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Yushi Uno

Publications and source records attributed to Yushi Uno.

At least 19 recordsLinked to original sources

The Upper Clique Transversal Problem

A clique transversal in a graph is a set of vertices intersecting all maximal cliques. The problem of determining the minimum size of a clique transversal has received considerable attention in the literature. In this paper, we initiate the study of the ''upper'' variant of this parameter, the upper clique transversal number, defined as the maximum size of a minimal clique transversal. We investigate this parameter from the algorithmic and complexity points of view, with a focus on various graph classes. We show that the corresponding decision problem is NP-complete in the classes of chordal graphs, chordal bipartite graphs, cubic planar bipartite graphs, and line graphs of bipartite graphs, but solvable in linear time in the classes of split graphs, proper interval graphs, and cographs, and in polynomial time for graphs of bounded cliquewidth. We conclude the paper with a number of open questions.

math.CO

Conformality of Minimal Transversals of Maximal Cliques

Given a hypergraph $H$, the dual hypergraph of $H$ is the hypergraph of all minimal transversals of $H$. A hypergraph is conformal if it is the family of maximal cliques of a graph. In a recent work, Boros, Gurvich, Milani\v{c}, and Uno (Journal of Graph Theory, 2025) studied conformality of dual hypergraphs and proved several results related to this property, leading in particular to a polynomial-time algorithm for recognizing graphs in which all minimal transversals of maximal cliques have size at most $k$, for any fixed $k$. In this follow-up work, we provide a novel aspect to the study of graph clique transversals, by considering the dual conformality property from the perspective of graphs. More precisely, we study graphs for which the family of minimal transversals of maximal cliques is conformal. Such graphs are called clique dually conformal (CDC for short). It turns out that the class of CDC graphs is a rich generalization of the class of $P_4$-free graphs. As our main results, we completely characterize CDC graphs within the families of triangle-free graphs and split graphs. Both characterizations lead to polynomial-time recognition algorithms. Generalizing the fact that every $P_4$-free graph is CDC, we also show that the class of CDC graphs is closed under substitution, in the strong sense that substituting a graph $H$ for a vertex of a graph $G$ results in a CDC graph if and only if both $G$ and $H$ are CDC.

math.CO

Conformal Hypergraphs: Duality and Implications for the Upper Clique Transversal Problem

Given a hypergraph $\mathcal{H}$, the dual hypergraph of $\mathcal{H}$ is the hypergraph of all minimal transversals of $\mathcal{H}$. The dual hypergraph is always Sperner, that is, no hyperedge contains another. A special case of Sperner hypergraphs are the conformal Sperner hypergraphs, which correspond to the families of maximal cliques of graphs. All these notions play an important role in many fields of mathematics and computer science, including combinatorics, algebra, database theory, etc. In this paper we study conformality of dual hypergraphs and prove several results related to the problem of recognizing this property. In particular, we show that the problem is in co-NP and can be solved in polynomial time for hypergraphs of bounded dimension. In the special case of dimension $3$, we reduce the problem to $2$-Satisfiability. Our approach has an implication in algorithmic graph theory: we obtain a polynomial-time algorithm for recognizing graphs in which all minimal transversals of maximal cliques have size at most $k$, for any fixed $k$.

math.CO

Eliminating Crossings in Ordered Graphs

Drawing a graph in the plane with as few crossings as possible is one of the central problems in graph drawing and computational geometry. Another option is to remove the smallest number of vertices or edges such that the remaining graph can be drawn without crossings. We study both problems in a book-embedding setting for ordered graphs, that is, graphs with a fixed vertex order. In this setting, the vertices lie on a straight line, called the spine, in the given order, and each edge must be drawn on one of several pages of a book such that every edge has at most a fixed number of crossings. In book embeddings, there is another way to reduce or avoid crossings; namely by using more pages. The minimum number of pages needed to draw an ordered graph without any crossings is its (fixed-vertex-order) page number. We show that the page number of an ordered graph with $n$ vertices and $m$ edges can be computed in $2^m \cdot n^{O(1)}$ time. An $O(\log n)$-approximation of this number can be computed efficiently. We can decide in $2^{O(d \sqrt{k} \log (d+k))} \cdot n^{O(1)}$ time whether it suffices to delete $k$ edges of an ordered graph to obtain a $d$-planar layout (where every edge crosses at most $d$ other edges) on one page. As an additional parameter, we consider the size $h$ of a hitting set, that is, a set of points on the spine such that every edge, seen as an open interval, contains at least one of the points. For $h=1$, we can efficiently compute the minimum number of edges whose deletion yields fixed-vertex-order page number $p$. For $h>1$, we give an XP algorithm with respect to $h+p$. Finally, we consider spine+$t$-track drawings, where some but not all vertices lie on the spine. The vertex order on the spine is given; we must map every vertex that does not lie on the spine to one of $t$ tracks, each of which is a straight line on a separate page, parallel to the spine.

