Searcharxiv⌕ Search

arXiv subjects

Yusuke Sugano

Publications and source records attributed to Yusuke Sugano.

30 records · Page 2Linked to original sources

EPIC-KITCHENS-100 Unsupervised Domain Adaptation Challenge for Action Recognition 2021: Team M3EM Technical Report

In this report, we describe the technical details of our submission to the 2021 EPIC-KITCHENS-100 Unsupervised Domain Adaptation Challenge for Action Recognition. Leveraging multiple modalities has been proved to benefit the Unsupervised Domain Adaptation (UDA) task. In this work, we present Multi-Modal Mutual Enhancement Module (M3EM), a deep module for jointly considering information from multiple modalities to find the most transferable representations across domains. We achieve this by implementing two sub-modules for enhancing each modality using the context of other modalities. The first sub-module exchanges information across modalities through the semantic space, while the second sub-module finds the most transferable spatial region based on the consensus of all modalities.

cs.CV↗

DRIV100: In-The-Wild Multi-Domain Dataset and Evaluation for Real-World Domain Adaptation of Semantic Segmentation

Together with the recent advances in semantic segmentation, many domain adaptation methods have been proposed to overcome the domain gap between training and deployment environments. However, most previous studies use limited combinations of source/target datasets, and domain adaptation techniques have never been thoroughly evaluated in a more challenging and diverse set of target domains. This work presents a new multi-domain dataset DRIV100 for benchmarking domain adaptation techniques on in-the-wild road-scene videos collected from the Internet. The dataset consists of pixel-level annotations for 100 videos selected to cover diverse scenes/domains based on two criteria; human subjective judgment and an anomaly score judged using an existing road-scene dataset. We provide multiple manually labeled ground-truth frames for each video, enabling a thorough evaluation of video-level domain adaptation where each video independently serves as the target domain. Using the dataset, we quantify domain adaptation performances of state-of-the-art methods and clarify the potential and novel challenges of domain adaptation techniques. The dataset is available at https://doi.org/10.5281/zenodo.4389243.

cs.CV↗

Evaluation of Appearance-Based Methods and Implications for Gaze-Based Applications

Appearance-based gaze estimation methods that only require an off-the-shelf camera have significantly improved but they are still not yet widely used in the human-computer interaction (HCI) community. This is partly because it remains unclear how they perform compared to model-based approaches as well as dominant, special-purpose eye tracking equipment. To address this limitation, we evaluate the performance of state-of-the-art appearance-based gaze estimation for interaction scenarios with and without personal calibration, indoors and outdoors, for different sensing distances, as well as for users with and without glasses. We discuss the obtained findings and their implications for the most important gaze-based applications, namely explicit eye input, attentive user interfaces, gaze-based user modelling, and passive eye monitoring. To democratise the use of appearance-based gaze estimation and interaction in HCI, we finally present OpenGaze (www.opengaze.org), the first software toolkit for appearance-based gaze estimation and interaction.

cs.HC↗

Shape-conditioned Image Generation by Learning Latent Appearance Representation from Unpaired Data

Conditional image generation is effective for diverse tasks including training data synthesis for learning-based computer vision. However, despite the recent advances in generative adversarial networks (GANs), it is still a challenging task to generate images with detailed conditioning on object shapes. Existing methods for conditional image generation use category labels and/or keypoints and are only give limited control over object categories. In this work, we present SCGAN, an architecture to generate images with a desired shape specified by an input normal map. The shape-conditioned image generation task is achieved by explicitly modeling the image appearance via a latent appearance vector. The network is trained using unpaired training samples of real images and rendered normal maps. This approach enables us to generate images of arbitrary object categories with the target shape and diverse image appearances. We show the effectiveness of our method through both qualitative and quantitative evaluation on training data generation tasks.

cs.CV↗

Forecasting User Attention During Everyday Mobile Interactions Using Device-Integrated and Wearable Sensors

Visual attention is highly fragmented during mobile interactions, but the erratic nature of attention shifts currently limits attentive user interfaces to adapting after the fact, i.e. after shifts have already happened. We instead study attention forecasting -- the challenging task of predicting users' gaze behaviour (overt visual attention) in the near future. We present a novel long-term dataset of everyday mobile phone interactions, continuously recorded from 20 participants engaged in common activities on a university campus over 4.5 hours each (more than 90 hours in total). We propose a proof-of-concept method that uses device-integrated sensors and body-worn cameras to encode rich information on device usage and users' visual scene. We demonstrate that our method can forecast bidirectional attention shifts and predict whether the primary attentional focus is on the handheld mobile device. We study the impact of different feature sets on performance and discuss the significant potential but also remaining challenges of forecasting user attention during mobile interactions.

cs.HC↗

A Multimodal Corpus of Expert Gaze and Behavior during Phonetic Segmentation Tasks

Phonetic segmentation is the process of splitting speech into distinct phonetic units. Human experts routinely perform this task manually by analyzing auditory and visual cues using analysis software, which is an extremely time-consuming process. Methods exist for automatic segmentation, but these are not always accurate enough. In order to improve automatic segmentation, we need to model it as close to the manual segmentation as possible. This corpus is an effort to capture the human segmentation behavior by recording experts performing a segmentation task. We believe that this data will enable us to highlight the important aspects of manual segmentation, which can be used in automatic segmentation to improve its accuracy.

