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Yunxiao Shi

Publications and source records attributed to Yunxiao Shi.

At least 19 recordsLinked to original sources

SNM-VFI: Symmetric Nonlinear Motion-Guided Generative Video Frame Interpolation

We propose Symmetric Nonlinear Motion-guided Generative Video Frame Interpolation (SNM-VFI), a training-free framework for motion-controllable generative video frame interpolation with pre-trained optical flow and video diffusion models. Unlike conventional diffusion-based VFI methods that synthesize intermediate frames from random noise, SNM-VFI guides the generative process with correspondence-aware frames produced by a symmetric nonlinear motion model. Specifically, we first utilize a pre-trained optical flow model to construct multi-frame nonlinear flow-based intermediate frames and confidence maps. These flow-guided frames are then encoded as latent priors to initialize and iteratively guide a pre-trained Video Diffusion model, enabling the diffusion model to preserve dense motion correspondence while improving perceptual realism. To further enhance output quality, we employ confidence maps to fuse structurally reliable flow-based predictions with diffusion-generated details in uncertain regions such as occlusions and object boundaries. Extensive evaluations on challenging benchmarks, including DAVIS, Sintel, and KITTI, demonstrate that SNM-VFI achieves strong perceptual quality, competitive reconstruction accuracy, and robust temporal coherence across diverse motion scenarios.

cs.CV

Adapting Embedding Models for Agent Capability Retrieval

Open agent marketplaces list native agents, tool bundles, and reusable skill packages in the same search interface, yet practitioners still have little guidance on how to retrieve across this mixed catalog. We study whether off-the-shelf retrieval models, trained for general text retrieval, can be adapted to match user queries to executable agent capabilities, and whether the learned signal transfers beyond the benchmark used for tuning. We fine-tune three open retrieval backbones, BGE-base, KaLM-v1.5, and EasyRec, on AgentSelect, which represents marketplace-visible units as capability profiles derived from public metadata, and test transfer on two catalogs not seen during training: MuleRun native agents and a ClawHub benchmark of 50 skills with 1,000 queries. Adaptation helps on both catalogs. Code and data will be released upon publication.

cs.IR

CLEAR: Closed-Loop Reinforcement Learning at Scale for End-to-End Autonomous Driving

End-to-end autonomous driving (E2E-AD) aims to directly map raw sensor information to driving actions. Recently, with the rapid advancement of multi-modal large language models (MLLMs), researchers have proposed the paradigm of Vision-Language-Action (VLA) models for E2E-AD, where it seeks to integrate visual perception, language understanding and action prediction within a single policy. However, existing VLA-based policies largely adopts imitation learning, where it only learns to drive by optimizing distance-based metrics w.r.t. logged expert trajectories. Such distribution shift between open-loop training and closed-loop inference leads to suboptimal performance in closed-loop planning. To close this gap, we present CLEAR, a system that enables closed-loop training using Reinforcement Learning (RL) at scale for E2E-AD. We propose to learn a novel residual waypoint policy around the waypoint prior from pretrained VLA policies, effectively harnessing the knowledge within. On another front, one of the key challenges to scale up RL for vision-based policies is the number of parallel simulation environments since RL is data hungry. To that end, we design a heterogeneous pipeline that places the simulator and the VLA learner on distinct compute groups, which allows us to dramatically increase the number of simulation environments running in parallel while avoiding resource contention and maintaining training stability. We show that with a simple reward, CLEAR significantly outperforms previous methods and sets new state-of-the-art performance on the challenging benchmarks of CARLA longest6 v2 and Bench2Drive.

cs.RO

RoCA: Robust Cross-Domain End-to-End Autonomous Driving

End-to-end (E2E) autonomous driving has recently emerged as a new paradigm, offering significant potential. However, few studies have looked into the practical challenge of deployment across domains (e.g., cities). Although several works have incorporated Large Language Models (LLMs) to leverage their open-world knowledge, LLMs do not guarantee cross-domain driving performance and may incur prohibitive retraining costs during domain adaptation. In this paper, we propose RoCA, a novel framework for robust cross-domain E2E autonomous driving. RoCA formulates the joint probabilistic distribution over the tokens that encode ego and surrounding vehicle information in the E2E pipeline. Instantiating with a Gaussian process (GP), RoCA learns a set of basis tokens with corresponding trajectories, which span diverse driving scenarios. Then, given any driving scene, it is able to probabilistically infer the future trajectory. By using RoCA together with a base E2E model in source-domain training, we improve the generalizability of the base model, without requiring extra inference computation. In addition, RoCA enables robust adaptation on new target domains, significantly outperforming direct finetuning. We extensively evaluate RoCA on various cross-domain scenarios and show that it achieves strong domain generalization and adaptation performance.

