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Yuqian Fu

Publications and source records attributed to Yuqian Fu.

At least 19 recordsLinked to original sources

CLEAR: Coupling Local Evidence with Affective Representations for Multimodal Emotion Recognition in Conversation

In video calls and livestreamed discussions, recognizing speakers' emotions helps identify emotionally salient segments and supports fine-grained video content analysis. Multimodal Emotion Recognition in Conversation (ERC) provides an approach to recognizing emotions in such content by integrating textual, visual, and acoustic information with conversational context. Current mainstream emotion recognition methods largely leverage the contextual understanding capabilities of multimodal large language models (MLLMs) to predict emotions by generating labels. However, emotion understanding and label prediction may be inconsistent, leaving the internal affective information underutilized. Moreover, when the current utterance is jointly modeled with extensive dialogue history and multimodal information, its local discriminative cues may be diluted and become less salient in the resulting contextual representation. To address these limitations, we propose CLEAR, an ERC framework that couples multimodal contextual representations with local discriminative cues. To mitigate the mismatch between emotion understanding and label prediction, we use the continuous internal representation of an emotion-supervised vision-language model (VLM) instead of its generated emotion labels, and further train a classifier based on this representation. To strengthen local discriminative cues, we use sample-adaptive residual coupling to dynamically integrate textual and acoustic evidence from the target utterance into the contextual representation. Experiments on IEMOCAP and MELD demonstrate that CLEAR achieves competitive performance, supporting the effectiveness of the proposed approach. The code is available at https://anonymous.4open.science/r/vlm-210F/.

cs.AI↗

Map2Vid: Embodied Navigation Video Generation with Human-Friendly Motion Control

Controllable video generation has recently achieved impressive visual quality, yet existing control paradigms remain poorly suited to embodied navigation. Text prompts are spatially ambiguous, while camera-trajectory control relies on low-level motion specifications that are unintuitive for human users and difficult to manipulate. In this work, we introduce Map2Vid, a novel task that reformulates embodied navigation video generation as a BEV-map-to-video synthesis problem, together with a large-scale benchmark for systematic evaluation. By using BEV maps, which provide a visual representation of global scene layout and intended navigation routes, Map2Vid enables human-friendly navigation video generation. To support this task, we construct a dedicated dataset with over 100K navigation sequences across 61 indoor scenes, each paired with egocentric videos, BEV maps, camera trajectories and language instructions. We further develop a unified framework that integrates multiple control signals, together with a curriculum training strategy that progressively weakens non-map inputs, enabling flexible inference under both full conditioning and map-only input. Extensive experiments across multiple foundation generation models demonstrate that controllable navigation video generation via BEV map is a viable and promising direction.

cs.CV↗

TSRL: Trigger-based Supervised Reinforcement Learning for Continual Agent Training

Large language model (LLM) agents excel at complex, multi-step tasks but suffer from catastrophic forgetting during continual learning--acquiring new skills often degrades previously mastered capabilities. Existing post-training paradigms face a fundamental trade-off: Supervised Fine-Tuning (SFT) is sample-efficient but prone to severe forgetting, while Reinforcement Learning (RL) preserves prior capabilities but converges slowly without expert guidance. To bridge this gap, we introduce Trigger-based Supervised Reinforcement Learning (TSRL), a framework that integrates the strengths of both paradigms through an adaptive, state-dependent expert supervision mechanism. TSRL employs RL as the optimization backbone, activating SFT selectively on "hard states" where the policy fails. Theoretically, we show that restricting supervision to failure states derives an upper bound on the cumulative parameter updates, thereby reducing forgetting compared to full SFT. Empirically, TSRL achieves consistent gains across three agent benchmarks (ALFWorld, WebShop, and Deep Search) at both 7B and 32B scales. In continual learning scenarios, our method retains up to 9.6 points more capability on prior tasks than SFT->RL baselines, while matching or exceeding target-task performance.

cs.LG↗

EgoOmniWorld: Unifying Egocentric Understanding via Ego-Action-World Interactions

