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Yuwang Wang

Publications and source records attributed to Yuwang Wang.

At least 19 recordsLinked to original sources

Think in Sets for Streaming Video Token Compression

Streaming VideoLLMs process frames causally while visual tokens grow continuously, making compression essential for controlling prefilling latency and memory. Existing training-free methods independently rank tokens, ignoring marginal-gain interactions among retained tokens. We argue that streaming video token compression should instead be formulated as set selection, where each candidate is valued by what it adds beyond the tokens already retained. Unlike existing set-wise methods designed for offline tasks, streaming makes causal, frame-by-frame pruning decisions, so modeling cross-frame interactions requires an explicit historical reference. This creates a reference-set dilemma: the reference must adequately represent previously conveyed content while remaining bounded for real-time inference. We introduce NovaCov, to our knowledge the first training-free, plug-and-play set-wise token compressor designed for streaming video. NovaCov maintains a capacity-bounded, recency-weighted Historical Reference Bank and optimizes a dual-branch submodular coverage objective that preserves representative current-frame content while prioritizing information insufficiently covered by history. Both branches are facility-location functions, so greedy selection retains the classical (1-1/e) approximation guarantee. Across streaming and offline benchmarks, NovaCov outperforms existing training-free compression methods, retaining 99.6% of ReKV accuracy while reducing LLM prefilling latency by 46%.

cs.CV

Abstract representational geometry supports inference in large language models

A defining feature of human intelligence is the ability to adapt to changing environments by inferring latent task structure from sparse observations. Neuroscientific research indicates that this capability relies on the hippocampus constructing abstract representations, expressed as low-dimensional, approximately orthogonal manifolds in neural state space. However, the internal mechanisms of large language models (LLMs) remain largely opaque, making it unclear whether they form comparable abstract representations or instead rely on task-specific statistical regularities when performing comparable reasoning tasks. Here we adapt a contextual reversal-learning paradigm to a text-based setting and compare humans and LLMs at both the Behavioural and representational levels. We report that although LLMs exhibit generalizable reasoning less frequently than humans, when such inference occurs, their internal states exhibit abstract geometric structures that resemble those reported in the hippocampus. Notably, this representational geometry is not uniformly distributed but is organized hierarchically across model depth: whereas lower layers show early, stable encoding of stimulus identity, higher layers form a hippocampal-like functional band enriched for abstract context geometry associated with inference. Furthermore, complementary intervention experiments mechanistically implicate geometry in reasoning: task-sequence language modelling induces geometric disentanglement, whereas geometric regularization of higher layers increases the emergence of generalizable inference. Together, these findings establish abstract representational geometry as a mechanistic principle supporting inference in large language models.

cs.AI

QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning

The generation of production-ready quad-dominant meshes is a cornerstone of modern 3D content creation. Generating anisotropic quad-dominant meshes from point clouds is challenging, as existing methods are typically limited to producing either pure triangular meshes or pure quadrilateral meshes with isotropic densities. In this paper, we present QuadLink, a unified framework consisting of three stages for quad-dominant mesh generation by linking points into structured faces. QuadLink formulates polygonal mesh generation as a hybrid centroid-conditioned vertex linking model: it first predicts a unified set of anchors (vertices and face centroids), then learns centroid-conditioned links that associate vertices with face centroids, and finally assembles polygonal faces with a quad-first strategy guided by robust geometric verification strategies. This link-based formulation enables efficient generation of sparse and anisotropic quad-dominant meshes with coherent edge flow and meanwhile supporting hybrid polygonal topology. To construct training data for this model, we further introduce a Tri-to-Quad Operator that converts artistic triangle meshes into quad-dominant training data via global merge selection. Extensive experiments show that QuadLink produces production-ready quad-dominant meshes from point clouds and achieves improved geometric fidelity and topological quality compared to prior baselines. Our method natively supports hybrid polygonal topology, generalizing to arbitrary n-gon meshes without architectural changes.

