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Yuxi Wang

Publications and source records attributed to Yuxi Wang.

At least 55 records · Page 3Linked to original sources

SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition

3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis, benefiting from its high-quality rendering results and real-time rendering speed. However, the 3D Gaussians learned by 3D-GS have ambiguous structures without any geometry constraints. This inherent issue in 3D-GS leads to a rough boundary when segmenting individual objects. To remedy these problems, we propose SAGD, a conceptually simple yet effective boundary-enhanced segmentation pipeline for 3D-GS to improve segmentation accuracy while preserving segmentation speed. Specifically, we introduce a Gaussian Decomposition scheme, which ingeniously utilizes the special structure of 3D Gaussian, finds out, and then decomposes the boundary Gaussians. Moreover, to achieve fast interactive 3D segmentation, we introduce a novel training-free pipeline by lifting a 2D foundation model to 3D-GS. Extensive experiments demonstrate that our approach achieves high-quality 3D segmentation without rough boundary issues, which can be easily applied to other scene editing tasks.

cs.CV↗

Cloud Removal With PolSAR-Optical Data Fusion Using A Two-Flow Residual Network

Optical remote sensing images play a crucial role in the observation of the Earth's surface. However, obtaining complete optical remote sensing images is challenging due to cloud cover. Reconstructing cloud-free optical images has become a major task in recent years. This paper presents a two-flow Polarimetric Synthetic Aperture Radar (PolSAR)-Optical data fusion cloud removal algorithm (PODF-CR), which achieves the reconstruction of missing optical images. PODF-CR consists of an encoding module and a decoding module. The encoding module includes two parallel branches that extract PolSAR image features and optical image features. To address speckle noise in PolSAR images, we introduce dynamic filters in the PolSAR branch for image denoising. To better facilitate the fusion between multimodal optical images and PolSAR images, we propose fusion blocks based on cross-skip connections to enable interaction of multimodal data information. The obtained fusion features are refined through an attention mechanism to provide better conditions for the subsequent decoding of the fused images. In the decoding module, multi-scale convolution is introduced to obtain multi-scale information. Additionally, to better utilize comprehensive scattering information and polarization characteristics to assist in the restoration of optical images, we use a dataset for cloud restoration called OPT-BCFSAR-PFSAR, which includes backscatter coefficient feature images and polarization feature images obtained from PoLSAR data and optical images. Experimental results demonstrate that this method outperforms existing methods in both qualitative and quantitative evaluations.

cs.CV↗

SceneX: Procedural Controllable Large-scale Scene Generation

Developing comprehensive explicit world models is crucial for understanding and simulating real-world scenarios. Recently, Procedural Controllable Generation (PCG) has gained significant attention in large-scale scene generation by enabling the creation of scalable, high-quality assets. However, PCG faces challenges such as limited modular diversity, high expertise requirements, and challenges in managing the diverse elements and structures in complex scenes. In this paper, we introduce a large-scale scene generation framework, SceneX, which can automatically produce high-quality procedural models according to designers' textual descriptions. Specifically, the proposed method comprises two components, PCGHub and PCGPlanner. The former encompasses an extensive collection of accessible procedural assets and thousands of hand-craft API documents to perform as a standard protocol for PCG controller. The latter aims to generate executable actions for Blender to produce controllable and precise 3D assets guided by the user's instructions. Extensive experiments demonstrated the capability of our method in controllable large-scale scene generation, including nature scenes and unbounded cities, as well as scene editing such as asset placement and season translation.

cs.CV↗

StableMoFusion: Towards Robust and Efficient Diffusion-based Motion Generation Framework

