Searcharxiv⌕ Search

arXiv subjects

Yuwei Guo

Publications and source records attributed to Yuwei Guo.

At least 37 records · Page 2Linked to original sources

MLC-Agent: Cognitive Model based on Memory-Learning Collaboration in LLM Empowered Agent Simulation Environment

Many real-world systems, such as transportation systems, ecological systems, and Internet systems, are complex systems. As an important tool for studying complex systems, computational experiments can map them into artificial society models that are computable and reproducible within computers, thereby providing digital and computational methods for quantitative analysis. In current research, the construction of individual agent models often ignores the long-term accumulative effect of memory mechanisms in the development process of agents, which to some extent causes the constructed models to deviate from the real characteristics of real-world systems. To address this challenge, this paper proposes an individual agent model based on a memory-learning collaboration mechanism, which implements hierarchical modeling of the memory mechanism and a multi-indicator evaluation mechanism. Through hierarchical modeling of the individual memory repository, the group memory repository, and the memory buffer pool, memory can be effectively managed, and knowledge sharing and dissemination between individuals and groups can be promoted. At the same time, the multi-indicator evaluation mechanism enables dynamic evaluation of memory information, allowing dynamic updates of information in the memory set and promoting collaborative decision-making between memory and learning. Experimental results show that, compared with existing memory modeling methods, the agents constructed by the proposed model demonstrate better decision-making quality and adaptability within the system. This verifies the effectiveness of the individual agent model based on the memory-learning collaboration mechanism proposed in this paper in improving the quality of individual-level modeling in artificial society modeling and achieving anthropomorphic characteristics.

cs.MA↗

Captain Cinema: Towards Short Movie Generation

We present Captain Cinema, a generation framework for short movie generation. Given a detailed textual description of a movie storyline, our approach firstly generates a sequence of keyframes that outline the entire narrative, which ensures long-range coherence in both the storyline and visual appearance (e.g., scenes and characters). We refer to this step as top-down keyframe planning. These keyframes then serve as conditioning signals for a video synthesis model, which supports long context learning, to produce the spatio-temporal dynamics between them. This step is referred to as bottom-up video synthesis. To support stable and efficient generation of multi-scene long narrative cinematic works, we introduce an interleaved training strategy for Multimodal Diffusion Transformers (MM-DiT), specifically adapted for long-context video data. Our model is trained on a specially curated cinematic dataset consisting of interleaved data pairs. Our experiments demonstrate that Captain Cinema performs favorably in the automated creation of visually coherent and narrative consistent short movies in high quality and efficiency. Project page: https://thecinema.ai

cs.CV↗

Self-similarity Analysis in Deep Neural Networks

Current research has found that some deep neural networks exhibit strong hierarchical self-similarity in feature representation or parameter distribution. However, aside from preliminary studies on how the power-law distribution of weights across different training stages affects model performance,there has been no quantitative analysis on how the self-similarity of hidden space geometry influences model weight optimization, nor is there a clear understanding of the dynamic behavior of internal neurons. Therefore, this paper proposes a complex network modeling method based on the output features of hidden-layer neurons to investigate the self-similarity of feature networks constructed at different hidden layers, and analyzes how adjusting the degree of self-similarity in feature networks can enhance the classification performance of deep neural networks. Validated on three types of networks MLP architectures, convolutional networks, and attention architectures this study reveals that the degree of self-similarity exhibited by feature networks varies across different model architectures. Furthermore, embedding constraints on the self-similarity of feature networks during the training process can improve the performance of self-similar deep neural networks (MLP architectures and attention architectures) by up to 6 percentage points.

cs.LG↗

A Framework for Analyzing Abnormal Emergence in Service Ecosystems Through LLM-based Agent Intention Mining

