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Yuxiang Lu

Publications and source records attributed to Yuxiang Lu.

At least 19 recordsLinked to original sources

StreamPI: Streaming Multimodal Temporal Modeling for Vision-Language-Action Models

Vision-Language-Action (VLA) models have demonstrated effectiveness in robot manipulation, yet state-of-the-art models such as pi0.5 operate under a single-frame paradigm, limiting their ability to retain past observations and develop precise spatial perception. In this paper, we propose StreamPI, a streaming multimodal temporal modeling framework that equips single-frame VLA with temporal reasoning capability without introducing any additional parameters. One core design is instruction-anchored temporal modeling. It treats each (visual observation, language instruction) pair as an atomic temporal unit: bidirectional attention within each pair enables cross-modal fusion, while causal attention across pairs preserves autoregressive streaming inference. This ensures the language instruction serves as a persistent semantic anchor throughout task execution. To bridge the gap between synchronous training and asynchronous real-robot deployment, we introduce a andom-interval streaming training strategy: a proper inter-frame interval (e.g., every 3 frames) enables faster and smoother action execution. Beyond this, randomizing the interval further improves robustness to frame-timing perturbations, supporting asynchronous deployment in practice. Furthermore, by leveraging the length extrapolation capability of the LLM backbone, StreamPI seamlessly inherits pretrained single-frame weights and supports flexible single-frame and multi-frame inference. Experiments on real-robot tasks spanning memory-dependent and precise perception scenarios, as well as the simulation benchmark LIBERO, demonstrate that StreamPI outperforms pi0.5 across diverse tasks.

cs.CV

PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives

Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objective. To evaluate performance thoroughly, we assess models along four core dimensions: geometry consistency, interaction fidelity, out-of-sight evolution, and insight evolution. In addition, we incorporate basic ability metrics for video quality and controllability. Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution. Code and data are available at https://github.com/kxding/PlayWorld.

cs.CV

RSMeM: Knowledge-Enhanced Memory Evolution for Remote Sensing Agents with Systematic Evaluation

Geoscience research requires complex analysis and domain expertise, with remote sensing (RS) observations as a key foundation. However, existing RS agents built on general-purpose LLMs remain largely domain-agnostic, resulting in brittle and error-prone workflows. Moreover, these failures are seldom consolidated into a reusable experience for subsequent analyses. To address this issue, we introduce RSMeM, a knowledge-enhanced memory evolution mechanism that bootstraps RS agents with pre-distilled domain knowledge and iteratively integrates online experience for robust multi-step tool execution. RSMeM is composed of two components: (i) Hierarchical Knowledge Grounding, which performs taxonomy-aware retrieval over a hierarchical domain corpus to guide planning and tool selection; and (ii) Failure-Aware Experience Refinement, which distills failure-annotated tool-use traces into reusable constraints for next-round tool execution. By iteratively employing these two processes, RS agents can evolve to absorb task-level domain knowledge and effectively translate it into instance-level execution experience. Extensive experiments on EarthBench demonstrate that RSMeM consistently improves tool-use performance and end-to-end answer across a diverse set of LLM backbones. Notably, RSMeM achieves a 6% accuracy improvement on DeepSeek-V3.2 with less than 1% additional experience tokens, demonstrating the strong knowledge density of our distilled experience.

cs.AI

DreamAvoid: Critical-Phase Test-Time Dreaming to Avoid Failures in VLA Policies

Vision-Language-Action (VLA) models are often brittle in fine-grained manipulation, where minor action errors during the critical phases can rapidly escalate into irrecoverable failures. Since existing VLA models rely predominantly on successful demonstrations for training, they lack an explicit awareness of failure during these critical phases. To address this, we propose DreamAvoid, a critical-phase test-time dreaming framework that enables VLA models to anticipate and avoid failures. We also introduce an autonomous boundary learning paradigm to refine the system's understanding of the subtle boundary between success and failure. Specifically, we (1) utilize a Dream Trigger to determine whether the execution has entered a critical phase, (2) sample multiple candidate action chunks from the VLA via an Action Proposer, and (3) employ a Dream Evaluator, jointly trained on mixed data (success, failure, and boundary cases), to "dream" the short-horizon futures corresponding to the candidate actions, evaluate their values, and select the optimal action. We conduct extensive evaluations on real-world manipulation tasks and simulation benchmarks. The results demonstrate that DreamAvoid can effectively avoid failures, thereby improving the overall task success rate. Our code is available at https://github.com/XianzheFan/DreamAvoid.

