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Yuxiang Zhang

Publications and source records attributed to Yuxiang Zhang.

At least 37 records · Page 2Linked to original sources

ZeroLock: Concurrent Memory-Efficient LLM Training via Modular Update Decoupling

Large language model (LLM) fine-tuning at the edge adapts the model to scenario-specific data while preserving privacy. Although existing studies proposed pipeline parallelism to address the limited memory and computing resources of edge devices, they commonly rely on backpropagation (BP) training, which has a fundamental limitation of update locking and could experience severe throughput and memory bottlenecks. In this work, we propose a BP-free algorithm, called ZeroLock, that decouples the model updates into independent chunk updates by local objective construction. It breaks the update locking of BP and hence can improve throughput at the algorithm level and lower memory usage by reducing activation storage. To the best of our knowledge, we provide the first theoretical framework for such local objective construction-based approaches under general model chunk division by mapping local objectives to the global objective. We prove that ZeroLock has a convergence rate of $\tilde{\mathcal{O}}(1/\sqrt{T})$, which differs from BP only by polylogarithmic factors. We design a system for ZeroLock and build real-world prototypes, incorporating techniques such as early forwarding and failure recovery for efficient and robust implementation. Experiments on the prototype show that compared to BP-based baselines, ZeroLock reduces the memory by 26.5% and improves throughput by 4.9%.

cs.LG↗

MagicSelector: Joint Optimization for Agent Tool Selection via Counterfactual Decomposition and Progressive Reranking

We present MagicSelector, a joint optimization framework integrating Counterfactual task decomposition, Progressive reranking, and Dynamic Top-K, designed to address the fundamental challenges of tool retrieval in agents. MagicSelector is a specialized framework capable of translating ambiguous user instructions into executable atomic subtasks and guiding high-precision tool retrieval, effectively mitigating redundant noise and severe context distraction in out-of-domain (OOD) scenarios. We empower MagicSelector with these capabilities through three key contributions: (1) a preference-guided counterfactual task decomposition mechanism that utilizes a counterfactual reward to quantify the marginal causal gain of decomposition on retrieval ranking, effectively imposing fine-grained structural supervision on logical coherence; (2) a progressive tool reranking method driven by self-distillation hard negative mining, which optimizes both point-wise and list-wise relevance to enhance fine-grained discrimination among highly similar tools; and (3) a dual semantic boundary-aware dynamic Top-K strategy that adaptively monitors reranking score cliffs and inter-tool semantic shifts to dynamically truncate the candidate list, maximizing relevant tool recall while filtering long-tail noise. Evaluated on MTDTool, the first task decomposition benchmark we constructed tailored for mobile multi-turn interactions with process-level annotations, MagicSelector yields promising performance. Extensive experiments demonstrate that MagicSelector significantly outperforms state-of-the-art methods in terms of tool retrieval accuracy, OOD generalization capability, and overall token efficiency, thereby demonstrating the effectiveness of our proposed framework.

cs.IR↗

MVLA-GR: A Phase-Free Multipath-Based Geometry Reconstruction Method via Multi-View Likelihood Accumulation for ISAC

Integrated sensing and communication (ISAC) enables wireless systems to reuse communication signals for environmental sensing, where reconstructing the geometry of surrounding objects is a representative sensing task. However, many conventional methods rely on coherent processing and require accurate phase information, which is often hard to guarantee in practical communication systems, particularly at high carrier frequencies. To address this problem, this paper proposes a Multi-View Likelihood Accumulation Geometry Reconstruction (MVLA-GR) method based on channel impulse response (CIR) measurements, which uses only delay and power observations without requiring phase information. The method extracts dominant multipath components from each observation, and for each candidate spatial location, accumulates components across views whose propagation distances match the location as supporting evidence. A soft distance-matching kernel is introduced to tolerate range estimation errors and viewpoint-dependent scattering migration, and the received power of each component is used as a reliability weight. A joint thresholding strategy combining response magnitude and angular support continuity then converts the continuous support map into a binary geometry estimate. Ray-tracing simulations on canonical and complex targets, as well as real-world vehicle measurements at 36 GHz, demonstrate that MVLA-GR can effectively recover target geometry, providing a low-complexity phase-free solution for ISAC.

