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Yuwei Wu

Publications and source records attributed to Yuwei Wu.

At least 37 records · Page 2Linked to original sources

Fine-Grained 3D Facial Reconstruction for Micro-Expressions

Recent advances in 3D facial expression reconstruction have demonstrated remarkable performance in capturing macro-expressions, yet the reconstruction of micro-expressions remains unexplored. This novel task is particularly challenging due to the subtle, transient, and low-intensity nature of micro-expressions, which complicate the extraction of stable and discriminative features essential for accurate reconstruction. In this paper, we propose a fine-grained micro-expression reconstruction method that integrates a global dynamic feature capturing stable facial motion patterns with a locally-enriched feature incorporating multiple informative cues from 2D motions, facial priors and 3D facial geometry. Specifically, we devise a plug-and-play dynamic-encoded module to extract micro-expression feature for global facial action, allowing it to leverage prior knowledge from abundant macro-expression data to mitigate the scarcity of micro-expression data. Subsequently, a dynamic-guided mesh deformation module is designed for extracting aggregated local features from dense optical flow, sparse landmark cues and facial mesh geometry, which adaptively refines fine-grained facial micro-expression without compromising global 3D geometry. Extensive experiments on micro-expression datasets demonstrate that our method consistently outperforms state-of-the-art methods in both geometric accuracy and perceptual detail.

cs.CV↗

Morphology-Independent Facial Expression Imitation for Human-Face Robots

Accurate facial expression imitation on human-face robots is crucial for achieving natural human-robot interaction. Most existing methods have achieved photorealistic expression imitation through mapping 2D facial landmarks to a robot's actuator commands. Their imitation of landmark trajectories is susceptible to interference from facial morphology, which would lead to a performance drop. In this paper, we propose a morphology-independent expression imitation method that decouples expressions from facial morphology to eliminate morphological influence and produce more realistic expressions for human-face robots. Specifically, we construct an expression decoupling module to learn expression semantics by disentangling the expression representation from the morphology representation in a self-supervised manner. We devise an expression transfer module to map the representations to the robot's actuator commands through a learning objective of perceiving expression errors, producing accurate facial expressions based on the learned expression semantics. To support experimental validation, a custom-designed and highly expressive human-face robot, namely Pengrui, is developed to serve as an experimental platform for realistic expression imitation. Extensive experiments demonstrate that our method enables the human-face robot to reproduce a wide range of human-like expressions effectively. All code and implementation details of the robot will be released.

cs.RO↗

Facial Expression Generation Aligned with Human Preference for Natural Dyadic Interaction

Achieving natural dyadic interaction requires generating facial expressions that are emotionally appropriate and socially aligned with human preference. Human feedback offers a compelling mechanism to guide such alignment, yet how to effectively incorporate this feedback into facial expression generation remains underexplored. In this paper, we propose a facial expression generation method aligned with human preference by leveraging human feedback to produce contextually and emotionally appropriate expressions for natural dyadic interaction. A key to our method is framing the generation of identity-independent facial expressions as an action learning process, allowing human feedback to assess their validity free from visual or identity bias. We establish a closed feedback loop in which listener expressions dynamically respond to evolving conversational cues of the speaker. Concretely, we train a vision-language-action model via supervised fine-tuning to map the speaker's multimodal signals into controllable low-dimensional expression representations of a 3D morphable model. We further introduce a human-feedback reinforcement learning strategy that integrates the imitation of high-quality expression response with critic-guided optimization. Experiments on two benchmarks demonstrate that our method effectively aligns facial expressions with human preference and achieves superior performance.

cs.CV↗

GUI Knowledge Bench: Revealing the Knowledge Gap of VLMs in GUI Tasks

Vision language models (VLMs) have advanced graphical user interface (GUI) task automation but still lag behind humans. We hypothesize this gap stems from missing core GUI knowledge, which existing training schemes (such as supervised fine tuning and reinforcement learning) alone cannot fully address. By analyzing common failure patterns in GUI task execution, we distill GUI knowledge into three dimensions: (1) interface knowledge about widget functions, layout semantics, and system states; (2) interaction knowledge about GUI interaction types and effects; and (3) procedure knowledge of task objectives and workflow sequences. We further introduce GUI Knowledge Bench, a benchmark with multiple-choice and yes/no questions across six platforms (Web, Android, MacOS, Windows, Linux, IOS) and 292 applications. Our evaluation indicates that current VLMs are generally aware of the functions of individual widgets, but lack the GUI-specific knowledge required to track system states, adhere to GUI interaction conventions, and assess task completion progress. Experiments on real-world GUI tasks further validate the close link between GUI knowledge and task success. By providing a structured framework for assessing GUI knowledge, our work supports the selection of VLMs with greater potential prior to downstream training and provides insights for building more capable GUI agents.

