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Yunze Liu

Publications and source records attributed to Yunze Liu.

At least 19 recordsLinked to original sources

ICM-Bench: Person-Level Identity Reasoning in Multimodal Agents with Long-Term Memory

Long-horizon multimodal agents should remember not only what happened but also who participated. This capability depends on linking recurring faces, voices, names, person-associated objects, events, and social relations to consistent identities over time. Existing long-video and multimodal-agent benchmarks measure broad memory question answering, but they do not isolate the ability to maintain recurring person identities and reason over their cross-time relations. We introduce ICM-Bench (Identity-Centric Memory Benchmark), which, to the best of our knowledge, is the first benchmark specifically designed to evaluate identity-centric reasoning over long video memories in multimodal agents. The benchmark contains 839 synthetic clips spanning 141 minutes and 1,217 open-ended questions about six recurring adults in a one-year life album. A theme-configurable pipeline generates the video collection and associates each question with its target identities and traceable supporting evidence. We compare direct caption-memory baselines, memory-augmented agents, and graph-retrieval systems. Gemini 3.1 Pro achieves the highest overall accuracy of 74.0%, yet its score falls to 60.3% on questions that require long-term identity profiles. The results show that current systems recover many event-level memories but remain less reliable when evidence must be accumulated around a stable person.

cs.CV

XPolicyLab: A Unified Standard and Open Ecosystem for Robot Policy Evaluation and Deployment

Robot policy evaluation and deployment remain fragmented by model-specific software dependencies, data representations, and runtime interfaces, so that connecting N policies to M evaluation environments requires O(NM) separate integrations. We present XPolicyLab, a unified standard and open ecosystem that reduces this cost to O(N+M). XPolicyLab specifies common observation, action, and trajectory schemas together with a minimal adapter interface for observation updates, action prediction, batched execution, and episode reset, while a dependency-isolated client/server architecture separates policy inference from environment execution, so that each side retains its native software stack and may run locally or remotely. The ecosystem integrates 42 robot policies and standardizes their installation, debugging, serving, and evaluation workflows. Across these adapters, model-specific code varies by an order of magnitude while the environment-facing loop stays within a few lines of a fixed reference, confirming that the contract confines heterogeneity to the policy side. In a controlled study, conforming to the standard reduces the integration effort of a representative policy from over five hours to two hours, and packaged agent skills reduce it further to thirty minutes. The same adapters serve RoboTwin, RoboDojo simulation, and standardized real-robot evaluation through one interface. XPolicyLab is released as shared infrastructure for reproducible policy comparison and standardized deployment across simulation and physical platforms. Project website: https://xpolicylab.github.io/.

cs.RO

RoboDojo: A Unified Sim-and-Real Benchmark for Comprehensive Evaluation of Generalist Robot Manipulation Policies

Generalist robot manipulation policies have advanced rapidly, yet existing benchmarks remain limited in systematically evaluating their capabilities. Many rely on simple, short-horizon, or skill-narrow tasks with limited capability coverage, and are often conducted only in simulation or only in the real world. Simulation enables scalable feedback but misses physical deployment challenges, while real-world evaluation is costly, time-consuming, and difficult to reproduce. We introduce RoboDojo, a unified sim-and-real benchmark for comprehensive evaluation of generalist robot manipulation policies. RoboDojo includes 42 simulation tasks and 18 real-world tasks covering diverse and complementary manipulation capabilities. The simulation benchmark evaluates five dimensions: generalization, memory, precision, long-horizon execution, and open-vocabulary instruction following, while the real-world benchmark exposes policies to challenging physical-world deployment conditions. RoboDojo supports scalable evaluation through heterogeneous parallel simulation in Isaac Sim and provides RoboDojo-RealEval, a reproducible real-world evaluation system with remote cloud access, standardized hardware, scene reset, evaluation protocol, and deployment interface. Together with XPolicyLab, policies can be integrated once and evaluated across simulation and real-world settings with minimal adaptation. We integrate 30 policies into XPolicyLab and evaluate them on RoboDojo, establishing a public leaderboard and systematic analysis of current policy performance. The website is available at http://robodojo-benchmark.com/.

cs.RO

O-MARC: Omni Memory-Augmented Compression Distillation for Efficient Video Understanding