cs.CV

MAPLE: Latent Multi-Agent Play for End-to-End Autonomous Driving

Vision-language-action (VLA) models are effective as end-to-end motion planners, but can be brittle when evaluated in closed-loop settings due to being trained under traditional imitation learning framework. Existing closed-loop supervision approaches lack scalability and fail to completely model a reactive environment. We propose MAPLE, a novel framework for reactive, multi-agent rollout of a dynamic driving scenario in the latent space of the VLA model. The ego vehicle and nearby traffic agents are independently controlled over multi-step horizons, while being reactive to other agents in the scene, enabling closed-loop training. MAPLE consists of two training stages: (1) supervised fine-tuning on the latent rollouts based on ground-truth trajectories, followed by (2) reinforcement learning with global and agent -specific rewards that encourage safety, progress, and interaction realism. We further propose diversity rewards that encourage the model to generate planning behaviors that may not be present in logged driving data. Notably, our closed-loop training framework is scalable and does not require external simulators, which can be computationally expensive to run and have limited visual fidelity to the real-world. MAPLE achieves state-of-the-art driving performance on Bench2Drive and demonstrates scalable, closed-loop multi-agent play for robust E2E autonomous driving systems.

cs.RO

BePo: Dual Representation for 3D Occupancy Prediction

3D occupancy infers fine-grained 3D geometry and semantics which is critical for autonomous driving. Most existing approaches carry high compute costs, requiring dense 3D feature volume and cross-attention to effectively aggregate information. More efficient methods adopt Bird's Eye View (BEV) or sparse points as scene representation leading to much reduced runtime. However, BEV struggles with small objects that often have very limited feature representation especially after being projected to the ground plane. Sparse points on the other and, can model objects of various sizes in 3D space, but is inefficient at capturing flat surfaces or large objects. To address these shortcomings, we present BePo, which features a dual representation of BEV and sparse points. The 3D information learned in the sparse points branch is shared with the BEV stream via cross-attention, which injects learning signals of difficult objects on the BEV plane. The outputs of both branches are then fused to generate the final 3D occupancy predictions. Extensive experiments on a suite of challenging benchmarks including Occ3D-nuScenes, Occ3D-Waymo and Occ-ScanNet demonstrate the superiority of our proposed BePo. In addition, BePo carries low inference cost even when compared to latest efficient methods.

cs.CV

AgentSelect: Benchmark for Narrative Query-to-Agent Recommendation

LLM agents are rapidly becoming the practical interface for task automation, yet the ecosystem lacks a principled way to choose among an exploding space of deployable configurations. Existing LLM leaderboards and tool/agent benchmarks evaluate components in isolation and remain fragmented across tasks, metrics, and candidate pools, leaving a critical research gap: there is little query-conditioned supervision for learning to recommend end-to-end agent configurations that couple a backbone model with a toolkit. We address this gap with AgentSelect, a benchmark that reframes agent selection as narrative query-to-agent recommendation over capability profiles and systematically converts heterogeneous evaluation artifacts into unified, positive-only interaction data. AgentSelectcomprises 111,179 queries, 107,721 deployable agents, and 251,103 interaction records aggregated from 40+ sources, spanning LLM-only, toolkit-only, and compositional agents. Our analyses reveal a regime shift from dense head reuse to long-tail, near one-off supervision, where popularity-based CF/GNN methods become fragile and content-aware capability matching is essential. We further show that Part~III synthesized compositional interactions are learnable, induce capability-sensitive behavior under controlled counterfactual edits, and improve coverage over realistic compositions; models trained on AgentSelect also transfer to a public agent marketplace (MuleRun), yielding consistent gains on an unseen catalog. Overall, AgentSelect provides the first unified data and evaluation infrastructure for agent recommendation, which establishes a reproducible foundation to study and accelerate the emerging agent ecosystem.

