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Yurong Chen

Publications and source records attributed to Yurong Chen.

At least 37 records · Page 2Linked to original sources

Transferable End-to-end Room Layout Estimation via Implicit Encoding

We study the problem of estimating room layouts from a single panorama image. Most former works have two stages: feature extraction and parametric model fitting. Here we propose an end-to-end method that directly predicts parametric layouts from an input panorama image. It exploits an implicit encoding procedure that embeds parametric layouts into a latent space. Then learning a mapping from images to this latent space makes end-to-end room layout estimation possible. However end-to-end methods have several notorious drawbacks despite many intriguing properties. A widely raised criticism is that they are troubled with dataset bias and do not transfer to unfamiliar domains. Our study echos this common belief. To this end, we propose to use semantic boundary prediction maps as an intermediate domain. It brings significant performance boost on four benchmarks (Structured3D, PanoContext, S3DIS, and Matterport3D), notably in the zero-shot transfer setting. Code, data, and models will be released.

cs.CV↗

Overfitting the Data: Compact Neural Video Delivery via Content-aware Feature Modulation

Internet video delivery has undergone a tremendous explosion of growth over the past few years. However, the quality of video delivery system greatly depends on the Internet bandwidth. Deep Neural Networks (DNNs) are utilized to improve the quality of video delivery recently. These methods divide a video into chunks, and stream LR video chunks and corresponding content-aware models to the client. The client runs the inference of models to super-resolve the LR chunks. Consequently, a large number of models are streamed in order to deliver a video. In this paper, we first carefully study the relation between models of different chunks, then we tactfully design a joint training framework along with the Content-aware Feature Modulation (CaFM) layer to compress these models for neural video delivery. {\bf With our method, each video chunk only requires less than $1\% $ of original parameters to be streamed, achieving even better SR performance.} We conduct extensive experiments across various SR backbones, video time length, and scaling factors to demonstrate the advantages of our method. Besides, our method can be also viewed as a new approach of video coding. Our primary experiments achieve better video quality compared with the commercial H.264 and H.265 standard under the same storage cost, showing the great potential of the proposed method. Code is available at:\url{https://github.com/Neural-video-delivery/CaFM-Pytorch-ICCV2021}

eess.IV↗

The Tight Bound for Pure Price of Anarchy in an Extended Miner's Dilemma Game

Pool block withholding attack is performed among mining pools in digital cryptocurrencies, such as Bitcoin. Instead of mining honestly, pools can be incentivized to infiltrate their own miners into other pools. These infiltrators report partial solutions but withhold full solutions, share block rewards but make no contribution to block mining. The block withholding attack among mining pools can be modeled as a non-cooperative game called "the miner's dilemm", which reduces effective mining power in the system and leads to potential systemic instability in the blockchain. However, existing literature on the game-theoretic properties of this attack only gives a preliminary analysis, e.g., an upper bound of 3 for the pure price of anarchy (PPoA) in this game, with two pools involved and no miner betraying. Pure price of anarchy is a measurement of how much mining power is wasted in the miner's dilemma game. Further tightening its upper bound will bring us more insight into the structure of this game, so as to design mechanisms to reduce the systemic loss caused by mutual attacks. In this paper, we give a tight bound of (1, 2] for the pure price of anarchy. Moreover, we show the tight bound holds in a more general setting, in which infiltrators may betray.We also prove the existence and uniqueness of pure Nash equilibrium in this setting. Inspired by experiments on the game among three mining pools, we conjecture that similar results hold in the N-player miner's dilemma game (N>=2).

cs.GT↗

Deep Likelihood Network for Image Restoration with Multiple Degradation Levels

Convolutional neural networks have been proven effective in a variety of image restoration tasks. Most state-of-the-art solutions, however, are trained using images with a single particular degradation level, and their performance deteriorates drastically when applied to other degradation settings. In this paper, we propose deep likelihood network (DL-Net), aiming at generalizing off-the-shelf image restoration networks to succeed over a spectrum of degradation levels. We slightly modify an off-the-shelf network by appending a simple recursive module, which is derived from a fidelity term, for disentangling the computation for multiple degradation levels. Extensive experimental results on image inpainting, interpolation, and super-resolution show the effectiveness of our DL-Net.

