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Yushu Wu

Publications and source records attributed to Yushu Wu.

At least 19 recordsLinked to original sources

GeoStream: Toward Precise Camera Controlled Streaming Video Generation

Accurate interactive camera control is essential for video-based world models, but most existing approaches learn camera motion implicitly, leading to inaccurate control under out-of-distribution trajectories. Explicit geometric conditioning improves controllability, but existing methods are non-autoregressive and rely on a static 3D cache built from an initial frame, which becomes ineffective once the viewpoint moves beyond the original frustum. We propose GeoStream, a framework that enables precise metric-scale camera control in autoregressive streaming video generation. Our method maintains a self-refreshing 3D cache that is periodically updated online from the model's own outputs: we estimate depth from the most recently generated frame, unproject to 3D, and reproject into the target view to produce point reprojections as geometric conditioning for subsequent synthesis. By the same principle, the conditioning seen during training is also rendered from the student's own generated frames, yielding a fully on-policy distillation that naturally aligns the train and inference conditioning distributions. Unlike prior work that uses off-policy condition noising, our approach trains the model against the exact error distribution it encounters at inference, mitigating both standard autoregressive drift and the second-order geometric feedback loop that arises when the cache itself is derived from generated outputs. Quantitative and qualitative results show that our approach substantially improves camera controllability.

cs.CV

OmniMem: Scalable and Adaptive Memory Retrieval for Long Video Generation

Autoregressive (AR) video generation extends videos by producing latent chunks sequentially, but scaling to long videos requires repeated access to a growing historical KV cache. Existing methods reduce this cost by truncating the KV cache or compressing it into implicit memory, but both lose explicit access to query-relevant historical details. We propose OmniMem, an explicit full-range memory retrieval framework that performs sparse KV retrieval over the historical cache. To make this practical for chunk-based AR video generation, OmniMem addresses two issues: (i) local bias in sparse KV selection and (ii) Union Explosion in memory access. Adaptive Window Exclusion removes local-window blocks from the selection candidates when sufficient long-range history is available, preserving the sparse budget for informative long-range retrieval. Query-Shared KV Selection reduces cross-query diversity, while Per-Head Scattered KV Access avoids expanding head-specific selections into a large selected KV buffer. This allows each attention head to retrieve non-contiguous KV blocks according to its own selection pattern. Experiments on long-video generation show that OmniMem improves Dynamic Degree by 52.3% and preserves strong consistency over strong baselines, while maintaining comparable memory usage.

cs.CV

S2DiT: Sandwich Diffusion Transformer for Mobile Streaming Video Generation

Diffusion Transformers (DiTs) have recently improved video generation quality. However, their heavy computational cost makes real-time or on-device generation infeasible. In this work, we introduce S2DiT, a Streaming Sandwich Diffusion Transformer designed for efficient, high-fidelity, and streaming video generation on mobile hardware. S2DiT generates more tokens but maintains efficiency with novel efficient attentions: a mixture of LinConv Hybrid Attention (LCHA) and Stride Self-Attention (SSA). Based on this, we uncover the sandwich design via a budget-aware dynamic programming search, achieving superior quality and efficiency. We further propose a 2-in-1 distillation framework that transfers the capacity of large teacher models (e.g., Wan 2.2-14B) to the compact few-step sandwich model. Together, S2DiT achieves quality on par with state-of-the-art server video models, while streaming at over 10 FPS on an iPhone.

cs.CV

LightCache: Memory-Efficient, Training-Free Acceleration for Video Generation

Training-free acceleration has emerged as an advanced research area in video generation based on diffusion models. The redundancy of latents in diffusion model inference provides a natural entry point for acceleration. In this paper, we decompose the inference process into the encoding, denoising, and decoding stages, and observe that cache-based acceleration methods often lead to substantial memory surges in the latter two stages. To address this problem, we analyze the characteristics of inference across different stages and propose stage-specific strategies for reducing memory consumption: 1) Asynchronous Cache Swapping. 2) Feature chunk. 3) Slicing latents to decode. At the same time, we ensure that the time overhead introduced by these three strategies remains lower than the acceleration gains themselves. Compared with the baseline, our approach achieves faster inference speed and lower memory usage, while maintaining quality degradation within an acceptable range. The Code is available at https://github.com/NKUShaw/LightCache .

cs.CV

H3AE: High Compression, High Speed, and High Quality AutoEncoder for Video Diffusion Models