cs.AI

Generative Scenario Rollouts for End-to-End Autonomous Driving

Vision-Language-Action (VLA) models are emerging as highly effective planning models for end-to-end autonomous driving systems. However, current works mostly rely on imitation learning from sparse trajectory annotations and under-utilize their potential as generative models. We propose Generative Scenario Rollouts (GeRo), a plug-and-play framework for VLA models that jointly performs planning and generation of language-grounded future traffic scenes through an autoregressive rollout strategy. First, a VLA model is trained to encode ego vehicle and agent dynamics into latent tokens under supervision from planning, motion, and language tasks, facilitating text-aligned generation. Next, GeRo performs language-conditioned autoregressive generation. Given multi-view images, a scenario description, and ego-action questions, it generates future latent tokens and textual responses to guide long-horizon rollouts. A rollout-consistency loss stabilizes predictions using ground truth or pseudo-labels, mitigating drift and preserving text-action alignment. This design enables GeRo to perform temporally consistent, language-grounded rollouts that support long-horizon reasoning and multi-agent planning. On Bench2Drive, GeRo improves driving score and success rate by +15.7 and +26.2, respectively. By integrating reinforcement learning with generative rollouts, GeRo achieves state-of-the-art closed-loop and open-loop performance, demonstrating strong zero-shot robustness. These results highlight the promise of generative, language-conditioned reasoning as a foundation for safer and more interpretable end-to-end autonomous driving.

cs.CV

Beyond KAN: Introducing KarSein for Adaptive High-Order Feature Interaction Modeling in CTR Prediction

Modeling high-order feature interactions is crucial for click-through rate (CTR) prediction, yet traditional approaches typically predefine a maximum interaction order and exhaustively enumerate feature combinations up to that order. This paradigm depends heavily on prior domain knowledge to delimit the interaction space and incurs substantial computational overhead. As a result, conventional CTR models face a persistent tension between enriching representations with complex high-order interactions and keeping computation tractable. To address this dual challenge, this study introduces the Kolmogorov-Arnold Represented Sparse Efficient Interaction Network (KarSein). Drawing inspiration from the learnable activation mechanism in the Kolmogorov-Arnold Network (KAN), KarSein leverages this mechanism to adaptively transform low-order basic features into high-order feature interactions, offering a novel approach to feature interaction modeling. KarSein extends the capabilities of KAN by introducing a more efficient architecture that significantly reduces computational costs while accommodating two-dimensional embedding vectors as feature inputs. Furthermore, it overcomes the limitation of KAN's its inability to spontaneously capture multiplicative relationships among features. Extensive experiments highlight the superiority of KarSein, demonstrating its ability to surpass not only the vanilla implementation of KAN in CTR prediction tasks but also other baseline methods. Remarkably, KarSein achieves exceptional predictive accuracy while maintaining a highly compact parameter size and minimal computational overhead. Moreover, KarSein exhibits strong interpretability and structural sparsity. As the first systematic adaptation of KAN to CTR prediction, KarSein offers a practical, parameter-efficient, and interpretable alternative for modeling complex feature interactions in CTR prediction.

cs.LG

Accumulative SGD Influence Estimation for Data Attribution

Modern data-centric AI needs precise per-sample influence. Standard SGD-IE approximates leave-one-out effects by summing per-epoch surrogates and ignores cross-epoch compounding, which misranks critical examples. We propose ACC-SGD-IE, a trajectory-aware estimator that propagates the leave-one-out perturbation across training and updates an accumulative influence state at each step. In smooth strongly convex settings it achieves geometric error contraction and, in smooth non-convex regimes, it tightens error bounds; larger mini-batches further reduce constants. Empirically, on Adult, 20 Newsgroups, and MNIST under clean and corrupted data and both convex and non-convex training, ACC-SGD-IE yields more accurate influence estimates, especially over long epochs. For downstream data cleansing it more reliably flags noisy samples, producing models trained on ACC-SGD-IE cleaned data that outperform those cleaned with SGD-IE.

cs.LG

MEGG: Replay via Maximally Extreme GGscore in Incremental Learning for Neural Recommendation Models

Neural Collaborative Filtering models are widely used in recommender systems but are typically trained under static settings, assuming fixed data distributions. This limits their applicability in dynamic environments where user preferences evolve. Incremental learning offers a promising solution, yet conventional methods from computer vision or NLP face challenges in recommendation tasks due to data sparsity and distinct task paradigms. Existing approaches for neural recommenders remain limited and often lack generalizability. To address this, we propose MEGG, Replay Samples with Maximally Extreme GGscore, an experience replay based incremental learning framework. MEGG introduces GGscore, a novel metric that quantifies sample influence, enabling the selective replay of highly influential samples to mitigate catastrophic forgetting. Being model-agnostic, MEGG integrates seamlessly across architectures and frameworks. Experiments on three neural models and four benchmark datasets show superior performance over state-of-the-art baselines, with strong scalability, efficiency, and robustness. Implementation will be released publicly upon acceptance.

cs.IR

sam-llm: interpretable lane change trajectoryprediction via parametric finetuning

