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Yuqun Wu

Publications and source records attributed to Yuqun Wu.

8 recordsLinked to original sources

ReToken: One Token to Improve Vision-Language Models for Visual Retrieval

Long visual context poses a challenge for vision-language models: performance degrades as the number of distractors grows, and processing all tokens at once is computationally infeasible under GPU memory constraints. We present ReToken, a single learnable embedding trained as an explicit retrieval target that selects a sparse set of query-relevant visual tokens from a pre-filled visual KV cache. Trained on only a small image-QA dataset, ReToken yields consistent gains across image and video benchmarks: on Visual Haystacks it improves Qwen3VL-8B by 13.4 points and InternVL3.5 by 12.4 points (>20% relative), and on LVBench it transfers zero-shot to long video for an 8.0-point gain with Qwen3VL-8B. Thanks to its lightweight design, both training and long-video inference fit on a single H100. Code is available at: https://github.com/avaxiao/ReToken

cs.CV

SceneDiff: A Benchmark and Method for Multiview Object Change Detection

We investigate the problem of identifying objects that have been added, removed, or moved between a pair of captures (images or videos) of the same scene at different times. Accurately identifying verifiable changes is extremely challenging -- some objects may appear to be missing because they are occluded or out of frame, while others may appear different due to large viewpoint changes. To study this problem, we introduce the SceneDiff Benchmark, the first multiview change detection dataset for scenes captured along different camera trajectories, comprising 350 diverse video pairs with dense object instance-level annotations. We also introduce the SceneDiff algorithm, a training-free approach that solves for image poses, segments images into objects, and compares them using semantic and geometric features. By building on pretrained models, SceneDiff generalizes across domains without retraining and naturally improves as the underlying models advance. Experiments on multiview and two-view benchmarks demonstrate that our method outperforms existing approaches by large margins (53.0\% and 30.6\% relative AP improvements). Project page: https://yuqunw.github.io/SceneDiff

cs.CV

TextRegion: Text-Aligned Region Tokens from Frozen Image-Text Models

Image-text models excel at image-level tasks but struggle with detailed visual understanding. While these models provide strong visual-language alignment, segmentation models like SAM2 offer precise spatial boundaries for objects. To this end, we propose TextRegion, a simple, effective, and training-free framework that combines the strengths of image-text models and SAM2 to generate powerful text-aligned region tokens. These tokens enable detailed visual understanding while preserving open-vocabulary capabilities. They can be directly applied to various downstream tasks, including open-world semantic segmentation, referring expression comprehension, and grounding. We conduct extensive evaluations and consistently achieve superior or competitive performance compared to state-of-the-art training-free methods. Additionally, our framework is compatible with many image-text models, making it highly practical and easily extensible as stronger models emerge. Code is available at: https://github.com/avaxiao/TextRegion.

cs.CV

Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KB

The goal of this paper is to encode a 3D scene into an extremely compact representation from 2D images and to enable its transmittance, decoding and rendering in real-time across various platforms. Despite the progress in NeRFs and Gaussian Splats, their large model size and specialized renderers make it challenging to distribute free-viewpoint 3D content as easily as images. To address this, we have designed a novel 3D representation that encodes the plenoptic function into sinusoidal function indexed dense volumes. This approach facilitates feature sharing across different locations, improving compactness over traditional spatial voxels. The memory footprint of the dense 3D feature grid can be further reduced using spatial decomposition techniques. This design combines the strengths of spatial hashing functions and voxel decomposition, resulting in a model size as small as 150 KB for each 3D scene. Moreover, PPNG features a lightweight rendering pipeline with only 300 lines of code that decodes its representation into standard GL textures and fragment shaders. This enables real-time rendering using the traditional GL pipeline, ensuring universal compatibility and efficiency across various platforms without additional dependencies.

cs.CV

MonoPatchNeRF: Improving Neural Radiance Fields with Patch-based Monocular Guidance

The latest regularized Neural Radiance Field (NeRF) approaches produce poor geometry and view extrapolation for large scale sparse view scenes, such as ETH3D. Density-based approaches tend to be under-constrained, while surface-based approaches tend to miss details. In this paper, we take a density-based approach, sampling patches instead of individual rays to better incorporate monocular depth and normal estimates and patch-based photometric consistency constraints between training views and sampled virtual views. Loosely constraining densities based on estimated depth aligned to sparse points further improves geometric accuracy. While maintaining similar view synthesis quality, our approach significantly improves geometric accuracy on the ETH3D benchmark, e.g. increasing the F1@2cm score by 4x-8x compared to other regularized density-based approaches, with much lower training and inference time than other approaches.

cs.CV

Region-Based Representations Revisited

We investigate whether region-based representations are effective for recognition. Regions were once a mainstay in recognition approaches, but pixel and patch-based features are now used almost exclusively. We show that recent class-agnostic segmenters like SAM can be effectively combined with strong unsupervised representations like DINOv2 and used for a wide variety of tasks, including semantic segmentation, object-based image retrieval, and multi-image analysis. Once the masks and features are extracted, these representations, even with linear decoders, enable competitive performance, making them well suited to applications that require custom queries. The compactness of the representation also makes it well-suited to video analysis and other problems requiring inference across many images.

cs.CV

QFF: Quantized Fourier Features for Neural Field Representations

Multilayer perceptrons (MLPs) learn high frequencies slowly. Recent approaches encode features in spatial bins to improve speed of learning details, but at the cost of larger model size and loss of continuity. Instead, we propose to encode features in bins of Fourier features that are commonly used for positional encoding. We call these Quantized Fourier Features (QFF). As a naturally multiresolution and periodic representation, our experiments show that using QFF can result in smaller model size, faster training, and better quality outputs for several applications, including Neural Image Representations (NIR), Neural Radiance Field (NeRF) and Signed Distance Function (SDF) modeling. QFF are easy to code, fast to compute, and serve as a simple drop-in addition to many neural field representations.

cs.CV

Sparse SPN: Depth Completion from Sparse Keypoints

Our long term goal is to use image-based depth completion to quickly create 3D models from sparse point clouds, e.g. from SfM or SLAM. Much progress has been made in depth completion. However, most current works assume well distributed samples of known depth, e.g. Lidar or random uniform sampling, and perform poorly on uneven samples, such as from keypoints, due to the large unsampled regions. To address this problem, we extend CSPN with multiscale prediction and a dilated kernel, leading to much better completion of keypoint-sampled depth. We also show that a model trained on NYUv2 creates surprisingly good point clouds on ETH3D by completing sparse SfM points.

cs.CV