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Yushuo Chen

Publications and source records attributed to Yushuo Chen.

At least 19 recordsLinked to original sources

HandsOnWorld: Unconstrained Egocentric Video Generation with Camera-Disentangled Hand Control

We present HandsOnWorld, a framework for hand-controlled egocentric video generation that learns directly from unconstrained monocular video. Prior generators depend on 3D hand annotations from multi-view or marker-based motion capture, confining them to narrow, instrumented scene distributions. To bridge this gap, we introduce a protagonist-centered annotation pipeline that filters monocular 3D reconstructions at the action-semantic, image-quality, and 3D-geometric levels, yielding EgoVid-Pro, a dataset of clean, protagonist-only hand trajectories spanning 103K clips and roughly 12M frames across diverse everyday scenes. These unconstrained scenes exhibit substantial camera ego-motion that is largely absent from tabletop captures, exposing the entanglement of camera and hand motion in existing camera-space control signals. We therefore propose the Pl\"ucker Hand Map, which extends Pl\"ucker rays from camera geometry to the hand surface, representing hand motion in the same world frame as the camera and disentangling the two motion sources at the representation level. Experiments show that HandsOnWorld outperforms prior methods in visual fidelity and control accuracy and generalizes beyond laboratory settings.

cs.CV

Grounded in Reality: Learning and Deploying Proactive LLM from Offline Logs

Large Language Models (LLMs) excel as passive responders, but teaching them to be proactive, goal-oriented partners, a critical capability in high-stakes domains, remains a major challenge. Current paradigms either myopically optimize single-turn attributes or rely on brittle, high-cost user simulators, creating a persistent ``reality gap''. To bridge this gap, we introduce \texttt{Learn-to-Ask}, a general, simulator-free framework for learning and deploying proactive dialogue agents \textit{directly from offline expert data}, bypassing the need to model complex user dynamics. Our key insight is to reframe the offline policy learning problem by leveraging the \textbf{observed future} of each expert trajectory. This allows us to infer a dense, turn-by-turn reward signal grounded in the expert's revealed strategy, decomposing the intractable long-horizon problem into a series of supervised learning tasks, and training a policy to output a structured \texttt{(action, state_assessment)} tuple, governing both \textbf{what to ask} and, crucially, \textbf{when to stop}. To ensure reward fidelity, our Automated Grader Calibration pipeline systematically purges noise from the LLM-based reward model with minimal human supervision. Empirically, we demonstrate the efficacy of \texttt{Learn-to-Ask} in a real-world medical dataset, using LLMs of varying sizes up to 32B. Our approach culminates in the successful deployment of LLMs into a live, large-scale online AI service. In rigorous in-house evaluations, our model was launched and achieved performance even superior to human experts, proving our framework's ability to translate offline data into tangible, real-world impact. We hope this work provides a practical and economically viable blueprint for transforming passive LLMs into proactive, goal-oriented LLM applications.

cs.CL

Group-Relative REINFORCE Is Secretly an Off-Policy Algorithm: Demystifying Some Myths About GRPO and Its Friends

Off-policy reinforcement learning (RL) for large language models (LLMs) is attracting growing interest, driven by practical constraints in real-world applications, the complexity of LLM-RL infrastructure, and the need for further innovations of RL methodologies. While classic REINFORCE and its modern variants like Group Relative Policy Optimization (GRPO) are typically regarded as on-policy algorithms with limited tolerance of off-policyness, we present in this work a first-principles derivation for group-relative REINFORCE -- a REINFORCE variant that uses the within-group mean reward as the baseline for advantage calculation -- without assuming a specific training data distribution, showing that it admits a native off-policy interpretation. This perspective yields two general principles for adapting REINFORCE to truly off-policy settings: regularizing policy updates, and actively shaping the data distribution. Our analysis demystifies some myths about the roles of importance sampling and clipping in GRPO, unifies and reinterprets two recent algorithms -- Online Policy Mirror Descent and Asymmetric REINFORCE -- as regularized forms of the REINFORCE loss, and offers theoretical justification for seemingly heuristic data-weighting strategies. Our findings lead to actionable insights that are validated with extensive empirical studies, and open up new opportunities for principled algorithm design in off-policy RL for LLMs. Source code for this work is available at https://github.com/agentscope-ai/Trinity-RFT/tree/main/examples/rec_gsm8k.