cs.CV↗

AccSS3D: Accelerator for Spatially Sparse 3D DNNs

Semantic understanding and completion of real world scenes is a foundational primitive of 3D Visual perception widely used in high-level applications such as robotics, medical imaging, autonomous driving and navigation. Due to the curse of dimensionality, compute and memory requirements for 3D scene understanding grow in cubic complexity with voxel resolution, posing a huge impediment to realizing real-time energy efficient deployments. The inherent spatial sparsity present in the 3D world due to free space is fundamentally different from the channel-wise sparsity that has been extensively studied. We present ACCELERATOR FOR SPATIALLY SPARSE 3D DNNs (AccSS3D), the first end-to-end solution for accelerating 3D scene understanding by exploiting the ample spatial sparsity. As an algorithm-dataflow-architecture co-designed system specialized for spatially-sparse 3D scene understanding, AccSS3D includes novel spatial locality-aware metadata structures, a near-zero latency and spatial sparsity-aware dataflow optimizer, a surface orientation aware pointcloud reordering algorithm and a codesigned hardware accelerator for spatial sparsity that exploits data reuse through systolic and multicast interconnects. The SSpNNA accelerator core together with the 64 KB of L1 memory requires 0.92 mm2 of area in 16nm process at 1 GHz. Overall, AccSS3D achieves 16.8x speedup and a 2232x energy efficiency improvement for 3D sparse convolution compared to an Intel-i7-8700K 4-core CPU, which translates to a 11.8x end-to-end 3D semantic segmentation speedup and a 24.8x energy efficiency improvement (iso technology node)

cs.AR↗

LID 2020: The Learning from Imperfect Data Challenge Results

Learning from imperfect data becomes an issue in many industrial applications after the research community has made profound progress in supervised learning from perfectly annotated datasets. The purpose of the Learning from Imperfect Data (LID) workshop is to inspire and facilitate the research in developing novel approaches that would harness the imperfect data and improve the data-efficiency during training. A massive amount of user-generated data nowadays available on multiple internet services. How to leverage those and improve the machine learning models is a high impact problem. We organize the challenges in conjunction with the workshop. The goal of these challenges is to find the state-of-the-art approaches in the weakly supervised learning setting for object detection, semantic segmentation, and scene parsing. There are three tracks in the challenge, i.e., weakly supervised semantic segmentation (Track 1), weakly supervised scene parsing (Track 2), and weakly supervised object localization (Track 3). In Track 1, based on ILSVRC DET, we provide pixel-level annotations of 15K images from 200 categories for evaluation. In Track 2, we provide point-based annotations for the training set of ADE20K. In Track 3, based on ILSVRC CLS-LOC, we provide pixel-level annotations of 44,271 images for evaluation. Besides, we further introduce a new evaluation metric proposed by \cite{zhang2020rethinking}, i.e., IoU curve, to measure the quality of the generated object localization maps. This technical report summarizes the highlights from the challenge. The challenge submission server and the leaderboard will continue to open for the researchers who are interested in it. More details regarding the challenge and the benchmarks are available at https://lidchallenge.github.io

cs.CV↗

CASNet: Common Attribute Support Network for image instance and panoptic segmentation

Instance segmentation and panoptic segmentation is being paid more and more attention in recent years. In comparison with bounding box based object detection and semantic segmentation, instance segmentation can provide more analytical results at pixel level. Given the insight that pixels belonging to one instance have one or more common attributes of current instance, we bring up an one-stage instance segmentation network named Common Attribute Support Network (CASNet), which realizes instance segmentation by predicting and clustering common attributes. CASNet is designed in the manner of fully convolutional and can implement training and inference from end to end. And CASNet manages predicting the instance without overlaps and holes, which problem exists in most of current instance segmentation algorithms. Furthermore, it can be easily extended to panoptic segmentation through minor modifications with little computation overhead. CASNet builds a bridge between semantic and instance segmentation from finding pixel class ID to obtaining class and instance ID by operations on common attribute. Through experiment for instance and panoptic segmentation, CASNet gets mAP 32.8% and PQ 59.0% on Cityscapes validation dataset by joint training, and mAP 36.3% and PQ 66.1% by separated training mode. For panoptic segmentation, CASNet gets state-of-the-art performance on the Cityscapes validation dataset.