eess.SP↗

DeepRT Engine: A Unified GPU-Parallel Ray-Tracing Framework with Hybrid SBR-IM Path Search for 6G Digital Twin Channel

Digital twin channel (DTC) aims to establish a real-time digital counterpart of physical wireless channels for reproducing and predicting site-specific propagation characteristics. As a high-precision channel computation method for realistic propagation scenarios, ray tracing (RT) serves as a key enabler for DTC construction. However, conventional RT suffers from high complexity under serial path-searching workflows. This letter proposes DeepRT Engine (DeepRT-E), a parallel RT acceleration architecture with a three-stage physically-inspired pipeline for real-time DTC construction. Firstly, DeepRT-E constructs a bounding volume hierarchy (BVH) to partition the scene and reduce redundant ray-surface intersections. Secondly, the shooting and bouncing rays (SBR) algorithm is executed through a ray-level parallel tracing framework to identify candidate surface sequences and prune the search space of the image method (IM). Finally, a parallel batched IM solver refines the retained candidates for accurate propagation-path recovery. Simulation results show that DeepRT-E reduces runtime by 96.3% and achieves a converged error of only 0.001 dB, outperforming Wireless InSite and Sionna in efficiency and accuracy.

eess.SP↗

Human-as-Humanoid: Enabling Zero-Shot Humanoid Learning from Ego-Exo Human Videos with Human-Aligned Embodiments

Vision-language-action (VLA) models across robot embodiments require high-quality observation--action supervision to learn deployable action distributions, yet scaling such robot data remains difficult, especially for high-DoF humanoids. Teleoperation provides controller-aligned supervision, while human egocentric videos capture diverse bimanual manipulation but do not directly provide executable robot actions. We introduce Human-as-Humanoid, a human-to-humanoid supervision framework that enables near-real-time human-centric action generation, making human demonstrations usable for high-DoF humanoid VLA training by jointly aligning the robot embodiment, the sensing setup, and the action-label interface. Built on PrimeU, a human-aligned 60-DoF upper-body humanoid, Human-as-Humanoid uses synchronized ego-exo videos to pair deployment-aligned egocentric observations with exocentric motion recovery, retargets the recovered human motion through staged Inverse Kinematics (IK) into controller-aligned 60-DoF action chunks, and trains the VLA model with Forward Kinematics (FK)-aware supervision to preserve wrist and fingertip task-space geometry. This converts large-scale human demonstrations from visual observations into executable observation--action supervision for the target humanoid. Experiments validate the conversion chain at the motion-recovery, robot-action-space, and real-robot deployment levels. Human-as-Humanoid yields a 4.8--7.2x raw demonstration-throughput gain over humanoid teleoperation in our data-collection analysis, and on several downstream tasks, policies post-trained only with the converted human labels generalize to real-robot deployment without target-task robot demonstrations. The official project website is available at https://zgc-embodyai.github.io/Human-as-Humanoid.

cs.RO↗

BiPACE: Bisimulation-Guided Policy Optimization with Action Counterfactual Estimation for LLM Agents

