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Yutai Hou

Publications and source records attributed to Yutai Hou.

32 records · Page 2Linked to original sources

MetaPrompting: Learning to Learn Better Prompts

Prompting method is regarded as one of the crucial progress for few-shot nature language processing. Recent research on prompting moves from discrete tokens based ``hard prompts'' to continuous ``soft prompts'', which employ learnable vectors as pseudo prompt tokens and achieve better performance. Though showing promising prospects, these soft-prompting methods are observed to rely heavily on good initialization to take effect. Unfortunately, obtaining a perfect initialization for soft prompts requires understanding of inner language models working and elaborate design, which is no easy task and has to restart from scratch for each new task. To remedy this, we propose a generalized soft prompting method called MetaPrompting, which adopts the well-recognized model-agnostic meta-learning algorithm to automatically find better prompt initialization that facilitates fast adaptation to new prompting tasks.Extensive experiments show MetaPrompting tackles soft prompt initialization problem and brings significant improvement on four different datasets (over 6 points improvement in accuracy for 1-shot setting), achieving new state-of-the-art performance.

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Data Augmentation Approaches in Natural Language Processing: A Survey

As an effective strategy, data augmentation (DA) alleviates data scarcity scenarios where deep learning techniques may fail. It is widely applied in computer vision then introduced to natural language processing and achieves improvements in many tasks. One of the main focuses of the DA methods is to improve the diversity of training data, thereby helping the model to better generalize to unseen testing data. In this survey, we frame DA methods into three categories based on the diversity of augmented data, including paraphrasing, noising, and sampling. Our paper sets out to analyze DA methods in detail according to the above categories. Further, we also introduce their applications in NLP tasks as well as the challenges. Some helpful resources are provided in the appendix.

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Inverse is Better! Fast and Accurate Prompt for Few-shot Slot Tagging

Prompting methods recently achieve impressive success in few-shot learning. These methods modify input samples with prompt sentence pieces, and decode label tokens to map samples to corresponding labels. However, such a paradigm is very inefficient for the task of slot tagging. Since slot tagging samples are multiple consecutive words in a sentence, the prompting methods have to enumerate all n-grams token spans to find all the possible slots, which greatly slows down the prediction. To tackle this, we introduce an inverse paradigm for prompting. Different from the classic prompts mapping tokens to labels, we reversely predict slot values given slot types. Such inverse prompting only requires a one-turn prediction for each slot type and greatly speeds up the prediction. Besides, we propose a novel Iterative Prediction Strategy, from which the model learns to refine predictions by considering the relations between different slot types. We find, somewhat surprisingly, the proposed method not only predicts faster but also significantly improves the effect (improve over 6.1 F1-scores on 10-shot setting) and achieves new state-of-the-art performance.

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Discovering Drug-Target Interaction Knowledge from Biomedical Literature

The Interaction between Drugs and Targets (DTI) in human body plays a crucial role in biomedical science and applications. As millions of papers come out every year in the biomedical domain, automatically discovering DTI knowledge from biomedical literature, which are usually triplets about drugs, targets and their interaction, becomes an urgent demand in the industry. Existing methods of discovering biological knowledge are mainly extractive approaches that often require detailed annotations (e.g., all mentions of biological entities, relations between every two entity mentions, etc.). However, it is difficult and costly to obtain sufficient annotations due to the requirement of expert knowledge from biomedical domains. To overcome these difficulties, we explore the first end-to-end solution for this task by using generative approaches. We regard the DTI triplets as a sequence and use a Transformer-based model to directly generate them without using the detailed annotations of entities and relations. Further, we propose a semi-supervised method, which leverages the aforementioned end-to-end model to filter unlabeled literature and label them. Experimental results show that our method significantly outperforms extractive baselines on DTI discovery. We also create a dataset, KD-DTI, to advance this task and will release it to the community.

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Learning to Bridge Metric Spaces: Few-shot Joint Learning of Intent Detection and Slot Filling

In this paper, we investigate few-shot joint learning for dialogue language understanding. Most existing few-shot models learn a single task each time with only a few examples. However, dialogue language understanding contains two closely related tasks, i.e., intent detection and slot filling, and often benefits from jointly learning the two tasks. This calls for new few-shot learning techniques that are able to capture task relations from only a few examples and jointly learn multiple tasks. To achieve this, we propose a similarity-based few-shot learning scheme, named Contrastive Prototype Merging network (ConProm), that learns to bridge metric spaces of intent and slot on data-rich domains, and then adapt the bridged metric space to the specific few-shot domain. Experiments on two public datasets, Snips and FewJoint, show that our model significantly outperforms the strong baselines in one and five shots settings.