cs.RO

Libra-VLA: Achieving Learning Equilibrium via Asynchronous Coarse-to-Fine Dual-System

Vision-Language-Action (VLA) models are a promising paradigm for generalist robotic manipulation by grounding high-level semantic instructions into executable physical actions. However, prevailing approaches typically adopt a monolithic generation paradigm, directly mapping visual-linguistic features to high-frequency motor commands in a flat, non-hierarchical fashion. This strategy overlooks the inherent hierarchy of robotic manipulation, where complex actions can be naturally modeled in a Hybrid Action Space, decomposing into discrete macro-directional reaching and continuous micro-pose alignment, severely widening the semantic-actuation gap and imposing a heavy representational burden on grounding high-level semantics to continuous actions. To address this, we introduce Libra-VLA, a novel Coarse-to-Fine Dual-System VLA architecture. We explicitly decouple the learning complexity into a coarse-to-fine hierarchy to strike a training equilibrium, while simultaneously leveraging this structural modularity to implement an asynchronous execution strategy. The Semantic Planner predicts discrete action tokens capturing macro-directional intent, while the Action Refiner conditions on coarse intent to generate high-frequency continuous actions for precise alignment. Crucially, our empirical analysis reveals that performance follows an inverted-U curve relative to action decomposition granularity, peaking exactly when the learning difficulty is balanced between the two sub-systems. With the asynchronous design, our approach offers a scalable, robust, and responsive solution for open-world manipulation.

cs.RO

HACMatch Semi-Supervised Rotation Regression with Hardness-Aware Curriculum Pseudo Labeling

Regressing 3D rotations of objects from 2D images is a crucial yet challenging task, with broad applications in autonomous driving, virtual reality, and robotic control. Existing rotation regression models often rely on large amounts of labeled data for training or require additional information beyond 2D images, such as point clouds or CAD models. Therefore, exploring semi-supervised rotation regression using only a limited number of labeled 2D images is highly valuable. While recent work FisherMatch introduces semi-supervised learning to rotation regression, it suffers from rigid entropy-based pseudo-label filtering that fails to effectively distinguish between reliable and unreliable unlabeled samples. To address this limitation, we propose a hardness-aware curriculum learning framework that dynamically selects pseudo-labeled samples based on their difficulty, progressing from easy to complex examples. We introduce both multi-stage and adaptive curriculum strategies to replace fixed-threshold filtering with more flexible, hardness-aware mechanisms. Additionally, we present a novel structured data augmentation strategy specifically tailored for rotation estimation, which assembles composite images from augmented patches to introduce feature diversity while preserving critical geometric integrity. Comprehensive experiments on PASCAL3D+ and ObjectNet3D demonstrate that our method outperforms existing supervised and semi-supervised baselines, particularly in low-data regimes, validating the effectiveness of our curriculum learning framework and structured augmentation approach.

cs.CV

FASTER: Rethinking Real-Time Flow VLAs

Real-time execution is crucial for deploying Vision-Language-Action (VLA) models in the physical world. Existing asynchronous inference methods primarily optimize trajectory smoothness, but neglect the critical latency in reacting to environmental changes. By rethinking the notion of reaction in action chunking policies, this paper presents a systematic analysis of the factors governing reaction time. We show that reaction time follows a uniform distribution determined jointly by the Time to First Action (TTFA) and the execution horizon. Moreover, we reveal that the standard practice of applying a constant schedule in flow-based VLAs can be inefficient and forces the system to complete all sampling steps before any movement can start, forming the bottleneck in reaction latency. To overcome this issue, we propose Fast Action Sampling for ImmediaTE Reaction (FASTER). By introducing a Horizon-Aware Schedule, FASTER adaptively prioritizes near-term actions during flow sampling, compressing the denoising of the immediate reaction by tenfold (e.g., in $\pi_{0.5}$ and X-VLA) into a single step, while preserving the quality of long-horizon trajectory. Coupled with a streaming client-server pipeline, FASTER substantially reduces the effective reaction latency on real robots, especially when deployed on consumer-grade GPUs. Real-world experiments, including a highly dynamic table tennis task, prove that FASTER unlocks substantially improved real-time responsiveness for generalist policies, enabling rapid generation of accurate and smooth trajectories.