With the rise of service computing, cloud computing, and IoT, service ecosystems are becoming increasingly complex. The intricate interactions among intelligent agents make abnormal emergence analysis challenging, as traditional causal methods focus on individual trajectories. Large language models offer new possibilities for Agent-Based Modeling (ABM) through Chain-of-Thought (CoT) reasoning to reveal agent intentions. However, existing approaches remain limited to microscopic and static analysis. This paper introduces a framework: Emergence Analysis based on Multi-Agent Intention (EAMI), which enables dynamic and interpretable emergence analysis. EAMI first employs a dual-perspective thought track mechanism, where an Inspector Agent and an Analysis Agent extract agent intentions under bounded and perfect rationality. Then, k-means clustering identifies phase transition points in group intentions, followed by a Intention Temporal Emergence diagram for dynamic analysis. The experiments validate EAMI in complex online-to-offline (O2O) service system and the Stanford AI Town experiment, with ablation studies confirming its effectiveness, generalizability, and efficiency. This framework provides a novel paradigm for abnormal emergence and causal analysis in service ecosystems. The code is available at https://anonymous.4open.science/r/EAMI-B085.

cs.AI↗

CameraCtrl: Enabling Camera Control for Text-to-Video Generation

Controllability plays a crucial role in video generation, as it allows users to create and edit content more precisely. Existing models, however, lack control of camera pose that serves as a cinematic language to express deeper narrative nuances. To alleviate this issue, we introduce CameraCtrl, enabling accurate camera pose control for video diffusion models. Our approach explores effective camera trajectory parameterization along with a plug-and-play camera pose control module that is trained on top of a video diffusion model, leaving other modules of the base model untouched. Moreover, a comprehensive study on the effect of various training datasets is conducted, suggesting that videos with diverse camera distributions and similar appearance to the base model indeed enhance controllability and generalization. Experimental results demonstrate the effectiveness of CameraCtrl in achieving precise camera control with different video generation models, marking a step forward in the pursuit of dynamic and customized video storytelling from textual and camera pose inputs.

cs.CV↗

Long Context Tuning for Video Generation

Recent advances in video generation can produce realistic, minute-long single-shot videos with scalable diffusion transformers. However, real-world narrative videos require multi-shot scenes with visual and dynamic consistency across shots. In this work, we introduce Long Context Tuning (LCT), a training paradigm that expands the context window of pre-trained single-shot video diffusion models to learn scene-level consistency directly from data. Our method expands full attention mechanisms from individual shots to encompass all shots within a scene, incorporating interleaved 3D position embedding and an asynchronous noise strategy, enabling both joint and auto-regressive shot generation without additional parameters. Models with bidirectional attention after LCT can further be fine-tuned with context-causal attention, facilitating auto-regressive generation with efficient KV-cache. Experiments demonstrate single-shot models after LCT can produce coherent multi-shot scenes and exhibit emerging capabilities, including compositional generation and interactive shot extension, paving the way for more practical visual content creation. See https://guoyww.github.io/projects/long-context-video/ for more details.

cs.CV↗

Fast and Efficient: Mask Neural Fields for 3D Scene Segmentation

Understanding 3D scenes is a crucial challenge in computer vision research with applications spanning multiple domains. Recent advancements in distilling 2D vision-language foundation models into neural fields, like NeRF and 3DGS, enable open-vocabulary segmentation of 3D scenes from 2D multi-view images without the need for precise 3D annotations. However, while effective, these methods typically rely on the per-pixel distillation of high-dimensional CLIP features, introducing ambiguity and necessitating complex regularization strategies, which adds inefficiency during training. This paper presents MaskField, which enables efficient 3D open-vocabulary segmentation with neural fields from a novel perspective. Unlike previous methods, MaskField decomposes the distillation of mask and semantic features from foundation models by formulating a mask feature field and queries. MaskField overcomes ambiguous object boundaries by naturally introducing SAM segmented object shapes without extra regularization during training. By circumventing the direct handling of dense high-dimensional CLIP features during training, MaskField is particularly compatible with explicit scene representations like 3DGS. Our extensive experiments show that MaskField not only surpasses prior state-of-the-art methods but also achieves remarkably fast convergence. We hope that MaskField will inspire further exploration into how neural fields can be trained to comprehend 3D scenes from 2D models.