Egocentric video understanding spans diverse capabilities, modalities, and evaluation formats, yet these are often studied in isolation despite their tight coupling in real-world interaction. We propose the Ego-Action-World interaction loop as a unifying principle: the wearer perceives the world, forms goals, acts, changes the world, and uses feedback to guide subsequent behavior. Based on this view, we introduce EgoOmniWorld, a benchmark organized around four complementary interaction structures: Node captures ego, action, and world states; Edge captures directed relations among them; Chain captures linked dependencies; and Loop captures feedback-closed interactions. We develop an interaction-first, evidence-grounded data pipeline that extracts structured interactions from egocentric videos, grounds them in visual and auditory evidence, and generates questions according to their interaction structure. Required modalities and single- or multi-turn formats follow naturally from the supporting evidence and dependencies. EgoOmniWorld contains 24,166 QA groups, including 20,284 training and 3,882 test samples. Experiments on representative open- and closed-source multimodal large language models reveal substantial and uneven limitations across interaction structures. Models trained on EgoOmniWorld improve in-domain interaction understanding and generalize to existing egocentric benchmarks. EgoOmniWorld provides a unified foundation for evaluating and advancing egocentric video understanding. Data, code, and models will be released.

cs.CV↗

EgoProbe: Benchmarking Long-Range and Exact Memory in Streaming Egocentric Videos

Egocentric video provides a continuous first-person record of everyday activities, making it a natural foundation for wearable AI assistants. Unlike offline video understanding, streaming systems must process observations as they arrive, while queries may refer to experiences from the distant past. Recent work has begun to explore whether information can be recalled across long temporal gaps. Yet remembering how far is only part of the challenge: recurring objects, actions, and locations also require models to remember exactly which detail belongs to which event. We introduce EgoProbe, a benchmark that evaluates streaming egocentric memory along these two complementary dimensions: long-range retention, i.e., how far, and event-specific recall under interference, i.e., how exact. Built on long-form egocentric videos, EgoProbe uses an event-grounded data engine to extend recall intervals, identify related events, and construct event-grounded distractors, followed by human verification. It contains two subsets: EgoProbe-Base, which evaluates long-range recall without intervening related events, and EgoProbe-Echo, which challenges models with similar intervening events and event-grounded distractors. EgoProbe-Echo adopts coarse-to-fine multi-turn probing: the first turn evaluates coarse-grained event recall, while the second tests whether the model can retrieve the target-specific detail associated with the designated event. Extensive evaluation across diverse models reveals substantial limitations in long-range recall, with further challenges in recovering target-event details among related experiences. Even when models correctly answer coarse-grained questions, they often fail to recall the specific details of the designated event. EgoProbe exposes this underexplored failure mode and provides a testbed for advancing long-range and exact memory in streaming egocentric video understanding.

cs.CV↗

MEMO: Multi-Level Entity-Aware Memory for Streaming Video Understanding

Streaming video understanding requires models to process unbounded visual streams while preserving rich visual semantics across vast temporal horizons, posing a fundamental challenge for memory modeling. Existing approaches primarily focus on increasing memory capacity, either by compressing historical information into fixed-size representations or by extending storage beyond GPU memory. However, these methods largely rely on global or coarse-grained representations, inevitably losing fine-grained visual information. In this work, we argue that streaming video memory should explicitly encode structured and semantically meaningful representations, particularly at the entity level. To this end, we propose MEMO, a novel framework that models streaming video through multi-level, entity-aware structured memory. MEMO performs multi-level perception to jointly capture global semantics, entity dynamics, and spatial structures, partitioning streaming video into semantically coherent chunks. Each chunk is organized into a structured memory, where lightweight global and entity-level representations serve as retrieval indices, while the corresponding high-resolution visual content is retained separately for on-demand access. At inference time, MEMO performs query-specific retrieval over the structured memory and selectively recalls relevant visual evidence for downstream reasoning. Notably, MEMO is training-free and plug-and-play with existing multimodal large language models. Extensive experiments on StreamingBench and OVO-Bench demonstrate that MEMO consistently improves multiple base models and achieves state-of-the-art performance. The code is available at https://github.com/Cecilia384/MEMO .

