SearcharxivSearch

arXiv subjects

Yuqin Lu

Publications and source records attributed to Yuqin Lu.

3 recordsLinked to original sources

MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold

We present MoVerse, a real-time video world model that creates an interactively navigable scene from a single narrow-field-of-view image. This setting is challenging because the input observes only a small fraction of the environment, while interactive roaming requires a complete surrounding world, persistent geometry, controllable camera motion, and temporally coherent high-fidelity observations. MoVerse addresses this problem by separating world construction from observation rendering. It first expands the input into a gravity-aligned 360$^\circ$ panorama with topology-aware diffusion, closing the missing field of view before 3D reasoning. It then lifts the panorama into a persistent 3D Gaussian scaffold using panoramic geometry-aware residual prediction, yielding a dense and directly renderable spatial memory. Finally, a Gaussian-conditioned video renderer translates scaffold renderings along user-specified camera trajectories into photorealistic video. To make this renderer practical for interaction, we train a bidirectional diffusion teacher for high-quality conditional rendering and distill it into a causal autoregressive student for bounded-latency streaming. This design combines the controllability and long-range consistency of explicit 3D representations with the perceptual quality of generative video models. MoVerse supports real-time scene roaming at 8~FPS on a single NVIDIA RTX~4090 GPU, demonstrating a practical path toward single-image world creation with interactive video output.

cs.CV

Unfolding 3D Gaussian Splatting via Iterative Gaussian Synopsis

3D Gaussian Splatting (3DGS) has become a state-of-the-art framework for real-time, high-fidelity novel view synthesis. However, its substantial storage requirements and inherently unstructured representation pose challenges for deployment in streaming and resource-constrained environments. Existing Level-of-Detail (LOD) strategies, particularly those based on bottom-up construction, often introduce redundancy or lead to fidelity degradation. To overcome these limitations, we propose Iterative Gaussian Synopsis, a novel framework for compact and progressive rendering through a top-down "unfolding" scheme. Our approach begins with a full-resolution 3DGS model and iteratively derives coarser LODs using an adaptive, learnable mask-based pruning mechanism. This process constructs a multi-level hierarchy that preserves visual quality while improving efficiency. We integrate hierarchical spatial grids, which capture the global scene structure, with a shared Anchor Codebook that models localized details. This combination produces a compact yet expressive feature representation, designed to minimize redundancy and support efficient, level-specific adaptation. The unfolding mechanism promotes inter-layer reusability and requires only minimal data overhead for progressive refinement. Experiments show that our method maintains high rendering quality across all LODs while achieving substantial storage reduction. These results demonstrate the practicality and scalability of our approach for real-time 3DGS rendering in bandwidth- and memory-constrained scenarios.

cs.CV

Gimbal360: Canonicalizing Planar Diffusion for Spherical Panorama Completion

Diffusion models provide powerful priors for 2D image completion, but these priors are learned on bounded planar images and do not transfer directly to $360^\circ$ panoramas. Perspective observations and spherical panoramas differ in both projective geometry and topology: viewpoint-dependent distortion complicates spatial correspondence, while Equirectangular Projection (ERP) panoramas exhibit intrinsic $S^1$ periodicity that standard Euclidean architectures do not preserve. We present Gimbal360, a unified framework that adapts planar diffusion priors to spherical panoramic completion by standardizing these geometric and topological structures. Our Canonical Viewing Space expresses projective distortion as a fixed function of latitude, providing a consistent interface between perspective inputs and spherical panoramas. To map unposed in-the-wild images into this space, Differentiable Projective Canonicalization projects a dense correspondence field onto a 3-DoF rigid projection manifold without requiring camera parameters at inference. We further introduce Topologically Equivariant Generation, which enforces latent shift equivariance to preserve continuity across the periodic ERP boundary. Together, these designs allow diffusion to operate in a representation whose geometry and topology are explicitly aligned with the spherical domain. We also introduce Horizon360, a curated large-scale dataset of gravity-aligned panoramic environments. Extensive experiments show that Gimbal360 achieves state-of-the-art visual fidelity and seam continuity in $360^\circ$ scene completion.

cs.CV