cs.GR

VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangement

We present VoxScene, a novel anchor-conditioned voxel diffusion framework tailored for 3D scene synthesis. Current data-driven layout generation techniques typically rely on bounding proxies or implicit representations, which overlook volumetric structures. This geometric blindness inevitably leads to severe physical collisions and structural entanglement, particularly in densely populated environments. To overcome these limitations, we shift the paradigm to an explicit, object-centric voxel representation. Our pipeline sequentially synthesizes discrete volumetric occupancies conditioned on prior anchors and local context. By exploiting the mutually exclusive nature of discrete voxels, our approach eliminates spatial ambiguities and guarantees collision-free arrangements, even in highly complex environments. Furthermore, the synthesized high-fidelity voxel grids serve as discriminative geometric queries for downstream asset retrieval. Extensive experiments demonstrate the universality of our method, achieving state-of-the-art physical plausibility and unlocking shape diversity compared to existing layout planners.

cs.GR

Tessellation GS: Neural Mesh Gaussians for Robust Monocular Reconstruction of Dynamic Objects

3D Gaussian Splatting (GS) enables highly photorealistic scene reconstruction from posed image sequences but struggles with viewpoint extrapolation due to its anisotropic nature, leading to overfitting and poor generalization, particularly in sparse-view and dynamic scene reconstruction. We propose Tessellation GS, a structured 2D GS approach anchored on mesh faces, to reconstruct dynamic scenes from a single continuously moving or static camera. Our method constrains 2D Gaussians to localized regions and infers their attributes via hierarchical neural features on mesh faces. Gaussian subdivision is guided by an adaptive face subdivision strategy driven by a detail-aware loss function. Additionally, we leverage priors from a reconstruction foundation model to initialize Gaussian deformations, enabling robust reconstruction of general dynamic objects from a single static camera, previously extremely challenging for optimization-based methods. Our method outperforms previous SOTA method, reducing LPIPS by 29.1% and Chamfer distance by 49.2% on appearance and mesh reconstruction tasks.

cs.CV

FlashMesh: Faster and Better Autoregressive Mesh Synthesis via Structured Speculation

Autoregressive models can generate high-quality 3D meshes by sequentially producing vertices and faces, but their token-by-token decoding results in slow inference, limiting practical use in interactive and large-scale applications. We present FlashMesh, a fast and high-fidelity mesh generation framework that rethinks autoregressive decoding through a predict-correct-verify paradigm. The key insight is that mesh tokens exhibit strong structural and geometric correlations that enable confident multi-token speculation. FlashMesh leverages this by introducing a speculative decoding scheme tailored to the commonly used hourglass transformer architecture, enabling parallel prediction across face, point, and coordinate levels. Extensive experiments show that FlashMesh achieves up to a 2 x speedup over standard autoregressive models while also improving generation fidelity. Our results demonstrate that structural priors in mesh data can be systematically harnessed to accelerate and enhance autoregressive generation.

cs.CV

LSS3D: Learnable Spatial Shifting for Consistent and High-Quality 3D Generation from Single-Image

Recently, multi-view diffusion-based 3D generation methods have gained significant attention. However, these methods often suffer from shape and texture misalignment across generated multi-view images, leading to low-quality 3D generation results, such as incomplete geometric details and textural ghosting. Some methods are mainly optimized for the frontal perspective and exhibit poor robustness to oblique perspective inputs. In this paper, to tackle the above challenges, we propose a high-quality image-to-3D approach, named LSS3D, with learnable spatial shifting to explicitly and effectively handle the multiview inconsistencies and non-frontal input view. Specifically, we assign learnable spatial shifting parameters to each view, and adjust each view towards a spatially consistent target, guided by the reconstructed mesh, resulting in high-quality 3D generation with more complete geometric details and clean textures. Besides, we include the input view as an extra constraint for the optimization, further enhancing robustness to non-frontal input angles, especially for elevated viewpoint inputs. We also provide a comprehensive quantitative evaluation pipeline that can contribute to the community in performance comparisons. Extensive experiments demonstrate that our method consistently achieves leading results in both geometric and texture evaluation metrics across more flexible input viewpoints.

cs.CV

M3DLayout: A Multi-Source Dataset of 3D Indoor Layouts and Structured Descriptions for 3D Generation