cs.CV↗

OnceSelect: Reusable Data Selection for Efficient Multimodal Instruction Tuning

Multimodal instruction tuning is widely used to adapt multimodal large language models (MLLMs), yet the large-scale image-text datasets it relies on are often highly redundant. Existing data selection methods are commonly tied to specific datasets, target models, or training states, requiring retraining or recomputation when transferred to new settings. We ask whether a selection signal can instead be learned once and reused across datasets and models. We propose OnceSelect, a reusable data selector trained once and directly applied to unseen datasets. OnceSelect encodes image-instruction pairs in a frozen joint multimodal space, clusters them into pseudo-labels capturing coarse semantic structure, and trains a lightweight selector using a fixed validation macro-accuracy criterion. Low-confidence samples under the learned partition are treated as informative candidates. As the selector is independent of the downstream MLLM, it can be transferred across datasets without retraining or model-dependent scoring, while selected subsets can be reused across model architectures. Using only 15% of LLaVA-625K, OnceSelect retains 99.2% of full-data aggregate performance across nine evaluation metrics. Without retraining, it achieves 103.4% and 102.5% relative performance on unseen Vision-Flan-186K and LRV-Sub-180K. The same 93.7K LLaVA subset further achieves 99.9-106.7% relative performance across Qwen3-VL and InternVL3 models without model-specific scoring or reselection. These results demonstrate efficient and reusable multimodal data selection across datasets and model architectures. Code is available at https://github.com/DMK041218/OnceSelect

cs.CV↗

RefAtomNet++: Advancing Referring Atomic Video Action Recognition using Multi-Trajectory Semantic Retrieval

Who is being described, where are they, and what are they doing? Referring Atomic Video Action Recognition (RAVAR) answers these questions jointly by grounding a natural-language reference to a person and recognizing that person's fine-grained atomic actions in complex multi-person videos. Progress in RAVAR is constrained by limited benchmark scale and weak alignment between fine-grained linguistic and scene cues and temporally coherent visual cues. We address both challenges with a new dataset and model. We introduce RefAVA++, a large-scale dataset comprising 2,950,920$ frames, 75,111 annotated person instances, and 80 atomic action categories. Its references describe appearance and spatial attributes while deliberately omitting action labels, requiring models to infer actions directly from visual cues. We further propose RefAtomNet++, which models complementary semantics at the holistic-sentence, partial-keyword, and scene-attribute levels. Fine-grained semantic cues retrieve aligned visual tokens across time to construct trajectories, which are aggregated through Mamba-based state-space modeling and fused using multi-hierarchical semantic-aligned cross-attention. This design enables accurate joint person localization and multi-label atomic action recognition. Equipped with the InternVideo2.5 backbone, RefAtomNet++ achieves 50.39%/51.14% mIoU, 59.21%/59.55% mAP, and 73.89%/76.59% AUROC on RefAVA, and 49.49%/50.33% mIoU, 62.33%/61.90% mAP, and 76.06%/76.10% AUROC on RefAVA++ validation/test sets, respectively. The dataset and code are available at https://github.com/KPeng9510/refAVA2.