cs.RO

Any3D-VLA: Enhancing VLA Robustness via Diverse Point Clouds

Existing Vision-Language-Action (VLA) models typically take 2D images as visual input, which limits their spatial understanding in complex scenes. How can we incorporate 3D information to enhance VLA capabilities? We conduct a pilot study across different observation spaces and visual representations. The results show that explicitly lifting visual input into point clouds yields representations that better complement their corresponding 2D representations. To address the challenges of (1) scarce 3D data and (2) the domain gap induced by cross-environment differences and depth-scale biases, we propose Any3D-VLA. It unifies the simulator, sensor, and model-estimated point clouds within a training pipeline, constructs diverse inputs, and learns domain-agnostic 3D representations that are fused with the corresponding 2D representations. Simulation and real-world experiments demonstrate Any3D-VLA's advantages in improving performance and mitigating the domain gap. Our project homepage is available at https://xianzhefan.github.io/Any3D-VLA.github.io.

cs.CV

GenieDrive: Towards Physics-Aware Driving World Model with 4D Occupancy Guided Video Generation

Physics-aware driving world model is essential for drive planning, out-of-distribution data synthesis, and closed-loop evaluation. However, existing methods often rely on a single diffusion model to directly map driving actions to videos, which makes learning difficult and leads to physically inconsistent outputs. To overcome these challenges, we propose GenieDrive, a novel framework designed for physics-aware driving video generation. Our approach starts by generating 4D occupancy, which serves as a physics-informed foundation for subsequent video generation. 4D occupancy contains rich physical information, including high-resolution 3D structures and dynamics. To facilitate effective compression of such high-resolution occupancy, we propose a VAE that encodes occupancy into a latent tri-plane representation, reducing the latent size to only 58% of that used in previous methods. We further introduce Mutual Control Attention (MCA) to accurately model the influence of control on occupancy evolution, and we jointly train the VAE and the subsequent prediction module in an end-to-end manner to maximize forecasting accuracy. Together, these designs yield a 7.2% improvement in forecasting mIoU at an inference speed of 41 FPS, while using only 3.47 M parameters. Additionally, a Normalized Multi-View Attention is introduced in the video generation model to generate multi-view driving videos with guidance from our 4D occupancy, significantly improving video quality with a 20.7% reduction in FVD. Experiments demonstrate that GenieDrive enables highly controllable, multi-view consistent, and physics-aware driving video generation.

cs.CV

MORE: Multi-Organ Medical Image REconstruction Dataset

CT reconstruction provides radiologists with images for diagnosis and treatment, yet current deep learning methods are typically limited to specific anatomies and datasets, hindering generalization ability to unseen anatomies and lesions. To address this, we introduce the Multi-Organ medical image REconstruction (MORE) dataset, comprising CT scans across 9 diverse anatomies with 15 lesion types. This dataset serves two key purposes: (1) enabling robust training of deep learning models on extensive, heterogeneous data, and (2) facilitating rigorous evaluation of model generalization for CT reconstruction. We further establish a strong baseline solution that outperforms prior approaches under these challenging conditions. Our results demonstrate that: (1) a comprehensive dataset helps improve the generalization capability of models, and (2) optimization-based methods offer enhanced robustness for unseen anatomies. The MORE dataset is freely accessible under CC-BY-NC 4.0 at our project page https://more-med.github.io/

eess.IV

MatryoshkaThinking: Recursive Test-Time Scaling Enables Efficient Reasoning

Test-time scaling has emerged as a promising paradigm in language modeling, wherein additional computational resources are allocated during inference to enhance model performance. Recent approaches, such as DeepConf, have demonstrated the efficacy of this strategy, however, they often incur substantial computational overhead to achieve competitive results. In this work, we propose MatryoshkaThinking, a novel method that significantly reduces computational cost while maintaining state-of-the-art performance. Specifically, MatryoshkaThinking attains a score of 99.79 on AIME2025 using only 4% of the computation required by DeepConf. The core of our approach lies in the recursive exploitation of the model's intrinsic capabilities in reasoning, verification, and summarization, which collectively enhance the retention of correct solutions and reduce the disparity between Pass@k and Pass@1. Comprehensive evaluations across multiple open-source models and challenging multi-modal reasoning benchmarks validate the effectiveness and generality of our method. These findings offer new insights into the design of efficient and scalable test-time inference strategies for advanced language models.

cs.CL

Is Diversity All You Need for Scalable Robotic Manipulation?

