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Yuxin Chen

Publications and source records attributed to Yuxin Chen.

At least 19 recordsLinked to original sources

3DWay: Generalizing Robot Manipulation via 3D Consistent Waypoints

Intermediate representations are key to bridging the modality gap between generalizable manipulation policies and large-scale pretrained vision-language models (VLMs). Among these, trajectory-based representations compactly represent motion-relevant cues, yet most existing approaches predict trajectories in 2D image space, resulting in intrinsic 3D ambiguity. Moreover, using 2D trajectories with depth still leaves the free-space waypoints ambiguous, limiting reliable 3D reasoning. To address this, we propose predicting 3D consistent waypoints (3DWay) from multi-view images. By reformulating 3D waypoints prediction as generating multi-view consistent 2D waypoints followed by geometric triangulation, we enable explicit 3D motion specification while preserving the strong priors of pretrained VLMs. The predicted waypoints can guide existing VLA models for better generalization or be directly executed on simple tasks. Extensive experiments show that 3DWay substantially improves 3D spatial grounding and vision-language reasoning, demonstrating strong potential for generalizable robot manipulation. Codes will be released at https://github.com/ziqin-h/3DWay.

cs.RO

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

We study the problem of navigating cluttered indoor environments with a humanoid robot. Unlike conventional methods that model navigation as a 2D path planning problem, humanoid traversal in cluttered environments requires continuous geometry-aware whole-body adaptation, including coordinated arm placement, torso adjustment, and gait modulation for collision-free movement through complex 3D spaces. We introduce TANGO, the first whole-body vision-language navigation framework for language-conditioned humanoid traversal in cluttered environments. Given a natural-language instruction and egocentric RGB observations, TANGO directly predicts 29-DoF joint-space actions for downstream whole-body control. We train TANGO entirely in simulation by synthesizing diverse collision-free traversal behaviors via global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. This pipeline provides dynamically feasible action supervision for learning language-conditioned whole-body policies. In extensive simulation experiments, TANGO demonstrates state-of-the-art performance in vision-language navigation, while outperforming strong modular baselines in navigating challenging scenes requiring obstacle negotiation. Lastly, we deploy TANGO zero-shot on a Unitree G1 humanoid robot, and observe robust language-guided traversal in cluttered real-world scenes without training on any real-world navigation data.

cs.RO

Proper Dataset Valuation by Pointwise Mutual Information

Data plays a central role in advancements in modern artificial intelligence, with high-quality data emerging as a key driver of model performance. This has prompted the development of principled and effective data curation methods in recent years. However, existing methods largely rely on heuristics, and whether they are truly effective remains unclear. For instance, standard evaluation methods that assess a trained model's performance on specific benchmarks may incentivize assigning high scores to data that merely resembles the test set. This issue exemplifies Goodhart's law: when a measure becomes a target, it ceases to be a good measure. To address this issue, we propose an information-theoretic framework for evaluating data curation methods. We define dataset quality in terms of its informativeness about the true model parameters, formalized using the Blackwell ordering of informativeness. Under this ordering, Blackwell's theorem ensures that more informative data yields optimal models with lower expected loss on the true underlying distribution. To measure informativeness, we show that the Blackwell order can be determined by the Shannon mutual information between the curated data and the test data. To estimate this mutual information, we introduce a novel method that trains Bayesian models on embedded datasets and computes mutual information from the posteriors of model parameters. Experiments on real-world data demonstrate that our mutual information-based evaluation assigns appropriately lower scores to data curation strategies that reduce dataset informativeness, while traditional test score-based evaluation methods may favor data curation strategies that overfit to the test set but compromise the training data's informativeness.

cs.LG

Shared Actors Need Not Share Critics: Effects of Value Mismatch in Parallel Reinforcement Learning