cs.LG

DevilSight: Augmenting Monocular Human Avatar Reconstruction through a Virtual Perspective

We present a novel framework to reconstruct human avatars from monocular videos. Recent approaches have struggled either to capture the fine-grained dynamic details from the input or to generate plausible details at novel viewpoints, which mainly stem from the limited representational capacity of the avatar model and insufficient observational data. To overcome these challenges, we propose to leverage the advanced video generative model, Human4DiT, to generate the human motions from alternative perspective as an additional supervision signal. This approach not only enriches the details in previously unseen regions but also effectively regularizes the avatar representation to mitigate artifacts. Furthermore, we introduce two complementary strategies to enhance video generation: To ensure consistent reproduction of human motion, we inject the physical identity into the model through video fine-tuning. For higher-resolution outputs with finer details, a patch-based denoising algorithm is employed. Experimental results demonstrate that our method outperforms recent state-of-the-art approaches and validate the effectiveness of our proposed strategies.

cs.CV

Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling

Photorealistic and animatable human avatars are a key enabler for virtual/augmented reality, telepresence, and digital entertainment. While recent advances in 3D Gaussian Splatting (3DGS) have greatly improved rendering quality and efficiency, existing methods still face fundamental challenges, including time-consuming per-subject optimization and poor generalization under sparse monocular inputs. In this work, we present the Parametric Gaussian Human Model (PGHM), a generalizable and efficient framework that integrates human priors into 3DGS for fast and high-fidelity avatar reconstruction from monocular videos. PGHM introduces two core components: (1) a UV-aligned latent identity map that compactly encodes subject-specific geometry and appearance into a learnable feature tensor; and (2) a disentangled Multi-Head U-Net that predicts Gaussian attributes by decomposing static, pose-dependent, and view-dependent components via conditioned decoders. This design enables robust rendering quality under challenging poses and viewpoints, while allowing efficient subject adaptation without requiring multi-view capture or long optimization time. Experiments show that PGHM is significantly more efficient than optimization-from-scratch methods, requiring only approximately 20 minutes per subject to produce avatars with comparable visual quality, thereby demonstrating its practical applicability for real-world monocular avatar creation.

cs.CV

Trinity-RFT: A General-Purpose and Unified Framework for Reinforcement Fine-Tuning of Large Language Models

Trinity-RFT is a general-purpose, unified and easy-to-use framework designed for reinforcement fine-tuning (RFT) of large language models. It is built with a modular and decoupled design, consisting of (1) an RFT-core that unifies and generalizes synchronous/asynchronous, on-policy/off-policy, and online/offline modes of RFT; (2) seamless integration for agent-environment interaction with high efficiency and robustness; and (3) systematic data pipelines optimized for RFT. Trinity-RFT can be easily adapted for diverse application scenarios, and serves as a unified platform for development and research of advanced reinforcement learning paradigms at both macroscopic and microscopic levels. This technical report outlines the vision, features, design and implementations of Trinity-RFT, accompanied by extensive examples, applications and experiments that demonstrate its functionalities and user-friendliness.

cs.LG

Data-Juicer 2.0: Cloud-Scale Adaptive Data Processing for and with Foundation Models