Data scaling has driven remarkable success in foundation models for Natural Language Processing (NLP) and Computer Vision (CV), yet the principles of effective data scaling in robotic manipulation remain insufficiently understood. In this work, we investigate the nuanced role of data diversity in robot learning by examining three critical dimensions-task (what to do), embodiment (which robot to use), and expert (who demonstrates)-challenging the conventional intuition of "more diverse is better". Throughout extensive experiments on various robot platforms, we reveal that (1) task diversity proves more critical than per-task demonstration quantity, benefiting transfer from diverse pre-training tasks to novel downstream scenarios; (2) multi-embodiment pre-training data is optional for cross-embodiment transfer-models trained on high-quality single-embodiment data can efficiently transfer to different platforms, showing more desirable scaling property during fine-tuning than multi-embodiment pre-trained models; and (3) expert diversity, arising from individual operational preferences and stochastic variations in human demonstrations, can be confounding to policy learning, with velocity multimodality emerging as a key contributing factor. Based on this insight, we propose a distribution debiasing method to mitigate velocity ambiguity, the yielding GO-1-Pro achieves substantial performance gains of 15%, equivalent to using 2.5 times pre-training data. Collectively, these findings provide new perspectives and offer practical guidance on how to scale robotic manipulation datasets effectively.

cs.RO

BECAME: BayEsian Continual Learning with Adaptive Model MErging

Continual Learning (CL) strives to learn incrementally across tasks while mitigating catastrophic forgetting. A key challenge in CL is balancing stability (retaining prior knowledge) and plasticity (learning new tasks). While representative gradient projection methods ensure stability, they often limit plasticity. Model merging techniques offer promising solutions, but prior methods typically rely on empirical assumptions and carefully selected hyperparameters. In this paper, we explore the potential of model merging to enhance the stability-plasticity trade-off, providing theoretical insights that underscore its benefits. Specifically, we reformulate the merging mechanism using Bayesian continual learning principles and derive a closed-form solution for the optimal merging coefficient that adapts to the diverse characteristics of tasks. To validate our approach, we introduce a two-stage framework named BECAME, which synergizes the expertise of gradient projection and adaptive merging. Extensive experiments show that our approach outperforms state-of-the-art CL methods and existing merging strategies.

cs.LG

AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systems

We explore how scalable robot data can address real-world challenges for generalized robotic manipulation. Introducing AgiBot World, a large-scale platform comprising over 1 million trajectories across 217 tasks in five deployment scenarios, we achieve an order-of-magnitude increase in data scale compared to existing datasets. Accelerated by a standardized collection pipeline with human-in-the-loop verification, AgiBot World guarantees high-quality and diverse data distribution. It is extensible from grippers to dexterous hands and visuo-tactile sensors for fine-grained skill acquisition. Building on top of data, we introduce Genie Operator-1 (GO-1), a novel generalist policy that leverages latent action representations to maximize data utilization, demonstrating predictable performance scaling with increased data volume. Policies pre-trained on our dataset achieve an average performance improvement of 30% over those trained on Open X-Embodiment, both in in-domain and out-of-distribution scenarios. GO-1 exhibits exceptional capability in real-world dexterous and long-horizon tasks, achieving over 60% success rate on complex tasks and outperforming prior RDT approach by 32%. By open-sourcing the dataset, tools, and models, we aim to democratize access to large-scale, high-quality robot data, advancing the pursuit of scalable and general-purpose intelligence.