Thanks to the powerful generative capacity of diffusion models, recent years have witnessed rapid progress in human motion generation. Existing diffusion-based methods employ disparate network architectures and training strategies. The effect of the design of each component is still unclear. In addition, the iterative denoising process consumes considerable computational overhead, which is prohibitive for real-time scenarios such as virtual characters and humanoid robots. For this reason, we first conduct a comprehensive investigation into network architectures, training strategies, and inference processs. Based on the profound analysis, we tailor each component for efficient high-quality human motion generation. Despite the promising performance, the tailored model still suffers from foot skating which is an ubiquitous issue in diffusion-based solutions. To eliminate footskate, we identify foot-ground contact and correct foot motions along the denoising process. By organically combining these well-designed components together, we present StableMoFusion, a robust and efficient framework for human motion generation. Extensive experimental results show that our StableMoFusion performs favorably against current state-of-the-art methods. Project page: https://h-y1heng.github.io/StableMoFusion-page/

cs.CV↗

CityX: Controllable Procedural Content Generation for Unbounded 3D Cities

Urban areas, as the primary human habitat in modern civilization, accommodate a broad spectrum of social activities. With the surge of embodied intelligence, recent years have witnessed an increasing presence of physical agents in urban areas, such as autonomous vehicles and delivery robots. As a result, practitioners significantly value crafting authentic, simulation-ready 3D cities to facilitate the training and verification of such agents. However, this task is quite challenging. Current generative methods fall short in either diversity, controllability, or fidelity. In this work, we resort to the procedural content generation (PCG) technique for high-fidelity generation. It assembles superior assets according to empirical rules, ultimately leading to industrial-grade outcomes. To ensure diverse and self contained creation, we design a management protocol to accommodate extensive PCG plugins with distinct functions and interfaces. Based on this unified PCG library, we develop a multi-agent framework to transform multi-modal instructions, including OSM, semantic maps, and satellite images, into executable programs. The programs coordinate relevant plugins to construct the 3D city consistent with the control condition. A visual feedback scheme is introduced to further refine the initial outcomes. Our method, named CityX, demonstrates its superiority in creating diverse, controllable, and realistic 3D urban scenes. The synthetic scenes can be seamlessly deployed as a real-time simulator and an infinite data generator for embodied intelligence research. Our project page: https://cityx-lab.github.io.

cs.CV↗

OOD-HOI: Text-Driven 3D Whole-Body Human-Object Interactions Generation Beyond Training Domains

Generating realistic 3D human-object interactions (HOIs) from text descriptions is a active research topic with potential applications in virtual and augmented reality, robotics, and animation. However, creating high-quality 3D HOIs remains challenging due to the lack of large-scale interaction data and the difficulty of ensuring physical plausibility, especially in out-of-domain (OOD) scenarios. Current methods tend to focus either on the body or the hands, which limits their ability to produce cohesive and realistic interactions. In this paper, we propose OOD-HOI, a text-driven framework for generating whole-body human-object interactions that generalize well to new objects and actions. Our approach integrates a dual-branch reciprocal diffusion model to synthesize initial interaction poses, a contact-guided interaction refiner to improve physical accuracy based on predicted contact areas, and a dynamic adaptation mechanism which includes semantic adjustment and geometry deformation to improve robustness. Experimental results demonstrate that our OOD-HOI could generate more realistic and physically plausible 3D interaction pose in OOD scenarios compared to existing methods.

cs.CV↗

Pulling Target to Source: A New Perspective on Domain Adaptive Semantic Segmentation

Domain adaptive semantic segmentation aims to transfer knowledge from a labeled source domain to an unlabeled target domain. However, existing methods primarily focus on directly learning qualified target features, making it challenging to guarantee their discrimination in the absence of target labels. This work provides a new perspective. We observe that the features learned with source data manage to keep categorically discriminative during training, thereby enabling us to implicitly learn adequate target representations by simply \textbf{pulling target features close to source features for each category}. To this end, we propose T2S-DA, which we interpret as a form of pulling Target to Source for Domain Adaptation, encouraging the model in learning similar cross-domain features. Also, considering the pixel categories are heavily imbalanced for segmentation datasets, we come up with a dynamic re-weighting strategy to help the model concentrate on those underperforming classes. Extensive experiments confirm that T2S-DA learns a more discriminative and generalizable representation, significantly surpassing the state-of-the-art. We further show that our method is quite qualified for the domain generalization task, verifying its domain-invariant property.