Stepwise group-based RL is an attractive way to train long-horizon LLM agents without a learned critic: it reuses multiple sampled rollouts to estimate local advantages. Its weakness is less visible but more fundamental: every group-relative estimator assumes that the steps it compares are equivalent for credit assignment. We show that current agentic variants violate this assumption through a state-action credit mismatch. The observation-hash partition is overly fine on the state side, creating singleton groups with zero step-level signal, while a single within-group mean is too coarse on the action side, mixing state-value estimation with action-specific credit. We introduce BiPACE (Bisimulation-Guided Policy Optimization with Action Counterfactual Estimation), a drop-in advantage estimator that fixes both sides without adding a critic, auxiliary loss, or extra rollouts. BiGPO clusters steps by cosine distance in the actor's own hidden-state geometry, an empirical policy-induced proxy for bisimulation that substantially lowers the singleton rate left by observation hashing. PACE then recenters returns within each behavioral cluster using action-conditioned peer baselines; its Q-style instance estimates a local Q(s,a)-V(s) nonparametrically. On ALFWorld/Qwen2.5-7B, BiPACE_Q raises overall validation success from GiGPO's 90.8 to $97.1\pm0.9$ over three seeds, and crosses the 95% threshold on every seed, which GiGPO never does within the same budget. On Qwen2.5-1.5B it reaches $93.5\pm1.2$ versus GiGPO's 86.7, and on WebShop and TextCraft it improves over GRPO and GiGPO at both model scales. The measured BiPACE-specific overhead is 11.3% of a single training-step wall time. Yet it changes the estimator's comparison unit from surface identity to approximate behavioral equivalence plus action-side counterfactuals. The code is available at https://github.com/TianxiangZhao/BiPACE.

cs.CL↗

Point-Voxel Absorbing Graph Representation Learning for Event Stream based Recognition

Sampled point and voxel methods are usually employed to downsample the dense events into sparse ones. After that, one popular way is to leverage a graph model which treats the sparse points/voxels as nodes and adopts graph neural networks (GNNs) to learn the representation of event data. Although good performance can be obtained, however, their results are still limited mainly due to two issues. (1) Existing event GNNs generally adopt the additional max (or mean) pooling layer to summarize all node embeddings into a single graph-level representation for the whole event data representation. However, this approach fails to capture the importance of graph nodes and also fails to be fully aware of the node representations. (2) Existing methods generally employ either a sparse point or voxel graph representation model which thus lacks consideration of the complementary between these two types of representation models. To address these issues, we propose a novel dual point-voxel absorbing graph representation learning for event stream data representation. To be specific, given the input event stream, we first transform it into the sparse event cloud and voxel grids and build dual absorbing graph models for them respectively. Then, we design a novel absorbing graph convolutional network (AGCN) for our dual absorbing graph representation and learning. The key aspect of the proposed AGCN is its ability to effectively capture the importance of nodes and thus be fully aware of node representations in summarizing all node representations through the introduced absorbing nodes. Extensive experiments on multiple event-based classification benchmark datasets fully validated the effectiveness of our framework.

cs.CV↗

Ill-Posedness Analysis of CSI-Based Electromagnetic Inverse Scattering for Material Reconstruction in ISAC Systems

Channel state information (CSI)-based electromagnetic inverse scattering for material reconstruction in ISAC systems enables physics-grounded, material-aware DT. Yet the resulting CSI-induced scattering operator is often severely ill-conditioned. To understand the origin of the ill-posedness, this paper analyzes the mathematical properties of the electromagnetic inverse problem and investigates the operator structure of the ISAC scattering matrix jointly shaped by in-domain scattering responses and Tx/Rx propagation channels. We show that background-related matrix columns are highly coherent and dominate the near rank deficiency, whereas scatterer-related columns are comparatively weakly correlated; their coherence decreases with the number of probing frequencies and thus contributes to the effective rank. Motivated by this analysis, we prove that restricting the ROI around the true scatterer yields a provable condition-number reduction and a tightened CRLB, and we quantify the impact of ROI mismatch numerically. To operationalize these insights, an ROI-constrained QP framework is adopted, where a linear sampling method delineates a coarse ROI and the QP update is performed in the reduced subspace. Full-wave FDTD simulations over multiple geometries and SNR validate pronounced conditioning improvement, substantial complexity savings, and improved robustness, consistent with the proposed analysis, compared with the full-domain formulation.

