SearcharxivSearch

arXiv subjects

Yushan Han

Publications and source records attributed to Yushan Han.

13 recordsLinked to original sources

TBR: Transport-Based Rendering with Deposition Strokes for Inverse Graphics

We present a stroke design in which strokes are transport-coupled: each stroke deposits material of its own area and moves every earlier mark without changing its area, so later strokes deform earlier ones. We then solve the inverse problem under this design: given a target image, we optimise an ordered program of such strokes whose replay approximates it, with digital marbling as the motivating medium. The stroke is a capsule that continuously joins circular drops to drawn deposits; its transport is exactly area-preserving, with a closed-form inverse outside the deposit, and a variant with the same inverse differs from line-source potential flow by 8% of the mean displacement. A replay adjoint regenerates intermediate states instead of storing them and uses 8.7x less memory than checkpointed automatic differentiation; a fused implementation fits a 2000-stroke program at 1024x1024 in about four minutes on one GPU. On five marbled sheets the recovered programs are level with a published stroke-based fitter as rasters, replay across a fourfold resolution range, and support edits in program order and palette space that stay valid under transport.

cs.GR

UserGPT Technical Report

Personalized user understanding from large-scale digital traces remains a fundamental challenge. Traditional user profiling methods rely on discriminative models and manual feature engineering to predict discrete attributes, often producing fragmented and logically inconsistent profiles that generalize poorly to long-tail behaviors. In this work, we study a generative paradigm in which large language models (LLMs) summarize long and noisy behavioral histories into coherent narratives that capture nuanced user evolution. Our experiments show that even strong LLMs remain limited in complex and implicit personalization reasoning. We propose UserGPT, a framework for improving LLM-based persona understanding through both attribute generation and summary generation. To address the scarcity of real-world behavioral data, we develop a User Behavior Simulation Engine that produces realistic and complex user trajectories. We further introduce a Data-Centric Semantization module that transforms heterogeneous behavioral logs into structured and semantically coherent inputs, reducing noise and sparsity. On top of this pipeline, we design a curriculum-driven post-training strategy that combines multi-stage Supervised Fine-Tuning (SFT) with Dual-Filter Group Relative Policy Optimization (DF-GRPO) to strengthen reasoning over long behavioral histories. We also construct HPR-Bench, a benchmark for holistic persona reasoning derived from simulated data. On HPR-Bench, UserGPT achieves an Avg@10 score of 0.7325 on tag prediction and an $Acc_{Ex}$ score of 0.7528 on summary generation, while compressing behavioral records by up to 97.9% with critical information preserved. These results demonstrate the effectiveness of UserGPT for holistic persona reasoning and personalized user-agent interaction.

cs.IR

Machine Learning-Based Prediction of Heat Index in Selected U.S. Cities

Heat stress has harmful effects that impact communities across the Unitedt States, particularly when high temperatures are accompanied by high humidity. The combined impact of temperature and humidity can be summarized by the heat index (HI). Current state-of-the-art numerical weather prediction models are often biased when forecasting temperature and humidity even within a 24-hour forecast lead time. This study explores the ability of machine learning (ML) models to accurately predict the next-day heat index using Random Forest and single-layer Gated Recurrent Unit (GRU) models in four locations across the United States. We find that Random Forest and GRU models perform reasonably well at all four selected locations. Mean absolute HI error ranges from 4.5 to 6.6 {\deg}F. All model versions have an accuracy rate exceeding 80% in three of the four locations in terms of successfully forecasting an extreme heat day, as indicated by a high afternoon HI. The GRU model achieves over 95% accuracy in these three locations. Model performance details vary by location. In Minneapolis and Portland, which have relatively few days with high HI values, models' accuracy is high, but the recall and precision are generally very low. In contrast, Dallas, a location with many high HI days, shows moderately high accuracy, as well as extremely high recall and precision. These differences are likely due to distinct causes of heatwaves in different climatological regions of the United States, as reflected in the feature importance scores output by Random Forest models. The ML models designed in this study can be used to assist with local heat index forecasting and extreme heat warning issuance at minimal computational cost.

