: Scaling Vision-Action Pretraining on Desktop Data for Transfer to Embodied AI

Large language models leverage internet-scale text data, yet embodied AI remains constrained by the prohibitive costs of physical trajectory collection. Desktop environments -- particularly gaming -- offer a compelling alternative: they provide rich sensorimotor interactions at scale while maintaining the structured observation-action coupling essential for embodied learning. We present D2E (Desktop to Embodied AI), a framework that demonstrates desktop interactions can serve as an effective pretraining substrate for robotics embodied AI tasks. Unlike prior work that remained domain-specific (e.g., VPT for Minecraft) or kept data proprietary (e.g., SIMA), D2E establishes a complete pipeline from scalable desktop data collection to verified transfer in embodied domains. Our framework comprises three components: (1) the OWA Toolkit that unifies diverse desktop interactions into a standardized format with 152x compression, (2) the Generalist-IDM that achieves strong zero-shot generalization across unseen games through timestamp-based event prediction, enabling internet-scale pseudo-labeling, and (3) VAPT that transfers desktop-pretrained representations to physical manipulation and navigation. Using 1.3K+ hours of data (259 hours of human demonstrations and 1K+ hours of pseudo-labeled gameplay), our 1B-parameter model achieves 96.6% success on LIBERO manipulation and 83.3% on CANVAS navigation, matching or surpassing models up to 7x larger, such as π_{0} (3.3B) and OpenVLA (7B). These results demonstrate that sensorimotor primitives learned from digital interactions transfer effectively to real-world physical tasks, establishing desktop pretraining as a practical paradigm for embodied AI. All resources are publicly available at https://worv-ai.github.io/d2e.

cs.AI

ScoreCL: Augmentation-Adaptive Contrastive Learning via Score-Matching Function

Self-supervised contrastive learning (CL) has achieved state-of-the-art performance in representation learning by minimizing the distance between positive pairs while maximizing that of negative ones. Recently, it has been verified that the model learns better representation with diversely augmented positive pairs because they enable the model to be more view-invariant. However, only a few studies on CL have considered the difference between augmented views, and have not gone beyond the hand-crafted findings. In this paper, we first observe that the score-matching function can measure how much data has changed from the original through augmentation. With the observed property, every pair in CL can be weighted adaptively by the difference of score values, resulting in boosting the performance of the existing CL method. We show the generality of our method, referred to as ScoreCL, by consistently improving various CL methods, SimCLR, SimSiam, W-MSE, and VICReg, up to 3%p in k-NN evaluation on CIFAR-10, CIFAR-100, and ImageNet-100. Moreover, we have conducted exhaustive experiments and ablations, including results on diverse downstream tasks, comparison with possible baselines, and improvement when used with other proposed augmentation methods. We hope our exploration will inspire more research in exploiting the score matching for CL.

cs.CV

Addressing Negative Transfer in Diffusion Models

Diffusion-based generative models have achieved remarkable success in various domains. It trains a shared model on denoising tasks that encompass different noise levels simultaneously, representing a form of multi-task learning (MTL). However, analyzing and improving diffusion models from an MTL perspective remains under-explored. In particular, MTL can sometimes lead to the well-known phenomenon of negative transfer, which results in the performance degradation of certain tasks due to conflicts between tasks. In this paper, we first aim to analyze diffusion training from an MTL standpoint, presenting two key observations: (O1) the task affinity between denoising tasks diminishes as the gap between noise levels widens, and (O2) negative transfer can arise even in diffusion training. Building upon these observations, we aim to enhance diffusion training by mitigating negative transfer. To achieve this, we propose leveraging existing MTL methods, but the presence of a huge number of denoising tasks makes this computationally expensive to calculate the necessary per-task loss or gradient. To address this challenge, we propose clustering the denoising tasks into small task clusters and applying MTL methods to them. Specifically, based on (O2), we employ interval clustering to enforce temporal proximity among denoising tasks within clusters. We show that interval clustering can be solved using dynamic programming, utilizing signal-to-noise ratio, timestep, and task affinity for clustering objectives. Through this, our approach addresses the issue of negative transfer in diffusion models by allowing for efficient computation of MTL methods. We validate the efficacy of proposed clustering and its integration with MTL methods through various experiments, demonstrating 1) improved generation quality and 2) faster training convergence of diffusion models.

cs.CV

Multi-Architecture Multi-Expert Diffusion Models

In this paper, we address the performance degradation of efficient diffusion models by introducing Multi-architecturE Multi-Expert diffusion models (MEME). We identify the need for tailored operations at different time-steps in diffusion processes and leverage this insight to create compact yet high-performing models. MEME assigns distinct architectures to different time-step intervals, balancing convolution and self-attention operations based on observed frequency characteristics. We also introduce a soft interval assignment strategy for comprehensive training. Empirically, MEME operates 3.3 times faster than baselines while improving image generation quality (FID scores) by 0.62 (FFHQ) and 0.37 (CelebA). Though we validate the effectiveness of assigning more optimal architecture per time-step, where efficient models outperform the larger models, we argue that MEME opens a new design choice for diffusion models that can be easily applied in other scenarios, such as large multi-expert models.