When a single policy is trained in parallel across multiple environments of the same task, such as procedurally generated levels, randomized dynamics, or curricula, implementations commonly use one critic across all sampled environments. Yet different environments can assign different expected returns to the same input visible to the critic. A critic without environment information must then reconcile distinct value targets, systematically shifting the sampled advantages within individual environments. Using illustrative bandit models with multiple environments and a common optimal arm, we characterize how this value mismatch redistributes sampled policy updates, reinforcing unhelpful actions while attenuating or even reversing useful ones. The oracle processes using no baseline, the shared value, or the value specific to the sampled environment have the same mean logit update at a fixed policy and converge to the same optimal policy, yet their realized learning paths can differ sharply. The analysis motivates a minimal intervention: give only a logged environment index to the critic so that it can separate the value targets. Controlled CartPole and MuJoCo experiments expose the predicted shifted values, advantages, and performance gaps. In the more complex BipedalWalker and Procgen settings, the same intervention yields more stable learning and higher returns. Across all $16$ Procgen games, the multihead conditional critic improves aggregate normalized return on $600$ unseen levels per game by $40.8\%$. In conclusion, the theory identifies value mismatch as a direct mechanism through which critic sharing can degrade stochastic learning dynamics, not captured by scalar estimator variance alone, and the experiments show that conditioning on an index is broadly effective in parallel reinforcement learning.

cs.LG

Beyond Data Scaling: Representation-Centric Continued Pre-training for Vision-Language-Action Models

Scaling robot data is crucial for building generalist Vision-Language-Action (VLA) models, yet robot trajectories are harder to scale than web-scale image-text data because embodied collection is costly and sparsely covers the physical world. This makes representation quality a central bottleneck: under a fixed robot-data budget, continued pre-training must turn limited trajectories into transferable visual-action knowledge rather than merely fit actions. We propose VLAct, a VLA-oriented VLM backbone trained on broad, heterogeneous, multi-embodiment robot data before task-specific fine-tuning. VLAct preserves the broad VLM prior and encourages shared action semantics across embodiments through VLM-prior preservation, multi-head continuous action co-supervision, and a partially unified cross-embodiment action layout, while allowing task-specific action heads during fine-tuning. Across simulation, real-world, and unseen-embodiment transfer, VLAct consistently improves downstream performance under fixed fine-tuning protocols. On LIBERO-Plus and RoboTwin 2.0, VLAct surpasses industrial VLA systems including ABot-M0 and LingBot-VLA, achieving success rates of 82.6% and 92.5%. On RoboDojo, VLAct ranks sixth among all policies by success rate and outperforms all explicitly designated world-action model (WAM) entries on both metrics. Most notably, on RoboCasa-GR1, an unseen humanoid embodiment, VLAct using only 20% of downstream trajectories outperforms the full-data GR00T-N1.6 baseline. These results are obtained using fully open-source data and only a 16-GPU training setup, showing that representation-centric continued pre-training can deliver highly competitive performance under a modest compute budget and is an important independent axis of VLA progress beyond data scaling.

cs.RO

Active Curriculum Refinement for Reinforcement Learning

In many reinforcement learning (RL) domains, environments are connected by prerequisite relations, such as difficulty-increasing edits or parameter increments, which induce a directed acyclic curriculum graph (DAG). Although this structure is often exploited only implicitly, explicitly modeling it can improve training. We introduce PATH, a curriculum-learning framework that performs active learning over the curriculum graph. PATH first expands coverage by sampling diverse curriculum paths and then reallocates training toward regions that remain unmastered. Experiments across diverse environments show that PATH explicitly leverages the graph structure to achieve strong robustness and generalization.

cs.LG

mR$^2$AG: Multimodal Retrieval-Reflection-Augmented Generation for Knowledge-Based VQA