cs.CV↗

GroundingVLN: Reasoning and Acting with Grounding for Vision-Language Navigation

Although vision-language models (VLMs) possess strong visual understanding and reasoning capabilities, existing vision-and-language navigation (VLN) agents struggle to connect semantic reasoning with spatial execution. Two coupled gaps remain in this connection, as intermediate reasoning is not explicitly anchored to visual evidence and high-level decisions lack precise spatial goals to guide low-level motion. Cognitive science suggests that human navigation bridges these levels hierarchically by anchoring cognition to relevant landmarks and guiding locomotion toward spatial goals. Motivated by this principle, we propose GroundingVLN, which uses visual grounding as a shared interface between reasoning and action. GroundingVLN first reasons with grounding by anchoring task-relevant visual evidence to precise image locations throughout structured reasoning. It then acts through grounding by predicting a progress-aligned pixel goal that a geometric planner translates into primitive actions. To learn these capabilities, we construct GroundingCOTVLN-188K, a dataset of temporally aligned grounded reasoning traces, and introduce Grounded and Execution-Aware Reinforcement Learning (GEAR), which aligns grounded reasoning and spatial decisions with downstream execution. Experiments demonstrate that GroundingVLN achieves state-of-the-art performance (69.9% SR on R2R-CE and 75.1% SR on RxR-CE) with high sample efficiency, using just 0.9% as much training data as the strongest baseline. It also generalizes strongly across datasets, attaining 59.9% SR on RxR-CE when trained solely on R2R, a gain of 20.1% over the strongest baseline. Code and models will be released after review. Code is available at [https://github.com/Teacher-Tom/GroundingVLN](https://github.com/Teacher-Tom/GroundingVLN).

cs.RO↗

AHMAD: Adaptive Hybrid Multi-task Vision Learning with Assisted Distillation for Keypoint Detection

Generalist multitasking vision models aim to unify multiple vision tasks within a single framework, enabling more efficient and versatile learning. However, handling diverse vision tasks -- spanning dense and sparse predictions -- remains challenging due to their inherently varying output structures. In this paper, we propose AHMAD, a simple yet effective framework for generalist multitask learning that integrates different key vision tasks: semantic segmentation, instance segmentation, depth estimation, keypoint detection, and object detection. Our approach incorporates these five tasks into a unified structure: a shared encoder-decoder with several lightweight task-specific projectors. Under the multitask learning paradigm, we observed a complementary performance gain, achieving a state-of-the-art PQ of 53.1 and an mIoU of 66.5 for COCO-val panoptic and semantic segmentation, respectively. Additionally, for top-down keypoint detection, which typically incurs high computational overhead due to multiple forward passes, we introduce a knowledge distillation-based method that enables a single forward pass over the entire image, greatly improving efficiency. Ultimately, our model delivers a lightweight yet effective generalist multitask learning framework, demonstrating strong performance across five vision tasks.

cs.CV↗

ClashBench: Conflicts Leading Agents to Seize and Harm

As agent systems become more widely used, multiple agent sessions increasingly run alongside pre-existing user tasks in the same environment, sharing resources with limited capacity or mutually exclusive states. This creates a safety risk: when granted sufficient privileges, an agent may resolve a resource conflict by terminating or otherwise disrupting an existing task rather than reporting it. In this work, we identify and formalize this failure mode, which we term destructive resource preemption: obtaining the resources required for a requested task by terminating, overwriting, evicting, or degrading an incumbent task. To systematically study this risk, we introduce ClashBench, an executable benchmark comprising 268 validated conflict cases across 55 resource types, and evaluate 17 models through Codex, Claude Code, and OpenCode. We observe destructive preemption in 44.5% of trajectories, where the agent completes the requested task while causing the incumbent task to fail its health check. We also show that prompt-based safeguards are insufficient: an instruction to avoid affecting existing tasks reduces but does not eliminate preemption, while an instruction explicitly authorizing the agent to stop local processes increases it. More concerningly, in 31.9% of successful destructive-preemption cases, the final response mentions neither the resource conflict nor the action taken to resolve it, raising concerns about possible concealment. These findings establish destructive resource preemption as a broad safety risk in privileged agent systems and motivate stronger privilege controls, task isolation, and conflict-aware safeguards.

cs.CR↗

Exo2EgoSyn: Unlocking Foundation Video Generation Models for Exocentric-to-Egocentric Video Synthesis