Autoencoder (AE) is the key to the success of latent diffusion models for image and video generation, reducing the denoising resolution and improving efficiency. However, the power of AE has long been underexplored in terms of network design, compression ratio, and training strategy. In this work, we systematically examine the architecture design choices and optimize the computation distribution to obtain a series of efficient and high-compression video AEs that can decode in real time even on mobile devices. We also propose an omni-training objective to unify the design of plain Autoencoder and image-conditioned I2V VAE, achieving multifunctionality in a single VAE network but with enhanced quality. In addition, we propose a novel latent consistency loss that provides stable improvements in reconstruction quality. Latent consistency loss outperforms prior auxiliary losses including LPIPS, GAN and DWT in terms of both quality improvements and simplicity. H3AE achieves ultra-high compression ratios and real-time decoding speed on GPU and mobile, and outperforms prior arts in terms of reconstruction metrics by a large margin. We finally validate our AE by training a DiT on its latent space and demonstrate fast, high-quality text-to-video generation capability.

cs.CV

Taming Diffusion Transformer for Efficient Mobile Video Generation in Seconds

Diffusion Transformers (DiT) have shown strong performance in video generation tasks, but their high computational cost makes them impractical for resource-constrained devices like smartphones, and practical on-device generation is even more challenging. In this work, we propose a series of novel optimizations to significantly accelerate video generation and enable practical deployment on mobile platforms. First, we employ a highly compressed variational autoencoder (VAE) to reduce the dimensionality of the input data without sacrificing visual quality. Second, we introduce a KD-guided, sensitivity-aware tri-level pruning strategy to shrink the model size to suit mobile platforms while preserving critical performance characteristics. Third, we develop an adversarial step distillation technique tailored for DiT, which allows us to reduce the number of inference steps to four. Combined, these optimizations enable our model to achieve approximately 15 frames per second (FPS) generation speed on an iPhone 16 Pro Max, demonstrating the feasibility of efficient, high-quality video generation on mobile devices.

cs.CV

SnapGen-V: Generating a Five-Second Video within Five Seconds on a Mobile Device

We have witnessed the unprecedented success of diffusion-based video generation over the past year. Recently proposed models from the community have wielded the power to generate cinematic and high-resolution videos with smooth motions from arbitrary input prompts. However, as a supertask of image generation, video generation models require more computation and are thus hosted mostly on cloud servers, limiting broader adoption among content creators. In this work, we propose a comprehensive acceleration framework to bring the power of the large-scale video diffusion model to the hands of edge users. From the network architecture scope, we initialize from a compact image backbone and search out the design and arrangement of temporal layers to maximize hardware efficiency. In addition, we propose a dedicated adversarial fine-tuning algorithm for our efficient model and reduce the denoising steps to 4. Our model, with only 0.6B parameters, can generate a 5-second video on an iPhone 16 PM within 5 seconds. Compared to server-side models that take minutes on powerful GPUs to generate a single video, we accelerate the generation by magnitudes while delivering on-par quality.

cs.CV

Taming Diffusion for Dataset Distillation with High Representativeness

Recent deep learning models demand larger datasets, driving the need for dataset distillation to create compact, cost-efficient datasets while maintaining performance. Due to the powerful image generation capability of diffusion, it has been introduced to this field for generating distilled images. In this paper, we systematically investigate issues present in current diffusion-based dataset distillation methods, including inaccurate distribution matching, distribution deviation with random noise, and separate sampling. Building on this, we propose D^3HR, a novel diffusion-based framework to generate distilled datasets with high representativeness. Specifically, we adopt DDIM inversion to map the latents of the full dataset from a low-normality latent domain to a high-normality Gaussian domain, preserving information and ensuring structural consistency to generate representative latents for the distilled dataset. Furthermore, we propose an efficient sampling scheme to better align the representative latents with the high-normality Gaussian distribution. Our comprehensive experiments demonstrate that D^3HR can achieve higher accuracy across different model architectures compared with state-of-the-art baselines in dataset distillation. Source code: https://github.com/lin-zhao-resoLve/D3HR.

cs.CV

Fast and Memory-Efficient Video Diffusion Using Streamlined Inference

The rapid progress in artificial intelligence-generated content (AIGC), especially with diffusion models, has significantly advanced development of high-quality video generation. However, current video diffusion models exhibit demanding computational requirements and high peak memory usage, especially for generating longer and higher-resolution videos. These limitations greatly hinder the practical application of video diffusion models on standard hardware platforms. To tackle this issue, we present a novel, training-free framework named Streamlined Inference, which leverages the temporal and spatial properties of video diffusion models. Our approach integrates three core components: Feature Slicer, Operator Grouping, and Step Rehash. Specifically, Feature Slicer effectively partitions input features into sub-features and Operator Grouping processes each sub-feature with a group of consecutive operators, resulting in significant memory reduction without sacrificing the quality or speed. Step Rehash further exploits the similarity between adjacent steps in diffusion, and accelerates inference through skipping unnecessary steps. Extensive experiments demonstrate that our approach significantly reduces peak memory and computational overhead, making it feasible to generate high-quality videos on a single consumer GPU (e.g., reducing peak memory of AnimateDiff from 42GB to 11GB, featuring faster inference on 2080Ti).

