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Yury Kolomeytsev

Publications and source records attributed to Yury Kolomeytsev.

3 recordsLinked to original sources

A Convergence Framework for Deep $V$-Learning: Error Propagation and Sharp Action-Gap Bounds

We establish convergence bounds for deep $V$-learning with horizon $H$. The algorithm fits a scalar value function to targets from executed transitions and selects actions using a predictive model and the value function. For current observed-successor targets with fresh true-kernel outcomes, the conditional mean is $\mathcal{T}^βV$, which averages over behavior-policy actions. The Bellman optimality update is $\mathcal{T} V$. We decompose the update error into six residuals: fitting, transition reuse, target construction, replay, action selection, and exploration. Under $L^s$ concentrability, their $L^p$ norms ($p=s/(s-1)$) control expected $L^1$ policy loss. The bound explicitly weights residuals from only the last $H-1$ update blocks, plus an initialization term for shorter runs. We quantify the cost of a shared sampling distribution across horizon levels. For statistical error bounds of order $n^{-ν}$, we derive optimal continuous allocations and an integer allocation whose objective is within a factor $2^ν$ of the constrained optimum. A margin condition with exponent $α$ gives action error of order $Λ^{1+α/p}$, where $Λ$ combines network drift and score error; a one-step construction proves the exponent sharp. Bounds on the distance between frozen and optimal scores transfer an optimal-gap condition to frozen-iterate gap bounds while retaining the mass of optimal ties. Survival probabilities and coverage conditions at deployment yield bounds for policies selected with approximate scores. Separate spatial ReLU networks per horizon level give a conditional neural regression rate, and the finite-state case gives a log-free expected fit rate. These results give expected policy-loss consistency for the fixed-horizon generative-reset approximate-ERM procedure with exact action scores and provide an explicit residual-decay criterion for FIFO/interleaved SGD.

cs.LG↗

Hybrid Motion Planning with Deep Reinforcement Learning for Mobile Robot Navigation

Autonomous mobile robots operating in complex, dynamic environments face the dual challenge of navigating large-scale, structurally diverse spaces with static obstacles while safely interacting with various moving agents. Traditional graph-based planners excel at long-range pathfinding but lack reactivity, while Deep Reinforcement Learning (DRL) methods demonstrate strong collision avoidance but often fail to reach distant goals due to a lack of global context. We propose Hybrid Motion Planning with Deep Reinforcement Learning (HMP-DRL), a hybrid framework that bridges this gap. Our approach utilizes a graph-based global planner to generate a path, which is integrated into a local DRL policy via a sequence of checkpoints encoded in both the state space and reward function. To ensure social compliance, the local planner employs an entity-aware reward structure that dynamically adjusts safety margins and penalties based on the semantic type of surrounding agents. We validate the proposed method through extensive testing in a realistic simulation environment derived from real-world map data. Comprehensive experiments demonstrate that HMP-DRL consistently outperforms other methods, including state-of-the-art approaches, in terms of key metrics of robot navigation: success rate, collision rate, and time to reach the goal. Overall, these findings confirm that integrating long-term path guidance with semantically-aware local control significantly enhances both the safety and reliability of autonomous navigation in complex human-centric settings.

cs.RO↗

Robot Navigation with Entity-Based Collision Avoidance using Deep Reinforcement Learning

Efficient navigation in dynamic environments is crucial for autonomous robots interacting with moving agents and static obstacles. We present a novel deep reinforcement learning approach that improves robot navigation and interaction with different types of agents and obstacles based on specific safety requirements. Our approach uses information about the entity types, improving collision avoidance and ensuring safer navigation. We introduce a new reward function that penalizes the robot for being close to or colliding with different entities such as adults, bicyclists, children, and static obstacles, while also encouraging the robot's progress toward the goal. We propose an optimized algorithm that significantly accelerates the training, validation, and testing phases, enabling efficient learning in complex environments. Comprehensive experiments demonstrate that our approach consistently outperforms state-of-the-art navigation and collision avoidance methods.

cs.RO↗