Foundation video generation models such as WAN 2.2 exhibit strong text- and image-conditioned synthesis abilities but remain constrained to the same-view generation setting. In this work, we introduce Exo2EgoSyn, an adaptation of WAN 2.2 that unlocks Exocentric-to-Egocentric(Exo2Ego) cross-view video synthesis. Our framework consists of three key modules. Ego-Exo View Alignment(EgoExo-Align) enforces latent-space alignment between exocentric and egocentric first-frame representations, reorienting the generative space from the given exo view toward the ego view. Multi-view Exocentric Video Conditioning (MultiExoCon) aggregates multi-view exocentric videos into a unified conditioning signal, extending WAN2.2 beyond its vanilla single-image or text conditioning. Furthermore, Pose-Aware Latent Injection (PoseInj) injects relative exo-to-ego camera pose information into the latent state, guiding geometry-aware synthesis across viewpoints. Together, these modules enable high-fidelity ego view video generation from third-person observations without retraining from scratch. Experiments on ExoEgo4D validate that Exo2EgoSyn significantly improves Ego2Exo synthesis, paving the way for scalable cross-view video generation with foundation models. Source code and models will be released publicly.

cs.CV↗

Accelerated Decoding of Centroid Positional Encoding for Instance Segmentation

Beyond model inference, the decoding stage, which converts raw network outputs into task-level representations, constitutes a significant portion of the execution cost. Despite its practical impact, prediction decoding has received comparatively little attention and is often implemented using generic CPU routines or inefficient GPU kernels, limiting the benefits of advances in model efficiency. In this work, we investigate the decoding overhead associated with a recent sinusoidal centroid encoding for Instance Segmentation, in which each pixel regresses a positional embedding of its instance centroid. This approach allows flexible segmentation without predefined proposals, but extracting instance masks from dense embeddings incurs a high computational cost. We present an optimized CUDA-based implementation of the decoding algorithm tailored to this encoding, explicitly addressing challenges related to parallelization, synchronization, and memory access on modern GPUs. Our solution significantly reduces decoding overhead and improves End-to-End inference latency, outperforming both CPU-based approaches and naive GPU implementations. The results demonstrate that efficient decoding is essential to fully exploit the advantages of advanced output representations and highlight the importance of jointly designing encoding schemes and their decoding algorithms for real-time computer vision systems.

cs.CV↗

StepGuard: Learning Step-Level Guardrails with Scalable Supervision and Safety-Utility Balancing

LLM-based agents can interact with external environments through tool invocation, but this capability also introduces security risks such as file modification, information leakage, and unauthorized actions. Existing guardrails often evaluate completed trajectories, leaving pre-execution monitoring of step-level actions underexplored. We propose StepGuard, a step-level guard model that can audit completed agent trajectories and check tool actions before they are executed. To train StepGuard, we introduce StepGen, an automatic data engine that generates safe and unsafe trajectories with the same context but different actions at the risky step. To further reduce over-defense and under-defense, we propose Balance-GRPO, which dynamically balances learning between safe and unsafe actions based on their observed accuracy. Experiments show that StepGuard achieves the highest average accuracy among open-weight guard models, with performance comparable to GPT-5.4. When used to guard agents on AgentDojo and AgentDyn, StepGuard reduces mean attack success rate by 77.3% relative to the no-guard setting, while mean utility drops by only 2.8 percentage points.

cs.AI↗

ATBench: A Diverse and Realistic Agent Trajectory Benchmark for Safety Evaluation and Diagnosis

Evaluating the safety of LLM-based agents is increasingly important because risks in realistic deployments often emerge over multi-step interactions rather than isolated prompts or final responses. Existing trajectory-level benchmarks remain limited by insufficient interaction diversity, coarse observability of safety failures, and weak long-horizon realism. We introduce ATBench, a trajectory-level benchmark for structured, diverse, and realistic evaluation of agent safety. ATBench organizes agentic risk along three dimensions: risk source, failure mode, and real-world harm. Based on this taxonomy, we construct trajectories with heterogeneous tool pools and a long-context delayed-trigger protocol that captures realistic risk emergence across multiple stages. The benchmark contains 1,000 trajectories (503 safe and 497 unsafe), averaging 9.01 turns and 3.95k tokens, with 1,954 invoked tools drawn from pools spanning 2,084 available tools. Data quality is supported by rule-based and LLM-based filtering plus full human audit. Experiments on frontier LLMs, open-source models, and specialized guard systems show that ATBench is challenging even for strong evaluators, while enabling taxonomy-stratified analysis, cross-benchmark comparison, and diagnosis of long-horizon failure patterns.