This work introduces SAM-LLM, a novel hybrid architecture that bridges the gap between the contextual reasoning of Large Language Models (LLMs) and the physical precision of kinematic lane change models for autonomous driving. The system is designed for interpretable lane change trajectory prediction by finetuning an LLM to output the core physical parameters of a trajectory model instead of raw coordinates. For lane-keeping scenarios, the model predicts discrete coordinates, but for lane change maneuvers, it generates the parameters for an enhanced Sinusoidal Acceleration Model (SAM), including lateral displacement, maneuver duration, initial lateral velocity, and longitudinal velocity change. This parametric approach yields a complete, continuous, and physically plausible trajectory model that is inherently interpretable and computationally efficient, achieving an 80% reduction in output size compared to coordinate-based methods. The SAM-LLM achieves a state-of-the-art overall intention prediction accuracy of 98.73%, demonstrating performance equivalent to traditional LLM predictors while offering significant advantages in explainability and resource efficiency.

cs.AI

RSVLM-QA: A Benchmark Dataset for Remote Sensing Vision Language Model-based Question Answering

Visual Question Answering (VQA) in remote sensing (RS) is pivotal for interpreting Earth observation data. However, existing RS VQA datasets are constrained by limitations in annotation richness, question diversity, and the assessment of specific reasoning capabilities. This paper introduces RSVLM-QA dataset, a new large-scale, content-rich VQA dataset for the RS domain. RSVLM-QA is constructed by integrating data from several prominent RS segmentation and detection datasets: WHU, LoveDA, INRIA, and iSAID. We employ an innovative dual-track annotation generation pipeline. Firstly, we leverage Large Language Models (LLMs), specifically GPT-4.1, with meticulously designed prompts to automatically generate a suite of detailed annotations including image captions, spatial relations, and semantic tags, alongside complex caption-based VQA pairs. Secondly, to address the challenging task of object counting in RS imagery, we have developed a specialized automated process that extracts object counts directly from the original segmentation data; GPT-4.1 then formulates natural language answers from these counts, which are paired with preset question templates to create counting QA pairs. RSVLM-QA comprises 13,820 images and 162,373 VQA pairs, featuring extensive annotations and diverse question types. We provide a detailed statistical analysis of the dataset and a comparison with existing RS VQA benchmarks, highlighting the superior depth and breadth of RSVLM-QA's annotations. Furthermore, we conduct benchmark experiments on Six mainstream Vision Language Models (VLMs), demonstrating that RSVLM-QA effectively evaluates and challenges the understanding and reasoning abilities of current VLMs in the RS domain. We believe RSVLM-QA will serve as a pivotal resource for the RS VQA and VLM research communities, poised to catalyze advancements in the field.

cs.CV

ODG: Occupancy Prediction Using Dual Gaussians

Occupancy prediction infers fine-grained 3D geometry and semantics from camera images of the surrounding environment, making it a critical perception task for autonomous driving. Existing methods either adopt dense grids as scene representation, which is difficult to scale to high resolution, or learn the entire scene using a single set of sparse queries, which is insufficient to handle the various object characteristics. In this paper, we present ODG, a hierarchical dual sparse Gaussian representation to effectively capture complex scene dynamics. Building upon the observation that driving scenes can be universally decomposed into static and dynamic counterparts, we define dual Gaussian queries to better model the diverse scene objects. We utilize a hierarchical Gaussian transformer to predict the occupied voxel centers and semantic classes along with the Gaussian parameters. Leveraging the real-time rendering capability of 3D Gaussian Splatting, we also impose rendering supervision with available depth and semantic map annotations injecting pixel-level alignment to boost occupancy learning. Extensive experiments on the Occ3D-nuScenes and Occ3D-Waymo benchmarks demonstrate our proposed method sets new state-of-the-art results while maintaining low inference cost.

cs.CV

iAgent: LLM Agent as a Shield between User and Recommender Systems

Traditional recommender systems usually take the user-platform paradigm, where users are directly exposed under the control of the platform's recommendation algorithms. However, the defect of recommendation algorithms may put users in very vulnerable positions under this paradigm. First, many sophisticated models are often designed with commercial objectives in mind, focusing on the platform's benefits, which may hinder their ability to protect and capture users' true interests. Second, these models are typically optimized using data from all users, which may overlook individual user's preferences. Due to these shortcomings, users may experience several disadvantages under the traditional user-platform direct exposure paradigm, such as lack of control over the recommender system, potential manipulation by the platform, echo chamber effects, or lack of personalization for less active users due to the dominance of active users during collaborative learning. Therefore, there is an urgent need to develop a new paradigm to protect user interests and alleviate these issues. Recently, some researchers have introduced LLM agents to simulate user behaviors, these approaches primarily aim to optimize platform-side performance, leaving core issues in recommender systems unresolved. To address these limitations, we propose a new user-agent-platform paradigm, where agent serves as the protective shield between user and recommender system that enables indirect exposure.

