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Yupeng Han

Publications and source records attributed to Yupeng Han.

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Learning What to Share and What to Personalize: Hierarchical Strategy Co-Evolution for Agent Memory

Memory-augmented agents maintain compact user profiles throughout extended conversations, enabling personalized and consistent responses without the need to process the entire dialogue history. The quality of these user profiles relies on the underlying memory management strategy: at each step, the agent must determine what to retain, compress, or discard. However, existing methods typically employ a static, one-size-fits-all strategy established before training. In practice, the optimal memory decision is inherently user-specific and dynamically evolves alongside policy optimization. To address this, we propose \textbf{HiPS} (\textbf{Hi}erarchical \textbf{P}ersonalized \textbf{S}trategy), a framework that decouples memory management into a globally shared foundation and a user-specific adaptive tier. Specifically, HiPS employs \textbf{Universal Strategy} to extract shared principles from cross-persona trajectories, alongside \textbf{Persona Delta Distillation} to generate tailored rules for users whose behaviors diverge from general patterns. \textbf{Cross-Level Rule Flow} dynamically calibrates their boundary by promoting broadly validated personal rules and demoting contradicted global ones. The architecture establishes a co-evolution loop where a mechanism guarantees that all strategy refinements are anchored to task outcomes. Extensive experiments demonstrate consistent improvements over memory-augmented baselines.

cs.AI

Meta-Task: Turning Terminal Task Synthesis into a Terminal Task for Scalable Agent Training

Training terminal agents at scale requires diverse, verifiable terminal tasks and high-quality interaction trajectories, yet acquiring such data remains a significant challenge. Existing synthesis methods face two key limitations: (1) weak reliability caused by the disconnect between task generation and real execution, and (2) limited diversity and scalability due to dependence on existing repositories. We propose Meta-Task, a framework that redefines terminal task synthesis as a Terminal-Bench-format task itself: an agent operates within a real container environment to iteratively generate, execute, and verify tasks, so that synthesized components are checked for internal consistency and executability within the generation loop itself. Building upon this, we decouple the target task requirements along multiple dimensions, introduce a multi-phase mechanism that dynamically designs novel task specifications before producing the actual tasks, and incorporate optional external material support to enhance diversity and realism. We additionally apply LLM-as-Judge filtering to ensure the quality of the final training data. Experiments on Terminal-Bench 2.0 show that fine-tuning on only 3,221 Meta-Task synthesized trajectories achieves 22.5% and 31.8% Avg Pass@1 for Qwen3-14B and Qwen3-32B respectively, outperforming concurrent approaches with significantly less training data.

cs.AI

From Entity Reliability to Clean Feedback: An Entity-Aware Denoising Framework Beyond Interaction-Level Signals

Implicit feedback is central to modern recommender systems but is inherently noisy, often impairing model training and degrading user experience. At scale, such noise can mislead learning processes, reducing both recommendation accuracy and platform value. Existing denoising strategies typically overlook the entity-specific nature of noise while introducing high computational costs and complex hyperparameter tuning. To address these challenges, we propose \textbf{EARD} (\textbf{E}ntity-\textbf{A}ware \textbf{R}eliability-\textbf{D}riven Denoising), a lightweight framework that shifts the focus from interaction-level signals to entity-level reliability. Motivated by the empirical observation that training loss correlates with noise, EARD quantifies user and item reliability via their average training losses as a proxy for reputation, and integrates these entity-level factors with interaction-level confidence. The framework is \textbf{model-agnostic}, \textbf{computationally efficient}, and requires \textbf{only two intuitive hyperparameters}. Extensive experiments across multiple datasets and backbone models demonstrate that EARD yields substantial improvements over state-of-the-art baselines (e.g., up to 27.01\% gain in NDCG@50), while incurring negligible additional computational cost. Comprehensive ablation studies and mechanism analyses further confirm EARD's robustness to hyperparameter choices and its practical scalability. These results highlight the importance of entity-aware reliability modeling for denoising implicit feedback and pave the way for more robust recommendation research.

cs.IR

Route to Reason: Adaptive Routing for LLM and Reasoning Strategy Selection

The inherent capabilities of a language model (LM) and the reasoning strategies it employs jointly determine its performance in reasoning tasks. While test-time scaling is regarded as an effective approach to tackling complex reasoning tasks, it incurs substantial computational costs and often leads to "overthinking", where models become trapped in "thought pitfalls". To address this challenge, we propose Route-To-Reason (RTR), a novel unified routing framework that dynamically allocates both LMs and reasoning strategies according to task difficulty under budget constraints. RTR learns compressed representations of both expert models and reasoning strategies, enabling their joint and adaptive selection at inference time. This method is low-cost, highly flexible, and can be seamlessly extended to arbitrary black-box or white-box models and strategies, achieving true plug-and-play functionality. Extensive experiments across seven open source models and four reasoning strategies demonstrate that RTR achieves an optimal trade-off between accuracy and computational efficiency among all baselines, achieving higher accuracy than the best single model while reducing token usage by over 60%.

cs.CL

PERCH 2.0 : Fast and Accurate GPU-based Perception via Search for Object Pose Estimation

Pose estimation of known objects is fundamental to tasks such as robotic grasping and manipulation. The need for reliable grasping imposes stringent accuracy requirements on pose estimation in cluttered, occluded scenes in dynamic environments. Modern methods employ large sets of training data to learn features in order to find correspondence between 3D models and observed data. However these methods require extensive annotation of ground truth poses. An alternative is to use algorithms that search for the best explanation of the observed scene in a space of possible rendered scenes. A recently developed algorithm, PERCH (PErception Via SeaRCH) does so by using depth data to converge to a globally optimum solution using a search over a specially constructed tree. While PERCH offers strong guarantees on accuracy, the current formulation suffers from low scalability owing to its high runtime. In addition, the sole reliance on depth data for pose estimation restricts the algorithm to scenes where no two objects have the same shape. In this work, we propose PERCH 2.0, a novel perception via search strategy that takes advantage of GPU acceleration and RGB data. We show that our approach can achieve a speedup of 100x over PERCH, as well as better accuracy than the state-of-the-art data-driven approaches on 6-DoF pose estimation without the need for annotating ground truth poses in the training data. Our code and video are available at https://sbpl-cruz.github.io/perception/.

cs.CV