Advanced Multimodal Large Language Models (MLLMs) struggle with recent Knowledge-based Visual Question Answering (VQA) tasks, such as INFOSEEK and Encyclopedic-VQA, due to their limited and frozen knowledge scope, often leading to ambiguous and inaccurate responses. Thus, multimodal Retrieval-Augmented Generation (mRAG) is naturally introduced to provide MLLMs with comprehensive and up-to-date knowledge, effectively expanding the knowledge scope. However, current mRAG methods have inherent drawbacks, including: 1) Performing retrieval even when external knowledge is not needed. 2) Lacking of identification of evidence that supports the query. 3) Increasing model complexity due to additional information filtering modules or rules. To address these shortcomings, we propose a novel generalized framework called \textbf{m}ultimodal \textbf{R}etrieval-\textbf{R}eflection-\textbf{A}ugmented \textbf{G}eneration (mR$^2$AG), which achieves adaptive retrieval and useful information localization to enable answers through two easy-to-implement reflection operations, preventing high model complexity. In mR$^2$AG, Retrieval-Reflection is designed to distinguish different user queries and avoids redundant retrieval calls, and Relevance-Reflection is introduced to guide the MLLM in locating beneficial evidence of the retrieved content and generating answers accordingly. In addition, mR$^2$AG can be integrated into any well-trained MLLM with efficient fine-tuning on the proposed mR$^2$AG Instruction-Tuning dataset (mR$^2$AG-IT). mR$^2$AG significantly outperforms state-of-the-art MLLMs (e.g., GPT-4o) and mRAG-based MLLMs on INFOSEEK and Encyclopedic-VQA, while maintaining the exceptional capabilities of base MLLMs across a wide range of Visual-dependent tasks.

cs.AI

Self-Indexing Attention for Compression-Compatible Sparse Long-Context LLM Inference

Sparse long-context inference requires efficient token retrieval in both prefill and decode. Existing methods often use different retrieval strategies for the two stages, preventing one retrieval representation from being reused throughout inference. We propose Self-Indexing Attention, a training-free framework built on a shared transform-domain sign-magnitude representation. The key signs provide a reusable token-level index for grouped prefill selection and decode retrieval, while the same representation remains compatible with external KV-cache compression without separate indexer metadata. This 1-bit index enables efficient retrieval through bitwise operations widely supported by modern accelerators. At 5% attention density, Self-Indexing Attention remains close to dense attention on LongBench and RULER and achieves up to 6.1x prefill and 10.3x decode attention-operator speedups. Experiments with TurboQuant and DeepSeekV4-Flash further demonstrate compatibility with low-bit KV-cache compression and pretrained sparse-attention indexers.

cs.IR

A lower bound for stepsize-based acceleration of gradient descent

Recent work has shown that, for smooth convex optimization, plain gradient descent can be accelerated from its textbook convergence rate of $O(T^{-1})$ (where $T$ denotes the number of iterations) to $O\big(T^{-\log_2(1+\sqrt{2})}\big)$ using carefully designed stepsize schedules alone, without resorting to momentum or other algorithmic modifications. Despite this progress, however, little was known about lower bounds for such methods beyond the classical $Ω(T^{-2})$ benchmark for general first-order methods. In this work, we present a new lower bound of $Ω(T^{-1.9319})$ for the last-iterate convergence rate of gradient descent with predetermined nonnegative stepsize schedules. This result provides rigorous evidence that stepsize schedules alone cannot accelerate plain GD to the optimal $O(T^{-2})$ convergence rate. The proof was developed by GPT-5.6 Sol Pro under the authors' guidance.

math.OC

EnvACE: Internalizing Environment Dynamics via World Rehearsal for Agentic Reinforcement Learning

Training large language model agents for long-horizon tool use typically relies on interactions with real or synthesized executable environments, whose construction and verification are costly, or on external simulators that are difficult to ground. We introduce EnvACE, an agentic reinforcement learning method that replaces external environment interaction during training with world rehearsal. The policy alternates between acting and rehearsal: it first generates a tool call, then plays the role of the environment to produce the response induced by that action, and conditions subsequent decisions on the rehearsed response. Both roles are jointly optimized end-to-end using task-success rewards. Through world rehearsal, the policy internalizes the relationship between actions and their environment responses in its parameters, yielding an agent world model that directly supports decision making. Across BFCL-v4, tau^2-Bench, VitaBench, and FinMCP-Bench, EnvACE achieves strong and transferable performance, outperforming environment-scaling baselines in the overall evaluation. Controlled studies further show that world rehearsal consistently improves policy learning across model scales. At test time, the internalized world model enables private rehearsal before committed execution, yielding further gains under a moderate rehearsal budget without additional external interaction. Our findings establish world rehearsal as a new path toward scaling LLM agent training beyond the constraints of external environments. Our code is publicly available at https://github.com/Within-yao/EnvACE.