cs.CV↗

Imagine360: Immersive 360 Video Generation from Perspective Anchor

$360^\circ$ videos offer a hyper-immersive experience that allows the viewers to explore a dynamic scene from full 360 degrees. To achieve more user-friendly and personalized content creation in $360^\circ$ video format, we seek to lift standard perspective videos into $360^\circ$ equirectangular videos. To this end, we introduce Imagine360, the first perspective-to-$360^\circ$ video generation framework that creates high-quality $360^\circ$ videos with rich and diverse motion patterns from video anchors. Imagine360 learns fine-grained spherical visual and motion patterns from limited $360^\circ$ video data with several key designs. 1) Firstly we adopt the dual-branch design, including a perspective and a panorama video denoising branch to provide local and global constraints for $360^\circ$ video generation, with motion module and spatial LoRA layers fine-tuned on extended web $360^\circ$ videos. 2) Additionally, an antipodal mask is devised to capture long-range motion dependencies, enhancing the reversed camera motion between antipodal pixels across hemispheres. 3) To handle diverse perspective video inputs, we propose elevation-aware designs that adapt to varying video masking due to changing elevations across frames. Extensive experiments show Imagine360 achieves superior graphics quality and motion coherence among state-of-the-art $360^\circ$ video generation methods. We believe Imagine360 holds promise for advancing personalized, immersive $360^\circ$ video creation.

cs.CV↗

HumanVid: Demystifying Training Data for Camera-controllable Human Image Animation

Human image animation involves generating videos from a character photo, allowing user control and unlocking the potential for video and movie production. While recent approaches yield impressive results using high-quality training data, the inaccessibility of these datasets hampers fair and transparent benchmarking. Moreover, these approaches prioritize 2D human motion and overlook the significance of camera motions in videos, leading to limited control and unstable video generation. To demystify the training data, we present HumanVid, the first large-scale high-quality dataset tailored for human image animation, which combines crafted real-world and synthetic data. For the real-world data, we compile a vast collection of real-world videos from the internet. We developed and applied careful filtering rules to ensure video quality, resulting in a curated collection of 20K high-resolution (1080P) human-centric videos. Human and camera motion annotation is accomplished using a 2D pose estimator and a SLAM-based method. To expand our synthetic dataset, we collected 10K 3D avatar assets and leveraged existing assets of body shapes, skin textures and clothings. Notably, we introduce a rule-based camera trajectory generation method, enabling the synthetic pipeline to incorporate diverse and precise camera motion annotation, which can rarely be found in real-world data. To verify the effectiveness of HumanVid, we establish a baseline model named CamAnimate, short for Camera-controllable Human Animation, that considers both human and camera motions as conditions. Through extensive experimentation, we demonstrate that such simple baseline training on our HumanVid achieves state-of-the-art performance in controlling both human pose and camera motions, setting a new benchmark. Demo, data and code could be found in the project website: https://humanvid.github.io/.

cs.CV↗

Improving the Multi-label Atomic Activity Recognition by Robust Visual Feature and Advanced Attention @ ROAD++ Atomic Activity Recognition 2024

Road++ Track3 proposes a multi-label atomic activity recognition task in traffic scenarios, which can be standardized as a 64-class multi-label video action recognition task. In the multi-label atomic activity recognition task, the robustness of visual feature extraction remains a key challenge, which directly affects the model performance and generalization ability. To cope with these issues, our team optimized three aspects: data processing, model and post-processing. Firstly, the appropriate resolution and video sampling strategy are selected, and a fixed sampling strategy is set on the validation and test sets. Secondly, in terms of model training, the team selects a variety of visual backbone networks for feature extraction, and then introduces the action-slot model, which is trained on the training and validation sets, and reasoned on the test set. Finally, for post-processing, the team combined the strengths and weaknesses of different models for weighted fusion, and the final mAP on the test set was 58%, which is 4% higher than the challenge baseline.

cs.CV↗

Edit-Your-Motion: Space-Time Diffusion Decoupling Learning for Video Motion Editing

Existing diffusion-based methods have achieved impressive results in human motion editing. However, these methods often exhibit significant ghosting and body distortion in unseen in-the-wild cases. In this paper, we introduce Edit-Your-Motion, a video motion editing method that tackles these challenges through one-shot fine-tuning on unseen cases. Specifically, firstly, we utilized DDIM inversion to initialize the noise, preserving the appearance of the source video and designed a lightweight motion attention adapter module to enhance motion fidelity. DDIM inversion aims to obtain the implicit representations by estimating the prediction noise from the source video, which serves as a starting point for the sampling process, ensuring the appearance consistency between the source and edited videos. The Motion Attention Module (MA) enhances the model's motion editing ability by resolving the conflict between the skeleton features and the appearance features. Secondly, to effectively decouple motion and appearance of source video, we design a spatio-temporal two-stage learning strategy (STL). In the first stage, we focus on learning temporal features of human motion and propose recurrent causal attention (RCA) to ensure consistency between video frames. In the second stage, we shift focus on learning the appearance features of the source video. With Edit-Your-Motion, users can edit the motion of humans in the source video, creating more engaging and diverse content. Extensive qualitative and quantitative experiments, along with user preference studies, show that Edit-Your-Motion outperforms other methods.