cs.CG

Reconfiguration of Non-crossing Spanning Trees

For a set $P$ of $n$ points in the plane in general position, a non-crossing spanning tree is a spanning tree of the points where every edge is a straight-line segment between a pair of points and no two edges intersect except at a common endpoint. We study the problem of reconfiguring one non-crossing spanning tree of $P$ to another using a sequence of flips where each flip removes one edge and adds one new edge so that the result is again a non-crossing spanning tree of $P$. There is a known upper bound of $2n-4$ flips [Avis and Fukuda, 1996] and a lower bound of $1.5n - 5$ flips. We give a reconfiguration algorithm that uses at most $2n-3$ flips but reduces that to $1.5n-2$ flips when one tree is a path and either: the points are in convex position; or the path is monotone in some direction. For points in convex position, we prove an upper bound of $2d - Ω(\log d)$ where $d$ is half the size of the symmetric difference between the trees. We also examine whether the happy edges (those common to the initial and final trees) need to flip, and we find exact minimum flip distances for small point sets using exhaustive search.

cs.CG

Linear-Time Recognition of Double-Threshold Graphs

A graph $G = (V,E)$ is a double-threshold graph if there exist a vertex-weight function $w \colon V \to \mathbb{R}$ and two real numbers $\mathtt{lb}, \mathtt{ub} \in \mathbb{R}$ such that $uv \in E$ if and only if $\mathtt{lb} \le \mathtt{w}(u) + \mathtt{w}(v) \le \mathtt{ub}$. In the literature, those graphs are studied also as the pairwise compatibility graphs that have stars as their underlying trees. We give a new characterization of double-threshold graphs that relates them to bipartite permutation graphs. Using the new characterization, we present a linear-time algorithm for recognizing double-threshold graphs. Prior to our work, the fastest known algorithm by Xiao and Nagamochi [Algorithmica 2020] ran in $O(n^{3} m)$ time, where $n$ and $m$ are the numbers of vertices and edges, respectively.

cs.DS

Solving Rep-tile by Computers: Performance of Solvers and Analyses of Solutions

A rep-tile is a polygon that can be dissected into smaller copies (of the same size) of the original polygon. A polyomino is a polygon that is formed by joining one or more unit squares edge to edge. These two notions were first introduced and investigated by Solomon W. Golomb in the 1950s and popularized by Martin Gardner in the 1960s. Since then, dozens of studies have been made in communities of recreational mathematics and puzzles. In this study, we first focus on the specific rep-tiles that have been investigated in these communities. Since the notion of rep-tiles is so simple that can be formulated mathematically in a natural way, we can apply a representative puzzle solver, a MIP solver, and SAT-based solvers for solving the rep-tile problem in common. In comparing their performance, we can conclude that the puzzle solver is the weakest while the SAT-based solvers are the strongest in the context of simple puzzle solving. We then turn to analyses of the specific rep-tiles. Using some properties of the rep-tile patterns found by a solver, we can complete analyses of specific rep-tiles up to certain sizes. That is, up to certain sizes, we can determine the existence of solutions, clarify the number of the solutions, or we can enumerate all the solutions for each size. In the last case, we find new series of solutions for the rep-tiles which have never been found in the communities.

cs.DM

Yin-Yang Puzzles are NP-complete

We prove NP-completeness of Yin-Yang / Shiromaru-Kuromaru pencil-and-paper puzzles. Viewed as a graph partitioning problem, we prove NP-completeness of partitioning a rectangular grid graph into two induced trees (normal Yin-Yang), or into two induced connected subgraphs (Yin-Yang without $2 \times 2$ rule), subject to some vertices being pre-assigned to a specific tree/subgraph.

cs.CC

Gourds: a sliding-block puzzle with turning

We propose a new kind of sliding-block puzzle, called Gourds, where the objective is to rearrange 1 x 2 pieces on a hexagonal grid board of 2n + 1 cells with n pieces, using sliding, turning and pivoting moves. This puzzle has a single empty cell on a board and forms a natural extension of the 15-puzzle to include rotational moves. We analyze the puzzle and completely characterize the cases when the puzzle can always be solved. We also study the complexity of determining whether a given set of colored pieces can be placed on a colored hexagonal grid board with matching colors. We show this problem is NP-complete for arbitrarily many colors, but solvable in randomized polynomial time if the number of colors is a fixed constant.

cs.DS

Reconfiguring Undirected Paths

We consider problems in which a simple path of fixed length, in an undirected graph, is to be shifted from a start position to a goal position by moves that add an edge to either end of the path and remove an edge from the other end. We show that this problem may be solved in linear time in trees, and is fixed-parameter tractable when parameterized either by the cyclomatic number of the input graph or by the length of the path. However, it is PSPACE-complete for paths of unbounded length in graphs of bounded bandwidth.