cs.AI

Robust Average-Reward Markov Decision Processes: Minimax-Optimal Learning via Plug-in Reductions

Distributionally robust Markov decision processes provide a principled framework for sequential decision making under model uncertainty. We study how many samples are necessary and sufficient to learn an $\varepsilon$-optimal robust policy under the average-reward criterion. A generative model provides samples from the nominal transition kernel, whereas policy performance is evaluated over $(s,a)$-rectangular total-variation uncertainty sets of radius at most $σ$. Let $H_0$ and $H_σ$ denote the nominal and robust optimal bias spans, respectively. We identify $σH_0$ as the perturbation scale separating high- and low-tolerance regimes. Our matching upper and lower bounds show that, up to logarithmic factors, the minimax total sample complexity is $$ NSA \asymp \frac{SA}{\varepsilon^2}\begin{cases} \min\{H_0,H_σ\}, & \varepsilon\gtrsimσH_0,\\ \min\{H_0,H_σ\}+σH_σ^2, & \varepsilon\lesssimσH_0. \end{cases} $$ Here $S$ and $A$ are the numbers of states and actions, and $N$ is the number of samples per state-action pair. The sample complexity consists of a linear-span term that resembles the nominal AMDP results and a robustness-specific term that appears only in the low-tolerance regime. We attain these rates using reduction-based plug-in procedures that select the reduction---nominal or robust---and its discount factor: a span-informed procedure that makes these choices using known span parameters, and a span-agnostic procedure that calibrates both choices from data.

cs.LG

A/B Agent: A Self-Evolving Agent for Strategy Iteration in Industrial A/B Testing

Industrial recommendation strategy iteration heavily relies on large-scale A/B experimentation. Traditional tuning requires experts to repeatedly design strategies, configure experiments, analyze results, and adjust parameters, making the process labor-intensive and time-consuming. Meanwhile, valuable knowledge from historical experiments is often fragmented, making systematic reuse difficult through manual expert effort alone. Existing RAG agents partially alleviate this burden by retrieving prior strategies, but typically organize experience in a flat manner, overlooking the hierarchical relationships among business scenarios, recommendation stages, optimization objectives, and experimental contexts. This often results in mismatched retrieval and limited cross-scenario transfer, while preventing agents from continuously refining strategies and parameters through sequential A/B feedback. % To address these limitations, we propose A/B Agent, a closed-loop A/B agent for industrial recommendation strategy optimization. The framework comprises three tightly coupled core components: Historical Strategy Knowledge Organization, Autonomous Target-Aware Strategy Generation, and Experiment-Guided Strategy Self-Evolution. It organizes historical strategies into a hierarchical experience tree, retrieves transferable evidence through multi-path Tree-RAG to generate executable strategies, and continuously analyzes online A/B feedback to guide autonomous tuning and update the experience tree for self-evolution. Extensive offline and online evaluations demonstrate its effectiveness, including a 4.829% improvement in GMV in a real-world short-video e-commerce recommendation system while maintaining positive gains across all guardrail metrics.

cs.AI

PAST-Bench: Benchmarking the Foundations of Recursive Self-Improvement in Personal Agents