physics.ao-ph

CoLC: Communication-Efficient Collaborative Perception with LiDAR Completion

Collaborative perception empowers autonomous agents to share complementary information and overcome perception limitations. While early fusion offers more perceptual complementarity and is inherently robust to model heterogeneity, its high communication cost has limited its practical deployment, prompting most existing works to favor intermediate or late fusion. To address this, we propose a communication-efficient early Collaborative perception framework that incorporates LiDAR Completion to restore scene completeness under sparse transmission, dubbed as CoLC. Specifically, the CoLC integrates three complementary designs. First, each neighbor agent applies Foreground-Aware Point Sampling (FAPS) to selectively transmit informative points that retain essential structural and contextual cues under bandwidth constraints. The ego agent then employs Completion-Enhanced Early Fusion (CEEF) to reconstruct dense pillars from the received sparse inputs and adaptively fuse them with its own observations, thereby restoring spatial completeness. Finally, the Dense-Guided Dual Alignment (DGDA) strategy enforces semantic and geometric consistency between the enhanced and dense pillars during training, ensuring consistent and robust feature learning. Experiments on both simulated and real-world datasets demonstrate that CoLC achieves superior perception-communication trade-offs and remains robust under heterogeneous model settings. The code is available at https://github.com/CatOneTwo/CoLC.

cs.CV

CoDS: Enhancing Collaborative Perception in Heterogeneous Scenarios via Domain Separation

Collaborative perception has been proven to improve individual perception in autonomous driving through multi-agent interaction. Nevertheless, most methods often assume identical encoders for all agents, which does not hold true when these models are deployed in real-world applications. To realize collaborative perception in actual heterogeneous scenarios, existing methods usually align neighbor features to those of the ego vehicle, which is vulnerable to noise from domain gaps and thus fails to address feature discrepancies effectively. Moreover, they adopt transformer-based modules for domain adaptation, which causes the model inference inefficiency on mobile devices. To tackle these issues, we propose CoDS, a Collaborative perception method that leverages Domain Separation to address feature discrepancies in heterogeneous scenarios. The CoDS employs two feature alignment modules, i.e., Lightweight Spatial-Channel Resizer (LSCR) and Distribution Alignment via Domain Separation (DADS). Besides, it utilizes the Domain Alignment Mutual Information (DAMI) loss to ensure effective feature alignment. Specifically, the LSCR aligns the neighbor feature across spatial and channel dimensions using a lightweight convolutional layer. Subsequently, the DADS mitigates feature distribution discrepancy with encoder-specific and encoder-agnostic domain separation modules. The former removes domain-dependent information and the latter captures task-related information. During training, the DAMI loss maximizes the mutual information between aligned heterogeneous features to enhance the domain separation process. The CoDS employs a fully convolutional architecture, which ensures high inference efficiency. Extensive experiments demonstrate that the CoDS effectively mitigates feature discrepancies in heterogeneous scenarios and achieves a trade-off between detection accuracy and inference efficiency.

cs.CV

CoDTS: Enhancing Sparsely Supervised Collaborative Perception with a Dual Teacher-Student Framework

Current collaborative perception methods often rely on fully annotated datasets, which can be expensive to obtain in practical situations. To reduce annotation costs, some works adopt sparsely supervised learning techniques and generate pseudo labels for the missing instances. However, these methods fail to achieve an optimal confidence threshold that harmonizes the quality and quantity of pseudo labels. To address this issue, we propose an end-to-end Collaborative perception Dual Teacher-Student framework (CoDTS), which employs adaptive complementary learning to produce both high-quality and high-quantity pseudo labels. Specifically, the Main Foreground Mining (MFM) module generates high-quality pseudo labels based on the prediction of the static teacher. Subsequently, the Supplement Foreground Mining (SFM) module ensures a balance between the quality and quantity of pseudo labels by adaptively identifying missing instances based on the prediction of the dynamic teacher. Additionally, the Neighbor Anchor Sampling (NAS) module is incorporated to enhance the representation of pseudo labels. To promote the adaptive complementary learning, we implement a staged training strategy that trains the student and dynamic teacher in a mutually beneficial manner. Extensive experiments demonstrate that the CoDTS effectively ensures an optimal balance of pseudo labels in both quality and quantity, establishing a new state-of-the-art in sparsely supervised collaborative perception. The code is available at https://github.com/CatOneTwo/CoDTS.