Omnimodal large language models enable unified audio video understanding, but long joint token sequences make inference costly, and existing benchmarks do not fully isolate audio visual association in noisy user generated videos. We introduce UGC-AVQA, a public UGC benchmark with 1,000 videos and 4,816 QA pairs, where an audio removal test ensures that benchmark questions require both acoustic and visual evidence. To reduce inference cost, we propose OMAC, a training free plug in compression method that preserves salient visual memory and temporally grounded audio anchors. To further make compact models robust to compressed inputs, we introduce O-MARC, a compression distillation framework for learning with memory compressed multimodal contexts. On Qwen2.5-Omni-3B, O-MARC improves the average score across four benchmarks to 45.8, outperforming full token inference at 44.1 and OmniZip at 41.0. OMAC also keeps inference efficient, reducing latency by 34.6\% (1.53$\times$ speedup) and memory by 34.7\% compared with full token inference.

cs.CV

OmniRetriever: Any-to-Any Audio-Video-Text Retrieval via Fusion-as-Teacher Distillation

Unified multimodal embedding spaces have become the standard interface for cross-modal retrieval and multimodal RAG, and recent audio-video-text (AVT) encoders extend this setting to three modalities. Such encoders can produce a joint (T,V,A) embedding whenever all three modalities are available, but standard pairwise InfoNCE objectives leave this signal unused during training. We close this gap with fusion-as-teacher distillation, which treats a stop-gradient copy of the fused embedding as a teacher signal for the single-modal embeddings, paired with a Tuple-InfoNCE term that supervises the fused embedding directly. We instantiate this objective as OmniRetriever-7B. Across six zero-shot retrieval benchmarks, OmniRetriever-7B surpasses the closed-source Gemini Embedding 2 by 13.3-18.0 R@1 on Clotho and SoundDescs, and reaches the contemporary zero-shot specialist band of open video-text encoders on MSR-VTT and MSVD. To stress-test joint representations, we further release OmniRetriever-Bench, a 12-direction AVT retrieval benchmark totaling 3782 triples; on it OmniRetriever-7B attains AVG-all 34.84, improving over Gemini Embedding 2 by 1.72 and over the best prior open-source AVT method by 8.03.

cs.CV

Bridging Modalities, Spanning Time: Structured Memory for Ultra-Long Agentic Video Reasoning

Understanding ultra-long videos such as egocentric recordings, live streams, or surveillance footage spanning days to weeks, remains a challenge. For current multimodal LLMs: even with million-token context windows, frame budgets cover only tens of minutes of densely sampled video, and most evidence is discarded before inference begins. Memory-augmented and agentic approaches help with scale, but their retrieval remains fragmented across modalities and lacks long-range narrative summaries that span days or weeks. We propose \textbf{MAGIC-Video}, a training-free framework built around a multimodal memory graph with interleaved narrative chain: the graph unifies episodic, semantic, and visual content through six typed edges and supports cross-modal retrieval, while the chain distils long-horizon entity biographies and recurring activity events. At inference time, an agentic loop interleaves graph retrieval with narrative fact injection, covering both the modality and time dimensions of ultra-long video in a single retrieval pipeline. On EgoLifeQA, Ego-R1 and MM-Lifelong, MAGIC-Video consistently outperforms strong general-purpose, long-video, and agentic baselines, with gains of 10.1, 7.4, and 5.9 points over the prior best agentic system on each benchmark. Code is available at https://github.com/lijiazheng0917/MAGIC-video.

cs.CV

NTIRE 2026 The 3rd Restore Any Image Model (RAIM) Challenge: Professional Image Quality Assessment (Track 1)

In this paper, we present an overview of the NTIRE 2026 challenge on the 3rd Restore Any Image Model in the Wild, specifically focusing on Track 1: Professional Image Quality Assessment. Conventional Image Quality Assessment (IQA) typically relies on scalar scores. By compressing complex visual characteristics into a single number, these methods fundamentally struggle to distinguish subtle differences among uniformly high-quality images. Furthermore, they fail to articulate why one image is superior, lacking the reasoning capabilities required to provide guidance for vision tasks. To bridge this gap, recent advancements in Multimodal Large Language Models (MLLMs) offer a promising paradigm. Inspired by this potential, our challenge establishes a novel benchmark exploring the ability of MLLMs to mimic human expert cognition in evaluating high-quality image pairs. Participants were tasked with overcoming critical bottlenecks in professional scenarios, centering on two primary objectives: (1) Comparative Quality Selection: reliably identifying the visually superior image within a high-quality pair; and (2) Interpretative Reasoning: generating grounded, expert-level explanations that detail the rationale behind the selection. In total, the challenge attracted nearly 200 registrations and over 2,500 submissions. The top-performing methods significantly advanced the state of the art in professional IQA. The challenge dataset is available at https://github.com/narthchin/RAIM-PIQA, and the official homepage is accessible at https://www.codabench.org/competitions/12789/.