cs.DS

Symmetric Assembly Puzzles are Hard, Beyond a Few Pieces

We study the complexity of symmetric assembly puzzles: given a collection of simple polygons, can we translate, rotate, and possibly flip them so that their interior-disjoint union is line symmetric? On the negative side, we show that the problem is strongly NP-complete even if the pieces are all polyominos. On the positive side, we show that the problem can be solved in polynomial time if the number of pieces is a fixed constant.

cs.CG

Swapping Colored Tokens on Graphs

We investigate the computational complexity of the following problem. We are given a graph in which each vertex has an initial and a target color. Each pair of adjacent vertices can swap their current colors. Our goal is to perform the minimum number of swaps so that the current and target colors agree at each vertex. When the colors are chosen from {1,2,...,c}, we call this problem c-Colored Token Swapping since the current color of a vertex can be seen as a colored token placed on the vertex. We show that c-Colored Token Swapping is NP-complete for c = 3 even if input graphs are restricted to connected planar bipartite graphs of maximum degree 3. We then show that 2-Colored Token Swapping can be solved in polynomial time for general graphs and in linear time for trees. Besides, we show that, the problem for complete graphs is fixed-parameter tractable when parameterized by the number of colors, while it is known to be NP-complete when the number of colors is unbounded.

cs.DS

Hanabi is NP-hard, Even for Cheaters who Look at Their Cards

In this paper we study a cooperative card game called Hanabi from the viewpoint of algorithmic combinatorial game theory. In Hanabi, each card has one among $c$ colors and a number between $1$ and $n$. The aim is to make, for each color, a pile of cards of that color with all increasing numbers from $1$ to $n$. At each time during the game, each player holds $h$ cards in hand. Cards are drawn sequentially from a deck and the players should decide whether to play, discard or store them for future use. One of the features of the game is that the players can see their partners' cards but not their own and information must be shared through hints. We introduce a single-player, perfect-information model and show that the game is intractable even for this simplified version where we forego both the hidden information and the multiplayer aspect of the game, even when the player can only hold two cards in her hand. On the positive side, we show that the decision version of the problem---to decide whether or not numbers from $1$ through $n$ can be played for every color---can be solved in (almost) linear time for some restricted cases.

cs.DM

Single-Player and Two-Player Buttons & Scissors Games

We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for $C = 2$ colors but polytime solvable for $C = 1$. Similarly the game is NP-complete if every color is used by at most $F = 4$ buttons but polytime solvable for $F \leq 3$. We also consider restrictions on the board size, cut directions, and cut sizes. Finally, we introduce several natural two-player versions of the game and show that they are PSPACE-complete.

cs.CC

Threes!, Fives, 1024!, and 2048 are Hard

We analyze the computational complexity of the popular computer games Threes!, 1024!, 2048 and many of their variants. For most known versions expanded to an m x n board, we show that it is NP-hard to decide whether a given starting position can be played to reach a specific (constant) tile value.

cs.CC

Folding a Paper Strip to Minimize Thickness

In this paper, we study how to fold a specified origami crease pattern in order to minimize the impact of paper thickness. Specifically, origami designs are often expressed by a mountain-valley pattern (plane graph of creases with relative fold orientations), but in general this specification is consistent with exponentially many possible folded states. We analyze the complexity of finding the best consistent folded state according to two metrics: minimizing the total number of layers in the folded state (so that a "flat folding" is indeed close to flat), and minimizing the total amount of paper required to execute the folding (where "thicker" creases consume more paper). We prove both problems strongly NP-complete even for 1D folding. On the other hand, we prove the first problem fixed-parameter tractable in 1D with respect to the number of layers.

cs.DS

Parameterized Edge Hamiltonicity

We study the parameterized complexity of the classical Edge Hamiltonian Path problem and give several fixed-parameter tractability results. First, we settle an open question of Demaine et al. by showing that Edge Hamiltonian Path is FPT parameterized by vertex cover, and that it also admits a cubic kernel. We then show fixed-parameter tractability even for a generalization of the problem to arbitrary hypergraphs, parameterized by the size of a (supplied) hitting set. We also consider the problem parameterized by treewidth or clique-width. Surprisingly, we show that the problem is FPT for both of these standard parameters, in contrast to its vertex version, which is W-hard for clique-width. Our technique, which may be of independent interest, relies on a structural characterization of clique-width in terms of treewidth and complete bipartite subgraphs due to Gurski and Wanke.

cs.DS

Morpion Solitaire 5D: a new upper bound of 121 on the maximum score

Morpion Solitaire is a pencil-and-paper game for a single player. A move in this game consists of putting a cross at a lattice point and then drawing a line segment that passes through exactly five consecutive crosses. The objective is to make as many moves as possible, starting from a standard initial configuration of crosses. For one of the variants of this game, called 5D, we prove an upper bound of 121 on the number of moves. This is done by introducing line-based analysis, and improves the known upper bound of 138 obtained by potential-based analysis.

cs.DM