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FewJoint: A Few-shot Learning Benchmark for Joint Language Understanding

Few-shot learning (FSL) is one of the key future steps in machine learning and has raised a lot of attention. However, in contrast to the rapid development in other domains, such as Computer Vision, the progress of FSL in Nature Language Processing (NLP) is much slower. One of the key reasons for this is the lacking of public benchmarks. NLP FSL researches always report new results on their own constructed few-shot datasets, which is pretty inefficient in results comparison and thus impedes cumulative progress. In this paper, we present FewJoint, a novel Few-Shot Learning benchmark for NLP. Different from most NLP FSL research that only focus on simple N-classification problems, our benchmark introduces few-shot joint dialogue language understanding, which additionally covers the structure prediction and multi-task reliance problems. This allows our benchmark to reflect the real-word NLP complexity beyond simple N-classification. Our benchmark is used in the few-shot learning contest of SMP2020-ECDT task-1. We also provide a compatible FSL platform to ease experiment set-up.

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C2C-GenDA: Cluster-to-Cluster Generation for Data Augmentation of Slot Filling

Slot filling, a fundamental module of spoken language understanding, often suffers from insufficient quantity and diversity of training data. To remedy this, we propose a novel Cluster-to-Cluster generation framework for Data Augmentation (DA), named C2C-GenDA. It enlarges the training set by reconstructing existing utterances into alternative expressions while keeping semantic. Different from previous DA works that reconstruct utterances one by one independently, C2C-GenDA jointly encodes multiple existing utterances of the same semantics and simultaneously decodes multiple unseen expressions. Jointly generating multiple new utterances allows to consider the relations between generated instances and encourages diversity. Besides, encoding multiple existing utterances endows C2C with a wider view of existing expressions, helping to reduce generation that duplicates existing data. Experiments on ATIS and Snips datasets show that instances augmented by C2C-GenDA improve slot filling by 7.99 (11.9%) and 5.76 (13.6%) F-scores respectively, when there are only hundreds of training utterances.

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Few-shot Learning for Multi-label Intent Detection

In this paper, we study the few-shot multi-label classification for user intent detection. For multi-label intent detection, state-of-the-art work estimates label-instance relevance scores and uses a threshold to select multiple associated intent labels. To determine appropriate thresholds with only a few examples, we first learn universal thresholding experience on data-rich domains, and then adapt the thresholds to certain few-shot domains with a calibration based on nonparametric learning. For better calculation of label-instance relevance score, we introduce label name embedding as anchor points in representation space, which refines representations of different classes to be well-separated from each other. Experiments on two datasets show that the proposed model significantly outperforms strong baselines in both one-shot and five-shot settings.

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Few-shot Slot Tagging with Collapsed Dependency Transfer and Label-enhanced Task-adaptive Projection Network

In this paper, we explore the slot tagging with only a few labeled support sentences (a.k.a. few-shot). Few-shot slot tagging faces a unique challenge compared to the other few-shot classification problems as it calls for modeling the dependencies between labels. But it is hard to apply previously learned label dependencies to an unseen domain, due to the discrepancy of label sets. To tackle this, we introduce a collapsed dependency transfer mechanism into the conditional random field (CRF) to transfer abstract label dependency patterns as transition scores. In the few-shot setting, the emission score of CRF can be calculated as a word's similarity to the representation of each label. To calculate such similarity, we propose a Label-enhanced Task-Adaptive Projection Network (L-TapNet) based on the state-of-the-art few-shot classification model -- TapNet, by leveraging label name semantics in representing labels. Experimental results show that our model significantly outperforms the strongest few-shot learning baseline by 14.64 F1 scores in the one-shot setting.