Foundation models demand advanced data processing for their vast, multimodal datasets. However, traditional frameworks struggle with the unique complexities of multimodal data. In response, we present Data-Juicer 2.0, a data processing system backed by 100+ data processing operators spanning text, image, video, and audio modalities, supporting more critical tasks including data analysis, synthesis, annotation, and foundation model post-training. With seamless compatibility and dedicated optimization for popular dataset hubs like Hugging Face and computing engines like Ray, it improves upon its predecessor in terms of usability, efficiency, and programmability. It features an easily accessible user interface layer that supports decoupled Python interactions, RESTful APIs, and conversational commands. Its new runtime layer offers adaptive execution across diverse scales and environments, abstracting away system complexities. Extensive empirical evaluations demonstrate Data-Juicer 2.0's remarkable performance and scalability, highlighting its capability to efficiently process TB-level data with 10k+ CPU cores. The system is publicly available and has been widely adopted in diverse research fields and real-world products such as Alibaba Cloud PAI. We actively maintain the system and share practical insights to foster research and applications of next-generation foundation models.

cs.DC

GenSim: A General Social Simulation Platform with Large Language Model based Agents

With the rapid advancement of large language models (LLMs), recent years have witnessed many promising studies on leveraging LLM-based agents to simulate human social behavior. While prior work has demonstrated significant potential across various domains, much of it has focused on specific scenarios involving a limited number of agents and has lacked the ability to adapt when errors occur during simulation. To overcome these limitations, we propose a novel LLM-agent-based simulation platform called \textit{GenSim}, which: (1) \textbf{Abstracts a set of general functions} to simplify the simulation of customized social scenarios; (2) \textbf{Supports one hundred thousand agents} to better simulate large-scale populations in real-world contexts; (3) \textbf{Incorporates error-correction mechanisms} to ensure more reliable and long-term simulations. To evaluate our platform, we assess both the efficiency of large-scale agent simulations and the effectiveness of the error-correction mechanisms. To our knowledge, GenSim represents an initial step toward a general, large-scale, and correctable social simulation platform based on LLM agents, promising to further advance the field of social science.

cs.MA

Very Large-Scale Multi-Agent Simulation in AgentScope

Recent advances in large language models (LLMs) have opened new avenues for applying multi-agent systems in very large-scale simulations. However, there remain several challenges when conducting multi-agent simulations with existing platforms, such as limited scalability and low efficiency, unsatisfied agent diversity, and effort-intensive management processes. To address these challenges, we develop several new features and components for AgentScope, a user-friendly multi-agent platform, enhancing its convenience and flexibility for supporting very large-scale multi-agent simulations. Specifically, we propose an actor-based distributed mechanism as the underlying technological infrastructure towards great scalability and high efficiency, and provide flexible environment support for simulating various real-world scenarios, which enables parallel execution of multiple agents, automatic workflow conversion for distributed deployment, and both inter-agent and agent-environment interactions. Moreover, we integrate an easy-to-use configurable tool and an automatic background generation pipeline in AgentScope, simplifying the process of creating agents with diverse yet detailed background settings. Last but not least, we provide a web-based interface for conveniently monitoring and managing a large number of agents that might deploy across multiple devices. We conduct a comprehensive simulation to demonstrate the effectiveness of these proposed enhancements in AgentScope, and provide detailed observations and insightful discussions to highlight the great potential of applying multi-agent systems in large-scale simulations. The source code is released on GitHub at https://github.com/modelscope/agentscope/tree/main/examples/paper_large_scale_simulation to inspire further research and development in large-scale multi-agent simulations.

cs.MA

MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos

We present a novel pipeline for learning high-quality triangular human avatars from multi-view videos. Recent methods for avatar learning are typically based on neural radiance fields (NeRF), which is not compatible with traditional graphics pipeline and poses great challenges for operations like editing or synthesizing under different environments. To overcome these limitations, our method represents the avatar with an explicit triangular mesh extracted from an implicit SDF field, complemented by an implicit material field conditioned on given poses. Leveraging this triangular avatar representation, we incorporate physics-based rendering to accurately decompose geometry and texture. To enhance both the geometric and appearance details, we further employ a 2D UNet as the network backbone and introduce pseudo normal ground-truth as additional supervision. Experiments show that our method can learn triangular avatars with high-quality geometry reconstruction and plausible material decomposition, inherently supporting editing, manipulation or relighting operations.