cs.CV↗

Technique Report of CVPR 2024 PBDL Challenges

The intersection of physics-based vision and deep learning presents an exciting frontier for advancing computer vision technologies. By leveraging the principles of physics to inform and enhance deep learning models, we can develop more robust and accurate vision systems. Physics-based vision aims to invert the processes to recover scene properties such as shape, reflectance, light distribution, and medium properties from images. In recent years, deep learning has shown promising improvements for various vision tasks, and when combined with physics-based vision, these approaches can enhance the robustness and accuracy of vision systems. This technical report summarizes the outcomes of the Physics-Based Vision Meets Deep Learning (PBDL) 2024 challenge, held in CVPR 2024 workshop. The challenge consisted of eight tracks, focusing on Low-Light Enhancement and Detection as well as High Dynamic Range (HDR) Imaging. This report details the objectives, methodologies, and results of each track, highlighting the top-performing solutions and their innovative approaches.

cs.CV↗

Multiplane Prior Guided Few-Shot Aerial Scene Rendering

Neural Radiance Fields (NeRF) have been successfully applied in various aerial scenes, yet they face challenges with sparse views due to limited supervision. The acquisition of dense aerial views is often prohibitive, as unmanned aerial vehicles (UAVs) may encounter constraints in perspective range and energy constraints. In this work, we introduce Multiplane Prior guided NeRF (MPNeRF), a novel approach tailored for few-shot aerial scene rendering-marking a pioneering effort in this domain. Our key insight is that the intrinsic geometric regularities specific to aerial imagery could be leveraged to enhance NeRF in sparse aerial scenes. By investigating NeRF's and Multiplane Image (MPI)'s behavior, we propose to guide the training process of NeRF with a Multiplane Prior. The proposed Multiplane Prior draws upon MPI's benefits and incorporates advanced image comprehension through a SwinV2 Transformer, pre-trained via SimMIM. Our extensive experiments demonstrate that MPNeRF outperforms existing state-of-the-art methods applied in non-aerial contexts, by tripling the performance in SSIM and LPIPS even with three views available. We hope our work offers insights into the development of NeRF-based applications in aerial scenes with limited data.

cs.CV↗

AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning

With the advance of text-to-image (T2I) diffusion models (e.g., Stable Diffusion) and corresponding personalization techniques such as DreamBooth and LoRA, everyone can manifest their imagination into high-quality images at an affordable cost. However, adding motion dynamics to existing high-quality personalized T2Is and enabling them to generate animations remains an open challenge. In this paper, we present AnimateDiff, a practical framework for animating personalized T2I models without requiring model-specific tuning. At the core of our framework is a plug-and-play motion module that can be trained once and seamlessly integrated into any personalized T2Is originating from the same base T2I. Through our proposed training strategy, the motion module effectively learns transferable motion priors from real-world videos. Once trained, the motion module can be inserted into a personalized T2I model to form a personalized animation generator. We further propose MotionLoRA, a lightweight fine-tuning technique for AnimateDiff that enables a pre-trained motion module to adapt to new motion patterns, such as different shot types, at a low training and data collection cost. We evaluate AnimateDiff and MotionLoRA on several public representative personalized T2I models collected from the community. The results demonstrate that our approaches help these models generate temporally smooth animation clips while preserving the visual quality and motion diversity. Codes and pre-trained weights are available at https://github.com/guoyww/AnimateDiff.

cs.CV↗

Transferring Modality-Aware Pedestrian Attentive Learning for Visible-Infrared Person Re-identification