cs.CV↗

Enhancing Sound Source Localization via False Negative Elimination

Sound source localization aims to localize objects emitting the sound in visual scenes. Recent works obtaining impressive results typically rely on contrastive learning. However, the common practice of randomly sampling negatives in prior arts can lead to the false negative issue, where the sounds semantically similar to visual instance are sampled as negatives and incorrectly pushed away from the visual anchor/query. As a result, this misalignment of audio and visual features could yield inferior performance. To address this issue, we propose a novel audio-visual learning framework which is instantiated with two individual learning schemes: self-supervised predictive learning (SSPL) and semantic-aware contrastive learning (SACL). SSPL explores image-audio positive pairs alone to discover semantically coherent similarities between audio and visual features, while a predictive coding module for feature alignment is introduced to facilitate the positive-only learning. In this regard SSPL acts as a negative-free method to eliminate false negatives. By contrast, SACL is designed to compact visual features and remove false negatives, providing reliable visual anchor and audio negatives for contrast. Different from SSPL, SACL releases the potential of audio-visual contrastive learning, offering an effective alternative to achieve the same goal. Comprehensive experiments demonstrate the superiority of our approach over the state-of-the-arts. Furthermore, we highlight the versatility of the learned representation by extending the approach to audio-visual event classification and object detection tasks. Code and models are available at: https://github.com/zjsong/SACL.

cs.CV↗

Using Unreliable Pseudo-Labels for Label-Efficient Semantic Segmentation

The crux of label-efficient semantic segmentation is to produce high-quality pseudo-labels to leverage a large amount of unlabeled or weakly labeled data. A common practice is to select the highly confident predictions as the pseudo-ground-truths for each pixel, but it leads to a problem that most pixels may be left unused due to their unreliability. However, we argue that every pixel matters to the model training, even those unreliable and ambiguous pixels. Intuitively, an unreliable prediction may get confused among the top classes, however, it should be confident about the pixel not belonging to the remaining classes. Hence, such a pixel can be convincingly treated as a negative key to those most unlikely categories. Therefore, we develop an effective pipeline to make sufficient use of unlabeled data. Concretely, we separate reliable and unreliable pixels via the entropy of predictions, push each unreliable pixel to a category-wise queue that consists of negative keys, and manage to train the model with all candidate pixels. Considering the training evolution, we adaptively adjust the threshold for the reliable-unreliable partition. Experimental results on various benchmarks and training settings demonstrate the superiority of our approach over the state-of-the-art alternatives.

cs.CV↗

A Curriculum-style Self-training Approach for Source-Free Semantic Segmentation

Source-free domain adaptation has developed rapidly in recent years, where the well-trained source model is adapted to the target domain instead of the source data, offering the potential for privacy concerns and intellectual property protection. However, a number of feature alignment techniques in prior domain adaptation methods are not feasible in this challenging problem setting. Thereby, we resort to probing inherent domain-invariant feature learning and propose a curriculum-style self-training approach for source-free domain adaptive semantic segmentation. In particular, we introduce a curriculum-style entropy minimization method to explore the implicit knowledge from the source model, which fits the trained source model to the target data using certain information from easy-to-hard predictions. We then train the segmentation network by the proposed complementary curriculum-style self-training, which utilizes the negative and positive pseudo labels following the curriculum-learning manner. Although negative pseudo-labels with high uncertainty cannot be identified with the correct labels, they can definitely indicate absent classes. Moreover, we employ an information propagation scheme to further reduce the intra-domain discrepancy within the target domain, which could act as a standard post-processing method for the domain adaptation field. Furthermore, we extend the proposed method to a more challenging black-box source model scenario where only the source model's predictions are available. Extensive experiments validate that our method yields state-of-the-art performance on source-free semantic segmentation tasks for both synthetic-to-real and adverse conditions datasets. The code and corresponding trained models are released at \url{https://github.com/yxiwang/ATP}.

cs.CV↗

Continual Forgetting for Pre-trained Vision Models

For privacy and security concerns, the need to erase unwanted information from pre-trained vision models is becoming evident nowadays. In real-world scenarios, erasure requests originate at any time from both users and model owners. These requests usually form a sequence. Therefore, under such a setting, selective information is expected to be continuously removed from a pre-trained model while maintaining the rest. We define this problem as continual forgetting and identify two key challenges. (i) For unwanted knowledge, efficient and effective deleting is crucial. (ii) For remaining knowledge, the impact brought by the forgetting procedure should be minimal. To address them, we propose Group Sparse LoRA (GS-LoRA). Specifically, towards (i), we use LoRA modules to fine-tune the FFN layers in Transformer blocks for each forgetting task independently, and towards (ii), a simple group sparse regularization is adopted, enabling automatic selection of specific LoRA groups and zeroing out the others. GS-LoRA is effective, parameter-efficient, data-efficient, and easy to implement. We conduct extensive experiments on face recognition, object detection and image classification and demonstrate that GS-LoRA manages to forget specific classes with minimal impact on other classes. Codes will be released on \url{https://github.com/bjzhb666/GS-LoRA}.

