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Yuseok Ban

Publications and source records attributed to Yuseok Ban.

2 recordsLinked to original sources

Geometry-Constrained Dynamic Hypergraph Convolutional Network with Contrastive Score Refinement for Skeleton-Based Action Recognition

Skeleton-based action recognition is a pivotal task in computer vision; however, conventional Graph Convolutional Networks (GCNs) are often constrained by pairwise joint modeling, which fails to capture the intricate high-order interactions inherent in human movement. While recent hypergraph-based methods attempt to address this limitation, they typically rely on static structures derived from anatomical priors, lacking the flexibility to capture dynamic, action-specific joint correlations. To this end, we propose DyGCN, a Geometry-Constrained Dynamic Hypergraph Convolutional Network for skeleton-based action recognition. At the core of DyGCN is the Dynamic Hypergraph Construction Network with Contrastive Score Refinement (DyGCT) block, which comprises two novel components: the Geometry-Constrained Dynamic Hypergraph Construction (GeoHC) module and the Contrastive Score Refinement (CSR) module. Specifically, GeoHC dynamically constructs action-specific hyperedges by leveraging geometry-constrained second-order compatibility, transcending the limitations of static hyperedge structures. Furthermore, CSR explicitly refines the pairwise compatibility scores during hypergraph construction through prototype-based contrastive learning, fostering more discriminative action-specific hyperedges, with zero inference-time overhead as CSR operates only during training. Extensive experiments on NTU RGB+D, NTU RGB+D 120, and Northwestern-UCLA validate the effectiveness of DyGCN, achieving state-of-the-art performance on widely used benchmarks. The source code is available at https://github.com/marvineta0405/DyGCN.

cs.CV↗

AdaCoF: Adaptive Collaboration of Flows for Video Frame Interpolation

Video frame interpolation is one of the most challenging tasks in video processing research. Recently, many studies based on deep learning have been suggested. Most of these methods focus on finding locations with useful information to estimate each output pixel using their own frame warping operations. However, many of them have Degrees of Freedom (DoF) limitations and fail to deal with the complex motions found in real world videos. To solve this problem, we propose a new warping module named Adaptive Collaboration of Flows (AdaCoF). Our method estimates both kernel weights and offset vectors for each target pixel to synthesize the output frame. AdaCoF is one of the most generalized warping modules compared to other approaches, and covers most of them as special cases of it. Therefore, it can deal with a significantly wide domain of complex motions. To further improve our framework and synthesize more realistic outputs, we introduce dual-frame adversarial loss which is applicable only to video frame interpolation tasks. The experimental results show that our method outperforms the state-of-the-art methods for both fixed training set environments and the Middlebury benchmark.

cs.CV↗