cs.HC↗

MPIIGaze: Real-World Dataset and Deep Appearance-Based Gaze Estimation

Learning-based methods are believed to work well for unconstrained gaze estimation, i.e. gaze estimation from a monocular RGB camera without assumptions regarding user, environment, or camera. However, current gaze datasets were collected under laboratory conditions and methods were not evaluated across multiple datasets. Our work makes three contributions towards addressing these limitations. First, we present the MPIIGaze that contains 213,659 full face images and corresponding ground-truth gaze positions collected from 15 users during everyday laptop use over several months. An experience sampling approach ensured continuous gaze and head poses and realistic variation in eye appearance and illumination. To facilitate cross-dataset evaluations, 37,667 images were manually annotated with eye corners, mouth corners, and pupil centres. Second, we present an extensive evaluation of state-of-the-art gaze estimation methods on three current datasets, including MPIIGaze. We study key challenges including target gaze range, illumination conditions, and facial appearance variation. We show that image resolution and the use of both eyes affect gaze estimation performance while head pose and pupil centre information are less informative. Finally, we propose GazeNet, the first deep appearance-based gaze estimation method. GazeNet improves the state of the art by 22% percent (from a mean error of 13.9 degrees to 10.8 degrees) for the most challenging cross-dataset evaluation.

cs.CV↗

Seeing with Humans: Gaze-Assisted Neural Image Captioning

Gaze reflects how humans process visual scenes and is therefore increasingly used in computer vision systems. Previous works demonstrated the potential of gaze for object-centric tasks, such as object localization and recognition, but it remains unclear if gaze can also be beneficial for scene-centric tasks, such as image captioning. We present a new perspective on gaze-assisted image captioning by studying the interplay between human gaze and the attention mechanism of deep neural networks. Using a public large-scale gaze dataset, we first assess the relationship between state-of-the-art object and scene recognition models, bottom-up visual saliency, and human gaze. We then propose a novel split attention model for image captioning. Our model integrates human gaze information into an attention-based long short-term memory architecture, and allows the algorithm to allocate attention selectively to both fixated and non-fixated image regions. Through evaluation on the COCO/SALICON datasets we show that our method improves image captioning performance and that gaze can complement machine attention for semantic scene understanding tasks.

cs.CV↗

3D Gaze Estimation from 2D Pupil Positions on Monocular Head-Mounted Eye Trackers

3D gaze information is important for scene-centric attention analysis but accurate estimation and analysis of 3D gaze in real-world environments remains challenging. We present a novel 3D gaze estimation method for monocular head-mounted eye trackers. In contrast to previous work, our method does not aim to infer 3D eyeball poses but directly maps 2D pupil positions to 3D gaze directions in scene camera coordinate space. We first provide a detailed discussion of the 3D gaze estimation task and summarize different methods, including our own. We then evaluate the performance of different 3D gaze estimation approaches using both simulated and real data. Through experimental validation, we demonstrate the effectiveness of our method in reducing parallax error, and we identify research challenges for the design of 3D calibration procedures.

cs.HC↗

Labeled pupils in the wild: A dataset for studying pupil detection in unconstrained environments

We present labelled pupils in the wild (LPW), a novel dataset of 66 high-quality, high-speed eye region videos for the development and evaluation of pupil detection algorithms. The videos in our dataset were recorded from 22 participants in everyday locations at about 95 FPS using a state-of-the-art dark-pupil head-mounted eye tracker. They cover people with different ethnicities, a diverse set of everyday indoor and outdoor illumination environments, as well as natural gaze direction distributions. The dataset also includes participants wearing glasses, contact lenses, as well as make-up. We benchmark five state-of-the-art pupil detection algorithms on our dataset with respect to robustness and accuracy. We further study the influence of image resolution, vision aids, as well as recording location (indoor, outdoor) on pupil detection performance. Our evaluations provide valuable insights into the general pupil detection problem and allow us to identify key challenges for robust pupil detection on head-mounted eye trackers.

cs.CV↗

Rendering of Eyes for Eye-Shape Registration and Gaze Estimation

Images of the eye are key in several computer vision problems, such as shape registration and gaze estimation. Recent large-scale supervised methods for these problems require time-consuming data collection and manual annotation, which can be unreliable. We propose synthesizing perfectly labelled photo-realistic training data in a fraction of the time. We used computer graphics techniques to build a collection of dynamic eye-region models from head scan geometry. These were randomly posed to synthesize close-up eye images for a wide range of head poses, gaze directions, and illumination conditions. We used our model's controllability to verify the importance of realistic illumination and shape variations in eye-region training data. Finally, we demonstrate the benefits of our synthesized training data (SynthesEyes) by out-performing state-of-the-art methods for eye-shape registration as well as cross-dataset appearance-based gaze estimation in the wild.

cs.CV↗

Appearance-Based Gaze Estimation in the Wild

Appearance-based gaze estimation is believed to work well in real-world settings, but existing datasets have been collected under controlled laboratory conditions and methods have been not evaluated across multiple datasets. In this work we study appearance-based gaze estimation in the wild. We present the MPIIGaze dataset that contains 213,659 images we collected from 15 participants during natural everyday laptop use over more than three months. Our dataset is significantly more variable than existing ones with respect to appearance and illumination. We also present a method for in-the-wild appearance-based gaze estimation using multimodal convolutional neural networks that significantly outperforms state-of-the art methods in the most challenging cross-dataset evaluation. We present an extensive evaluation of several state-of-the-art image-based gaze estimation algorithms on three current datasets, including our own. This evaluation provides clear insights and allows us to identify key research challenges of gaze estimation in the wild.

cs.CV↗