cs.CV↗

On Connections between Regularizations for Improving DNN Robustness

This paper analyzes regularization terms proposed recently for improving the adversarial robustness of deep neural networks (DNNs), from a theoretical point of view. Specifically, we study possible connections between several effective methods, including input-gradient regularization, Jacobian regularization, curvature regularization, and a cross-Lipschitz functional. We investigate them on DNNs with general rectified linear activations, which constitute one of the most prevalent families of models for image classification and a host of other machine learning applications. We shed light on essential ingredients of these regularizations and re-interpret their functionality. Through the lens of our study, more principled and efficient regularizations can possibly be invented in the near future.

cs.LG↗

Adversarial Attack on Hierarchical Graph Pooling Neural Networks

Recent years have witnessed the emergence and development of graph neural networks (GNNs), which have been shown as a powerful approach for graph representation learning in many tasks, such as node classification and graph classification. The research on the robustness of these models has also started to attract attentions in the machine learning field. However, most of the existing work in this area focus on the GNNs for node-level tasks, while little work has been done to study the robustness of the GNNs for the graph classification task. In this paper, we aim to explore the vulnerability of the Hierarchical Graph Pooling (HGP) Neural Networks, which are advanced GNNs that perform very well in the graph classification in terms of prediction accuracy. We propose an adversarial attack framework for this task. Specifically, we design a surrogate model that consists of convolutional and pooling operators to generate adversarial samples to fool the hierarchical GNN-based graph classification models. We set the preserved nodes by the pooling operator as our attack targets, and then we perturb the attack targets slightly to fool the pooling operator in hierarchical GNNs so that they will select the wrong nodes to preserve. We show the adversarial samples generated from multiple datasets by our surrogate model have enough transferability to attack current state-of-art graph classification models. Furthermore, we conduct the robust train on the target models and demonstrate that the retrained graph classification models are able to better defend against the attack from the adversarial samples. To the best of our knowledge, this is the first work on the adversarial attack against hierarchical GNN-based graph classification models.

cs.LG↗

Sparse DNNs with Improved Adversarial Robustness

Deep neural networks (DNNs) are computationally/memory-intensive and vulnerable to adversarial attacks, making them prohibitive in some real-world applications. By converting dense models into sparse ones, pruning appears to be a promising solution to reducing the computation/memory cost. This paper studies classification models, especially DNN-based ones, to demonstrate that there exists intrinsic relationships between their sparsity and adversarial robustness. Our analyses reveal, both theoretically and empirically, that nonlinear DNN-based classifiers behave differently under $l_2$ attacks from some linear ones. We further demonstrate that an appropriately higher model sparsity implies better robustness of nonlinear DNNs, whereas over-sparsified models can be more difficult to resist adversarial examples.

cs.LG↗

A Closed-form Solution to Universal Style Transfer

Universal style transfer tries to explicitly minimize the losses in feature space, thus it does not require training on any pre-defined styles. It usually uses different layers of VGG network as the encoders and trains several decoders to invert the features into images. Therefore, the effect of style transfer is achieved by feature transform. Although plenty of methods have been proposed, a theoretical analysis of feature transform is still missing. In this paper, we first propose a novel interpretation by treating it as the optimal transport problem. Then, we demonstrate the relations of our formulation with former works like Adaptive Instance Normalization (AdaIN) and Whitening and Coloring Transform (WCT). Finally, we derive a closed-form solution named Optimal Style Transfer (OST) under our formulation by additionally considering the content loss of Gatys. Comparatively, our solution can preserve better structure and achieve visually pleasing results. It is simple yet effective and we demonstrate its advantages both quantitatively and qualitatively. Besides, we hope our theoretical analysis can inspire future works in neural style transfer. Code is available at https://github.com/lu-m13/OptimalStyleTransfer.