eess.SP↗

WorldCoder-Bench: Benchmarking Physically Grounded 3D World Synthesis

Large language models (LLMs) are increasingly asked not only to write static interfaces, but to construct executable interactive worlds from natural language. Browser-native 3D, commonly built with Three.js, is a natural next frontier: generated programs must integrate assets, obey spatial and physical constraints, and keep user-facing controls synchronized with hidden runtime state. Existing web-generation benchmarks and evaluators, however, largely observe only pixels or DOM nodes, while the mechanics of a Three.js world unfold inside an opaque . We introduce WorldCoder-Bench, a benchmark for autonomous, physically grounded 3D world synthesis. WorldCoder-Bench contains 2,026 expert-curated tasks across Simulation, Rendering, and Application scenarios, with optional .glb assets and hidden behavioral contracts. We further propose StateProbe, an execution-based protocol that probes generated programs in a sandboxed browser and verifies hidden, mutation-hardened contracts over runtime states and transitions. Beyond verification coverage, we report Return on Automation and Time Efficiency Multiplier to measure correctness-adjusted cost and time savings. Across nine frontier models, the best system reaches only 27.8% verification coverage on WorldCoder-Core and 19.9% on WorldCoder-Robust, with failures dominated by state-schema drift and broken interaction chains rather than missing scene elements. Utility metrics further show that cheap or fast models can still provide substantial value on easier domains. WorldCoder-Bench is available at https://anonymous.4open.science/r/WorldCoder-Bench/.

cs.AI↗

AlloSpatial: Agentic Harness Framework for Spatial Reasoning in Foundation Models

Multimodal Foundation Models (MFMs) have made substantial progress, yet remain fragile in spatial reasoning over the physical world. A key bottleneck lies in their inability to transform local egocentric observations into a global allocentric spatial representation. To address this, we propose AlloSpatial, an agentic framework for allocentric spatial cognition in foundation models. AlloSpatial introduces World2Mind, a plug-and-play cognitive mapping sandbox that converts egocentric observations into structured allocentric priors, including Allocentric-Spatial Trees and route maps that support querying object topology, geometric relations, passability, and trajectories. To utilize these priors reliably under noisy reconstruction and ambiguous visual evidence, AlloSpatial introduces a Spatial Reasoning Harness for tool-use judgment, modality-decoupled cue collection, and geometry-semantic arbitration. We further internalize this process in Qwen3-VL through cold-start reinforcement learning with a harness-gated trajectory-level reward. Experiments on VSI-Bench and MindCube show that AlloSpatial improves proprietary models by 5%-18% in a training-free setting, while ASTs alone support strong spatial reasoning even when visual inputs are removed. The trained AlloSpatial agents further outperform larger general-purpose models and competitive spatial baselines, suggesting that structured allocentric representations, active tool use, and verifiable reasoning offer a promising route toward spatially capable foundation models.

cs.AI↗

WebRISE: Requirement-Induced State Evaluation for MLLM-Generated Web Artifacts

Existing benchmarks for MLLM-generated web artifacts assess interaction through local evidence and miss the requirement-induced states and transitions that determine whether a page works. We introduce WebRISE, which compiles task requirements into Interaction Contract Graphs (ICGs) of observable states, user-intent transitions, and DOM/visual assertions for implementation-agnostic browser execution. WebRISE spans 442 tasks across five input modalities (Text, Markdown, Sketch, Image, Video), with 5,495 transitions and 5,271 requirement checks that separate user-stated functions from implicit product-level constraints. Across 14 MLLMs, even the strongest model reaches only 65.6% transition validity and 66.3% requirement coverage, and visual quality is no proxy for behavior (Qwen3.6-35B-A3B on Markdown: V=80.8 yet T=15.5). Video gives the strongest interaction signal (+10.6 pp implicit coverage over Text), while implicit constraints persist; defect injection shows ICG-based scoring detects state errors at 2-16x the rate of checkpoint-style evaluation.

cs.CL↗

ChannelAgent-Empowered Electromagnetic Space World Model: A Case Study on Agent-Driven Channel Generation for 6G AI-Native Air Interface