cs.CV

LLMBox: A Comprehensive Library for Large Language Models

To facilitate the research on large language models (LLMs), this paper presents a comprehensive and unified library, LLMBox, to ease the development, use, and evaluation of LLMs. This library is featured with three main merits: (1) a unified data interface that supports the flexible implementation of various training strategies, (2) a comprehensive evaluation that covers extensive tasks, datasets, and models, and (3) more practical consideration, especially on user-friendliness and efficiency. With our library, users can easily reproduce existing methods, train new models, and conduct comprehensive performance comparisons. To rigorously test LLMBox, we conduct extensive experiments in a diverse coverage of evaluation settings, and experimental results demonstrate the effectiveness and efficiency of our library in supporting various implementations related to LLMs. The detailed introduction and usage guidance can be found at https://github.com/RUCAIBox/LLMBox.

cs.CL

YuLan: An Open-source Large Language Model

Large language models (LLMs) have become the foundation of many applications, leveraging their extensive capabilities in processing and understanding natural language. While many open-source LLMs have been released with technical reports, the lack of training details hinders further research and development. This paper presents the development of YuLan, a series of open-source LLMs with $12$ billion parameters. The base model of YuLan is pre-trained on approximately $1.7$T tokens derived from a diverse corpus, including massive English, Chinese, and multilingual texts. We design a three-stage pre-training method to enhance YuLan's overall capabilities. Subsequent phases of training incorporate instruction-tuning and human alignment, employing a substantial volume of high-quality synthesized data. To facilitate the learning of complex and long-tail knowledge, we devise a curriculum-learning framework throughout across these stages, which helps LLMs learn knowledge in an easy-to-hard manner. YuLan's training is finished on Jan, 2024 and has achieved performance on par with state-of-the-art LLMs across various English and Chinese benchmarks. This paper outlines a comprehensive technical roadmap for developing LLMs from scratch. Our model and codes are available at https://github.com/RUC-GSAI/YuLan-Chat.

cs.CL

Towards Coarse-to-Fine Evaluation of Inference Efficiency for Large Language Models

In real world, large language models (LLMs) can serve as the assistant to help users accomplish their jobs, and also support the development of advanced applications. For the wide application of LLMs, the inference efficiency is an essential concern, which has been widely studied in existing work, and numerous optimization algorithms and code libraries have been proposed to improve it. Nonetheless, users still find it challenging to compare the effectiveness of all the above methods and understand the underlying mechanisms. In this work, we perform a detailed coarse-to-fine analysis of the inference performance of various code libraries. To evaluate the overall effectiveness, we examine four usage scenarios within two practical applications. We further provide both theoretical and empirical fine-grained analyses of each module in the Transformer architecture. Our experiments yield comprehensive results that are invaluable for researchers to evaluate code libraries and improve inference strategies.

cs.CL

Learning to Imagine: Visually-Augmented Natural Language Generation

People often imagine relevant scenes to aid in the writing process. In this work, we aim to utilize visual information for composition in the same manner as humans. We propose a method, LIVE, that makes pre-trained language models (PLMs) Learn to Imagine for Visuallyaugmented natural language gEneration. First, we imagine the scene based on the text: we use a diffusion model to synthesize high-quality images conditioned on the input texts. Second, we use CLIP to determine whether the text can evoke the imagination in a posterior way. Finally, our imagination is dynamic, and we conduct synthesis for each sentence rather than generate only one image for an entire paragraph. Technically, we propose a novel plug-and-play fusion layer to obtain visually-augmented representations for each text. Our vision-text fusion layer is compatible with Transformerbased architecture. We have conducted extensive experiments on four generation tasks using BART and T5, and the automatic results and human evaluation demonstrate the effectiveness of our proposed method. We will release the code, model, and data at the link: https://github.com/RUCAIBox/LIVE.