cs.AI↗

Gaussian-JEPA: Joint-Embedding Predictive Learning for 3D Gaussian Splats

3D Gaussian Splatting (3DGS) represents 3D content with anisotropic primitives that jointly encode geometry and appearance. Fixed-budget encoders consume sampled observations of Gaussian assets, so the same object may be observed through different primitive realizations. Existing self-supervised methods mainly reconstruct masked Gaussian attributes, tying supervision to one sampled realization and requiring an input-space decoder. Latent prediction offers an alternative, but its application to Gaussian tokens requires targets that accommodate coupled attributes and heterogeneous spatial support. We introduce Gaussian-JEPA, which predicts representations of held-out Gaussian token blocks from visible context. An online encoder processes the context, while a shared exponential-moving-average encoder supplies stop-gradient features for multi-scale targets. Complementary target projections and feature-space grounding provide latent supervision without reconstructing Gaussian attributes. We evaluate the features under Gaussian resampling, partial observations, and renderable shape completion, together with transfer to part segmentation and object classification. Compared with matched reconstruction pretraining, Gaussian-JEPA is more consistent across resampled inputs, retains more instance information under partial observations, and provides stronger frozen features for Gaussian completion. These results support latent prediction as an effective objective for reusable 3D Gaussian representations. Code is on the project page (https://amazingren.github.io/Gaussian-JEPA/).

cs.CV↗

The First EgoCross Challenge at EgoVis 2026: Cross-Domain Egocentric Video Question Answering

EgoCross is a cross-domain egocentric video question answering benchmark designed to evaluate whether multimodal large language models can generalize beyond common daily-life scenarios. The first EgoCross Challenge was hosted at the Third EgoVis Workshop at CVPR 2026 and evaluated models on first-person videos from four target domains: surgery, industrial assembly, extreme sports, and animal perspectives. Each test example consists of an egocentric video clip, a question, and four candidate answers, from which the model must select the correct option. This technical report introduces the challenge task, benchmark resources, and two official Codabench tracks. The Source-Limited Track restricts participants to the official baseline model and a small support set, whereas the Open-Source Track permits broader choices of models and training data under rules that prohibit the manual construction of target-domain training data. In total, the challenge received more than 1,500 submissions from over 130 participants, with 19 teams participating in the Open-Source Track and 38 teams in the Source-Limited Track. We further present the official leaderboard results and summarize the winning solutions from both tracks. We hope that this report will serve as a useful technical reference for advancing cross-domain egocentric video understanding. All resources, including the challenge data, baseline implementation, and code released by the winning teams, are made publicly available.

cs.CV↗

EgoIntent: A Pre-Outcome Micro-Step Benchmark for Understanding What, Why, and Next

Egocentric video provides a natural modality for studying human behavior, but conventional visual understanding captures mainly observable scenes, objects, and actions rather than the latent goals that organize them. Existing intent benchmarks typically focus on coarse event-level goals and overlook how intent evolves across procedural steps. We introduce EgoIntent, a step-level intent-understanding benchmark comprising 3,014 pre-outcome micro-steps from 32 egocentric videos across 15 indoor and outdoor daily-life scenarios. Each step is manually annotated along three complementary dimensions: Local Intent (What), the immediate goal; Procedural Intent (Why), the role of the step in the broader procedure; and Next-Plan (Next), the action most likely to follow. Multiple rounds of human review refine temporal boundaries and annotation quality. We evaluate 15 multimodal large language models using reference-based scores and complementary reference-free diagnostics. Controlled studies on four representative models show that only one model gains significantly from correct temporal order, while a single boundary frame outperforms the full ordered clip for three models. Step-only input performs best for all four models, and adding 15 seconds of history significantly degrades three. Revealing the current outcome improves Local Intent by 7.81 points, while revealing the following step improves Next-Plan by 13.17 points. These findings indicate that current models can achieve strong intent-prediction scores through static boundary cues without robustly exploiting temporal order or procedural history.

cs.CV↗