cs.CV

Search for Efficient Large Language Models

Large Language Models (LLMs) have long held sway in the realms of artificial intelligence research. Numerous efficient techniques, including weight pruning, quantization, and distillation, have been embraced to compress LLMs, targeting memory reduction and inference acceleration, which underscore the redundancy in LLMs. However, most model compression techniques concentrate on weight optimization, overlooking the exploration of optimal architectures. Besides, traditional architecture search methods, limited by the elevated complexity with extensive parameters, struggle to demonstrate their effectiveness on LLMs. In this paper, we propose a training-free architecture search framework to identify optimal subnets that preserve the fundamental strengths of the original LLMs while achieving inference acceleration. Furthermore, after generating subnets that inherit specific weights from the original LLMs, we introduce a reformation algorithm that utilizes the omitted weights to rectify the inherited weights with a small amount of calibration data. Compared with SOTA training-free structured pruning works that can generate smaller networks, our method demonstrates superior performance across standard benchmarks. Furthermore, our generated subnets can directly reduce the usage of GPU memory and achieve inference acceleration. Code: https://github.com/shawnricecake/search-llm

cs.AI

SF-V: Single Forward Video Generation Model

Diffusion-based video generation models have demonstrated remarkable success in obtaining high-fidelity videos through the iterative denoising process. However, these models require multiple denoising steps during sampling, resulting in high computational costs. In this work, we propose a novel approach to obtain single-step video generation models by leveraging adversarial training to fine-tune pre-trained video diffusion models. We show that, through the adversarial training, the multi-steps video diffusion model, i.e., Stable Video Diffusion (SVD), can be trained to perform single forward pass to synthesize high-quality videos, capturing both temporal and spatial dependencies in the video data. Extensive experiments demonstrate that our method achieves competitive generation quality of synthesized videos with significantly reduced computational overhead for the denoising process (i.e., around $23\times$ speedup compared with SVD and $6\times$ speedup compared with existing works, with even better generation quality), paving the way for real-time video synthesis and editing. More visualization results are made publicly available at https://snap-research.github.io/SF-V.

cs.CV

Rethinking Token Reduction for State Space Models

Recent advancements in State Space Models (SSMs) have attracted significant interest, particularly in models optimized for parallel training and handling long-range dependencies. Architectures like Mamba have scaled to billions of parameters with selective SSM. To facilitate broader applications using Mamba, exploring its efficiency is crucial. While token reduction techniques offer a straightforward post-training strategy, we find that applying existing methods directly to SSMs leads to substantial performance drops. Through insightful analysis, we identify the reasons for this failure and the limitations of current techniques. In response, we propose a tailored, unified post-training token reduction method for SSMs. Our approach integrates token importance and similarity, thus taking advantage of both pruning and merging, to devise a fine-grained intra-layer token reduction strategy. Extensive experiments show that our method improves the average accuracy by 5.7% to 13.1% on six benchmarks with Mamba-2 compared to existing methods, while significantly reducing computational demands and memory requirements.

cs.LG

Lotus: learning-based online thermal and latency variation management for two-stage detectors on edge devices

Two-stage object detectors exhibit high accuracy and precise localization, especially for identifying small objects that are favorable for various edge applications. However, the high computation costs associated with two-stage detection methods cause more severe thermal issues on edge devices, incurring dynamic runtime frequency change and thus large inference latency variations. Furthermore, the dynamic number of proposals in different frames leads to various computations over time, resulting in further latency variations. The significant latency variations of detectors on edge devices can harm user experience and waste hardware resources. To avoid thermal throttling and provide stable inference speed, we propose Lotus, a novel framework that is tailored for two-stage detectors to dynamically scale CPU and GPU frequencies jointly in an online manner based on deep reinforcement learning (DRL). To demonstrate the effectiveness of Lotus, we implement it on NVIDIA Jetson Orin Nano and Mi 11 Lite mobile platforms. The results indicate that Lotus can consistently and significantly reduce latency variation, achieve faster inference, and maintain lower CPU and GPU temperatures under various settings.

cs.CV

Exploring Token Pruning in Vision State Space Models

State Space Models (SSMs) have the advantage of keeping linear computational complexity compared to attention modules in transformers, and have been applied to vision tasks as a new type of powerful vision foundation model. Inspired by the observations that the final prediction in vision transformers (ViTs) is only based on a subset of most informative tokens, we take the novel step of enhancing the efficiency of SSM-based vision models through token-based pruning. However, direct applications of existing token pruning techniques designed for ViTs fail to deliver good performance, even with extensive fine-tuning. To address this issue, we revisit the unique computational characteristics of SSMs and discover that naive application disrupts the sequential token positions. This insight motivates us to design a novel and general token pruning method specifically for SSM-based vision models. We first introduce a pruning-aware hidden state alignment method to stabilize the neighborhood of remaining tokens for performance enhancement. Besides, based on our detailed analysis, we propose a token importance evaluation method adapted for SSM models, to guide the token pruning. With efficient implementation and practical acceleration methods, our method brings actual speedup. Extensive experiments demonstrate that our approach can achieve significant computation reduction with minimal impact on performance across different tasks. Notably, we achieve 81.7\% accuracy on ImageNet with a 41.6\% reduction in the FLOPs for pruned PlainMamba-L3. Furthermore, our work provides deeper insights into understanding the behavior of SSM-based vision models for future research.

