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Yutong Chao

Publications and source records attributed to Yutong Chao.

5 recordsLinked to original sources

Learning Nonlinear Factor Models with Unknown Monotone Links from Incomplete and Noisy Data

We study a nonlinear factor model in which observed responses depend on low-rank latent factors through an unknown monotone link function. This setting is challenging and largely underexplored due to severe nonconvexity and identifiability issues. The link function is assumed to lie in a reproducing kernel Hilbert space (RKHS), enabling flexible nonparametric modeling while preserving identifiability. We formulate the problem as the joint recovery of the low-rank factors, loadings, and the nonlinear link function from possibly incomplete and noisy observations and propose a projected block coordinate descent (BCD) algorithm with explicit regularization to address scale and rotational ambiguities. Under mild incoherence of factors and standard sampling conditions, we establish convergence guarantees in both noiseless and noisy regimes, along with sublinear regret bounds for the link-function updates. Our results extend classical linear factor models to a broad nonlinear regime and provide a principled framework for learning nonlinear latent structures. We evaluate the proposed approach using controlled synthetic experiments, indicating promising performance.

stat.ML

Convergence of Consensus-Based Particle Methods for Nonconvex Bi-Level Optimization

In this paper, we study a consensus-based optimization method for nonconvex bi-level optimization, where the objective is to minimize an upper-level function over the set of global minimizers of a lower-level problem. The proposed approach is derivative-free, and constructs its consensus point via smooth quantile selection combined with a Gibbs-type Laplace approximation. We establish convergence guarantees for both the associated \textit{mean-field} dynamics and its \textit{finite-particle} approximation. In particular, under suitable assumptions on smooth quantile localization, error bounds, and stability, we show that the mean-field law reaches any arbitrary prescribed Wasserstein neighborhood of the target bi-level solution with an explicit exponential rate up to the hitting time. Numerical experiments on a two-dimensional constrained problem and neural network training further support the theoretical results.

math.OC

Last-iterate Convergence of ADMM on Multi-affine Quadratic Equality Constrained Problem

In this paper, we study a class of non-convex optimization problems known as multi-affine quadratic equality constrained problems, which appear in various applications--from generating feasible force trajectories in robotic locomotion and manipulation to training neural networks. Although these problems are generally non-convex, they exhibit convexity or related properties when all variables except one are fixed. Under mild assumptions, we prove that the alternating direction method of multipliers (ADMM) converges when applied to this class of problems. Furthermore, when the "degree" of non-convexity in the constraints remains within certain bounds, we show that ADMM achieves a linear convergence rate. We validate our theoretical results through practical examples in robotic locomotion.

math.OC

Global Convergence to Nash Equilibrium in Nonconvex General-Sum Games under the $n$-Sided PL Condition

We consider the problem of finding a Nash equilibrium (NE) in a general-sum game, where player $i$'s objective is $f_i(x)=f_i(x_1,...,x_n)$, with $x_j\in\mathbb{R}^{d_j}$ denoting the strategy variables of player $j$. Our focus is on investigating first-order gradient-based algorithms and their variations, such as the block coordinate descent (BCD) algorithm, for tackling this problem. We introduce a set of conditions, called the $n$-sided PL condition, which extends the well-established gradient dominance condition a.k.a Polyak-Łojasiewicz (PL) condition and the concept of multi-convexity. This condition, satisfied by various classes of non-convex functions, allows us to analyze the convergence of various gradient descent (GD) algorithms. Moreover, our study delves into scenarios where the standard gradient descent methods fail to converge to NE. In such cases, we propose adapted variants of GD that converge towards NE and analyze their convergence rates. Finally, we evaluate the performance of the proposed algorithms through several experiments.

cs.GT

Riemannian Manifold Learning for Stackelberg Games with Neural Flow Representations

We present a novel framework for online learning in Stackelberg general-sum games, where two agents, the leader and follower, engage in sequential turn-based interactions. At the core of this approach is a learned diffeomorphism that maps the joint action space to a smooth spherical Riemannian manifold, referred to as the Stackelberg manifold. This mapping, facilitated by neural normalizing flows, ensures the formation of tractable isoplanar subspaces, enabling efficient techniques for online learning. Leveraging the linearity of the agents' reward functions on the Stackelberg manifold, our construct allows the application of linear bandit algorithms. We then provide a rigorous theoretical basis for regret minimization on the learned manifold and establish bounds on the simple regret for learning Stackelberg equilibrium. This integration of manifold learning into game theory uncovers a previously unrecognized potential for neural normalizing flows as an effective tool for multi-agent learning. We present empirical results demonstrating the effectiveness of our approach compared to standard baselines, with applications spanning domains such as cybersecurity and economic supply chain optimization.

cs.LG