cs.AI↗

Long-Horizon Visual Imitation Learning via Plan and Code Reflection

Learning from long-horizon demonstrations with complex action sequences presents significant challenges for visual imitation learning, particularly in understanding temporal relationships of actions and spatial relationships between objects. In this paper, we propose a new agent framework that incorporates two dedicated reflection modules to enhance both plan and code generation. The plan generation module produces an initial action sequence, which is then verified by the plan reflection module to ensure temporal coherence and spatial alignment with the demonstration video. The code generation module translates the plan into executable code, while the code reflection module verifies and refines the generated code to ensure correctness and consistency with the generated plan. These two reflection modules jointly enable the agent to detect and correct errors in both the plan generation and code generation, improving performance in tasks with intricate temporal and spatial dependencies. To support systematic evaluation, we introduce LongVILBench, a benchmark comprising 300 human demonstrations with action sequences of up to 18 steps. LongVILBench emphasizes temporal and spatial complexity across multiple task types. Experimental results demonstrate that existing methods perform poorly on this benchmark, whereas our new framework establishes a strong baseline for long-horizon visual imitation learning.

cs.RO↗

Memory-Centric Embodied Question Answering

Embodied Question Answering (EQA) requires agents to autonomously explore and comprehend the environment to answer context-dependent questions. Typically, an EQA framework consists of four components: a planner, a memory module, a stopping module, and an answering module. However, the memory module is utilized inefficiently in existing methods, as the information it stores is leveraged solely for the answering module. Such a design may result in redundant or inadequate exploration, leading to a suboptimal success rate. To solve this problem, we propose MemoryEQA, an EQA framework centered on memory, which establishes mechanisms for memory storage, update, and retrieval, allowing memory information to contribute throughout the entire exploration process. Specifically, we convert the observation into structured textual representations, which are stored in a vector library following a fixed structure. At each exploration step, we utilize a viewpoint comparison strategy to determine whether the memory requires updating. Before executing each module, we employ an entropy-based adaptive retrieval strategy to obtain the minimal yet sufficient memory information that satisfies the requirements of different modules. The retrieved module-specific information is then integrated with the current observation as input to the corresponding module. To evaluate EQA models' memory capabilities, we constructed the benchmark based on HM3D called MT-HM3D, comprising 1,587 question-answer pairs involving multiple targets across various regions, which requires agents to maintain memory of exploration-acquired target information. Experimental results on HM-EQA, MT-HM3D, and OpenEQA demonstrate the effectiveness of our framework, where a 9.9% performance gain on MT-HM3D compared to baseline models further underscores the memory capability's pivotal role in solving complex tasks.

cs.CL↗

Adaptive Chain-of-Focus Reasoning via Dynamic Visual Search and Zooming for Efficient VLMs

Vision language models (VLMs) have achieved impressive performance across a variety of computer vision tasks. However, the multimodal reasoning capability has not been fully explored in existing models. In this paper, we propose a Chain-of-Focus (CoF) method that allows VLMs to perform adaptive focusing and zooming in on key image regions based on obtained visual cues and the given questions, achieving efficient multimodal reasoning. To enable this CoF capability, we present a two-stage training pipeline, including supervised fine-tuning (SFT) and reinforcement learning (RL). In the SFT stage, we construct the MM-CoF dataset, comprising 3K samples derived from a visual agent designed to adaptively identify key regions to solve visual tasks with different image resolutions and questions. We use MM-CoF to fine-tune the Qwen2.5-VL model for cold start. In the RL stage, we leverage the outcome accuracies and formats as rewards to update the Qwen2.5-VL model, enabling further refining the search and reasoning strategy of models without human priors. Our model achieves significant improvements on multiple benchmarks. On the V* benchmark that requires strong visual reasoning capability, our model outperforms existing VLMs by 5% among 8 image resolutions ranging from 224 to 4K, demonstrating the effectiveness of the proposed CoF method and facilitating the more efficient deployment of VLMs in practical applications.