cs.CV

Shallow Signed Distance Functions for Kinematic Collision Bodies

We present learning-based implicit shape representations designed for real-time avatar collision queries arising in the simulation of clothing. Signed distance functions (SDFs) have been used for such queries for many years due to their computational efficiency. Recently deep neural networks have been used for implicit shape representations (DeepSDFs) due to their ability to represent multiple shapes with modest memory requirements compared to traditional representations over dense grids. However, the computational expense of DeepSDFs prevents their use in real-time clothing simulation applications. We design a learning-based representation of SDFs for human avatars whoes bodies change shape kinematically due to joint-based skinning. Rather than using a single DeepSDF for the entire avatar, we use a collection of extremely computationally efficient (shallow) neural networks that represent localized deformations arising from changes in body shape induced by the variation of a single joint. This requires a stitching process to combine each shallow SDF in the collection together into one SDF representing the signed closest distance to the boundary of the entire body. To achieve this we augment each shallow SDF with an additional output that resolves whether or not the individual shallow SDF value is referring to a closest point on the boundary of the body, or to a point on the interior of the body (but on the boundary of the individual shallow SDF). Our model is extremely fast and accurate and we demonstrate its applicability with real-time simulation of garments driven by animated characters.

cs.CV

ACTrack: Adding Spatio-Temporal Condition for Visual Object Tracking

Efficiently modeling spatio-temporal relations of objects is a key challenge in visual object tracking (VOT). Existing methods track by appearance-based similarity or long-term relation modeling, resulting in rich temporal contexts between consecutive frames being easily overlooked. Moreover, training trackers from scratch or fine-tuning large pre-trained models needs more time and memory consumption. In this paper, we present ACTrack, a new tracking framework with additive spatio-temporal conditions. It preserves the quality and capabilities of the pre-trained Transformer backbone by freezing its parameters, and makes a trainable lightweight additive net to model spatio-temporal relations in tracking. We design an additive siamese convolutional network to ensure the integrity of spatial features and perform temporal sequence modeling to simplify the tracking pipeline. Experimental results on several benchmarks prove that ACTrack could balance training efficiency and tracking performance.

cs.CV

SSC3OD: Sparsely Supervised Collaborative 3D Object Detection from LiDAR Point Clouds

Collaborative 3D object detection, with its improved interaction advantage among multiple agents, has been widely explored in autonomous driving. However, existing collaborative 3D object detectors in a fully supervised paradigm heavily rely on large-scale annotated 3D bounding boxes, which is labor-intensive and time-consuming. To tackle this issue, we propose a sparsely supervised collaborative 3D object detection framework SSC3OD, which only requires each agent to randomly label one object in the scene. Specifically, this model consists of two novel components, i.e., the pillar-based masked autoencoder (Pillar-MAE) and the instance mining module. The Pillar-MAE module aims to reason over high-level semantics in a self-supervised manner, and the instance mining module generates high-quality pseudo labels for collaborative detectors online. By introducing these simple yet effective mechanisms, the proposed SSC3OD can alleviate the adverse impacts of incomplete annotations. We generate sparse labels based on collaborative perception datasets to evaluate our method. Extensive experiments on three large-scale datasets reveal that our proposed SSC3OD can effectively improve the performance of sparsely supervised collaborative 3D object detectors.