In text-driven 3D scene generation, object layout serves as a crucial intermediate representation that bridges high-level language instructions with detailed geometric output. It not only provides a structural blueprint for ensuring physical plausibility but also supports semantic controllability and interactive editing. However, the learning capabilities of current 3D indoor layout generation models are constrained by the limited scale, diversity, and annotation quality of existing datasets. To address this, we introduce M3DLayout, a large-scale, multi-source dataset for 3D indoor layout generation. M3DLayout comprises 21,367 layouts and over 433k object instances, integrating three distinct sources: real-world scans, professional CAD designs, and procedurally generated scenes. Each layout is paired with detailed structured text describing global scene summaries, relational placements of large furniture, and fine-grained arrangements of smaller items. This diverse and richly annotated resource enables models to learn complex spatial and semantic patterns across a wide variety of indoor environments. To assess the potential of M3DLayout, we establish a benchmark using both a text-conditioned diffusion model and a text-conditioned autoregressive model. Experimental results demonstrate that our dataset provides a solid foundation for training layout generation models. Its multi-source composition enhances diversity, notably through the Inf3DLayout subset which provides rich small-object information, enabling the generation of more complex and detailed scenes. We hope that M3DLayout can serve as a valuable resource for advancing research in text-driven 3D scene synthesis. All dataset and code will be made public upon acceptance.

cs.CV

Incremental Residual Concept Bottleneck Models

Concept Bottleneck Models (CBMs) map the black-box visual representations extracted by deep neural networks onto a set of interpretable concepts and use the concepts to make predictions, enhancing the transparency of the decision-making process. Multimodal pre-trained models can match visual representations with textual concept embeddings, allowing for obtaining the interpretable concept bottleneck without the expertise concept annotations. Recent research has focused on the concept bank establishment and the high-quality concept selection. However, it is challenging to construct a comprehensive concept bank through humans or large language models, which severely limits the performance of CBMs. In this work, we propose the Incremental Residual Concept Bottleneck Model (Res-CBM) to address the challenge of concept completeness. Specifically, the residual concept bottleneck model employs a set of optimizable vectors to complete missing concepts, then the incremental concept discovery module converts the complemented vectors with unclear meanings into potential concepts in the candidate concept bank. Our approach can be applied to any user-defined concept bank, as a post-hoc processing method to enhance the performance of any CBMs. Furthermore, to measure the descriptive efficiency of CBMs, the Concept Utilization Efficiency (CUE) metric is proposed. Experiments show that the Res-CBM outperforms the current state-of-the-art methods in terms of both accuracy and efficiency and achieves comparable performance to black-box models across multiple datasets.

cs.LG

Context-aware Talking Face Video Generation

In this paper, we consider a novel and practical case for talking face video generation. Specifically, we focus on the scenarios involving multi-people interactions, where the talking context, such as audience or surroundings, is present. In these situations, the video generation should take the context into consideration in order to generate video content naturally aligned with driving audios and spatially coherent to the context. To achieve this, we provide a two-stage and cross-modal controllable video generation pipeline, taking facial landmarks as an explicit and compact control signal to bridge the driving audio, talking context and generated videos. Inside this pipeline, we devise a 3D video diffusion model, allowing for efficient contort of both spatial conditions (landmarks and context video), as well as audio condition for temporally coherent generation. The experimental results verify the advantage of the proposed method over other baselines in terms of audio-video synchronization, video fidelity and frame consistency.

cs.CV

DisControlFace: Adding Disentangled Control to Diffusion Autoencoder for One-shot Explicit Facial Image Editing

In this work, we focus on exploring explicit fine-grained control of generative facial image editing, all while generating faithful facial appearances and consistent semantic details, which however, is quite challenging and has not been extensively explored, especially under an one-shot scenario. We identify the key challenge as the exploration of disentangled conditional control between high-level semantics and explicit parameters (e.g., 3DMM) in the generation process, and accordingly propose a novel diffusion-based editing framework, named DisControlFace. Specifically, we leverage a Diffusion Autoencoder (Diff-AE) as the semantic reconstruction backbone. To enable explicit face editing, we construct an Exp-FaceNet that is compatible with Diff-AE to generate spatial-wise explicit control conditions based on estimated 3DMM parameters. Different from current diffusion-based editing methods that train the whole conditional generative model from scratch, we freeze the pre-trained weights of the Diff-AE to maintain its semantically deterministic conditioning capability and accordingly propose a random semantic masking (RSM) strategy to effectively achieve an independent training of Exp-FaceNet. This setting endows the model with disentangled face control meanwhile reducing semantic information shift in editing. Our model can be trained using 2D in-the-wild portrait images without requiring 3D or video data and perform robust editing on any new facial image through a simple one-shot fine-tuning. Comprehensive experiments demonstrate that DisControlFace can generate realistic facial images with better editing accuracy and identity preservation over state-of-the-art methods. Project page: https://discontrolface.github.io/