cs.CV↗

3D Affordance Keypoint Detection for Robotic Manipulation

This paper presents a novel approach for affordance-informed robotic manipulation by introducing 3D keypoints to enhance the understanding of object parts' functionality. The proposed approach provides direct information about what the potential use of objects is, as well as guidance on where and how a manipulator should engage, whereas conventional methods treat affordance detection as a semantic segmentation task, focusing solely on answering the what question. To address this gap, we propose a Fusion-based Affordance Keypoint Network (FAKP-Net) by introducing 3D keypoint quadruplet that harnesses the synergistic potential of RGB and Depth image to provide information on execution position, direction, and extent. Benchmark testing demonstrates that FAKP-Net outperforms existing models by significant margins in affordance segmentation task and keypoint detection task. Real-world experiments also showcase the reliability of our method in accomplishing manipulation tasks with previously unseen objects.

cs.RO↗

Hierarchical LLMs In-the-Loop Optimization for Real-Time Multi-Robot Target Tracking under Unknown Hazards

Real-time multi-robot coordination in hazardous and adversarial environments requires fast, reliable adaptation to dynamic threats. While Large Language Models (LLMs) offer strong high-level reasoning capabilities, the lack of safety guarantees limits their direct use in critical decision-making. In this paper, we propose a hierarchical optimization framework that integrates LLMs into the decision loop for multi-robot target tracking in dynamic and hazardous environments. Rather than generating control actions directly, LLMs are used to generate task configuration and adjust parameters in a bi-level task allocation and planning problem. We formulate multi-robot coordination for tracking tasks as a bi-level optimization problem, with LLMs to reason about potential hazards in the environment and the status of the robot team and modify both the inner and outer levels of the optimization. This hierarchical approach enables real-time adjustments to the robots' behavior. Additionally, a human supervisor can offer broad guidance and assessments to address unexpected dangers, model mismatches, and performance issues arising from local minima. We validate our proposed framework in both simulation and real-world experiments with comprehensive evaluations, demonstrating its effectiveness and showcasing its capability for safe LLM integration for multi-robot systems.

cs.RO↗

Composition-Incremental Learning for Compositional Generalization

Compositional generalization has achieved substantial progress in computer vision on pre-collected training data. Nonetheless, real-world data continually emerges, with possible compositions being nearly infinite, long-tailed, and not entirely visible. Thus, an ideal model is supposed to gradually improve the capability of compositional generalization in an incremental manner. In this paper, we explore Composition-Incremental Learning for Compositional Generalization (CompIL) in the context of the compositional zero-shot learning (CZSL) task, where models need to continually learn new compositions, intending to improve their compositional generalization capability progressively. To quantitatively evaluate CompIL, we develop a benchmark construction pipeline leveraging existing datasets, yielding MIT-States-CompIL and C-GQA-CompIL. Furthermore, we propose a pseudo-replay framework utilizing a visual synthesizer to synthesize visual representations of learned compositions and a linguistic primitive distillation mechanism to maintain aligned primitive representations across the learning process. Extensive experiments demonstrate the effectiveness of the proposed framework.

cs.CV↗

Sekai: A Video Dataset towards World Exploration

Video generation techniques have made remarkable progress, promising to be the foundation of interactive world exploration. However, existing video generation datasets are not well-suited for world exploration training as they suffer from some limitations: limited locations, short duration, static scenes, and a lack of annotations about exploration and the world. In this paper, we introduce Sekai (meaning "world" in Japanese), a high-quality first-person view worldwide video dataset with rich annotations for world exploration. It consists of over 5,000 hours of walking or drone view (FPV and UVA) videos from over 100 countries and regions across 750 cities. We develop an efficient and effective toolbox to collect, pre-process and annotate videos with location, scene, weather, crowd density, captions, and camera trajectories. Comprehensive analyses and experiments demonstrate the dataset's scale, diversity, annotation quality, and effectiveness for training video generation models. We believe Sekai will benefit the area of video generation and world exploration, and motivate valuable applications. The project page is https://lixsp11.github.io/sekai-project/.