cs.CL

Scaling Pre-trained Language Models to Deeper via Parameter-efficient Architecture

In this paper, we propose a highly parameter-efficient approach to scaling pre-trained language models (PLMs) to a deeper model depth. Unlike prior work that shares all parameters or uses extra blocks, we design a more capable parameter-sharing architecture based on matrix product operator (MPO). MPO decomposition can reorganize and factorize the information of a parameter matrix into two parts: the major part that contains the major information (central tensor) and the supplementary part that only has a small proportion of parameters (auxiliary tensors). Based on such a decomposition, our architecture shares the central tensor across all layers for reducing the model size and meanwhile keeps layer-specific auxiliary tensors (also using adapters) for enhancing the adaptation flexibility. To improve the model training, we further propose a stable initialization algorithm tailored for the MPO-based architecture. Extensive experiments have demonstrated the effectiveness of our proposed model in reducing the model size and achieving highly competitive performance.

cs.CL

A Survey of Large Language Models

Language is essentially a complex, intricate system of human expressions governed by grammatical rules. It poses a significant challenge to develop capable AI algorithms for comprehending and grasping a language. As a major approach, language modeling has been widely studied for language understanding and generation in the past two decades, evolving from statistical language models to neural language models. Recently, pre-trained language models (PLMs) have been proposed by pre-training Transformer models over large-scale corpora, showing strong capabilities in solving various NLP tasks. Since researchers have found that model scaling can lead to performance improvement, they further study the scaling effect by increasing the model size to an even larger size. Interestingly, when the parameter scale exceeds a certain level, these enlarged language models not only achieve a significant performance improvement but also show some special abilities that are not present in small-scale language models. To discriminate the difference in parameter scale, the research community has coined the term large language models (LLM) for the PLMs of significant size. Recently, the research on LLMs has been largely advanced by both academia and industry, and a remarkable progress is the launch of ChatGPT, which has attracted widespread attention from society. The technical evolution of LLMs has been making an important impact on the entire AI community, which would revolutionize the way how we develop and use AI algorithms. In this survey, we review the recent advances of LLMs by introducing the background, key findings, and mainstream techniques. In particular, we focus on four major aspects of LLMs, namely pre-training, adaptation tuning, utilization, and capacity evaluation. Besides, we also summarize the available resources for developing LLMs and discuss the remaining issues for future directions.

cs.CL

Recent Advances in RecBole: Extensions with more Practical Considerations

RecBole has recently attracted increasing attention from the research community. As the increase of the number of users, we have received a number of suggestions and update requests. This motivates us to make some significant improvements on our library, so as to meet the user requirements and contribute to the research community. In order to show the recent update in RecBole, we write this technical report to introduce our latest improvements on RecBole. In general, we focus on the flexibility and efficiency of RecBole in the past few months. More specifically, we have four development targets: (1) more flexible data processing, (2) more efficient model training, (3) more reproducible configurations, and (4) more comprehensive user documentation. Readers can download the above updates at: https://github.com/RUCAIBox/RecBole.

cs.IR

RecBole 2.0: Towards a More Up-to-Date Recommendation Library

In order to support the study of recent advances in recommender systems, this paper presents an extended recommendation library consisting of eight packages for up-to-date topics and architectures. First of all, from a data perspective, we consider three important topics related to data issues (i.e., sparsity, bias and distribution shift), and develop five packages accordingly: meta-learning, data augmentation, debiasing, fairness and cross-domain recommendation. Furthermore, from a model perspective, we develop two benchmarking packages for Transformer-based and graph neural network (GNN)-based models, respectively. All the packages (consisting of 65 new models) are developed based on a popular recommendation framework RecBole, ensuring that both the implementation and interface are unified. For each package, we provide complete implementations from data loading, experimental setup, evaluation and algorithm implementation. This library provides a valuable resource to facilitate the up-to-date research in recommender systems. The project is released at the link: https://github.com/RUCAIBox/RecBole2.0.

cs.IR