As sixth-generation (6G) wireless networks evolve toward increasingly heterogeneous scenarios, tasks, and service requirements, conventional artificial intelligence (AI) models remain limited in task-aware decision-making and autonomous adaptation. To address this issue, this paper first proposes a ChannelAgent-empowered electromagnetic space world model, in which wireless intelligence is organized into a closed-loop process consisting of multi-modal sensing, ChannelAgent as the intelligent core, and execution with feedback update. As a case study, agent-driven channel generation is instantiated through path loss prediction. Specifically, a task-oriented intelligent feature selection mechanism is designed by integrating reinforcement-learning-inspired policy adaptation with evolutionary search, enabling the agent to iteratively derive compact and task-suitable feature subsets according to the current scenario and performance feedback. Simulation results demonstrate superior performance in both single-scenario and multi-scenario tasks, highlighting the potential of the proposed model for autonomous, adaptive, task-oriented, and closed-loop wireless intelligence.

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Memory as Action: Autonomous Context Curation for Long-Horizon Agentic Tasks

Long-context Large Language Models, despite their expanded capacity, require careful working memory management to mitigate attention dilution during long-horizon tasks. Yet existing approaches rely on external mechanisms that lack awareness of the agent's reasoning state, leading to suboptimal decisions. We propose Memory-as-Action (MemAct), a framework that treats working memory management as learnable policy actions. By formulating context management as in-place editing operations (deletion, insertion), MemAct enables joint optimization of information retention and task performance through end-to-end reinforcement learning. To address the computational challenges of dynamic context updates, we introduce Dynamic Context Policy Optimization, which restores training efficiency without compromising reasoning integrity. Experiments show that MemAct-RL-14B matches the accuracy of models $16\times$ larger while reducing average context length by 51\%, with learned strategies that adapt to model capabilities and generalize across task complexities.

cs.AI↗

PORTool: Importance-Aware Policy Optimization with Rewarded Tree for Multi-Tool-Integrated Reasoning

Multi-tool-integrated reasoning enables LLM-empowered tool-use agents to solve complex tasks by interleaving natural-language reasoning with calls to external tools. However, training such agents from outcome-only rewards suffers from credit-assignment ambiguity, obscuring which intermediate tool-use decisions drive success or failure. In this paper, we propose PORTool, an importance-aware policy-optimization algorithm that reinforces agents' tool-use competence from outcome-level supervision while assigning reward at the step level. Specifically, PORTool generates a rewarded rollout tree in which trajectories share prefixes before branching, enabling direct comparisons among alternative tool-use decisions within the same context. It then estimates each step's importance by a correctness-dominant signal, i.e., whether descendants of that step can ultimately produce a correct final answer, plus an auxiliary term indicating whether the step's tool calls satisfy formatting constraints and execute successfully. Using these step-wise importance estimates, PORTool updates the policy to generate efficient tool-call steps, guided by both local comparisons within each branching decision and the overall quality of entire trajectories. Experiments show that PORTool improves final-answer accuracy while reducing tool-call steps compared with state-of-the-art policy-optimization baselines, and ablation studies confirm the robustness of the proposed step-wise importance estimates.

cs.CL↗

Paradigm Shift from Statistical Channel Modeling to Digital Twin Prediction: An Environment-Generalizable ChannelLM for 6G AI-enabled Air Interface

As 6G advances, ubiquitous connectivity and higher capacity requirements of the air interface pose substantial challenges for accurate and real-time wireless channel acquisition in diverse environments. Conventional statistical channel modeling relies on offline measurement data from limited environments, struggling to support online applications facing diverse environments. To this end, the digital twin channel (DTC) has emerged as a novel paradigm that constructs a digital replica of the physical environment through high-fidelity sensing and predicts corresponding channel in real time utilizing artificial intelligence (AI) models. As the engine of DTC, existing AI models struggle to simultaneously achieve strong environmental generalization in real-world and end-to-end channel prediction for real time tasks. Therefore, this paper proposes a channel large model (ChannelLM)-driven DTC architecture comprising three modules: low-complexity and high-accuracy environment reconstruction based on dynamic object detection and multimodal alignment of image and point cloud data, physically interpretable environment feature extraction, and a ChannelLM core to mapping these features into generalized environment representations for multi-task channel prediction. Simulation results demonstrate that, in unseen test environments, compared with small-scale AI models, ChannelLM reduces prediction errors by 4.23 dB in channel state information prediction while achieving an end-to-end inference latency of 70 milliseconds in the real world.