Recursive self-improvement requires agents to turn accumulated experience into better future behavior. Personal AI agents offer a concrete setting for studying this capability because they retain preferences, task histories, tool routines, and learned skills across sessions. Yet whether retained experience actually improves them over time has not been systematically tested. We introduce PAST-Bench, a benchmark designed to isolate this question. Each agent runs through ordered sequences of fresh-session tasks under matched conditions that turn retained experience on and off. It spans 26 scenarios and 204 episodes across memory, procedural reuse, information gathering, and update. We report both later-task gains and whether those gains follow the intended save, retrieve, and update pathway. Across seven base models and four agent frameworks, improvement is real but uneven across capabilities. Agents with the same headline gain can differ markedly in whether that gain is supported by evidence of the intended pathway. Guided by these findings, we develop Hermes+, which extends Hermes with five targeted interventions across stages of the agent loop. Hermes+ raises the average gain from retained experience and provides clearer pathway evidence, with its strongest improvement on tasks requiring outdated state to be replaced, although the effect remains capability- and model-dependent. Together, PAST-Bench and Hermes+ provide an evaluation and diagnostic foundation for studying how persistent agents can progress from retaining experience to systematically improving through it. Code: https://github.com/Gen-Verse/PAST-Bench

cs.CL

PhantomSeal: Proactive Deepfakes Defense with Identity/Context Protection and Forensic Tracing

Deepfakes, especially face-swapping attacks, pose significant challenges to authenticity, security, and ethics across science, engineering, and society. While most existing detection/tracing approaches operate post hoc, proactive defenses that aim to intervene before deepfake generation remain limited in terms of real-world effectiveness. In this paper, we present PhantomSeal, the first proactive defense to simultaneously protect both the identity and the context of users' images from being used in face-swapping attacks, while supporting forensic tracing. We present a novel cloaking technique that embeds a selected identity as a stealthy identifier. This mechanism steers the deepfake generation process toward producing content that resembles the chosen cloak identity, thereby preventing successful face-swapping while enabling effective feature-based forensic analysis. The effectiveness and robustness of PhantomSeal is demonstrated in extensive experiments across different face-swapping architectures and models. For example, it reduces the attack success rate of SimSwap, an advanced deepfake model, to 0.30%, and correctly identifies 97.97% of manipulated content. The source codes is available at https://github.com/LiangqinRen/PhantomSeal.

cs.CR

CLIFT: Turning Gemini Robotics On-Device into Humanoid Specialists via Non-Invasive Closed-Loop Iterative Fine-Tuning

While robot foundation models are growing increasingly capable, the strongest models are typically trained on proprietary data and remain closed-source, limiting downstream users' ability to adapt them to new tasks, embodiments, and deployment settings. Following the LLM community, an emerging access paradigm for closed-weight robot foundation models is the managed supervised fine-tuning (SFT) API, where users submit training data and receive a tuned policy without access to model weights, gradients, or training internals. While such APIs let downstream users leverage powerful proprietary foundation models, they restrict policy improvement to pure imitation, ruling out reinforcement learning and other closed-loop methods that rely on internal training signals. This limitation is particularly acute for agile, contact-rich humanoid manipulation, where the gap between policy outputs and deployed behavior is large due to novel states, action tracking dynamics, latency, and controller-specific failure modes. We study how effective this managed-API regime is for humanoid adaptation, and how closed-loop improvement can be realized within it to push policies toward task mastery. We conduct one of the first empirical studies of managed-API adaptation on a real humanoid, instantiated on Gemini Robotics On-Device (GROD). We find that direct SFT through the API substantially outperforms a leading open-weight VLA trained on the same demonstrations, yet still falls short of deployment-level mastery on agile, contact-rich tasks. To close this gap, we introduce CLIFT: Closed-Loop Iterative Fine-Tuning, which turns deployment-time reward feedback into API-compatible supervised data and enables closed-loop policy improvement without accessing weights, gradients, likelihoods, or losses-pushing GROD to near-perfect success after two flywheel cycles, all without "opening the model box."