cs.CV↗

Open Vocabulary 3D Scene Understanding via Geometry Guided Self-Distillation

The scarcity of large-scale 3D-text paired data poses a great challenge on open vocabulary 3D scene understanding, and hence it is popular to leverage internet-scale 2D data and transfer their open vocabulary capabilities to 3D models through knowledge distillation. However, the existing distillation-based 3D scene understanding approaches rely on the representation capacity of 2D models, disregarding the exploration of geometric priors and inherent representational advantages offered by 3D data. In this paper, we propose an effective approach, namely Geometry Guided Self-Distillation (GGSD), to learn superior 3D representations from 2D pre-trained models. Specifically, we first design a geometry guided distillation module to distill knowledge from 2D models, and then leverage the 3D geometric priors to alleviate the inherent noise in 2D models and enhance the representation learning process. Due to the advantages of 3D representation, the performance of the distilled 3D student model can significantly surpass that of the 2D teacher model. This motivates us to further leverage the representation advantages of 3D data through self-distillation. As a result, our proposed GGSD approach outperforms the existing open vocabulary 3D scene understanding methods by a large margin, as demonstrated by our experiments on both indoor and outdoor benchmark datasets.

cs.CV↗

Phonon heat conduction across slippery interfaces in twisted graphite

Interlayer rotation in van der Waals (vdW) materials offers great potential for manipulating phonon dynamics and heat flow in advanced electronics with ever higher compactness and power density. However, despite extensive theoretical efforts in recent years, experimental measurements remain scarce especially due to the critical challenges of preparing single-crystalline twisted interfaces and probing interfacial thermal transport with sufficient resolution. Here, we exploited the intrinsic twisted interfaces in highly oriented pyrolytic graphite (HOPG). By developing novel experimental schemes based on microfabricated mesas, we managed to achieve simultaneous mechanical characterizations and thermal measurements. In particular, we pushed the HOPG mesas with a microprobe to identify and rotate single-crystalline intrinsic interfaces owing to their slippery nature as is well known in structural superlubricity. Remarkably, we observed over 30-fold suppression of thermal conductance for the slippery interfaces by using epitaxial graphite as a control. Nonetheless, the interfacial conductance remains around 600 $\mathrm{MWm^{-2}K^{-1}}$ which surpasses the highest values for artificially stacked vdW structures by more than five times. Further, atomic simulations revealed the predominant role of the transverse acoustic phonons. Together, our findings highlight a general physical picture that directly correlates interfacial thermal transport with sliding resistance, and lay the foundation for twist-enabled thermal management which are particularly beneficial to twistronics and slidetronics.

cond-mat.mes-hall↗

MaterialSeg3D: Segmenting Dense Materials from 2D Priors for 3D Assets

Driven by powerful image diffusion models, recent research has achieved the automatic creation of 3D objects from textual or visual guidance. By performing score distillation sampling (SDS) iteratively across different views, these methods succeed in lifting 2D generative prior to the 3D space. However, such a 2D generative image prior bakes the effect of illumination and shadow into the texture. As a result, material maps optimized by SDS inevitably involve spurious correlated components. The absence of precise material definition makes it infeasible to relight the generated assets reasonably in novel scenes, which limits their application in downstream scenarios. In contrast, humans can effortlessly circumvent this ambiguity by deducing the material of the object from its appearance and semantics. Motivated by this insight, we propose MaterialSeg3D, a 3D asset material generation framework to infer underlying material from the 2D semantic prior. Based on such a prior model, we devise a mechanism to parse material in 3D space. We maintain a UV stack, each map of which is unprojected from a specific viewpoint. After traversing all viewpoints, we fuse the stack through a weighted voting scheme and then employ region unification to ensure the coherence of the object parts. To fuel the learning of semantics prior, we collect a material dataset, named Materialized Individual Objects (MIO), which features abundant images, diverse categories, and accurate annotations. Extensive quantitative and qualitative experiments demonstrate the effectiveness of our method.