eess.SP↗

OmniHands: Towards Robust 4D Hand Mesh Recovery via A Versatile Transformer

In this paper, we introduce OmniHands, a universal approach to recovering interactive hand meshes and their relative movement from monocular or multi-view inputs. Our approach addresses two major limitations of previous methods: lacking a unified solution for handling various hand image inputs and neglecting the positional relationship of two hands within images. To overcome these challenges, we develop a universal architecture with novel tokenization and contextual feature fusion strategies, capable of adapting to a variety of tasks. Specifically, we propose a Relation-aware Two-Hand Tokenization (RAT) method to embed positional relation information into the hand tokens. In this way, our network can handle both single-hand and two-hand inputs and explicitly leverage relative hand positions, facilitating the reconstruction of intricate hand interactions in real-world scenarios. As such tokenization indicates the relative relationship of two hands, it also supports more effective feature fusion. To this end, we further develop a 4D Interaction Reasoning (FIR) module to fuse hand tokens in 4D with attention and decode them into 3D hand meshes and relative temporal movements. The efficacy of our approach is validated on several benchmark datasets. The results on in-the-wild videos and real-world scenarios demonstrate the superior performances of our approach for interactive hand reconstruction. More video results can be found on the project page: https://OmniHand.github.io.

cs.CV↗

Poisoning the Inner Prediction Logic of Graph Neural Networks for Clean-Label Backdoor Attacks

Graph Neural Networks (GNNs) have achieved remarkable results in various tasks. Recent studies reveal that graph backdoor attacks can poison the GNN model to predict test nodes with triggers attached as the target class. However, apart from injecting triggers to training nodes, these graph backdoor attacks generally require altering the labels of trigger-attached training nodes into the target class, which is impractical in real-world scenarios. In this work, we focus on the clean-label graph backdoor attack, a realistic but understudied topic where training labels are not modifiable. According to our preliminary analysis, existing graph backdoor attacks generally fail under the clean-label setting. Our further analysis identifies that the core failure of existing methods lies in their inability to poison the prediction logic of GNN models, leading to the triggers being deemed unimportant for prediction. Therefore, we study a novel problem of effective clean-label graph backdoor attacks by poisoning the inner prediction logic of GNN models. We propose BA-Logic to solve the problem by coordinating a poisoned node selector and a logic-poisoning trigger generator. Extensive experiments on real-world datasets demonstrate that our method effectively enhances the attack success rate and surpasses state-of-the-art graph backdoor attack competitors under clean-label settings. Our code is available at https://anonymous.4open.science/r/BA-Logic

cs.LG↗

Integrated Channel Sounding and Communication: Requirements, Architecture, Challenges, and Key Technologies

Channel models are essential for the design, evaluation, and optimization of wireless communication systems. The emerging space-air-ground-sea integrated network (SAGSIN), characterized by diverse service applications and extended-spectrum operations, places even greater demands on highly accurate channel models. However, conventional channel sounding is limited by generalized measurement campaigns, inadequate cross-band consistency, and insufficient real-time adaptability, making it unable to meet the needs of SAGSIN for scenario-specific and high-precision channel modeling. To address this challenge, we propose a novel technological framework, termed integrated channel sounding and communication (ICSC). By deeply integrating sounding and communication, the ICSC enables efficient and real-time acquisition of dynamic channel characteristics during communication processes, supporting fine-grained site- and scenario-specific measurements. Furthermore, leveraging artificial intelligence techniques, ICSC can identify channel conditions and adapt waveform parameters in real-time according to scenario variations, which in turn enhances communication performance. This article first introduces the fundamental principles of the ICSC framework, elaborates on its core concepts and key advantages, and demonstrates its feasibility through the development of an integrated verification system (IVS). Subsequently, the potential applications and opportunities of the ICSC are analyzed in depth, followed by a discussion of its future development directions and remaining challenges.

eess.SP↗