cs.RO

ROCS: Request-Oriented Compute Sharing for Efficient Large-Scale Recommendation

Modern recommendation models gain prediction quality by scaling feature-interaction and sequence modules, but production cost constraints cap how far systems can scale. In this work, we propose Request-Oriented Compute Sharing (ROCS), a modeling and inference paradigm that exploits a unique property of recommendation inference: each user request is evaluated against many candidates, while request-side features are shared across candidates. ROCS defers request-candidate interactions as late as possible, isolates candidate-dependent representations, and evaluates substantial portions of the model once per request rather than once per candidate, significantly improving inference efficiency while maintaining or improving prediction quality. To realize this paradigm, we develop Generalized Layer Masking (GLM) to enforce candidate isolation in feature-interaction architectures, and Deep Cross Attention (DCA) to extend request-oriented sharing to sequence architectures. To support efficient GPU deployment, we co-design In-Kernel Broadcast Optimization (IKBO) that significantly accelerates ROCS model execution. Experiments on public benchmarks show that ROCS consistently improves the quality-efficiency tradeoff across recommendation backbones. On production-scale workloads, ROCS achieves up to a 3x QPS improvement on retrieval models without quality degradation and a 0.5% relative LogLoss improvement with a 50% QPS gain on a short-form video ranking model. ROCS has been deployed across large-scale recommendation systems spanning ads and organic surfaces, retrieval and ranking stages, and more than two orders of magnitude in inference complexity, delivering significant online gains at reduced infrastructure cost.

cs.LG

SkillRise: Agentic Reinforcement Learning for Cross-Task Skill Evolution

Large language model agents often encounter related yet distinct tasks that share reusable solution patterns. Yet standard agentic reinforcement learning treats tasks as independent episodes, while existing approaches to skill learning either focus on repeated attempts of one task or use pipelines with multiple stages that entangle extraction, retrieval, and execution. We introduce SkillRise, a unified reinforcement learning framework for learning skills across tasks. SkillRise organizes related instances into progressively challenging sequences and uses a single policy to alternate between task solving and curating an evolving skill document passed directly to the next task. Decoupled credit assignment across tasks supervises solving with the current task outcome and curation with discounted downstream outcomes. Experiments on ALFWorld, WebShop, and ScienceWorld show that SkillRise achieves the strongest Pass@1 performance among the compared methods, with gains over the strongest baseline ranging from 2.3 to 8.5 percentage points. Although trained across distinct tasks, its learned curation policy remains effective for repeated attempts on the same task. Further analysis reveals scaling at test time across tasks: performance improves with longer sequences of related tasks even when each task is attempted only once. This trend suggests that SkillRise reuses transferable skills across tasks rather than benefiting from repeated sampling of the same task. SkillRise further retains strong performance while substantially reducing the runtime overhead of skill learning pipelines with multiple stages. Together, these results provide a simple and efficient training paradigm for LLM agents to extract, refine, and reuse transferable skills across tasks.

cs.LG

Provable diffusion-based posterior sampling for linear inverse problems via DDIM

Diffusion-based methods have achieved remarkable empirical success in solving inverse problems. However, many existing posterior samplers either lack rigorous theoretical guarantees or incur substantial computational overhead. We propose a simple and efficient algorithm, called \pddim, for solving linear inverse problems with diffusion priors via a DDIM-type sampler. Our method requires only lightweight, coordinate-wise modifications to the standard DDIM update, while explicitly incorporating the measurement model. The key idea is to perform posterior sampling separately along each singular direction of the measurement operator: for each direction, the sampler follows the learned diffusion prior when the observation signal-to-noise ratio (SNR) is below the corresponding diffusion SNR, and switches to a calibrated measurement-based predictor otherwise. We prove that the proposed sampler converges to the Bayesian posterior conditioned on the measurements. Empirical results show that the proposed sampler performs favorably against existing diffusion-based posterior samplers across a range of image restoration tasks, achieving the best performance on the majority of evaluation metrics considered. Overall, our results convert posterior sampling for noisy linear inverse problems to simple coordinate-wise DDIM updates, yielding an efficient, easy-to-implement algorithm with provable posterior consistency.

cs.LG