SearcharxivSearch

arXiv subjects

Yuqi Tong

Publications and source records attributed to Yuqi Tong.

7 recordsLinked to original sources

LiverPlan: A Stage-Adaptive Immersive Visual Analytics Framework for Anatomical Liver Surgical Planning

Anatomical liver resection (ALR) surgery is the most important treatment for liver cancer, yet preoperative planning demands complex, multi-stage clinical reasoning under competing safety constraints. Current 2D desktop tools are not well equipped to support this process, exhibiting three fundamental limitations: reliance on monolithic interfaces that fail to adapt to the distinct cognitive demands of each planning stage; a perceptual bottleneck caused by limited anatomical spatial representation and missing plane-vessel intersection visualization; and an attention bottleneck stemming from fragmented critical safety criteria display across separate views. We present LiverPlan, a stage-adaptive immersive visual analytics framework for ALR planning, grounded in an 8-month collaboration with two expert hepatobiliary surgeons. Decomposing the surgical planning process into three sequential yet cognitively distinct stages, LiverPlan externalizes the cognitive demand of each stage via tailored techniques: (1) context-preserving focus and hue-preserving rendering for anatomical discovery; (2) direct 3D resection plane manipulation coupled with real-time, embedded visual feedback on critical safety criteria during plan refinement; and (3) explicit plane-vessel intersection visualization for anticipatory surgery preparation. A within-subjects study with eight hepatobiliary surgeons against a desktop baseline shows large-effect-size improvements in task completion time, perceived cognitive workload, and system usability on controlled planning tasks. Moreover, our study reveals broader insights: LiverPlan reduces cognitive burden and encourages a shift in surgeons from merely satisfying safety criteria to actively optimizing them, suggesting that explicit visualization of spatial relationships lowers the cognitive barrier to complex surgical planning.

cs.HC

A Collaborative Extended Reality Prototype for 3D Surgical Planning and Visualization

We present a collaborative extended reality (XR) prototype for 3D surgical planning and visualization. Our system consists of three key modules: XR-based immersive surgical planning, cloud-based data management, and coordinated stereoscopic 3D displays for interactive visualization. We describe the overall workflow, core functionalities, implementations and setups. By conducting user studies on a liver resection surgical planning case, we demonstrate the effectiveness of our prototype and provide practical insights to inspire future advances in medical XR collaboration.

cs.HC

ClipGS-VR: Immersive and Interactive Cinematic Visualization of Volumetric Medical Data in Mobile Virtual Reality

High-fidelity cinematic medical visualization on mobile virtual reality (VR) remains challenging. Although ClipGS enables cross-sectional exploration via 3D Gaussian Splatting, it lacks arbitrary-angle slicing on consumer-grade VR headsets. To achieve real-time interactive performance, we introduce ClipGS-VR and restructure ClipGS's neural inference into a consolidated dataset, integrating high-fidelity layers from multiple pre-computed slicing states into a unified rendering structure. Our framework further supports arbitrary-angle slicing via gradient-based opacity modulation for smooth, visually coherent rendering. Evaluations confirm our approach maintains visual fidelity comparable to offline results while offering superior usability and interaction efficiency.

cs.GR

ClipGS: Clippable Gaussian Splatting for Interactive Cinematic Visualization of Volumetric Medical Data

The visualization of volumetric medical data is crucial for enhancing diagnostic accuracy and improving surgical planning and education. Cinematic rendering techniques significantly enrich this process by providing high-quality visualizations that convey intricate anatomical details, thereby facilitating better understanding and decision-making in medical contexts. However, the high computing cost and low rendering speed limit the requirement of interactive visualization in practical applications. In this paper, we introduce ClipGS, an innovative Gaussian splatting framework with the clipping plane supported, for interactive cinematic visualization of volumetric medical data. To address the challenges posed by dynamic interactions, we propose a learnable truncation scheme that automatically adjusts the visibility of Gaussian primitives in response to the clipping plane. Besides, we also design an adaptive adjustment model to dynamically adjust the deformation of Gaussians and refine the rendering performance. We validate our method on five volumetric medical data (including CT and anatomical slice data), and reach an average 36.635 PSNR rendering quality with 156 FPS and 16.1 MB model size, outperforming state-of-the-art methods in rendering quality and efficiency.

cs.CV

CvhSlicer 2.0: Immersive and Interactive Visualization of Chinese Visible Human Data in XR Environments

The study of human anatomy through advanced visualization techniques is crucial for medical research and education. In this work, we introduce CvhSlicer 2.0, an innovative XR system designed for immersive and interactive visualization of the Chinese Visible Human (CVH) dataset. Particularly, our proposed system operates entirely on a commercial XR headset, offering a range of visualization and interaction tools for dynamic 2D and 3D data exploration. By conducting comprehensive evaluations, our CvhSlicer 2.0 demonstrates strong capabilities in visualizing anatomical data, enhancing user engagement and improving educational effectiveness. A demo video is available at https://youtu.be/CfR72S_0N-4

cs.HC

MS2Mesh-XR: Multi-modal Sketch-to-Mesh Generation in XR Environments

We present MS2Mesh-XR, a novel multi-modal sketch-to-mesh generation pipeline that enables users to create realistic 3D objects in extended reality (XR) environments using hand-drawn sketches assisted by voice inputs. In specific, users can intuitively sketch objects using natural hand movements in mid-air within a virtual environment. By integrating voice inputs, we devise ControlNet to infer realistic images based on the drawn sketches and interpreted text prompts. Users can then review and select their preferred image, which is subsequently reconstructed into a detailed 3D mesh using the Convolutional Reconstruction Model. In particular, our proposed pipeline can generate a high-quality 3D mesh in less than 20 seconds, allowing for immersive visualization and manipulation in run-time XR scenes. We demonstrate the practicability of our pipeline through two use cases in XR settings. By leveraging natural user inputs and cutting-edge generative AI capabilities, our approach can significantly facilitate XR-based creative production and enhance user experiences. Our code and demo will be available at: https://yueqiu0911.github.io/MS2Mesh-XR/

cs.CV

THz generation by dual-color pulse in prealigned molecules

We demonstrate that the THz generation in air from a dual-color pulse, composed of the fundamental and second-harmonic waves, can be coherently controlled by field-free molecular alignment. By tuning its time delay to properly match various molecular alignment revivals, the THz generation from the dual-color pulse can be promoted or decreased due to the spatial cross-(de)focusing effect and the alignment-dependent ionization probabilities of the prealigned diatomic molecules of air. For the dual-color pulse of orthogonally polarized fundamental and second-harmonic waves, the polarization of the generated THz radiation can be controlled by the field-free molecular alignment, which functions as a transient dynamic wave-plate for the dual-color pulse with different phase velocities for the orthogonally polarized field components. The plasma effect on the THz generation of the dual-color pulse is also observed, leading to additional intensity and polarization control of the THz radiation.

physics.optics