cs.CV

SpatialMem: Metric-Aligned Long-Horizon Video Memory for Language Grounding and QA

We present SpatialMem, a memory-centric system for long-horizon, language-grounded retrieval and QA from egocentric video, where metric 3D serves as an interpretable indexing scaffold rather than an explicit mapping objective. Starting from casually captured egocentric RGB video, SpatialMem builds a metric-aligned spatial scaffold for indoor scenes, detects structural 3D anchors (walls, doors, windows) as first-layer support, and populates a hierarchical memory with open-vocabulary object nodes that link evidence patches, visual embeddings, and two-layer textual descriptions to 3D coordinates for compact storage and fast retrieval. This design enables interpretable, spatially grounded queries over relations (e.g., distance, direction, visibility) and supports downstream tasks such as language-guided retrieval/QA and offline navigation-style guidance over a prebuilt memory, without specialized sensors. Experiments on one public Replica scene and two real-world egocentric indoor scenes show that SpatialMem maintains stable layout reasoning, offline guidance, and hierarchical retrieval across these evaluated scenes despite increasing clutter and occlusion. A compact ablation further shows that the two-layer description memory improves path-level grounding, while moderate scale perturbation causes only limited degradation. These results position SpatialMem as an efficient and extensible memory interface for spatially grounded long-horizon video understanding.

cs.CV

PointNet4D: A Lightweight 4D Point Cloud Video Backbone for Online and Offline Perception in Robotic Applications

Understanding dynamic 4D environments-3D space evolving over time-is critical for robotic and interactive systems. These applications demand systems that can process streaming point cloud video in real-time, often under resource constraints, while also benefiting from past and present observations when available. However, current 4D backbone networks rely heavily on spatiotemporal convolutions and Transformers, which are often computationally intensive and poorly suited to real-time applications. We propose PointNet4D, a lightweight 4D backbone optimized for both online and offline settings. At its core is a Hybrid Mamba-Transformer temporal fusion block, which integrates the efficient state-space modeling of Mamba and the bidirectional modeling power of Transformers. This enables PointNet4D to handle variable-length online sequences efficiently across different deployment scenarios. To enhance temporal understanding, we introduce 4DMAP, a frame-wise masked auto-regressive pretraining strategy that captures motion cues across frames. Our extensive evaluations across 9 tasks on 7 datasets, demonstrating consistent improvements across diverse domains. We further demonstrate PointNet4D's utility by building two robotic application systems: 4D Diffusion Policy and 4D Imitation Learning, achieving substantial gains on the RoboTwin and HandoverSim benchmarks.

cs.CV

MARC: Memory-Augmented RL Token Compression for Efficient Video Understanding

The rapid progress of large language models (LLMs) has laid the foundation for multimodal models. However, visual language models (VLMs) still face heavy computational costs when extended from images to videos due to high frame rates and long durations. Token compression is a promising solution, yet most existing training-free methods cause information loss and performance degradation. To overcome this, we propose \textbf{Memory-Augmented Reinforcement Learning-based Token Compression (MARC)}, which integrates structured retrieval and RL-based distillation. MARC adopts a \textit{retrieve-then-compress} strategy using a \textbf{Visual Memory Retriever (VMR)} to select key clips and a \textbf{Compression Group Relative Policy Optimization (C-GRPO)} framework to distil reasoning ability from a teacher to a student model. Experiments on six video benchmarks show that MARC achieves near-baseline accuracy using only one frame's tokens -- reducing visual tokens by \textbf{95\%}, GPU memory by \textbf{72\%}, and latency by \textbf{23.9\%}. This demonstrates its potential for efficient, real-time video understanding in resource-constrained settings such as video QA, surveillance, and autonomous driving.

cs.CV

OnlineHOI: Towards Online Human-Object Interaction Generation and Perception

The perception and generation of Human-Object Interaction (HOI) are crucial for fields such as robotics, AR/VR, and human behavior understanding. However, current approaches model this task in an offline setting, where information at each time step can be drawn from the entire interaction sequence. In contrast, in real-world scenarios, the information available at each time step comes only from the current moment and historical data, i.e., an online setting. We find that offline methods perform poorly in an online context. Based on this observation, we propose two new tasks: Online HOI Generation and Perception. To address this task, we introduce the OnlineHOI framework, a network architecture based on the Mamba framework that employs a memory mechanism. By leveraging Mamba's powerful modeling capabilities for streaming data and the Memory mechanism's efficient integration of historical information, we achieve state-of-the-art results on the Core4D and OAKINK2 online generation tasks, as well as the online HOI4D perception task.