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Recall and Learn: Fine-tuning Deep Pretrained Language Models with Less Forgetting

Deep pretrained language models have achieved great success in the way of pretraining first and then fine-tuning. But such a sequential transfer learning paradigm often confronts the catastrophic forgetting problem and leads to sub-optimal performance. To fine-tune with less forgetting, we propose a recall and learn mechanism, which adopts the idea of multi-task learning and jointly learns pretraining tasks and downstream tasks. Specifically, we propose a Pretraining Simulation mechanism to recall the knowledge from pretraining tasks without data, and an Objective Shifting mechanism to focus the learning on downstream tasks gradually. Experiments show that our method achieves state-of-the-art performance on the GLUE benchmark. Our method also enables BERT-base to achieve better performance than directly fine-tuning of BERT-large. Further, we provide the open-source RecAdam optimizer, which integrates the proposed mechanisms into Adam optimizer, to facility the NLP community.

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A Corpus-free State2Seq User Simulator for Task-oriented Dialogue

Recent reinforcement learning algorithms for task-oriented dialogue system absorbs a lot of interest. However, an unavoidable obstacle for training such algorithms is that annotated dialogue corpora are often unavailable. One of the popular approaches addressing this is to train a dialogue agent with a user simulator. Traditional user simulators are built upon a set of dialogue rules and therefore lack response diversity. This severely limits the simulated cases for agent training. Later data-driven user models work better in diversity but suffer from data scarcity problem. To remedy this, we design a new corpus-free framework that taking advantage of their benefits. The framework builds a user simulator by first generating diverse dialogue data from templates and then build a new State2Seq user simulator on the data. To enhance the performance, we propose the State2Seq user simulator model to efficiently leverage dialogue state and history. Experiment results on an open dataset show that our user simulator helps agents achieve an improvement of 6.36% on success rate. State2Seq model outperforms the seq2seq baseline for 1.9 F-score.

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Few-Shot Sequence Labeling with Label Dependency Transfer and Pair-wise Embedding

While few-shot classification has been widely explored with similarity based methods, few-shot sequence labeling poses a unique challenge as it also calls for modeling the label dependencies. To consider both the item similarity and label dependency, we propose to leverage the conditional random fields (CRFs) in few-shot sequence labeling. It calculates emission score with similarity based methods and obtains transition score with a specially designed transfer mechanism. When applying CRF in the few-shot scenarios, the discrepancy of label sets among different domains makes it hard to use the label dependency learned in prior domains. To tackle this, we introduce the dependency transfer mechanism that transfers abstract label transition patterns. In addition, the similarity methods rely on the high quality sample representation, which is challenging for sequence labeling, because sense of a word is different when measuring its similarity to words in different sentences. To remedy this, we take advantage of recent contextual embedding technique, and further propose a pair-wise embedder. It provides additional certainty for word sense by embedding query and support sentence pairwisely. Experimental results on slot tagging and named entity recognition show that our model significantly outperforms the strongest few-shot learning baseline by 11.76 (21.2%) and 12.18 (97.7%) F1 scores respectively in the one-shot setting.

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Sequence-to-Sequence Data Augmentation for Dialogue Language Understanding

In this paper, we study the problem of data augmentation for language understanding in task-oriented dialogue system. In contrast to previous work which augments an utterance without considering its relation with other utterances, we propose a sequence-to-sequence generation based data augmentation framework that leverages one utterance's same semantic alternatives in the training data. A novel diversity rank is incorporated into the utterance representation to make the model produce diverse utterances and these diversely augmented utterances help to improve the language understanding module. Experimental results on the Airline Travel Information System dataset and a newly created semantic frame annotation on Stanford Multi-turn, Multidomain Dialogue Dataset show that our framework achieves significant improvements of 6.38 and 10.04 F-scores respectively when only a training set of hundreds utterances is represented. Case studies also confirm that our method generates diverse utterances.

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Similarity Search Combining Query Relaxation and Diversification

We study the similarity search problem which aims to find the similar query results according to a set of given data and a query string. To balance the result number and result quality, we combine query result diversity with query relaxation. Relaxation guarantees the number of the query results, returning more relevant elements to the query if the results are too few, while the diversity tries to reduce the similarity among the returned results. By making a trade-off of similarity and diversity, we improve the user experience. To achieve this goal, we define a novel goal function combining similarity and diversity. Aiming at this goal, we propose three algorithms. Among them, algorithms genGreedy and genCluster perform relaxation first and select part of the candidates to diversify. The third algorithm CB2S splits the dataset into smaller pieces using the clustering algorithm of k-means and processes queries in several small sets to retrieve more diverse results. The balance of similarity and diversity is determined through setting a threshold, which has a default value and can be adjusted according to users' preference. The performance and efficiency of our system are demonstrated through extensive experiments based on various datasets.

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