cs.CV

Digital Avatars: Framework Development and Their Evaluation

We present a novel prompting strategy for artificial intelligence driven digital avatars. To better quantify how our prompting strategy affects anthropomorphic features like humor, authenticity, and favorability we present Crowd Vote - an adaptation of Crowd Score that allows for judges to elect a large language model (LLM) candidate over competitors answering the same or similar prompts. To visualize the responses of our LLM, and the effectiveness of our prompting strategy we propose an end-to-end framework for creating high-fidelity artificial intelligence (AI) driven digital avatars. This pipeline effectively captures an individual's essence for interaction and our streaming algorithm delivers a high-quality digital avatar with real-time audio-video streaming from server to mobile device. Both our visualization tool, and our Crowd Vote metrics demonstrate our AI driven digital avatars have state-of-the-art humor, authenticity, and favorability outperforming all competitors and baselines. In the case of our Donald Trump and Joe Biden avatars, their authenticity and favorability are rated higher than even their real-world equivalents.

cs.AI

AyE-Edge: Automated Deployment Space Search Empowering Accuracy yet Efficient Real-Time Object Detection on the Edge

Object detection on the edge (Edge-OD) is in growing demand thanks to its ever-broad application prospects. However, the development of this field is rigorously restricted by the deployment dilemma of simultaneously achieving high accuracy, excellent power efficiency, and meeting strict real-time requirements. To tackle this dilemma, we propose AyE-Edge, the first-of-this-kind development tool that explores automated algorithm-device deployment space search to realize Accurate yet power-Efficient real-time object detection on the Edge. Through a collaborative exploration of keyframe selection, CPU-GPU configuration, and DNN pruning strategy, AyE-Edge excels in extensive real-world experiments conducted on a mobile device. The results consistently demonstrate AyE-Edge's effectiveness, realizing outstanding real-time performance, detection accuracy, and notably, a remarkable 96.7% reduction in power consumption, compared to state-of-the-art (SOTA) competitors.

cs.CV

"It is okay to be uncommon": Quantizing Sound Event Detection Networks on Hardware Accelerators with Uncommon Sub-Byte Support

If our noise-canceling headphones can understand our audio environments, they can then inform us of important sound events, tune equalization based on the types of content we listen to, and dynamically adjust noise cancellation parameters based on audio scenes to further reduce distraction. However, running multiple audio understanding models on headphones with a limited energy budget and on-chip memory remains a challenging task. In this work, we identify a new class of neural network accelerators (e.g., NE16 on GAP9) that allows network weights to be quantized to different common (e.g., 8 bits) and uncommon bit-widths (e.g., 3 bits). We then applied a differentiable neural architecture search to search over the optimal bit-widths of a network on two different sound event detection tasks with potentially different requirements on quantization and prediction granularity (i.e., classification vs. embeddings for few-shot learning). We further evaluated our quantized models on actual hardware, showing that we reduce memory usage, inference latency, and energy consumption by an average of 62%, 46%, and 61% respectively compared to 8-bit models while maintaining floating point performance. Our work sheds light on the benefits of such accelerators on sound event detection tasks when combined with an appropriate search method.

cs.SD

Achieving on-Mobile Real-Time Super-Resolution with Neural Architecture and Pruning Search

Though recent years have witnessed remarkable progress in single image super-resolution (SISR) tasks with the prosperous development of deep neural networks (DNNs), the deep learning methods are confronted with the computation and memory consumption issues in practice, especially for resource-limited platforms such as mobile devices. To overcome the challenge and facilitate the real-time deployment of SISR tasks on mobile, we combine neural architecture search with pruning search and propose an automatic search framework that derives sparse super-resolution (SR) models with high image quality while satisfying the real-time inference requirement. To decrease the search cost, we leverage the weight sharing strategy by introducing a supernet and decouple the search problem into three stages, including supernet construction, compiler-aware architecture and pruning search, and compiler-aware pruning ratio search. With the proposed framework, we are the first to achieve real-time SR inference (with only tens of milliseconds per frame) for implementing 720p resolution with competitive image quality (in terms of PSNR and SSIM) on mobile platforms (Samsung Galaxy S20).

eess.IV