cs.CV

Breaking through the learning plateaus of in-context learning in Transformer

In-context learning, i.e., learning from context examples, is an impressive ability of Transformer. Training Transformers to possess this in-context learning skill is computationally intensive due to the occurrence of learning plateaus, which are periods within the training process where there is minimal or no enhancement in the model's in-context learning capability. To study the mechanism behind the learning plateaus, we conceptually seperate a component within the model's internal representation that is exclusively affected by the model's weights. We call this the "weights component", and the remainder is identified as the "context component". By conducting meticulous and controlled experiments on synthetic tasks, we note that the persistence of learning plateaus correlates with compromised functionality of the weights component. Recognizing the impaired performance of the weights component as a fundamental behavior drives learning plateaus, we have developed three strategies to expedite the learning of Transformers. The effectiveness of these strategies is further confirmed in natural language processing tasks. In conclusion, our research demonstrates the feasibility of cultivating a powerful in-context learning ability within AI systems in an eco-friendly manner.

cs.LG

Shape Guided Gradient Voting for Domain Generalization

Domain generalization aims to address the domain shift between training and testing data. To learn the domain invariant representations, the model is usually trained on multiple domains. It has been found that the gradients of network weight relative to a specific task loss can characterize the task itself. In this work, with the assumption that the gradients of a specific domain samples under the classification task could also reflect the property of the domain, we propose a Shape Guided Gradient Voting (SGGV) method for domain generalization. Firstly, we introduce shape prior via extra inputs of the network to guide gradient descending towards a shape-biased direction for better generalization. Secondly, we propose a new gradient voting strategy to remove the outliers for robust optimization in the presence of shape guidance. To provide shape guidance, we add edge/sketch extracted from the training data as an explicit way, and also use texture augmented images as an implicit way. We conduct experiments on several popular domain generalization datasets in image classification task, and show that our shape guided gradient updating strategy brings significant improvement of the generalization.

cs.CV

Vector-based Representation is the Key: A Study on Disentanglement and Compositional Generalization

Recognizing elementary underlying concepts from observations (disentanglement) and generating novel combinations of these concepts (compositional generalization) are fundamental abilities for humans to support rapid knowledge learning and generalize to new tasks, with which the deep learning models struggle. Towards human-like intelligence, various works on disentangled representation learning have been proposed, and recently some studies on compositional generalization have been presented. However, few works study the relationship between disentanglement and compositional generalization, and the observed results are inconsistent. In this paper, we study several typical disentangled representation learning works in terms of both disentanglement and compositional generalization abilities, and we provide an important insight: vector-based representation (using a vector instead of a scalar to represent a concept) is the key to empower both good disentanglement and strong compositional generalization. This insight also resonates the neuroscience research that the brain encodes information in neuron population activity rather than individual neurons. Motivated by this observation, we further propose a method to reform the scalar-based disentanglement works ($\beta$-TCVAE and FactorVAE) to be vector-based to increase both capabilities. We investigate the impact of the dimensions of vector-based representation and one important question: whether better disentanglement indicates higher compositional generalization. In summary, our study demonstrates that it is possible to achieve both good concept recognition and novel concept composition, contributing an important step towards human-like intelligence.