cs.CV

Position-Based Nonlinear Gauss-Seidel for Quasistatic Hyperelasticity

Position based dynamics is a powerful technique for simulating a variety of materials. Its primary strength is its robustness when run with limited computational budget. We develop a novel approach to address problems with PBD for quasistatic hyperelastic materials. Even though PBD is based on the projection of static constraints, PBD is best suited for dynamic simulations. This is particularly relevant since the efficient creation of large data sets of plausible, but not necessarily accurate elastic equilibria is of increasing importance with the emergence of quasistatic neural networks. Furthermore, PBD projects one constraint at a time. We show that ignoring the effects of neighboring constraints limits its convergence and stability properties. Recent works have shown that PBD can be related to the Gauss-Seidel approximation of a Lagrange multiplier formulation of backward Euler time stepping, where each constraint is solved/projected independently of the others in an iterative fashion. We show that a position-based, rather than constraint-based nonlinear Gauss-Seidel approach solves these problems. Our approach retains the essential PBD feature of stable behavior with constrained computational budgets, but also allows for convergent behavior with expanded budgets. We demonstrate the efficacy of our method on a variety of representative hyperelastic problems and show that both successive over relaxation (SOR) and Chebyshev acceleration can be easily applied.

cs.GR

Collaborative Perception in Autonomous Driving: Methods, Datasets and Challenges

Collaborative perception is essential to address occlusion and sensor failure issues in autonomous driving. In recent years, theoretical and experimental investigations of novel works for collaborative perception have increased tremendously. So far, however, few reviews have focused on systematical collaboration modules and large-scale collaborative perception datasets. This work reviews recent achievements in this field to bridge this gap and motivate future research. We start with a brief overview of collaboration schemes. After that, we systematically summarize the collaborative perception methods for ideal scenarios and real-world issues. The former focuses on collaboration modules and efficiency, and the latter is devoted to addressing the problems in actual application. Furthermore, we present large-scale public datasets and summarize quantitative results on these benchmarks. Finally, we highlight gaps and overlook challenges between current academic research and real-world applications. The project page is https://github.com/CatOneTwo/Collaborative-Perception-in-Autonomous-Driving

cs.CV

Analytically Integratable Zero-restlength Springs for Capturing Dynamic Modes unrepresented by Quasistatic Neural Networks

We present a novel paradigm for modeling certain types of dynamic simulation in real-time with the aid of neural networks. In order to significantly reduce the requirements on data (especially time-dependent data), as well as decrease generalization error, our approach utilizes a data-driven neural network only to capture quasistatic information (instead of dynamic or time-dependent information). Subsequently, we augment our quasistatic neural network (QNN) inference with a (real-time) dynamic simulation layer. Our key insight is that the dynamic modes lost when using a QNN approximation can be captured with a quite simple (and decoupled) zero-restlength spring model, which can be integrated analytically (as opposed to numerically) and thus has no time-step stability restrictions. Additionally, we demonstrate that the spring constitutive parameters can be robustly learned from a surprisingly small amount of dynamic simulation data. Although we illustrate the efficacy of our approach by considering soft-tissue dynamics on animated human bodies, the paradigm is extensible to many different simulation frameworks.

cs.LG

A Robust Grid-Based Meshing Algorithm for Embedding Self-Intersecting Surfaces

The creation of a volumetric mesh representing the interior of an input polygonal mesh is a common requirement in graphics and computational mechanics applications. Most mesh creation techniques assume that the input surface is not self-intersecting. However, due to numerical and/or user error, input surfaces are commonly self-intersecting to some degree. The removal of self-intersection is a burdensome task that complicates workflow and generally slows down the process of creating simulation-ready digital assets. We present a method for the creation of a volumetric embedding hexahedron mesh from a self-intersecting input triangle mesh. Our method is designed for efficiency by minimizing use of computationally expensive exact/adaptive precision arithmetic. Although our approach allows for nearly no limit on the degree of self-intersection in the input surface, our focus is on efficiency in the most common case: many minimal self-intersections. The embedding hexahedron mesh is created from a uniform background grid and consists of hexahedron elements that are geometrical copies of grid cells. Multiple copies of a single grid cell are used to resolve regions of self-intersection/overlap. Lastly, we develop a novel topology-aware embedding mesh coarsening technique to allow for user-specified mesh resolution as well as a topology-aware tetrahedralization of the hexahedron mesh.

cs.GR