cs.CV

Cross Encoding as Augmentation: Towards Effective Educational Text Classification

Text classification in education, usually called auto-tagging, is the automated process of assigning relevant tags to educational content, such as questions and textbooks. However, auto-tagging suffers from a data scarcity problem, which stems from two major challenges: 1) it possesses a large tag space and 2) it is multi-label. Though a retrieval approach is reportedly good at low-resource scenarios, there have been fewer efforts to directly address the data scarcity problem. To mitigate these issues, here we propose a novel retrieval approach CEAA that provides effective learning in educational text classification. Our main contributions are as follows: 1) we leverage transfer learning from question-answering datasets, and 2) we propose a simple but effective data augmentation method introducing cross-encoder style texts to a bi-encoder architecture for more efficient inference. An extensive set of experiments shows that our proposed method is effective in multi-label scenarios and low-resource tags compared to state-of-the-art models.

cs.CL

Evaluation of Question Generation Needs More References

Question generation (QG) is the task of generating a valid and fluent question based on a given context and the target answer. According to various purposes, even given the same context, instructors can ask questions about different concepts, and even the same concept can be written in different ways. However, the evaluation for QG usually depends on single reference-based similarity metrics, such as n-gram-based metric or learned metric, which is not sufficient to fully evaluate the potential of QG methods. To this end, we propose to paraphrase the reference question for a more robust QG evaluation. Using large language models such as GPT-3, we created semantically and syntactically diverse questions, then adopt the simple aggregation of the popular evaluation metrics as the final scores. Through our experiments, we found that using multiple (pseudo) references is more effective for QG evaluation while showing a higher correlation with human evaluations than evaluation with a single reference.

cs.CL

Towards Practical Plug-and-Play Diffusion Models

Diffusion-based generative models have achieved remarkable success in image generation. Their guidance formulation allows an external model to plug-and-play control the generation process for various tasks without finetuning the diffusion model. However, the direct use of publicly available off-the-shelf models for guidance fails due to their poor performance on noisy inputs. For that, the existing practice is to fine-tune the guidance models with labeled data corrupted with noises. In this paper, we argue that this practice has limitations in two aspects: (1) performing on inputs with extremely various noises is too hard for a single guidance model; (2) collecting labeled datasets hinders scaling up for various tasks. To tackle the limitations, we propose a novel strategy that leverages multiple experts where each expert is specialized in a particular noise range and guides the reverse process of the diffusion at its corresponding timesteps. However, as it is infeasible to manage multiple networks and utilize labeled data, we present a practical guidance framework termed Practical Plug-And-Play (PPAP), which leverages parameter-efficient fine-tuning and data-free knowledge transfer. We exhaustively conduct ImageNet class conditional generation experiments to show that our method can successfully guide diffusion with small trainable parameters and no labeled data. Finally, we show that image classifiers, depth estimators, and semantic segmentation models can guide publicly available GLIDE through our framework in a plug-and-play manner. Our code is available at https://github.com/riiid/PPAP.

cs.CV

Towards Flexible Inductive Bias via Progressive Reparameterization Scheduling

There are two de facto standard architectures in recent computer vision: Convolutional Neural Networks (CNNs) and Vision Transformers (ViTs). Strong inductive biases of convolutions help the model learn sample effectively, but such strong biases also limit the upper bound of CNNs when sufficient data are available. On the contrary, ViT is inferior to CNNs for small data but superior for sufficient data. Recent approaches attempt to combine the strengths of these two architectures. However, we show these approaches overlook that the optimal inductive bias also changes according to the target data scale changes by comparing various models' accuracy on subsets of sampled ImageNet at different ratios. In addition, through Fourier analysis of feature maps, the model's response patterns according to signal frequency changes, we observe which inductive bias is advantageous for each data scale. The more convolution-like inductive bias is included in the model, the smaller the data scale is required where the ViT-like model outperforms the ResNet performance. To obtain a model with flexible inductive bias on the data scale, we show reparameterization can interpolate inductive bias between convolution and self-attention. By adjusting the number of epochs the model stays in the convolution, we show that reparameterization from convolution to self-attention interpolates the Fourier analysis pattern between CNNs and ViTs. Adapting these findings, we propose Progressive Reparameterization Scheduling (PRS), in which reparameterization adjusts the required amount of convolution-like or self-attention-like inductive bias per layer. For small-scale datasets, our PRS performs reparameterization from convolution to self-attention linearly faster at the late stage layer. PRS outperformed previous studies on the small-scale dataset, e.g., CIFAR-100.

cs.CV

CATs: Cost Aggregation Transformers for Visual Correspondence

We propose a novel cost aggregation network, called Cost Aggregation Transformers (CATs), to find dense correspondences between semantically similar images with additional challenges posed by large intra-class appearance and geometric variations. Cost aggregation is a highly important process in matching tasks, which the matching accuracy depends on the quality of its output. Compared to hand-crafted or CNN-based methods addressing the cost aggregation, in that either lacks robustness to severe deformations or inherit the limitation of CNNs that fail to discriminate incorrect matches due to limited receptive fields, CATs explore global consensus among initial correlation map with the help of some architectural designs that allow us to fully leverage self-attention mechanism. Specifically, we include appearance affinity modeling to aid the cost aggregation process in order to disambiguate the noisy initial correlation maps and propose multi-level aggregation to efficiently capture different semantics from hierarchical feature representations. We then combine with swapping self-attention technique and residual connections not only to enforce consistent matching but also to ease the learning process, which we find that these result in an apparent performance boost. We conduct experiments to demonstrate the effectiveness of the proposed model over the latest methods and provide extensive ablation studies. Project page is available at : https://sunghwanhong.github.io/CATs/.