cs.CV↗

Mack modes in supersonic boundary layer

Understanding the transition mechanism of boundary layer flows is of great significance in physics and engineering, especially due to the current development of supersonic and hypersonic aircraft. In this paper, we construct multiple unstable acoustic modes so-called Mack modes, which play a crucial role during the early stage of transition in the supersonic boundary layer. To this end, we develop an inner-outer gluing iteration to solve a hyperbolic-elliptic mixed type and singular system.

math.AP↗

FurniScene: A Large-scale 3D Room Dataset with Intricate Furnishing Scenes

Indoor scene generation has attracted significant attention recently as it is crucial for applications of gaming, virtual reality, and interior design. Current indoor scene generation methods can produce reasonable room layouts but often lack diversity and realism. This is primarily due to the limited coverage of existing datasets, including only large furniture without tiny furnishings in daily life. To address these challenges, we propose FurniScene, a large-scale 3D room dataset with intricate furnishing scenes from interior design professionals. Specifically, the FurniScene consists of 11,698 rooms and 39,691 unique furniture CAD models with 89 different types, covering things from large beds to small teacups on the coffee table. To better suit fine-grained indoor scene layout generation, we introduce a novel Two-Stage Diffusion Scene Model (TSDSM) and conduct an evaluation benchmark for various indoor scene generation based on FurniScene. Quantitative and qualitative evaluations demonstrate the capability of our method to generate highly realistic indoor scenes. Our dataset and code will be publicly available soon.

cs.CV↗

Thermal transport in a 2D amorphous material

Two-dimensional (2D) crystals proved revolutionary soon after graphene was discovered in 2004. However, 2D amorphous materials only became accessible in 2020 and remain largely unexplored. In particular, the thermophysical properties of amorphous materials are of great interest upon transition from 3D to 2D. Here, we probe thermal transport in 2D amorphous carbon. A cross-plane thermal conductivity ($κ$) down to 0.079 $\rm{Wm}^{-1}K^{-1}$ is measured for van der Waals stacked multilayers at room temperature, which is among the lowest reported to date. Meanwhile, an unexpectedly high in-plane $κ$ is obtained for freestanding monolayers which is a few times larger than what is predicted by conventional wisdom for 3D amorphous carbon with similar $\rm{sp}^{2}$ fraction. Our molecular dynamics simulations reveal the role of disorder and highlight the impact of dimensionality. Amorphous materials at the 2D limit open up new avenues for understanding and manipulating heat at the atomic scale.

cond-mat.mtrl-sci↗

The Star Formation History in Local Group Galaxies. I. Ten Dwarf Galaxies

The star formation histories (SFHs) of galaxies provide valuable insights into galaxy evolution and stellar physics. Understanding the SFHs enables the study of chemical enrichment of galaxies, star formation triggered by interactions, and the behavior of various stellar populations. This work investigates the SFHs of ten dwarf galaxies in the Local Group (LG), which spans a wide range of types, masses, luminosities, and metallicities. The analysis is based on our new sample of the member stars in the LG after removing the foreground dwarf stars by the near-infrared color-color diagram and the Gaia astrometric information. The samples include the most complete and pure red supergiants and asymptotic giant branch stars to gain valuable insights into the recent SFHs of the galaxies. The CMD fitting method is introduced to measure the SFH. The Padova isochrones are used to generate initial model CMDs, accounting for photometric errors and completeness through star field simulations to match the completeness and error distributions of the observed CMDs. Subsequently, the SFHs, distance modulus, and metallicity of the ten dwarf galaxies are determined by fitting the CMDs. The results indicate that the star formation rates (SFRs) of dwarf irregulars show a gradual increase, while those of dwarf ellipticals exhibit a gradual decrease from the past to the present. Furthermore, this work shows that the star formation activity in dwarf ellipticals persisted up to 30 Myr ago. A significant increasing feature in the SFH of NGC 6822 reveals star formation activity triggered by an interaction event.

astro-ph.GA↗