cs.CL

PersonaX: A Recommendation Agent Oriented User Modeling Framework for Long Behavior Sequence

User profile embedded in the prompt template of personalized recommendation agents play a crucial role in shaping their decision-making process. High-quality user profiles are essential for aligning agent behavior with real user interests. Typically, these profiles are constructed by leveraging LLMs for user profile modeling (LLM-UM). However, this process faces several challenges: (1) LLMs struggle with long user behaviors due to context length limitations and performance degradation. (2) Existing methods often extract only partial segments from full historical behavior sequence, inevitably discarding diverse user interests embedded in the omitted content, leading to incomplete modeling and suboptimal profiling. (3) User profiling is often tightly coupled with the inference context, requiring online processing, which introduces significant latency overhead. In this paper, we propose PersonaX, an agent-agnostic LLM-UM framework to address these challenges. It augments downstream recommendation agents to achieve better recommendation performance and inference efficiency. PersonaX (a) segments complete historical behaviors into clustered groups, (b) selects multiple sub behavior sequences (SBS) with a balance of prototypicality and diversity to form a high quality core set, (c) performs offline multi-persona profiling to capture diverse user interests and generate fine grained, cached textual personas, and (d) decouples user profiling from online inference, enabling profile retrieval instead of real time generation. Extensive experiments demonstrate its effectiveness: using only 30 to 50% of behavioral data (sequence length 480), PersonaX enhances AgentCF by 3 to 11% and Agent4Rec by 10 to 50%. As a scalable and model-agnostic LLM-UM solution, PersonaX sets a new benchmark in scalable user modeling.

cs.IR

SLMRec: Distilling Large Language Models into Small for Sequential Recommendation

Sequential Recommendation (SR) task involves predicting the next item a user is likely to interact with, given their past interactions. The SR models examine the sequence of a user's actions to discern more complex behavioral patterns and temporal dynamics. Recent research demonstrates the great impact of LLMs on sequential recommendation systems, either viewing sequential recommendation as language modeling or serving as the backbone for user representation. Although these methods deliver outstanding performance, there is scant evidence of the necessity of a large language model and how large the language model is needed, especially in the sequential recommendation scene. Meanwhile, due to the huge size of LLMs, it is inefficient and impractical to apply a LLM-based model in real-world platforms that often need to process billions of traffic logs daily. In this paper, we explore the influence of LLMs' depth by conducting extensive experiments on large-scale industry datasets. Surprisingly, our motivational experiments reveal that most intermediate layers of LLMs are redundant, indicating that pruning the remaining layers can still maintain strong performance. Motivated by this insight, we empower small language models for SR, namely SLMRec, which adopt a simple yet effective knowledge distillation method. Moreover, SLMRec is orthogonal to other post-training efficiency techniques, such as quantization and pruning, so that they can be leveraged in combination. Comprehensive experimental results illustrate that the proposed SLMRec model attains the best performance using only 13% of the parameters found in LLM-based recommendation models while simultaneously achieving up to 6.6x and 8.0x speedups in training and inference time costs, respectively. Besides, we provide a theoretical justification for why small language models can perform comparably to large language models in SR.

cs.IR

H3O: Hyper-Efficient 3D Occupancy Prediction with Heterogeneous Supervision

3D occupancy prediction has recently emerged as a new paradigm for holistic 3D scene understanding and provides valuable information for downstream planning in autonomous driving. Most existing methods, however, are computationally expensive, requiring costly attention-based 2D-3D transformation and 3D feature processing. In this paper, we present a novel 3D occupancy prediction approach, H3O, which features highly efficient architecture designs that incur a significantly lower computational cost as compared to the current state-of-the-art methods. In addition, to compensate for the ambiguity in ground-truth 3D occupancy labels, we advocate leveraging auxiliary tasks to complement the direct 3D supervision. In particular, we integrate multi-camera depth estimation, semantic segmentation, and surface normal estimation via differentiable volume rendering, supervised by corresponding 2D labels that introduces rich and heterogeneous supervision signals. We conduct extensive experiments on the Occ3D-nuScenes and SemanticKITTI benchmarks that demonstrate the superiority of our proposed H3O.

cs.CV