cs.CV↗

Multi-Step Reasoning for Embodied Question Answering via Tool Augmentation

Embodied Question Answering (EQA) requires agents to explore 3D environments to obtain observations and answer questions related to the scene. Existing methods leverage VLMs to directly explore the environment and answer questions without explicit thinking or planning, which limits their reasoning ability and results in excessive or inefficient exploration as well as ineffective responses. In this paper, we introduce ToolEQA, an agent that integrates external tools with multi-step reasoning, where external tools can provide more useful information for completing the task, helping the model derive better exploration directions in the next step of reasoning and thus obtaining additional effective information. This enables ToolEQA to generate more accurate responses with a shorter exploration distance. To enhance the model's ability for tool-usage and multi-step reasoning, we further design a novel EQA data generation pipeline that automatically constructs large-scale EQA tasks with reasoning trajectories and corresponding answers. Based on the pipeline, we collect the EQA-RT dataset that contains about 18K tasks, divided into a training set EQA-RT-Train, and two test sets EQA-RT-Seen (scenes overlapping with the training set) and EQA-RT-Unseen (novel scenes). Experiments on EQA-RT-Seen and EQA-RT-Unseen show that ToolEQA improves the success rate by 9.2~20.2% over state-of-the-art baselines, while outperforming the zero-shot ToolEQA by 10% in success rate. In addition, ToolEQA also achieves state-of-the-art performance on the HM-EQA, OpenEQA, and EXPRESS-Bench datasets, demonstrating its generality. Our homepage see https://tooleqa.github.io.

cs.AI↗

PIP-LLM: Integrating PDDL-Integer Programming with LLMs for Coordinating Multi-Robot Teams Using Natural Language

Enabling robot teams to execute natural language commands requires translating high-level instructions into feasible, efficient multi-robot plans. While Large Language Models (LLMs) combined with Planning Domain Description Language (PDDL) offer promise for single-robot scenarios, existing approaches struggle with multi-robot coordination due to brittle task decomposition, poor scalability, and low coordination efficiency. We introduce PIP-LLM, a language-based coordination framework that consists of PDDL-based team-level planning and Integer Programming (IP) based robot-level planning. PIP-LLMs first decomposes the command by translating the command into a team-level PDDL problem and solves it to obtain a team-level plan, abstracting away robot assignment. Each team-level action represents a subtask to be finished by the team. Next, this plan is translated into a dependency graph representing the subtasks' dependency structure. Such a dependency graph is then used to guide the robot-level planning, in which each subtask node will be formulated as an IP-based task allocation problem, explicitly optimizing travel costs and workload while respecting robot capabilities and user-defined constraints. This separation of planning from assignment allows PIP-LLM to avoid the pitfalls of syntax-based decomposition and scale to larger teams. Experiments across diverse tasks show that PIP-LLM improves plan success rate, reduces maximum and average travel costs, and achieves better load balancing compared to state-of-the-art baselines.

cs.RO↗

3D Visual Illusion Depth Estimation

3D visual illusion is a perceptual phenomenon where a two-dimensional plane is manipulated to simulate three-dimensional spatial relationships, making a flat artwork or object look three-dimensional in the human visual system. In this paper, we reveal that the machine visual system is also seriously fooled by 3D visual illusions, including monocular and binocular depth estimation. In order to explore and analyze the impact of 3D visual illusion on depth estimation, we collect a large dataset containing almost 3k scenes and 200k images to train and evaluate SOTA monocular and binocular depth estimation methods. We also propose a 3D visual illusion depth estimation framework that uses common sense from the vision language model to adaptively fuse depth from binocular disparity and monocular depth. Experiments show that SOTA monocular, binocular, and multi-view depth estimation approaches are all fooled by various 3D visual illusions, while our method achieves SOTA performance.

cs.CV↗

Compositional Coordination for Multi-Robot Teams with Large Language Models

Multi-robot coordination has traditionally relied on a mission-specific and expert-driven pipeline, where natural language mission descriptions are manually translated by domain experts into mathematical formulation, algorithm design, and executable code. This conventional process is labor-intensive, inaccessible to non-experts, and inflexible to changes in mission requirements. Here, we propose LAN2CB (Language to Collective Behavior), a novel framework that leverages large language models (LLMs) to streamline and generalize the multi-robot coordination pipeline. LAN2CB transforms natural language (NL) mission descriptions into executable Python code for multi-robot systems through two core modules: (1) Mission Analysis, which parses mission descriptions into behavior trees, and (2) Code Generation, which leverages the behavior tree and a structured knowledge base to generate robot control code. We further introduce a dataset of natural language mission descriptions to support development and benchmarking. Experiments in both simulation and real-world environments demonstrate that LAN2CB enables robust and flexible multi-robot coordination from natural language, significantly reducing manual engineering effort and supporting broad generalization across diverse mission types. Website: https://sites.google.com/view/lan-cb