cs.RO

How Does Topology Bias Distort Message Passing? A Dirichlet Energy Perspective

Graph-based recommender systems have achieved remarkable effectiveness by modeling high-order interactions between users and items. However, such approaches are significantly undermined by popularity bias, which distorts the interaction graph's structure, referred to as topology bias. This leads to overrepresentation of popular items, thereby reinforcing biases and fairness issues through the user-system feedback loop. Despite attempts to study this effect, most prior work focuses on the embedding or gradient level bias, overlooking how topology bias fundamentally distorts the message passing process itself. We bridge this gap by providing an empirical and theoretical analysis from a Dirichlet energy perspective, revealing that graph message passing inherently amplifies topology bias and consistently benefits highly connected nodes. To address these limitations, we propose Test-time Simplicial Propagation (TSP), which extends message passing to higher-order simplicial complexes. By incorporating richer structures beyond pairwise connections, TSP mitigates harmful topology bias and substantially improves the representation and recommendation of long-tail items during inference. Extensive experiments across five real-world datasets demonstrate the superiority of our approach in mitigating topology bias and enhancing recommendation quality.

cs.IR

Discretized Gaussian Representation for Tomographic Reconstruction

Computed Tomography (CT) enables detailed cross-sectional imaging but continues to face challenges in balancing reconstruction quality and computational efficiency. While deep learning-based methods have significantly improved image quality and noise reduction, they typically require large-scale training data and intensive computation. Recent advances in scene reconstruction, such as Neural Radiance Fields and 3D Gaussian Splatting, offer alternative perspectives but are not well-suited for direct volumetric CT reconstruction. In this work, we propose Discretized Gaussian Representation (DGR), a novel framework that reconstructs the 3D volume directly using a set of discretized Gaussian functions in an end-to-end manner. To further enhance efficiency, we introduce Fast Volume Reconstruction, a highly parallelized technique that aggregates Gaussian contributions into the voxel grid with minimal overhead. Extensive experiments on both real-world and synthetic datasets demonstrate that DGR achieves superior reconstruction quality and runtime performance across various CT reconstruction scenarios. Our code is publicly available at https://github.com/wskingdom/DGR.

eess.IV

Swiss Army Knife: Synergizing Biases in Knowledge from Vision Foundation Models for Multi-Task Learning

Vision Foundation Models (VFMs) have demonstrated outstanding performance on numerous downstream tasks. However, due to their inherent representation biases originating from different training paradigms, VFMs exhibit advantages and disadvantages across distinct vision tasks. Although amalgamating the strengths of multiple VFMs for downstream tasks is an intuitive strategy, effectively exploiting these biases remains a significant challenge. In this paper, we propose a novel and versatile "Swiss Army Knife" (SAK) solution, which adaptively distills knowledge from a committee of VFMs to enhance multi-task learning. Unlike existing methods that use a single backbone for knowledge transfer, our approach preserves the unique representation bias of each teacher by collaborating the lightweight Teacher-Specific Adapter Path modules with the Teacher-Agnostic Stem. Through dynamic selection and combination of representations with Mixture-of-Representations Routers, our SAK is capable of synergizing the complementary strengths of multiple VFMs. Extensive experiments show that our SAK remarkably outperforms prior state of the arts in multi-task learning by 10% on the NYUD-v2 benchmark, while also providing a flexible and robust framework that can readily accommodate more advanced model designs. Project page: https://innovator-zero.github.io/SAK/ .

cs.CV

Towards Personalized Federated Multi-Scenario Multi-Task Recommendation

In modern recommender systems, especially in e-commerce, predicting multiple targets such as click-through rate (CTR) and post-view conversion rate (CTCVR) is common. Multi-task recommender systems are increasingly popular in both research and practice, as they leverage shared knowledge across diverse business scenarios to enhance performance. However, emerging real-world scenarios and data privacy concerns complicate the development of a unified multi-task recommendation model. In this paper, we propose PF-MSMTrec, a novel framework for personalized federated multi-scenario multi-task recommendation. In this framework, each scenario is assigned to a dedicated client utilizing the Multi-gate Mixture-of-Experts (MMoE) structure. To address the unique challenges of multiple optimization conflicts, we introduce a bottom-up joint learning mechanism. First, we design a parameter template to decouple the expert network parameters, distinguishing scenario-specific parameters as shared knowledge for federated parameter aggregation. Second, we implement personalized federated learning for each expert network during a federated communication round, using three modules: federated batch normalization, conflict coordination, and personalized aggregation. Finally, we conduct an additional round of personalized federated parameter aggregation on the task tower network to obtain prediction results for multiple tasks. Extensive experiments on two public datasets demonstrate that our proposed method outperforms state-of-the-art approaches. The source code and datasets will be released as open-source for public access.

cs.IR