cs.CV

Super-NeRF: View-consistent Detail Generation for NeRF super-resolution

The neural radiance field (NeRF) achieved remarkable success in modeling 3D scenes and synthesizing high-fidelity novel views. However, existing NeRF-based methods focus more on the make full use of the image resolution to generate novel views, but less considering the generation of details under the limited input resolution. In analogy to the extensive usage of image super-resolution, NeRF super-resolution is an effective way to generate the high-resolution implicit representation of 3D scenes and holds great potential applications. Up to now, such an important topic is still under-explored. In this paper, we propose a NeRF super-resolution method, named Super-NeRF, to generate high-resolution NeRF from only low-resolution inputs. Given multi-view low-resolution images, Super-NeRF constructs a consistency-controlling super-resolution module to generate view-consistent high-resolution details for NeRF. Specifically, an optimizable latent code is introduced for each low-resolution input image to control the 2D super-resolution images to converge to the view-consistent output. The latent codes of each low-resolution image are optimized synergistically with the target Super-NeRF representation to fully utilize the view consistency constraint inherent in NeRF construction. We verify the effectiveness of Super-NeRF on synthetic, real-world, and AI-generated NeRF datasets. Super-NeRF achieves state-of-the-art NeRF super-resolution performance on high-resolution detail generation and cross-view consistency.

cs.CV

Hi Sheldon! Creating Deep Personalized Characters from TV Shows

Imagine an interesting multimodal interactive scenario that you can see, hear, and chat with an AI-generated digital character, who is capable of behaving like Sheldon from The Big Bang Theory, as a DEEP copy from appearance to personality. Towards this fantastic multimodal chatting scenario, we propose a novel task, named Deep Personalized Character Creation (DPCC): creating multimodal chat personalized characters from multimodal data such as TV shows. Specifically, given a single- or multi-modality input (text, audio, video), the goal of DPCC is to generate a multi-modality (text, audio, video) response, which should be well-matched the personality of a specific character such as Sheldon, and of high quality as well. To support this novel task, we further collect a character centric multimodal dialogue dataset, named Deep Personalized Character Dataset (DPCD), from TV shows. DPCD contains character-specific multimodal dialogue data of ~10k utterances and ~6 hours of audio/video per character, which is around 10 times larger compared to existing related datasets.On DPCD, we present a baseline method for the DPCC task and create 5 Deep personalized digital Characters (DeepCharacters) from Big Bang TV Shows. We conduct both subjective and objective experiments to evaluate the multimodal response from DeepCharacters in terms of characterization and quality. The results demonstrates that, on our collected DPCD dataset, the proposed baseline can create personalized digital characters for generating multimodal response.Our collected DPCD dataset, the code of data collection and our baseline will be published soon.

cs.CL

Unifying Layout Generation with a Decoupled Diffusion Model

Layout generation aims to synthesize realistic graphic scenes consisting of elements with different attributes including category, size, position, and between-element relation. It is a crucial task for reducing the burden on heavy-duty graphic design works for formatted scenes, e.g., publications, documents, and user interfaces (UIs). Diverse application scenarios impose a big challenge in unifying various layout generation subtasks, including conditional and unconditional generation. In this paper, we propose a Layout Diffusion Generative Model (LDGM) to achieve such unification with a single decoupled diffusion model. LDGM views a layout of arbitrary missing or coarse element attributes as an intermediate diffusion status from a completed layout. Since different attributes have their individual semantics and characteristics, we propose to decouple the diffusion processes for them to improve the diversity of training samples and learn the reverse process jointly to exploit global-scope contexts for facilitating generation. As a result, our LDGM can generate layouts either from scratch or conditional on arbitrary available attributes. Extensive qualitative and quantitative experiments demonstrate our proposed LDGM outperforms existing layout generation models in both functionality and performance.

cs.CV

DisDiff: Unsupervised Disentanglement of Diffusion Probabilistic Models

Targeting to understand the underlying explainable factors behind observations and modeling the conditional generation process on these factors, we connect disentangled representation learning to Diffusion Probabilistic Models (DPMs) to take advantage of the remarkable modeling ability of DPMs. We propose a new task, disentanglement of (DPMs): given a pre-trained DPM, without any annotations of the factors, the task is to automatically discover the inherent factors behind the observations and disentangle the gradient fields of DPM into sub-gradient fields, each conditioned on the representation of each discovered factor. With disentangled DPMs, those inherent factors can be automatically discovered, explicitly represented, and clearly injected into the diffusion process via the sub-gradient fields. To tackle this task, we devise an unsupervised approach named DisDiff, achieving disentangled representation learning in the framework of DPMs. Extensive experiments on synthetic and real-world datasets demonstrate the effectiveness of DisDiff.

cs.CV