Visible-infrared person re-identification (VI-ReID) aims to search the same pedestrian of interest across visible and infrared modalities. Existing models mainly focus on compensating for modality-specific information to reduce modality variation. However, these methods often lead to a higher computational overhead and may introduce interfering information when generating the corresponding images or features. To address this issue, it is critical to leverage pedestrian-attentive features and learn modality-complete and -consistent representation. In this paper, a novel Transferring Modality-Aware Pedestrian Attentive Learning (TMPA) model is proposed, focusing on the pedestrian regions to efficiently compensate for missing modality-specific features. Specifically, we propose a region-based data augmentation module PedMix to enhance pedestrian region coherence by mixing the corresponding regions from different modalities. A lightweight hybrid compensation module, i.e., the Modality Feature Transfer (MFT), is devised to integrate cross attention and convolution networks to fully explore the discriminative modality-complete features with minimal computational overhead. Extensive experiments conducted on the benchmark SYSU-MM01 and RegDB datasets demonstrated the effectiveness of our proposed TMPA model.

cs.CV↗

SparseCtrl: Adding Sparse Controls to Text-to-Video Diffusion Models

The development of text-to-video (T2V), i.e., generating videos with a given text prompt, has been significantly advanced in recent years. However, relying solely on text prompts often results in ambiguous frame composition due to spatial uncertainty. The research community thus leverages the dense structure signals, e.g., per-frame depth/edge sequences, to enhance controllability, whose collection accordingly increases the burden of inference. In this work, we present SparseCtrl to enable flexible structure control with temporally sparse signals, requiring only one or a few inputs, as shown in Figure 1. It incorporates an additional condition encoder to process these sparse signals while leaving the pre-trained T2V model untouched. The proposed approach is compatible with various modalities, including sketches, depth maps, and RGB images, providing more practical control for video generation and promoting applications such as storyboarding, depth rendering, keyframe animation, and interpolation. Extensive experiments demonstrate the generalization of SparseCtrl on both original and personalized T2V generators. Codes and models will be publicly available at https://guoyww.github.io/projects/SparseCtrl .

cs.CV↗

LAVIE: High-Quality Video Generation with Cascaded Latent Diffusion Models

This work aims to learn a high-quality text-to-video (T2V) generative model by leveraging a pre-trained text-to-image (T2I) model as a basis. It is a highly desirable yet challenging task to simultaneously a) accomplish the synthesis of visually realistic and temporally coherent videos while b) preserving the strong creative generation nature of the pre-trained T2I model. To this end, we propose LaVie, an integrated video generation framework that operates on cascaded video latent diffusion models, comprising a base T2V model, a temporal interpolation model, and a video super-resolution model. Our key insights are two-fold: 1) We reveal that the incorporation of simple temporal self-attentions, coupled with rotary positional encoding, adequately captures the temporal correlations inherent in video data. 2) Additionally, we validate that the process of joint image-video fine-tuning plays a pivotal role in producing high-quality and creative outcomes. To enhance the performance of LaVie, we contribute a comprehensive and diverse video dataset named Vimeo25M, consisting of 25 million text-video pairs that prioritize quality, diversity, and aesthetic appeal. Extensive experiments demonstrate that LaVie achieves state-of-the-art performance both quantitatively and qualitatively. Furthermore, we showcase the versatility of pre-trained LaVie models in various long video generation and personalized video synthesis applications.

cs.CV↗

Dynamic Storyboard Generation in an Engine-based Virtual Environment for Video Production

Amateurs working on mini-films and short-form videos usually spend lots of time and effort on the multi-round complicated process of setting and adjusting scenes, plots, and cameras to deliver satisfying video shots. We present Virtual Dynamic Storyboard (VDS) to allow users storyboarding shots in virtual environments, where the filming staff can easily test the settings of shots before the actual filming. VDS runs on a "propose-simulate-discriminate" mode: Given a formatted story script and a camera script as input, it generates several character animation and camera movement proposals following predefined story and cinematic rules to allow an off-the-shelf simulation engine to render videos. To pick up the top-quality dynamic storyboard from the candidates, we equip it with a shot ranking discriminator based on shot quality criteria learned from professional manual-created data. VDS is comprehensively validated via extensive experiments and user studies, demonstrating its efficiency, effectiveness, and great potential in assisting amateur video production.

cs.GR↗