cs.CV

HoughCL: Finding Better Positive Pairs in Dense Self-supervised Learning

Recently, self-supervised methods show remarkable achievements in image-level representation learning. Nevertheless, their image-level self-supervisions lead the learned representation to sub-optimal for dense prediction tasks, such as object detection, instance segmentation, etc. To tackle this issue, several recent self-supervised learning methods have extended image-level single embedding to pixel-level dense embeddings. Unlike image-level representation learning, due to the spatial deformation of augmentation, it is difficult to sample pixel-level positive pairs. Previous studies have sampled pixel-level positive pairs using the winner-takes-all among similarity or thresholding warped distance between dense embeddings. However, these naive methods can be struggled by background clutter and outliers problems. In this paper, we introduce Hough Contrastive Learning (HoughCL), a Hough space based method that enforces geometric consistency between two dense features. HoughCL achieves robustness against background clutter and outliers. Furthermore, compared to baseline, our dense positive pairing method has no additional learnable parameters and has a small extra computation cost. Compared to previous works, our method shows better or comparable performance on dense prediction fine-tuning tasks.

cs.CV

SWAD: Domain Generalization by Seeking Flat Minima

Domain generalization (DG) methods aim to achieve generalizability to an unseen target domain by using only training data from the source domains. Although a variety of DG methods have been proposed, a recent study shows that under a fair evaluation protocol, called DomainBed, the simple empirical risk minimization (ERM) approach works comparable to or even outperforms previous methods. Unfortunately, simply solving ERM on a complex, non-convex loss function can easily lead to sub-optimal generalizability by seeking sharp minima. In this paper, we theoretically show that finding flat minima results in a smaller domain generalization gap. We also propose a simple yet effective method, named Stochastic Weight Averaging Densely (SWAD), to find flat minima. SWAD finds flatter minima and suffers less from overfitting than does the vanilla SWA by a dense and overfit-aware stochastic weight sampling strategy. SWAD shows state-of-the-art performances on five DG benchmarks, namely PACS, VLCS, OfficeHome, TerraIncognita, and DomainNet, with consistent and large margins of +1.6% averagely on out-of-domain accuracy. We also compare SWAD with conventional generalization methods, such as data augmentation and consistency regularization methods, to verify that the remarkable performance improvements are originated from by seeking flat minima, not from better in-domain generalizability. Last but not least, SWAD is readily adaptable to existing DG methods without modification; the combination of SWAD and an existing DG method further improves DG performances. Source code is available at https://github.com/khanrc/swad.

cs.LG

Robust Long-Term Object Tracking via Improved Discriminative Model Prediction

We propose an improved discriminative model prediction method for robust long-term tracking based on a pre-trained short-term tracker. The baseline pre-trained short-term tracker is SuperDiMP which combines the bounding-box regressor of PrDiMP with the standard DiMP classifier. Our tracker RLT-DiMP improves SuperDiMP in the following three aspects: (1) Uncertainty reduction using random erasing: To make our model robust, we exploit an agreement from multiple images after erasing random small rectangular areas as a certainty. And then, we correct the tracking state of our model accordingly. (2) Random search with spatio-temporal constraints: we propose a robust random search method with a score penalty applied to prevent the problem of sudden detection at a distance. (3) Background augmentation for more discriminative feature learning: We augment various backgrounds that are not included in the search area to train a more robust model in the background clutter. In experiments on the VOT-LT2020 benchmark dataset, the proposed method achieves comparable performance to the state-of-the-art long-term trackers. The source code is available at: https://github.com/bismex/RLT-DIMP.

cs.CV

Reference-Based Sketch Image Colorization using Augmented-Self Reference and Dense Semantic Correspondence

This paper tackles the automatic colorization task of a sketch image given an already-colored reference image. Colorizing a sketch image is in high demand in comics, animation, and other content creation applications, but it suffers from information scarcity of a sketch image. To address this, a reference image can render the colorization process in a reliable and user-driven manner. However, it is difficult to prepare for a training data set that has a sufficient amount of semantically meaningful pairs of images as well as the ground truth for a colored image reflecting a given reference (e.g., coloring a sketch of an originally blue car given a reference green car). To tackle this challenge, we propose to utilize the identical image with geometric distortion as a virtual reference, which makes it possible to secure the ground truth for a colored output image. Furthermore, it naturally provides the ground truth for dense semantic correspondence, which we utilize in our internal attention mechanism for color transfer from reference to sketch input. We demonstrate the effectiveness of our approach in various types of sketch image colorization via quantitative as well as qualitative evaluation against existing methods.

cs.CV