cs.CV↗

Learning Two-View Correspondences and Geometry Using Order-Aware Network

Establishing correspondences between two images requires both local and global spatial context. Given putative correspondences of feature points in two views, in this paper, we propose Order-Aware Network, which infers the probabilities of correspondences being inliers and regresses the relative pose encoded by the essential matrix. Specifically, this proposed network is built hierarchically and comprises three novel operations. First, to capture the local context of sparse correspondences, the network clusters unordered input correspondences by learning a soft assignment matrix. These clusters are in a canonical order and invariant to input permutations. Next, the clusters are spatially correlated to form the global context of correspondences. After that, the context-encoded clusters are recovered back to the original size through a proposed upsampling operator. We intensively experiment on both outdoor and indoor datasets. The accuracy of the two-view geometry and correspondences are significantly improved over the state-of-the-arts. Code will be available at https://github.com/zjhthu/OANet.git.

cs.CV↗

Efficient Semantic Scene Completion Network with Spatial Group Convolution

We introduce Spatial Group Convolution (SGC) for accelerating the computation of 3D dense prediction tasks. SGC is orthogonal to group convolution, which works on spatial dimensions rather than feature channel dimension. It divides input voxels into different groups, then conducts 3D sparse convolution on these separated groups. As only valid voxels are considered when performing convolution, computation can be significantly reduced with a slight loss of accuracy. The proposed operations are validated on semantic scene completion task, which aims to predict a complete 3D volume with semantic labels from a single depth image. With SGC, we further present an efficient 3D sparse convolutional network, which harnesses a multiscale architecture and a coarse-to-fine prediction strategy. Evaluations are conducted on the SUNCG dataset, achieving state-of-the-art performance and fast speed. Code is available at https://github.com/zjhthu/SGC-Release.git

cs.CV↗

CHOP: Bypassing Runtime Bounds Checking Through Convex Hull OPtimization

Unsafe memory accesses in programs written using popular programming languages like C/C++ have been among the leading causes for software vulnerability. Prior memory safety checkers such as SoftBound enforce memory spatial safety by checking if every access to array elements are within the corresponding array bounds. However, it often results in high execution time overhead due to the cost of executing the instructions associated with bounds checking. To mitigate this problem, redundant bounds check elimination techniques are needed. In this paper, we propose CHOP, a Convex Hull OPtimization based framework, for bypassing redundant memory bounds checking via profile-guided inferences. In contrast to existing check elimination techniques that are limited by static code analysis, our solution leverages a model-based inference to identify redundant bounds checking based on runtime data from past program executions. For a given function, it rapidly derives and updates a knowledge base containing sufficient conditions for identifying redundant array bounds checking. We evaluate CHOP on real-world applications and benchmark (such as SPEC) and the experimental results show that on average 80.12% of dynamic bounds check instructions can be avoided, resulting in improved performance up to 95.80% over SoftBound.

cs.PL↗

Object Detection from Scratch with Deep Supervision

We propose Deeply Supervised Object Detectors (DSOD), an object detection framework that can be trained from scratch. Recent advances in object detection heavily depend on the off-the-shelf models pre-trained on large-scale classification datasets like ImageNet and OpenImage. However, one problem is that adopting pre-trained models from classification to detection task may incur learning bias due to the different objective function and diverse distributions of object categories. Techniques like fine-tuning on detection task could alleviate this issue to some extent but are still not fundamental. Furthermore, transferring these pre-trained models across discrepant domains will be more difficult (e.g., from RGB to depth images). Thus, a better solution to handle these critical problems is to train object detectors from scratch, which motivates our proposed method. Previous efforts on this direction mainly failed by reasons of the limited training data and naive backbone network structures for object detection. In DSOD, we contribute a set of design principles for learning object detectors from scratch. One of the key principles is the deep supervision, enabled by layer-wise dense connections in both backbone networks and prediction layers, plays a critical role in learning good detectors from scratch. After involving several other principles, we build our DSOD based on the single-shot detection framework (SSD). We evaluate our method on PASCAL VOC 2007, 2012 and COCO datasets. DSOD achieves consistently better results than the state-of-the-art methods with much more compact models. Specifically, DSOD outperforms baseline method SSD on all three benchmarks, while requiring only 1/2 parameters. We also observe that DSOD can achieve comparable/slightly better results than Mask RCNN + FPN (under similar input size) with only 1/3 parameters, using no extra data or pre-trained models.