cs.CV

UGC-VideoCaptioner: An Omni UGC Video Detail Caption Model and New Benchmarks

Real-world user-generated videos, especially on platforms like TikTok, often feature rich and intertwined audio visual content. However, existing video captioning benchmarks and models remain predominantly visual centric, overlooking the crucial role of audio in conveying scene dynamics, speaker intent, and narrative context. This lack of omni datasets and lightweight, capable models hampers progress in fine grained, multimodal video understanding. To address these challenges, we introduce UGC-VideoCap, a new benchmark and model framework specifically designed for detailed omnimodal captioning of short form user-generated videos. Unlike prior datasets, UGC-VideoCap emphasizes balanced integration of audio and visual modalities, featuring 1000 TikTok videos annotated through a structured three stage human-in-the-loop pipeline covering audio only, visual only, and joint audio visual semantics. The benchmark also includes 4000 carefully crafted QA pairs probing both unimodal and cross modal understanding. Alongside the dataset, we propose UGC-VideoCaptioner(3B), a 3B parameter captioning model distilled from Gemini 2.5 Flash. Using a novel two-stage training strategy supervised fine tuning followed by Group Relative Policy Optimization (GRPO), our approach enables efficient adaptation from limited data while maintaining competitive performance. Together, our benchmark and model offer a high-quality foundation and a data-efficient solution for advancing omnimodal video captioning in unconstrained real-world UGC settings.

cs.CV

MutualNeRF: Improve the Performance of NeRF under Limited Samples with Mutual Information Theory

This paper introduces MutualNeRF, a framework enhancing Neural Radiance Field (NeRF) performance under limited samples using Mutual Information Theory. While NeRF excels in 3D scene synthesis, challenges arise with limited data and existing methods that aim to introduce prior knowledge lack theoretical support in a unified framework. We introduce a simple but theoretically robust concept, Mutual Information, as a metric to uniformly measure the correlation between images, considering both macro (semantic) and micro (pixel) levels. For sparse view sampling, we strategically select additional viewpoints containing more non-overlapping scene information by minimizing mutual information without knowing ground truth images beforehand. Our framework employs a greedy algorithm, offering a near-optimal solution. For few-shot view synthesis, we maximize the mutual information between inferred images and ground truth, expecting inferred images to gain more relevant information from known images. This is achieved by incorporating efficient, plug-and-play regularization terms. Experiments under limited samples show consistent improvement over state-of-the-art baselines in different settings, affirming the efficacy of our framework.

cs.CV

Ring Artifacts Correction Based on Global-Local Features Interaction Guidance in the Projection Domain

Ring artifacts are common artifacts in CT imaging, typically caused by inconsistent responses of detector units to X-rays, resulting in stripe artifacts in the projection data. Under circular scanning mode, such artifacts manifest as concentric rings radiating from the center of rotation, severely degrading image quality. In the Radon transform domain, even if the object's density function is piecewise discontinuous in certain regions, the projection images remain nearly continuous in the angular direction, making the ideal projections exhibit a smooth global low-frequency characteristic. In practical scanning, the local disturbances of the same detector unit at different scanning angles lead to a prominent high-frequency locality of stripe artifacts. Existing studies generally model ring artifacts disturbances as fixed additive errors, which overlooks the dynamic variation of detector responses during practical scanning. However, the degree of detector response inconsistency is a function of the projection values, as revealed in our experiments, thereby requiring consideration of the interaction between global and local features in the process of stripe artifacts extraction and correction. Therefore, we propose a CT ring artifacts correction method based on global and local features in the projection domain. We employ the VSS block and Dense block to respectively correct the low-frequency sub-band, which capture the global correlations of the projection, and the high-frequency sub-band, which contain local stripe artifacts after wavelet decomposition. Specifically, the accuracy of artifacts correction is enhanced by the interaction guidance between global and local features. Extensive experiments demonstrate that our method achieves superior performance in both quantitative metrics and visual quality, verifying its robustness and practical applicability.