cs.RO↗

Beyond the Seen: Bounded Distribution Estimation for Open-Vocabulary Learning

Open-vocabulary learning requires modeling the data distribution in open environments, which consists of both seen-class and unseen-class data. Existing methods estimate the distribution in open environments using seen-class data, where the absence of unseen classes makes the estimation error inherently unidentifiable. Intuitively, learning beyond the seen classes is crucial for distribution estimation to bound the estimation error. We theoretically demonstrate that the distribution can be effectively estimated by generating unseen-class data, through which the estimation error is upper-bounded. Building on this theoretical insight, we propose a novel open-vocabulary learning method, which generates unseen-class data for estimating the distribution in open environments. The method consists of a class-domain-wise data generation pipeline and a distribution alignment algorithm. The data generation pipeline generates unseen-class data under the guidance of a hierarchical semantic tree and domain information inferred from the seen-class data, facilitating accurate distribution estimation. With the generated data, the distribution alignment algorithm estimates and maximizes the posterior probability to enhance generalization in open-vocabulary learning. Extensive experiments on $11$ datasets demonstrate that our method outperforms baseline approaches by up to $14\%$, highlighting its effectiveness and superiority.

cs.CV↗

Efficient Multi-turn RL for GUI Agents via Decoupled Training and Adaptive Data Curation

Vision-language model (VLM) based GUI agents show promise for automating complex desktop and mobile tasks, but face significant challenges in applying reinforcement learning (RL): (1) slow multi-turn interactions with GUI environments for policy rollout, and (2) insufficient high-quality agent-environment interactions for policy learning. To address these challenges, we propose DART, a Decoupled Agentic RL Training framework for GUI agents, which coordinates heterogeneous modules in a highly decoupled manner. DART separates the training system into four asynchronous modules: environment cluster, rollout service, data manager, and trainer. This design enables non-blocking communication, asynchronous training, rollout-wise trajectory sampling, and per-worker model synchronization, significantly improving the system efficiency: 1.6*GPU utilization for rollout, 1.9* training throughput, and 5.5* environment utilization. To facilitate effective learning from abundant samples, we introduce an adaptive data curation scheme: (1) pre-collecting successful trajectories for challenging tasks to supplement sparse success in online sampling; (2) dynamically adjusting rollout numbers and trajectory lengths based on task difficulty; (3) training selectively on high-entropy steps to prioritize critical decisions; (4) stabilizing learning via truncated importance sampling for policy mismatch between policy rollout and updating. On the OSWorld benchmark, DART-GUI-7B achieves a 42.13% task success rate, a 14.61% absolute gain over the base model, and 7.34% higher than open-source SOTA. We will fully open-source our training framework, data, and model checkpoints via computer-use-agents.github.io/dart-gui, which we believe is a timely contribution to the open-source community of agentic RL training.

cs.LG↗

DroneFL: Federated Learning for Multi-UAV Visual Target Tracking

Multi-robot target tracking is a fundamental problem that requires coordinated monitoring of dynamic entities in applications such as precision agriculture, environmental monitoring, disaster response, and security surveillance. While Federated Learning (FL) has the potential to enhance learning across multiple robots without centralized data aggregation, its use in multi-Unmanned Aerial Vehicle (UAV) target tracking remains largely underexplored. Key challenges include limited onboard computational resources, significant data heterogeneity in FL due to varying targets and the fields of view, and the need for tight coupling between trajectory prediction and multi-robot planning. In this paper, we introduce DroneFL, the first federated learning framework specifically designed for efficient multi-UAV target tracking. We design a lightweight local model to predict target trajectories from sensor inputs, using a frozen YOLO backbone and a shallow transformer for efficient onboard training. The updated models are periodically aggregated in the cloud for global knowledge sharing. To alleviate the data heterogeneity that hinders FL convergence, DroneFL introduces a position-invariant model architecture with altitude-based adaptive instance normalization. Finally, we fuse predictions from multiple UAVs in the cloud and generate optimal trajectories that balance target prediction accuracy and overall tracking performance. Our results show that DroneFL reduces prediction error by 6%-83% and tracking distance by 0.4%-4.6% compared to a distributed non-FL framework. In terms of efficiency, DroneFL runs in real time on a Raspberry Pi 5 and has on average just 1.56 KBps data rate to the cloud.

cs.RO↗