cs.CV↗

Network Decoupling: From Regular to Depthwise Separable Convolutions

Depthwise separable convolution has shown great efficiency in network design, but requires time-consuming training procedure with full training-set available. This paper first analyzes the mathematical relationship between regular convolutions and depthwise separable convolutions, and proves that the former one could be approximated with the latter one in closed form. We show depthwise separable convolutions are principal components of regular convolutions. And then we propose network decoupling (ND), a training-free method to accelerate convolutional neural networks (CNNs) by transferring pre-trained CNN models into the MobileNet-like depthwise separable convolution structure, with a promising speedup yet negligible accuracy loss. We further verify through experiments that the proposed method is orthogonal to other training-free methods like channel decomposition, spatial decomposition, etc. Combining the proposed method with them will bring even larger CNN speedup. For instance, ND itself achieves about 2X speedup for the widely used VGG16, and combined with other methods, it reaches 3.7X speedup with graceful accuracy degradation. We demonstrate that ND is widely applicable to classification networks like ResNet, and object detection network like SSD300.

cs.CV↗

Learning Visual Knowledge Memory Networks for Visual Question Answering

Visual question answering (VQA) requires joint comprehension of images and natural language questions, where many questions can't be directly or clearly answered from visual content but require reasoning from structured human knowledge with confirmation from visual content. This paper proposes visual knowledge memory network (VKMN) to address this issue, which seamlessly incorporates structured human knowledge and deep visual features into memory networks in an end-to-end learning framework. Comparing to existing methods for leveraging external knowledge for supporting VQA, this paper stresses more on two missing mechanisms. First is the mechanism for integrating visual contents with knowledge facts. VKMN handles this issue by embedding knowledge triples (subject, relation, target) and deep visual features jointly into the visual knowledge features. Second is the mechanism for handling multiple knowledge facts expanding from question and answer pairs. VKMN stores joint embedding using key-value pair structure in the memory networks so that it is easy to handle multiple facts. Experiments show that the proposed method achieves promising results on both VQA v1.0 and v2.0 benchmarks, while outperforms state-of-the-art methods on the knowledge-reasoning related questions.

cs.CV↗

DSOD: Learning Deeply Supervised Object Detectors from Scratch

We present Deeply Supervised Object Detector (DSOD), a framework that can learn object detectors from scratch. State-of-the-art object objectors rely heavily on the off-the-shelf networks pre-trained on large-scale classification datasets like ImageNet, which incurs learning bias due to the difference on both the loss functions and the category distributions between classification and detection tasks. Model fine-tuning for the detection task could alleviate this bias to some extent but not fundamentally. Besides, transferring pre-trained models from classification to detection between discrepant domains is even more difficult (e.g. RGB to depth images). A better solution to tackle these two critical problems is to train object detectors from scratch, which motivates our proposed DSOD. Previous efforts in this direction mostly failed due to much more complicated loss functions and limited training data in object detection. In DSOD, we contribute a set of design principles for training object detectors from scratch. One of the key findings is that deep supervision, enabled by dense layer-wise connections, plays a critical role in learning a good detector. Combining with several other principles, we develop DSOD following the single-shot detection (SSD) framework. Experiments on PASCAL VOC 2007, 2012 and MS COCO datasets demonstrate that DSOD can achieve better results than the state-of-the-art solutions with much more compact models. For instance, DSOD outperforms SSD on all three benchmarks with real-time detection speed, while requires only 1/2 parameters to SSD and 1/10 parameters to Faster RCNN. Our code and models are available at: https://github.com/szq0214/DSOD .

cs.CV↗