eess.IV

VideoMAP: Toward Scalable Mamba-based Video Autoregressive Pretraining

Recent Mamba-based architectures for video understanding demonstrate promising computational efficiency and competitive performance, yet struggle with overfitting issues that hinder their scalability. To overcome this challenge, we introduce VideoMAP, a Hybrid Mamba-Transformer framework featuring a novel pre-training approach. VideoMAP uses a 4:1 Mamba-to-Transformer ratio, effectively balancing computational cost and model capacity. This architecture, combined with our proposed frame-wise masked autoregressive pre-training strategy, delivers significant performance gains when scaling to larger models. Additionally, VideoMAP exhibits impressive sample efficiency, significantly outperforming existing methods with less training data. Experiments show that VideoMAP outperforms existing models across various datasets, including Kinetics-400, Something-Something V2, Breakfast, and COIN. Furthermore, we demonstrate the potential of VideoMAP as a visual encoder for multimodal large language models, highlighting its ability to reduce memory usage and enable the processing of longer video sequences. The code is open-source at https://github.com/yunzeliu/MAP

cs.CV

ST-Think: How Multimodal Large Language Models Reason About 4D Worlds from Ego-Centric Videos

Humans excel at spatial-temporal reasoning, effortlessly interpreting dynamic visual events from an egocentric viewpoint. However, whether multimodal large language models (MLLMs) can similarly understand the 4D world remains uncertain. This paper explores multimodal spatial-temporal reasoning from an egocentric perspective, aiming to equip MLLMs with human-like reasoning capabilities. To support this objective, we introduce \textbf{Ego-ST Bench}, a novel benchmark containing over 5,000 question-answer pairs across four categories, systematically evaluating spatial, temporal, and integrated spatial-temporal reasoning. Additionally, we propose \textbf{ST-R1} training paradigm, a video-based reasoning model that incorporates reverse thinking into its reinforcement learning process, significantly enhancing performance. We combine long-chain-of-thought (long-CoT) supervised fine-tuning with Group Relative Policy Optimization (GRPO) reinforcement learning, achieving notable improvements with limited high-quality data. Ego-ST Bench and ST-R1 provide valuable insights and resources for advancing video-based spatial-temporal reasoning research.

cs.CV

CULTURE3D: A Large-Scale and Diverse Dataset of Cultural Landmarks and Terrains for Gaussian-Based Scene Rendering

Current state-of-the-art 3D reconstruction models face limitations in building extra-large scale outdoor scenes, primarily due to the lack of sufficiently large-scale and detailed datasets. In this paper, we present a extra-large fine-grained dataset with 10 billion points composed of 41,006 drone-captured high-resolution aerial images, covering 20 diverse and culturally significant scenes from worldwide locations such as Cambridge Uni main buildings, the Pyramids, and the Forbidden City Palace. Compared to existing datasets, ours offers significantly larger scale and higher detail, uniquely suited for fine-grained 3D applications. Each scene contains an accurate spatial layout and comprehensive structural information, supporting detailed 3D reconstruction tasks. By reconstructing environments using these detailed images, our dataset supports multiple applications, including outputs in the widely adopted COLMAP format, establishing a novel benchmark for evaluating state-of-the-art large-scale Gaussian Splatting methods.The dataset's flexibility encourages innovations and supports model plug-ins, paving the way for future 3D breakthroughs. All datasets and code will be open-sourced for community use.

cs.CV

X-LeBench: A Benchmark for Extremely Long Egocentric Video Understanding

Long-form egocentric video understanding provides rich contextual information and unique insights into long-term human behaviors, holding significant potential for applications in embodied intelligence, long-term activity analysis, and personalized assistive technologies. However, existing benchmark datasets primarily focus on single, short (\eg, minutes to tens of minutes) to moderately long videos, leaving a substantial gap in evaluating extensive, ultra-long egocentric video recordings. To address this, we introduce X-LeBench, a novel benchmark dataset meticulously designed to fill this gap by focusing on tasks requiring a comprehensive understanding of extremely long egocentric video recordings. Our X-LeBench develops a life-logging simulation pipeline that produces realistic, coherent daily plans aligned with real-world video data. This approach enables the flexible integration of synthetic daily plans with real-world footage from Ego4D-a massive-scale egocentric video dataset covers a wide range of daily life scenarios-resulting in 432 simulated video life logs spanning from 23 minutes to 16.4 hours. The evaluations of several baseline systems and multimodal large language models (MLLMs) reveal their poor performance across the board, highlighting the inherent challenges of long-form egocentric video understanding, such as temporal localization and reasoning, context aggregation, and memory retention, and underscoring the need for more advanced models.

cs.CV